Run: 2026-03-18-01KM0AAMQN6PA1EKB2ZDCGNX4Y

Run Details

Duration:
22.2s
Cost:
$0.002054
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The stone groaned beneath her knee. Rory shoved the last slab aside with two hands, grunting as it scraped against its siblings, the sound like nails on slate. The trio of rebels—Isolde, Nyx, and herself—huddled inside the circle of standing oak trunks, breathing the thick air that smelled of crushed herbs and something older, something buried for centuries. “You do realise we’re trespassing,” Rory muttered, brushing dirt from her palms. The soil here was darker than the Richmond loam they’d clawed through, almost black, but warm as if laid by a hearth. Isolde stepped forward, her silver hair catching the faintest glimmer from somewhere above. “Trespassing is a human word. These stones remember the Fae. They don’t grant permission; they grant passage.” She extended a slender hand, nails like pale opals in the dim light. “Touch them if you dare.” Nyx did not hesitate. They flowed from solid shadow into something vaguely human—limbs elongated, shoulders widening—before pressing their palm against one of the trunks. For a heartbeat the violet glow in their eyes flared, then subsided. “It breathes,” they whispered. “Or rather, it exhales. Warm air like lungs filling.” Rory reached out on impulse, yet hesitated. The bark felt less like wood and more like cooled wax, smooth and slightly yielding under her fingertips. It radiated heat, a slow pulse that thrummed against her scarred wrist. Isolde took another stride into the circle’s centre. The surrounding stones hummed in response, a deep subsonic note that vibrated through Rory’s molars. “Time isn’t just slower here,” Isolde said over her shoulder. “It’s circular. We might walk five minutes and return to find an hour—or a decade—has passed.” Rory followed, her boots making no sound on the mossy ground. The grove yawned around her. Trees she didn’t recognise thrust upward from the earth, their bark striped in shades of peach and indigo. One trunk split open like a pomegranate, revealing a heartbeat of scarlet light that ebbed and swelled. Nyx drifted beside her, once more a shifting silhouette with no fixed edges. “If I step off this path,” Nyx mused, gesturing to the narrow trail of pale gravel winding deeper into the green cathedral, “do I vanish into the in-between?” “Possibly,” Isolde replied. “Or you might be spat out in the middle of a Fae revel. Not all exits are polite.” A flash of violet light made them both blink. Nyx had solidified again, hand clutching a small dagger—moonsilver, cold even in shadow—that hadn’t been there moments before. “Currency,” they said, twirling it once before sheathing it in a fold of living darkness. “The Fae always prefer steel over small talk.” Rory unzipped her jacket pocket. The Heartstone pendant throbbed against her sternum, its deep crimson glow bleeding through fabric like a heartbeat. She pulled it free. The moment it left her shirt the air around the pendant hissed, tiny sparks leaping from the gem to the air itself. “Or maybe it prefers this,” she said. Isolde’s lavender eyes tracked the light. “That artefact smells of Dymas. Prince Belphegor’s gluttony practically oozes from its facets.” “So what?” Rory asked, warmth travelling up her arm. “I was given it by someone who then vanished. Thought it might come in handy.” “Oh, it will.” Isolde began to walk. “But you’re carrying a Hel-portal beacon into Fae territory. Expect attention.” Nyx’s voice slithered between branches. “Attention we may need.” Rory crammed the pendant back into her pocket before any unwanted eyes could fix on it. The glowing path ahead narrowed where two titanic roots had twisted together, forming a living arch. Dew from their bark dripped in slow motion, each drop hanging like a tear before hitting the ground with the faintest *plink*. Through the arch lay a glade that shouldn’t exist. Not merely hidden—erased from ordinary maps, erased from memory. A circular meadow carpeted with flowers that bloomed constantly, their petals unfolding and wilting in the same breath. Petals fell upward, drifting toward a canopy of leaves shaped like upturned hands that clapped in slow rhythm, sending ripples of golden pollen cascading onto the gathered crowd. And the crowd— Figures lounged on stones shaped like lolling tongues, or swayed among petal-hung branches. Their faces were elegant cruelty and casual indifference; pointed ears, eyes like polished obsidian, mouths painted with berry stains that never faded. A few turned heads as the intruders entered, lazy flicks of iris that weighed more than a month’s rent. One stood. He wore no courtly