Run: 2026-03-18-01KM0A46XKH67NCB062PCJPCV4

Run Details

Duration:
22.8s
Cost:
$0.002268
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Her boot caught on something unseen and she stumbled forward, her palms slapping into damp earth. The scent of crushed mint and damp moss filled her nose, shocking after the dry London air. Rory blinked against the sudden darkness, her vision swimming as the mundane world dissolved around her. The standing stones loomed—twisted sentinels of grey-blue stone, their surfaces carved with spirals and sigils that made her eyes ache if she looked too long. They pulsed faintly with an inner light, as if lit from within by dying embers. Isolde stepped past her in one fluid motion, her silver hair catching what little illumination seeped through the canopy. The half-Fae woman raised a slender hand and the carved symbols flared briefly, their glow illuminating the clearing in warm amber light. "Welcome," she said, her voice a whisper like wind through reeds, "to the space between." Nyx flowed between the stones in a ripple of darkness, their form flickering between solid and smoke. The shadow being's laughter sounded like dry leaves skittering across stone. "Or perhaps we've arrived at the space between spaces. Quite marvellous." Rory forced herself up, brushing dirt from her knees. The Heartstone pendant at her throat had already begun its lazy pulse—deep crimson glowing against the deep blue of her jumper, a steady throb like a second heartbeat. She ignored it. Some reactions weren't worth panicking over yet. The clearing stretched wider than it should have. Richmond Park's familiar landscape had contracted into a compressed mirage at the entrance, the distant roar of London traffic reduced to a murmur like angry bees trapped in amber. Here, the world breathed differently—deeper, slower, deliberate. Birds moved too slowly, their wings beating like metronomes set to adagio. A single drop of water hung in the air near a shallow spring, suspended as if gravity had been momentarily repealed. Isolde knelt by the water's edge, her lavender gaze reflected in the mirror-like surface. She plunged her fingers in and withdrew them, letting the droplets cascade back, each one catching the light for a second too long. "You see the time markings?" Rory crouched beside her. Carved into the stone basin surrounding the spring were calendrical symbols—twisted spirals, runes that looked vaguely Sumerian, others that defied classification entirely. Between them, irregular notches marked what looked like Earth days, months, years. But the counts didn't match. Not even close. "This basin," Isolde continued, "holds water from twenty-three different temporal streams. Some trickle from the future. Others, the past." Nyx crouched on the opposite side, their shadow stretching unnaturally across the grass. "Do tell us more about the temporal streams, Seer. Do they all head in the same direction?" Isolde ignored the mockery. "Contemplation," she murmured, "is a form of preparation." The grass here wasn't quite grass. It shimmered with a faint bioluminescence—pale blues and greens quivering at the edges of Rory's vision. She reached out, her fingers brushing the blade nearest her knee. It should have felt like Earth grass, dry and papery. Instead, its texture was more like silk infused with static electricity. When she pulled her hand back, her fingertips came away traced with a fine silver filigree. "What the hell?" Nyx's laughter whispered around her. "She's rubbing against reality's hem. Dangerous habit." Isolde plucked a single wildflower that hadn't bloomed in Britain since the Middle Ages. Its petals shifted between opalescent white and deep magenta, cycling at random. She held it out to Rory. "Keep it if you wish. It will wilt in your world. Preserve here, indefinitely." Rory didn't take it. The flower's perfume filled her senses—jasmine, ozone, and something metallic like blood and ozone mixed. It made her head ache. Moving deeper into the grove, the air grew thicker, denser. Or perhaps Rory's sensations had become more acute. Every breath pulled in notes of crushed berries, burnt sugar, and damp stone. The