Run: 2026-03-18-01KM0AT2GTKCX7Q2FBQZ1EG0YA

Run Details

Duration:
31.6s
Cost:
$0.002555
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones waited with breath held. Rory’s fingers brushed the cold oak, and the air between them rippled like disturbed water. One moment, she stood in Richmond Park’s familiar chill, the next— The grove swallowed them whole. A gasp tore from her throat before she could stop it. The park had vanished. In its place stretched a cathedral of ancient trees, their trunks wider than houses, bark etched with curling sigils that pulsed faintly, like embers caught in the corner of her eye. Above, the canopy wove together in impossible arches, filtering sunlight into gold and copper threads that danced across the forest floor. The air smelled of burnt sugar and crushed violets, thick enough to taste. Rory’s boots sank into moss the colour of old money. It gave underfoot, not with the resistance of earth, but the yielding softness of a living thing. The hairs on her arms stood on end. Somewhere, something large exhaled. The trees, perhaps. Or the ground itself. Behind her, Nyx’s silhouette stretched unnaturally along the moss, longer than their body should have allowed. Then longer still. The shadow didn’t just follow them—it *unspooled*, creeping between roots and flowering vines, tasting the air. “It knows we’re here,” Nyx murmured. Their voice carried the texture of wind through dry reeds. “Not just here, in this grove. *Here*.” A pause. “It remembers us, little moth.” Rory shot them a look. “Like hell it does. We’ve never—” “Not in this form. Not in this time.” Nyx shifted, their solid edges bleeding into thin threads of smoke. “But the grove remembers everything. It’s why Isolde brought us.” Isolde hadn’t moved since stepping through the stones. She stood motionless, her silver hair catching the golden light, her lavender eyes fixed on a point beyond the nearest oak. Her fingers twitched at her sides, the only sign of unease. When she spoke, her voice was a thread of frost on glass. “Walk forward. Do not pause. Do not turn back. The stones will not hear you scream.” Rory swallowed. “That’s *very* reassuring.” Isolde’s gaze finally tracked to her, slow and heavy. “You asked for visions. You wanted answers. The Fae do not give gifts freely. They demand tolls.” A gust of wind rushed through the canopy—not strong enough to rustle leaves, but to stir the air itself, carrying with it the scent of distant feasts: roasted chestnuts, honeyed meats, something faintly metallic. Rory’s stomach clenched. She hadn’t eaten in hours. Now, she was *starving*. She clenched her teeth against the hunger. “Nice of you to mention the fine print.” Isolde turned away, gliding forward. “Follow.” Rory exchanged a glance with Nyx. Their form had settled back into solidity, but their violet eyes glinted with something Rory couldn’t name—amusement? Anticipation? The hunger stirred again, sharper this time, and Rory forced herself to press a hand to the pendant at her throat. The Heartstone pulsed in answer, faint and warm. “Guess we’re doing this.” The moss path sloped gently downward. The further they walked, the denser the forest grew. The trees no longer just stood—they *leaned*, their lowest branches arcing toward each other like worshippers in prayer. Between them, wildflowers bloomed in impossible geometry: spirals of midnight blue, fractal stars in emerald, roses the colour of old blood with petals that hummed with energy. Rory crouched to touch one. Its stem recoiled instantly. She jerked her hand back. “Whoa.” Nyx knelt beside her, their shadow pooling over the flower. The petals stilled, then parted slightly, revealing a tiny, iridescent eye in the heart of the bloom. It blinked at them. “Fae sentinels,” Nyx said. “They don’t like mortals. Or shades. They *remember*.” Rory exhaled through her nose. “Right. Of course they *remember*.” A rustle came from above. Rory looked up just as a flock of birds—wings too long, colours too bright—took flight from the canopy. Their songs weren’t birdsong. They were strings of vowels, shifting harmonies, words barely formed. One voice rose above the rest: *Why have you come?