ermine, only a vest of moth-wings threaded with silver wire. A circlet of antlers circled his brow, not growing from bone but from something darker—glossy chitin, like a stag-beetle’s shell. “Well,” he said, voice rich as aged honey. “Humans. How droll.” Isolde’s muscles coiled. “Lyrian. You hang about Glen Fae crossroads now?” “After your little exile hearing I thought I’d inspect the fresh meat.” He took a languid step closer, hooves—cloven, polished obsidian—clicking. “Three mortals and a shade. What luck.” Rory felt the pendant’s warmth spike against her ribs, as though something had just noticed it too. Nyx’s shadow-shape stretched long across the petals like spilled ink. “This shade,” they said softly, “is unclaimed.” Lyrian’s smile faltered for half a second. “Fascinating.” His gaze flicked to Rory’s jacket pocket. “A bauble from the underworld. Do you always carry fire in your skirts, little courier?” She met his stare and let silence answer for her. Isolde stepped between them, her silver hair glowing faintly in the twilight spectrum that filtered through the canopy. “We seek the Warden’s knowledge, Lyrian. Nothing more.” “Knowledge?” He flicked an antler tine, scraping the air like a knife. “Knowledge has weight. Payments are required.” “Name your price.” The Fae lord’s grin widened, revealing teeth that were too sharp to be completely canine. “Flesh, bone, or memory. Choose.” A gust of wind rippled the petals into silver storm clouds. In that breath Nyx moved—no longer a silhouette, but living absence in shifting mist. They hovered directly above Lyrian, their form coalescing into something enormous and faceless, a presence that wasn’t exactly Nyx, nor quite the space between stars. “Choose again,” Nyx whispered. The meadow stilled. Even the upward-falling petals froze. Lyrian’s antlers clicked as he tilted his head, studying the new shape that loomed over him. Isolde kept her voice calm. “We came for guidance. Leave venom at the door.” Lyrian exhaled through flared nostrils, then laughed—a sound like breaking glass. “Very well. Guidance it is. But the first secret contains its own tax, seer. Expect it to bite.” A silver cord unspooled from his wrist, narrowing into a luminous thread that curled toward Isolde’s outstretched hand. The moment it touched her palm, her shoulders jerked as if hooked by invisible wires. The air between them filled with murmurs, not from the meadow crowd, but from the thread itself—a language of whispers that tasted metallic. Rory caught a single phrase before Isolde’s eyes rolled back: “he drinks the tide…” Then the vision released Isolde, who sagged against Rory before righting herself with visible effort. “Prince Belphegor,” Isolde said, breath uneven. “He’s feeding on the Thames at low tide. More precisely, he’s siphoning salt and memory from the river water, leaving pockets of blank space where people forget entire hours—or drown unremembered.” Rory’s mind flashed to the missing persons she’d delivered leaflets for last winter. Photos of teenagers tacked to lampposts. “He’s hiding things in the water’s silence.” Lyrian clapped his hands together. The silver cord retracted like a broken spring and vanished. “A helpful secret. Tell me, do you still wish to go deeper?” Nyx’s form dissolved once more, contracting into a single glowing pupil that hovered between the Fae lord and Rory. “And if we do?” Lyrian’s laughter rang out, bouncing from tree to stone like thrown dice. “Then you must cross the Threshold of First Hunger. Beyond lies a garden carved from a single peach that never rots. Inside it blooms the Tree that Whispers Secrets to Those Who Touch Its Fruit.” Isolde’s voice was tight. “And the toll?” “One truth in exchange for one truth. Fair deal.” Rory felt the pendant pulse again, hotter this time. “How do we find this garden?” Lyrian pointed to the arch of living roots behind them—then farther, beyond the petal-storm, to a ridge where the turf sloped into a featureless obsidian mirror. “Step through the gate. Step across the reflection. But do not eat the fruit. If you do, your tongue will learn things better left silent.” The Fae lord turned his back on them, sauntering toward his root-throne as though their departure had already been arranged. Nyx reformed beside Rory, their violet eyes grave. “We proceed?” Isolde rolled her shoulders, not quite shaking off the vision. “Every step deeper draws us closer to whatever Evan brewed. This path is the only way forward.” Rory looked at the mirror ridge, its surface rippling slightly, like mercury disturbed by a distant heartbeat. She thought of the scar on her wrist, invisible to everyone but her. “Then let’s go crash a peach,” she said.
