Run: 2026-03-18-01KM1FYH22Q58X9ABFE4W2Y0T8

Run Details

Duration:
1m 6s
Cost:
$0.003969
Provider:
Minimax

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air changed before the threshold did. Rory felt it first in her lungs — a crispness that tasted of spring despite November's chill seeping through her jacket. Then in her ears, where silence settled like a held breath. The Heartstone pendant against her collarbone warmed, just enough to register as wrong. Behind her, Nyx's whisper carried on nothing at all. "The boundary's closer than I expected." "Richmond Park's half a mile that way." Rory gestured back toward where they'd left the real world. "Unless you're counting in Fae distances now." "Time moves strangely here. Distance does too." Nyx moved past her, their shadow-form rippling where it caught non-existent light. They'd chosen solidity today, or tried to — the edges of them kept smearing like wet ink. Rory had learned not to ask why. Some questions didn't have answers that helped. The standing stones rose ahead. Ancient oaks, someone might call them from a distance. Up close, the bark looked too smooth, the branches reaching in ways that made Rory's eyes want to slide away. Seven of them formed a rough circle, and between the two nearest, the air shimmermed. Not like heat haze. Like looking through water that remembered things. "This is mad," she said, which was her way of asking if they should proceed. "You've said." "And you keep not answering." Nyx turned. Their violet eyes caught something — starlight, maybe, or the pendant's glow — and for a moment they looked almost human. Almost like someone who had once had a name and a life and hadn't thrown both away in a basement in Yorkshire, three hundred and eighty years ago. "The grove accepts or it doesn't. Walking through is the only way to know." "Reassuring." The Heartstone pulsed against her skin. Warmth. Warning. She'd learned to trust it. Rory stepped forward, felt the shimmer part around her like curtains, and then— Colour, but not colours she had words for. The grass beneath her trainers was blue. Not blue like the sky or blue like water or blue like anything she'd seen before. It was blue the way a feeling was blue, and her brain simply accepted it without complaint, which was the strangest part of all. "Rory." Nyx had followed. Their voice came from somewhere to her left, though their shadow stood to her right. "The Fae don't think in human spectrums. Your mind will translate. Poorly. Don't trust what you see." "Helpful." "You asked." The grove opened around them in layers, each one more impossible than the last. Wildflowers carpeted the ground in patterns that shifted when she wasn't looking directly at them — spirals that became letters in a language she almost recognised, then became flowers again. The trees here had no bark, just smooth grey wood that pulsed faintly with bioluminescence. Their leaves were silver on one side, black on the other, and they chimed without wind. "Music," she said. "The leaves are making music." "Fae don't distinguish between sound and silence the way we do. That's just... the grove breathing." "Breathing sounds like wind chimes." "Yes." Something small darted between the tree roots. Not an animal — it moved wrong, too fluid, like shadow given permission to play. It had too many legs, or maybe not enough, and when it paused to look at them, its eyes were on stems. Rory's hand drifted to her belt, where Isolde's moonsilver blade hung in its sheath. Cold seeped through her jacket. The Fae-Forged weapon always felt like a reminder — a gift given freely by a being who couldn't lie, which meant the blade's purpose was exactly what Isolde had implied and nothing more. *For protection*, the seer had said. *You will need it.* No one had mentioned protection from the wildlife. "It won't approach," Nyx said. "The grove's rules. Nothing here hunts unless invited." "And if I invite something?" "Don't." The ground began to slope upward, though she could've sworn they'd been walking on flat terrain. The flowers grew taller — past her knees now, past her waist — until she was wading through a sea of blooms that whispered as she passed. Not words. Intentions, maybe. She caught fragments of meaning without language: *warmth*, *danger*, *seeker*, *truth*. "How much further?" "Time doesn't work here the way—" "I meant distance, Nyx. Basic geography." A pause. The shadow-being made a sound that might have been laughter in another life. "Past the next clearing. Isolde keeps her sanctum at the grove's heart." They walked in silence after that, though silence here meant something different. The grove's breath filled every pause — rustling, settling, listening. Rory's pendant stayed warm the entire time, a steady heartbeat against her chest that matched no rhythm she recognised. The clearing opened without warning. One moment, walls of silver-and-black leaves; the next, open sky and impossible architecture. Isolde's sanctum grew from nothing and everything. A cottage, if cottages could grow from living wood with windows of compressed starlight and a door that was simply an absence