* Rory’s breath hitched. Nyx stood, their form expanding slightly, blotting out more of the sky. “We seek the Seer’s counsel. We bring no harm.” The birds wheeled in silence for a moment. Then, as one: *Liar.* Isolde’s voice cut through the unease. “Walk. *Now.*” She strode forward, her bare feet barely disturbing the moss. Rory and Nyx followed without a word. The moss gave way to a floor of smooth, pale stone—an ancient path, worn by centuries of unseen feet. The sigils on the trees pulsed faster now, synchronised, like a heartbeat. The air thrummed. Rory’s teeth ached with pressure. “You felt that, right?” Nyx nodded. “The Veil is thin here. Not broken. *Stretched.*” Isolde paused at a fork in the path—one corridor cloaked in perpetual twilight, the other bathed in rosy dawn. The difference was temporal, not physical. Rory could feel the weight of time in her bones. “Choose wisely,” Isolde said. “The dawn path leads to renewal. The dusk path to memory.” Rory frowned. “Which one gets us to the answers we need?” Isolde’s lips curved—almost a smile, but thinner, hungrier. “Which do *you* need more?” Nyx stepped forward before Rory could answer. Their shadow stretched across both paths, then retracted sharply. “Dusk. Memory lingers. Regret endures.” Isolde’s eyes flickered with something akin to approval. She turned toward the twilight passage. The first step onto it sent a jolt through Rory’s skull. The world *stretched*. Her vision blurred. When it cleared, she gasped. They weren’t walking on stone anymore. They walked through a memory. Not theirs. Before them stretched a grand banquet hall of living wood—tables carved from single tree trunks, laden with dishes that shimmered unnaturally. Fruits pulsed with light. Meats bled silver. Candles were made of crystallised honey, their flames dancing without heat. And at the head of the hall sat a figure in regal robes of deep violet, crowned not with metal, but with living shadow. Prince Belphegor. Of *Dymas*. Rory’s mind reeled. “What the—?” “Not now,” Isolde hissed. “Pass through. *Do not engage.*” Nyx’s form darkened. “He cannot see us. Not truly. We’re echoes.” The prince raised a goblet. His voice rolled through the hall, resonant and amused. “Ah, bring forth the guest of honour. Let the ages feast!” Servants—more shadow and light—ushered forward a figure. A man. Human. His clothes were modern. His expression wild with terror. Rory’s stomach lurched. The man looked familiar. Nyx’s grip closed around her wrist—sharp, unexpected. “Don’t. You cannot change it. Not here.” Tears streamed down the man’s face. “Please—I didn’t—I only—” The prince laughed. The banquet hall dissolved into screaming darkness. Rory blinked. They stood again on the dusk path. The air tasted of ash. She tore her arm free. “Bloody *hell*—” “That was not memory,” Nyx said quietly. “That was prophecy. Or warning. Or both.” Isolde said nothing. Her fingers pressed against the bark of a nearby oak. The tree responded by parting. A hidden doorway. Beyond it, a chamber. Inside, the walls were carved with spirals that moved when Rory didn’t look directly at them. The floor was a mosaic of bones and roses. In the centre stood a pedestal bearing a single silver key. Her breath stopped. Then Isolde spoke. “It’s time to unlock what waits.” Rory reached. The moment her fingers brushed the handle, the grove *screamed*. Not a sound. A sensation—a tearing in the world, like fabric ripping. The flowers recoiled en masse. The sigils on the trees flared violent red. Above, the canopy *split*—not with wind, but with a blade of pure shadow, driven down by Nyx in a move so fast Rory didn’t see it happen. “It’s coming,” Nyx growled. “It’s been waiting.” Isolde’s voice rang out, sharp and clear. “Run.” The ground beneath Rory’s feet began to *breathe*—pulled inward, like a lung collapsing. The roses on the mosaic turned toward her, their petals opening like mouths. She grabbed the key. And the world began to unravel.