created_at"2026-03-18T11:12:07.947Z" 3/18/2026, 11:12:07 AM
model"mistralai/mistral-small-2603" 1/1/2603, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency475
moderation_latency(null)
generation_time22112
tokens_prompt5338
tokens_completion2533
native_tokens_prompt5055
native_tokens_completion2159
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00205365
router(null)
provider_responses
0
endpoint_id"f5ed6283-4e17-457d-98cd-2ec0c318171d"
id"22afbb009af540a0a2ddd94a26464879"
is_byokfalse
latency475
model_permaslug"mistralai/mistral-small-2603" 1/1/2603, 12:00:00 AM
provider_name"Mistral"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773832327-6rJdFY4KUJJgzckyu1KB"
upstream_id"22afbb009af540a0a2ddd94a26464879"
total_cost0.00205365
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags19
adverbTagCount1
adverbTags
0"they said softly [softly]"
dialogueSentences49
tagDensity0.388
leniency0.776
rawRatio0.053
effectiveRatio0.041
80.33% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1525
totalAiIsmAdverbs6
found
0
adverb"slightly"
count2
1
adverb"softly"
count1
2
adverb"completely"
count1
3
adverb"very"
count1
4
adverb"precisely"
count1
highlights
0"slightly"
1"softly"
2"completely"
3"very"
4"precisely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
44.26% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1525
totalAiIsms17
found
0
word"pulse"
count2
1
word"vibrated"
count1
2
word"throbbed"
count1
3
word"warmth"
count2
4
word"beacon"
count1
5
word"cascading"
count1
6
word"casual indifference"
count1
7
word"fascinating"
count1
8
word"flicked"
count2
9
word"silence"
count2
10
word"weight"
count1
11
word"loomed"
count1
12
word"grave"
count1
highlights
0"pulse"
1"vibrated"
2"throbbed"
3"warmth"
4"beacon"
5"cascading"
6"casual indifference"
7"fascinating"
8"flicked"
9"silence"
10"weight"
11"loomed"
12"grave"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences92
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences92
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences122
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords1508
ratio0.001
matches
0"plink"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions58
wordCount1090
uniqueNames8
maxNameDensity1.56
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Rory"
discoveredNames
Isolde16
Nyx12
Richmond1
Rory17
Heartstone1
Figures1
Lyrian7
Fae3
persons
0"Isolde"
1"Nyx"
2"Rory"
3"Figures"
4"Lyrian"
places
0"Richmond"
globalScore0.72
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences70
glossingSentenceCount1
matches
0"not quite shaking off the vision"
67.37% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.326
wordCount1508
matches
0"not growing from bone but from something darker"
1"not from the meadow crowd, but from the thread itself"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences122
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs53
mean28.45
std16.97
cv0.597
sampleLengths
058
134
248
349
437
549
651
741
821
950
1055
1119
1224
1318
149
1554
1664
173
1854
1936
2011
2111
2228
2317
2417
2530
2610
2726
2818
293
3020
3150
324
3324
3414
3529
3656
3714
3815
3937
4026
4127
4223
4347
447
459
4615
4751
4820
4910
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences92
matches
0"been arranged"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs204
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount15
semicolonCount2
flaggedSentences13
totalSentences122
ratio0.107
matches
0"The trio of rebels—Isolde, Nyx, and herself—huddled inside the circle of standing oak trunks, breathing the thick air that smelled of crushed herbs and something older, something buried for centuries."
1"“Trespassing is a human word. These stones remember the Fae. They don’t grant permission; they grant passage.” She extended a slender hand, nails like pale opals in the dim light."
2"They flowed from solid shadow into something vaguely human—limbs elongated, shoulders widening—before pressing their palm against one of the trunks."
3"Nyx had solidified again, hand clutching a small dagger—moonsilver, cold even in shadow—that hadn’t been there moments before."
4"Not merely hidden—erased from ordinary maps, erased from memory."
5"And the crowd—"
6"Their faces were elegant cruelty and casual indifference; pointed ears, eyes like polished obsidian, mouths painted with berry stains that never faded."
7"A circlet of antlers circled his brow, not growing from bone but from something darker—glossy chitin, like a stag-beetle’s shell."
8"“After your little exile hearing I thought I’d inspect the fresh meat.” He took a languid step closer, hooves—cloven, polished obsidian—clicking."
9"In that breath Nyx moved—no longer a silhouette, but living absence in shifting mist."
10"Lyrian exhaled through flared nostrils, then laughed—a sound like breaking glass."