trees here were English oaks, familiar in form, but their bark pulsed gently with veins of silver light. When Rory pressed her palm against one, it yielded slightly, like skin testing a mattress. The tree hummed against her fingers—a low, resonant note that vibrated through her bones. "You're listening to trees now?" Nyx floated beside her, their violet eyes glowing faintly in the dim light. "Truly, it's been too long since I visited the mortal realm." Rory jerked her hand away. "Not listening. Feeling." "Oh, the distinction eludes me entirely." Ahead, the ground sloped downward into a shallow dell where the light pooled differently. The wildflowers here grew in geometric spirals—phylotactic patterns Rory recognised from math textbooks. But they weren't just growing. They were *moving*. Petals opening and closing like synchronized fans. Stems lengthening and contracting in a slow, breathing rhythm. Isolde glided forward without disturbing any vegetation. Of course she didn't. Rory's boots left faint indentations in the damp earth. Nyx left no footprints at all—just a subtle darkening of the grass where they passed. "Clever girl," Isolde murmured. Rory clenched her fists. "Which of me? All of me? Or just one particular clever iteration?" Isolde didn't answer directly. Instead, she reached into the heart of the dell and touched what looked like a patch of particularly luxuriant moss. The moment her silver fingers connected, the entire dell shivered. Flowers snapped shut. Leaves folded inward. The air whooshed out, creating a vacuum that tugged at Rory's hair. Then, silence. Nyx stiffened. The shadow-beings muscles visibly tensed as they turned to face the standing stones. "We have visitors." Rory followed their gaze. Between the spiralling columns stood three figures who definitely shouldn't be there. Sulphur stung her nostrils. Two wore hooded robes the colour of fresh bruises. The third—taller, gaunt, with eyes like flakes of mica—was entirely naked except for a circlet of bone. "Time check," Isolde said softly. "The Veil is vulnerable," Nyx confirmed. Rory's pendant flared brighter. Its crimson pulse synchronised with the throbbing light from the standing stones. "What the hell is that?" "Dreadful guests," Nyx said. "Probably a welcoming committee." Isolde stood between them, her back straightening. The bioluminescent grass at her feet darkened where she stepped, as though reality itself recoiled from her proximity. "They're not from here. Not from anywhere I know." The gaunt figure raised one hand. Bone circlers chimed against each other. A high, keening sound scraped the air, raising gooseflesh along Rory's arms. "Can't stay and chat," Nyx said. They lunged forward, coalescing into a solid shape mid-stride. Their shadow arms elongated, stretching like smoke between trees, aiming for the standing stones. Rory's mind raced. Logic: Hel demons shouldn't be able to physically manifest on Earth without rift points. Emotion: Fear curdled her stomach. The stone nearest the intruders cracked. Vertical fractures spiderwebbed outward from a single point of impact. Cracks glowed with an angry red light. "They're breaking the gate," Isolde said. Rory didn't need telling twice. She sprinted forward, her legs burning. The Heartstone pendant burned against her collarbone now, pulsing irregularly like a trapped thing trying to escape. Nyx's shadow tendrils lashed around the hooded figures. They hissed—high, ululating sounds that set Rory's teeth on edge. "Isolde!" she shouted. "What's the plan?" The half-Fae's eyes gleamed with that infuriating riddle-laden clarity. "You're holding the answer." Rory's fingers closed around the pendant. Warmth spread through her palm. The crimson glow intensified, painting her skin in bloody light. Behind her, the standing stones groaned. Fractures widened. The air smelled of burning ozone and rotting meat. A shadow fell over her. One of the hooded figures stood directly between Rory and the grove's safety. Its breath smelled of burning tar and old blood. Rory's fingers tightened around the pendant. Some part of her mind registered: This wasn't just an attack. It was an *assassination attempt*.