created_at"2026-03-18T11:20:33.583Z" 3/18/2026, 11:20:33 AM
model"mistralai/mistral-small-2603" 1/1/2603, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency482
moderation_latency(null)
generation_time31531
tokens_prompt5338
tokens_completion3473
native_tokens_prompt5055
native_tokens_completion2994
native_tokens_completion_images(null)
native_tokens_reasoning1218
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00255465
router(null)
provider_responses
0
endpoint_id"f5ed6283-4e17-457d-98cd-2ec0c318171d"
id"31a8007164864f0c95128acbe82db510"
is_byokfalse
latency465
model_permaslug"mistralai/mistral-small-2603" 1/1/2603, 12:00:00 AM
provider_name"Mistral"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773832833-uQlFRMUe0tSxOJqRZCIL"
upstream_id"31a8007164864f0c95128acbe82db510"
total_cost0.00255465
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount1
adverbTags
0"Nyx said quietly [quietly]"
dialogueSentences39
tagDensity0.179
leniency0.359
rawRatio0.143
effectiveRatio0.051
77.58% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1338
totalAiIsmAdverbs6
found
0
adverb"very"
count1
1
adverb"gently"
count1
2
adverb"slightly"
count2
3
adverb"sharply"
count1
4
adverb"truly"
count1
highlights
0"very"
1"gently"
2"slightly"
3"sharply"
4"truly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
14.05% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1338
totalAiIsms23
found
0
word"familiar"
count2
1
word"chill"
count1
2
word"etched"
count1
3
word"pulsed"
count4
4
word"stomach"
count2
5
word"anticipation"
count1
6
word"sentinels"
count1
7
word"silence"
count1
8
word"could feel"
count1
9
word"weight"
count1
10
word"flickered"
count1
11
word"shimmered"
count1
12
word"dancing"
count1
13
word"echoes"
count1
14
word"lurched"
count1
15
word"mosaic"
count2
16
word"unravel"
count1
highlights
0"familiar"
1"chill"
2"etched"
3"pulsed"
4"stomach"
5"anticipation"
6"sentinels"
7"silence"
8"could feel"
9"weight"
10"flickered"
11"shimmered"
12"dancing"
13"echoes"
14"lurched"
15"mosaic"
16"unravel"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"tears streamed down"
count1
1
label"sent a shiver through"
count1
highlights
0"Tears streamed down"
1"sent a jolt through"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences139
matches
0"d with terror"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences139
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences170
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans19
markdownWords24
totalWords1324
ratio0.018
matches
0"unspooled"
1"Here"
2"very"
3"starving"
4"leaned"
5"remember"
6"remember"
7"Why have you come?"
8"Liar."
9"Now."
10"Stretched."
11"you"
12"stretched"
13"Dymas"
14"Do not engage."
15"hell"
16"screamed"
17"split"
18"breathe"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions1
matches
0"When it cleared, she gasped."
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions56
wordCount1101
uniqueNames7
maxNameDensity2.27
worstName"Rory"
maxWindowNameDensity4
worstWindowName"Rory"
discoveredNames
Richmond1
Park1
Nyx15
Rory25
Isolde12
Heartstone1
Belphegor1
persons
0"Nyx"
1"Rory"
2"Isolde"
3"Belphegor"
places
0"Richmond"
1"Park"
globalScore0.365
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences72
glossingSentenceCount1
matches
0"something akin to approval"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches4
per1kWords3.021
wordCount1324
matches
0"not with the resistance of earth, but the yielding softness of a living thing"
1"not strong enough to rustle leaves, but to stir the air itself, carrying with it the scent of distan"
2"not with metal, but with living shadow"
3"not with wind, but with a blade of pure shadow, driven down by Nyx in a move so"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences170
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs78
mean16.97
std16.58
cv0.977
sampleLengths
07
126
25
380
446
535
630
711
829
952
1016
115
1226
1346
1415
156
1645
178
184
1960
2014
211
2231
2312
2410
2543
264
273
2821
2911
301
316
322
3317
3439
354
3610
3735
3815
3911
4013
4121
4214
4322
446
455
462
4763
484
495
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences139
matches
0"were made"
1"were carved"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs194
matches
0"weren’t walking"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount17
semicolonCount0
flaggedSentences15
totalSentences170
ratio0.088
matches
0"One moment, she stood in Richmond Park’s familiar chill, the next—"
1"The shadow didn’t just follow them—it *unspooled*, creeping between roots and flowering vines, tasting the air."
2"A gust of wind rushed through the canopy—not strong enough to rustle leaves, but to stir the air itself, carrying with it the scent of distant feasts: roasted chestnuts, honeyed meats, something faintly metallic."
3"Their form had settled back into solidity, but their violet eyes glinted with something Rory couldn’t name—amusement?"