11"The air between them filled with murmurs, not from the meadow crowd, but from the thread itself—a language of whispers that tasted metallic."
12"Lyrian pointed to the arch of living roots behind them—then farther, beyond the petal-storm, to a ridge where the turf sloped into a featureless obsidian mirror."
98.77% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1111
adjectiveStacks0
stackExamples(empty)
adverbCount46
adverbRatio0.041404140414041404
lyAdverbCount12
lyAdverbRatio0.010801080108010801
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences122
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences122
mean12.36
std7.21
cv0.583
sampleLengths
06
122
230
312
422
513
630
75
84
920
1012
114
129
137
1418
1512
168
1715
1810
1916
2011
215
2218
2317
2413
2528
263
2718
289
2918
3015
318
325
3317
344
3522
367
376
3813
399
4015
417
4211
435
444
4516
4616
4722
489
499
72.13% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.4426229508196721
totalSentences122
uniqueOpeners54
77.52% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences86
matches
0"Even the upward-falling petals froze."
1"Then the vision released Isolde,"
ratio0.023
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences86
matches
0"She extended a slender hand,"
1"They flowed from solid shadow"
2"It radiated heat, a slow"
3"they said, twirling it once"
4"She pulled it free."
5"Their faces were elegant cruelty"
6"He wore no courtly ermine,"
7"he said, voice rich as"
8"He took a languid step"
9"they said softly"
10"His gaze flicked to Rory’s"
11"She met his stare and"
12"He flicked an antler tine,"
13"They hovered directly above Lyrian,"
14"She thought of the scar"
ratio0.174
12.33% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount77
totalSentences86
matches
0"The stone groaned beneath her"
1"Rory shoved the last slab"
2"The trio of rebels—Isolde, Nyx,"
3"Rory muttered, brushing dirt from"
4"The soil here was darker"
5"Isolde stepped forward, her silver"
6"She extended a slender hand,"
7"Nyx did not hesitate."
8"They flowed from solid shadow"
9"Rory reached out on impulse,"
10"The bark felt less like"
11"It radiated heat, a slow"
12"Isolde took another stride into"
13"The surrounding stones hummed in"
14"Isolde said over her shoulder"
15"Rory followed, her boots making"
16"The grove yawned around her."
17"Trees she didn’t recognise thrust"
18"Nyx drifted beside her, once"
19"Nyx mused, gesturing to the"
ratio0.895
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences86
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences50
technicalSentenceCount14
matches
0"The trio of rebels—Isolde, Nyx, and herself—huddled inside the circle of standing oak trunks, breathing the thick air that smelled of crushed herbs and somethin…"
1"The surrounding stones hummed in response, a deep subsonic note that vibrated through Rory’s molars."
2"One trunk split open like a pomegranate, revealing a heartbeat of scarlet light that ebbed and swelled."
3"Nyx had solidified again, hand clutching a small dagger—moonsilver, cold even in shadow—that hadn’t been there moments before."
4"A circular meadow carpeted with flowers that bloomed constantly, their petals unfolding and wilting in the same breath."
5"Petals fell upward, drifting toward a canopy of leaves shaped like upturned hands that clapped in slow rhythm, sending ripples of golden pollen cascading onto t…"
6"Rory felt the pendant’s warmth spike against her ribs, as though something had just noticed it too."
7"The Fae lord’s grin widened, revealing teeth that were too sharp to be completely canine."
8"They hovered directly above Lyrian, their form coalescing into something enormous and faceless, a presence that wasn’t exactly Nyx, nor quite the space between …"
9"Lyrian’s antlers clicked as he tilted his head, studying the new shape that loomed over him."
10"A silver cord unspooled from his wrist, narrowing into a luminous thread that curled toward Isolde’s outstretched hand."
11"The moment it touched her palm, her shoulders jerked as if hooked by invisible wires."
12"Nyx’s form dissolved once more, contracting into a single glowing pupil that hovered between the Fae lord and Rory."
13"The Fae lord turned his back on them, sauntering toward his root-throne as though their departure had already been arranged."
72.37% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags19
uselessAdditionCount2
matches
0"Rory asked, warmth travelling up her arm"
1"he said, voice rich as aged honey"
88.78% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount3
fancyTags
0"Rory muttered (mutter)"
1"they whispered (whisper)"
2"Nyx whispered (whisper)"
dialogueSentences49
tagDensity0.245
leniency0.49
rawRatio0.25
effectiveRatio0.122
78.7952%