created_at"2026-03-18T11:08:37.195Z" 3/18/2026, 11:08:37 AM
model"mistralai/mistral-small-2603" 1/1/2603, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency468
moderation_latency(null)
generation_time22631
tokens_prompt5338
tokens_completion2941
native_tokens_prompt5055
native_tokens_completion2517
native_tokens_completion_images(null)
native_tokens_reasoning785
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00226845
router(null)
provider_responses
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endpoint_id"f5ed6283-4e17-457d-98cd-2ec0c318171d"
id"684c43da2df34f9383143f5ec9b504ef"
is_byokfalse
latency460
model_permaslug"mistralai/mistral-small-2603" 1/1/2603, 12:00:00 AM
provider_name"Mistral"
status200
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api_type"completions"
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total_cost0.00226845
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount1
adverbTags
0"Isolde said softly [softly]"
dialogueSentences27
tagDensity0.407
leniency0.815
rawRatio0.091
effectiveRatio0.074
80.77% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1300
totalAiIsmAdverbs5
found
0
adverb"slowly"
count1
1
adverb"gently"
count1
2
adverb"slightly"
count1
3
adverb"truly"
count1
4
adverb"softly"
count1
highlights
0"slowly"
1"gently"
2"slightly"
3"truly"
4"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
26.92% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1300
totalAiIsms19
found
0
word"loomed"
count1
1
word"sentinels"
count1
2
word"pulsed"
count2
3
word"whisper"
count1
4
word"pulse"
count2
5
word"throb"
count1
6
word"familiar"
count2
7
word"shimmered"
count1
8
word"silk"
count1
9
word"traced"
count1
10
word"vibrated"
count1
11
word"synchronized"
count1
12
word"silence"
count1
13
word"raced"
count1
14
word"stomach"
count1
15
word"warmth"
count1
highlights
0"loomed"
1"sentinels"
2"pulsed"
3"whisper"
4"pulse"
5"throb"
6"familiar"
7"shimmered"
8"silk"
9"traced"
10"vibrated"
11"synchronized"
12"silence"
13"raced"
14"stomach"
15"warmth"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"clenched jaw/fists"
count1
1
label"hung in the air"
count1
highlights
0"clenched her fists"
1"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences116
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences116
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences132
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords3
totalWords1288
ratio0.002
matches
0"moving"
1"assassination attempt"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions58
wordCount1119
uniqueNames14
maxNameDensity1.97
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Rory"
discoveredNames
London2
Nyx10
Heartstone2
Park1
Sumerian1
Earth3
Rory22
Britain1
Middle1
Ages1
English1
Isolde11
Hel1
Fear1
persons
0"Nyx"
1"Rory"
2"Isolde"
3"Fear"
places
0"London"
1"Park"
2"Britain"
globalScore0.517
windowScore0.5
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences79
glossingSentenceCount6
matches
0"sounded like dry leaves skittering across"
1"looked like Earth days, months, years"
2"quite grass"
3"felt like Earth grass, dry and papery"
4"looked like a patch of particularly luxur"
5"beings muscles visibly tensed as they turn"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1288
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences132
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs50
mean25.76
std19.46
cv0.755
sampleLengths
033
156
241
315
439
547
677
742
846
919
1030
1112
1270
133
1412
1546
1624
1779
1829
198
206
2151
2235
234
2416
2552
262
2718
2846
295
306
3121
328
3334
3424
356
3623
3722
3823
396
4028
4118
426
4313
4421
4517
4627
476
4811
495
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences116
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs200
matches
0"weren't just growing"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount12
semicolonCount0
flaggedSentences11
totalSentences132
ratio0.083
matches
0"The standing stones loomed—twisted sentinels of grey-blue stone, their surfaces carved with spirals and sigils that made her eyes ache if she looked too long."
1"The Heartstone pendant at her throat had already begun its lazy pulse—deep crimson glowing against the deep blue of her jumper, a steady throb like a second heartbeat."
2"Here, the world breathed differently—deeper, slower, deliberate."
3"Carved into the stone basin surrounding the spring were calendrical symbols—twisted spirals, runes that looked vaguely Sumerian, others that defied classification entirely."
4"It shimmered with a faint bioluminescence—pale blues and greens quivering at the edges of Rory's vision."
5"The flower's perfume filled her senses—jasmine, ozone, and something metallic like blood and ozone mixed."