4"The trees no longer just stood—they *leaned*, their lowest branches arcing toward each other like worshippers in prayer."
5"Rory looked up just as a flock of birds—wings too long, colours too bright—took flight from the canopy."
6"The moss gave way to a floor of smooth, pale stone—an ancient path, worn by centuries of unseen feet."
7"Isolde paused at a fork in the path—one corridor cloaked in perpetual twilight, the other bathed in rosy dawn."
8"Isolde’s lips curved—almost a smile, but thinner, hungrier."
9"Before them stretched a grand banquet hall of living wood—tables carved from single tree trunks, laden with dishes that shimmered unnaturally."
10"Servants—more shadow and light—ushered forward a figure."
11"Nyx’s grip closed around her wrist—sharp, unexpected."
12"A sensation—a tearing in the world, like fabric ripping."
13"Above, the canopy *split*—not with wind, but with a blade of pure shadow, driven down by Nyx in a move so fast Rory didn’t see it happen."
14"The ground beneath Rory’s feet began to *breathe*—pulled inward, like a lung collapsing."
98.90% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1115
adjectiveStacks0
stackExamples(empty)
adverbCount46
adverbRatio0.04125560538116592
lyAdverbCount15
lyAdverbRatio0.013452914798206279
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences170
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences170
mean7.79
std5.99
cv0.769
sampleLengths
07
115
211
35
411
54
631
721
813
910
1017
118
124
133
144
1516
163
1716
186
1910
209
215
225
236
2419
2510
268
2721
2811
2912
3016
312
323
339
3417
3534
363
375
384
397
408
415
421
436
4417
451
4621
478
484
496
52.16% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.3588235294117647
totalSentences170
uniqueOpeners61
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences121
matches
0"Somewhere, something large exhaled."
1"Then longer still."
2"Then, as one:"
3"Then Isolde spoke."
ratio0.033
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount26
totalSentences121
matches
0"It gave underfoot, not with"
1"Their voice carried the texture"
2"She stood motionless, her silver"
3"Her fingers twitched at her"
4"She hadn’t eaten in hours."
5"She clenched her teeth against"
6"Their form had settled back"
7"Its stem recoiled instantly."
8"She jerked her hand back."
9"It blinked at them."
10"Their songs weren’t birdsong."
11"They were strings of vowels,"
12"She strode forward, her bare"
13"Their shadow stretched across both"
14"She turned toward the twilight"
15"Her vision blurred."
16"They weren’t walking on stone"
17"They walked through a memory."
18"His voice rolled through the"
19"His clothes were modern."
ratio0.215
55.04% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount98
totalSentences121
matches
0"The standing stones waited with"
1"Rory’s fingers brushed the cold"
2"The grove swallowed them whole."
3"A gasp tore from her"
4"The park had vanished."
5"The air smelled of burnt"
6"Rory’s boots sank into moss"
7"It gave underfoot, not with"
8"The hairs on her arms"
9"The trees, perhaps."
10"The shadow didn’t just follow"
11"Their voice carried the texture"
12"Rory shot them a look."
13"Nyx shifted, their solid edges"
14"Isolde hadn’t moved since stepping"
15"She stood motionless, her silver"
16"Her fingers twitched at her"
17"Isolde’s gaze finally tracked to"
18"A gust of wind rushed"
19"Rory’s stomach clenched."
ratio0.81
82.64% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences121
matches
0"Now, she was *starving*."
1"Before them stretched a grand"
ratio0.017
90.59% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount3
matches
0"Between them, wildflowers bloomed in impossible geometry: spirals of midnight blue, fractal stars in emerald, roses the colour of old blood with petals that hum…"
1"Nyx stood, their form expanding slightly, blotting out more of the sky."
2"Before them stretched a grand banquet hall of living wood—tables carved from single tree trunks, laden with dishes that shimmered unnaturally."
53.57% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount1
matches
0"Nyx shifted, their solid edges bleeding into thin threads of smoke"
73.08% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount3
fancyTags
0"Nyx murmured (murmur)"
1"Isolde hissed (hiss)"
2"Nyx growled (growl)"
dialogueSentences39
tagDensity0.154
leniency0.308
rawRatio0.5
effectiveRatio0.154
79.9205%