6"The tree hummed against her fingers—a low, resonant note that vibrated through her bones."
7"The wildflowers here grew in geometric spirals—phylotactic patterns Rory recognised from math textbooks."
8"Nyx left no footprints at all—just a subtle darkening of the grass where they passed."
9"The third—taller, gaunt, with eyes like flakes of mica—was entirely naked except for a circlet of bone."
10"They hissed—high, ululating sounds that set Rory's teeth on edge."
94.21% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1137
adjectiveStacks0
stackExamples(empty)
adverbCount53
adverbRatio0.04661389621811785
lyAdverbCount21
lyAdverbRatio0.018469656992084433
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences132
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences132
mean9.76
std5.83
cv0.597
sampleLengths
016
117
216
325
415
519
622
715
817
911
1011
119
1228
133
147
158
1629
177
1812
1921
2014
2123
225
234
2422
2512
265
273
2819
2913
3017
314
328
336
3416
3511
3610
3711
3816
393
405
417
4214
4312
446
4514
464
4715
485
4910
73.23% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats0
diversityRatio0.4393939393939394
totalSentences132
uniqueOpeners58
95.24% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences105
matches
0"Instead, its texture was more"
1"Of course she didn't."
2"Instead, she reached into the"
ratio0.029
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences105
matches
0"Her boot caught on something"
1"They pulsed faintly with an"
2"she said, her voice a"
3"She ignored it."
4"She plunged her fingers in"
5"It shimmered with a faint"
6"She reached out, her fingers"
7"It should have felt like"
8"Its petals shifted between opalescent"
9"She held it out to"
10"It made her head ache."
11"They were *moving*."
12"Its crimson pulse synchronised with"
13"They lunged forward, coalescing into"
14"Their shadow arms elongated, stretching"
15"She sprinted forward, her legs"
16"They hissed—high, ululating sounds that"
17"Its breath smelled of burning"
18"It was an *assassination attempt*."
ratio0.181
55.24% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount85
totalSentences105
matches
0"Her boot caught on something"
1"The scent of crushed mint"
2"Rory blinked against the sudden"
3"The standing stones loomed—twisted sentinels"
4"They pulsed faintly with an"
5"Isolde stepped past her in"
6"The half-Fae woman raised a"
7"she said, her voice a"
8"Nyx flowed between the stones"
9"The shadow being's laughter sounded"
10"Rory forced herself up, brushing"
11"The Heartstone pendant at her"
12"She ignored it."
13"Some reactions weren't worth panicking"
14"The clearing stretched wider than"
15"Richmond Park's familiar landscape had"
16"Here, the world breathed differently—deeper,"
17"Birds moved too slowly, their"
18"A single drop of water"
19"Isolde knelt by the water's"
ratio0.81
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences105
matches(empty)
ratio0
75.47% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences53
technicalSentenceCount5
matches
0"The standing stones loomed—twisted sentinels of grey-blue stone, their surfaces carved with spirals and sigils that made her eyes ache if she looked too long."
1"A single drop of water hung in the air near a shallow spring, suspended as if gravity had been momentarily repealed."
2"Carved into the stone basin surrounding the spring were calendrical symbols—twisted spirals, runes that looked vaguely Sumerian, others that defied classificati…"
3"The bioluminescent grass at her feet darkened where she stepped, as though reality itself recoiled from her proximity."
4"They hissed—high, ululating sounds that set Rory's teeth on edge."
34.09% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount2
matches
0"she said, her voice a whisper like wind through reeds,"
1"Nyx floated, their violet eyes glowing faintly in the dim light"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount5
fancyTags
0"Isolde continued (continue)"
1"she murmured (murmur)"
2"Isolde murmured (murmur)"
3"Nyx confirmed (confirm)"
4"she shouted (shout)"
dialogueSentences27
tagDensity0.37
leniency0.741
rawRatio0.5
effectiveRatio0.37
75.0614%