in the wall's pattern. Moss carpeted the roof in spirals that matched the flower-patterns outside. A garden surrounded it, but the plants were wrong — they moved without wind, bloomed in colours that shouldn't exist, and one bush was clearly eating something small and rodent-shaped with polite, deliberate gulps. "Aurora." Isolde's voice carried from nowhere and everywhere, the words arriving in her ears a half-second before the sound. "You've brought the Shade. Interesting." Nyx stiffened beside her. "Seer." "Once-born. You still carry his name, don't you? Aldric. I knew him, once. Before he learned the cost of reaching beyond his grasp." "That was a different lifetime." "Weren't they all?" The cottage door — if it could be called that — swung open. Beyond, shadows moved in patterns too deliberate to be natural. The interior stretched further than the exterior suggested, dimensions folding into themselves like origami. Rory didn't move. "Enter, child." Isolde's voice softened, losing some of its otherworldly echo. "I've been expecting you. The vision came three nights past, and the Fae don't forget their visions." "What vision?" The shadows inside the cottage pulsed. Waiting. Watching. "You won't learn anything standing in my garden. Even if my roses are entertaining themselves." Rory felt Nyx's attention sharpen. Felt the weight of the pendant, the blade, the choices that had led her here. Richmond Park had been a normal Tuesday. Now she stood in a place where time bent and colour meant something other than wavelength, about to walk into a stranger's home because a half-Fae oracle had sent her a message in dreams. Madness. Complete, absolute madness. She stepped forward anyway. The cottage door hung open behind them, and as Rory crossed the threshold, she felt the grove's attention settle on her like a second skin. The Heartstone flared hot, then cold, then simply stopped registering at all. Inside, Isolde sat at a table that wasn't there a moment ago, her silver hair pooling on the floor around her, pale lavender eyes fixed on something beyond sight. "Close the door, Shade. What I have to show the Carter girl doesn't concern the Veil-touched." Nyx hesitated. Rory felt it more than saw it — a ripple of shadow beside her, their presence stretching thin. "It's alright." The words came out steadier than she felt. "Wait outside." "Aurora—" "I didn't come this far to have a stranger hear my fortune." She looked at them, really looked, at the smudged edges and uncertain form. "I'll be fine. Probably." "You keep saying that word." "It's called optimism." The door folded shut behind Nyx with a sound like pages turning. Isolde smiled, and the expression made her ageless features look ancient and young all at once. "Now then." She gestured to a chair that solidified beneath Rory's hands. "Let's discuss why the Veil chose your birthday to tear itself apart." The Heartstone pendant pulsed once, hard, and somewhere in the distance, the grove's breathing stopped.
created_at"2026-03-18T22:09:36.844Z" 3/18/2026, 10:09:36 PM
model"minimax/minimax-m2.7-20260318"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2600
moderation_latency(null)
generation_time65811
tokens_prompt5338
tokens_completion2579
native_tokens_prompt4799
native_tokens_completion2108
native_tokens_completion_images(null)
native_tokens_reasoning391
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0039693
router(null)
provider_responses
0
endpoint_id"471cf4ea-3548-4dd7-9f86-8c0f9c21d3ca"
id"060a55a04884e2125d8cb95964a52eaa"
is_byokfalse
latency2599
model_permaslug"minimax/minimax-m2.7-20260318"
provider_name"Minimax"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773871776-TaMBV8ZmBMbLCNYzf4Tq"
upstream_id"060a55a04884e2125d8cb95964a52eaa"
total_cost0.0039693
cache_discount(null)
upstream_inference_cost0
provider_name"Minimax"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount1
adverbTags
0"Rory gestured back [back]"
dialogueSentences46
tagDensity0.217
leniency0.435
rawRatio0.1
effectiveRatio0.043
96.19% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1311
totalAiIsmAdverbs1
found
0
adverb"really"
count1
highlights
0"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
38.98% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1311
totalAiIsms16
found
0
word"chill"
count1
1
word"silence"
count4
2
word"whisper"
count1
3
word"pulsed"
count4
4
word"warmth"
count2
5
word"reminder"
count1
6
word"otherworldly"
count1
7
word"echo"
count1
8
word"weight"
count1
highlights
0"chill"
1"silence"
2"whisper"
3"pulsed"
4"warmth"
5"reminder"
6"otherworldly"
7"echo"
8"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences90
matches(empty)
95.24% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences90
filterMatches
0"look"
hedgeMatches
0"tried to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences126
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans6
markdownWords10
totalWords1325
ratio0.008
matches
0"For protection"
1"You will need it."
2"warmth"
3"danger"
4"seeker"
5"truth"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
92.69% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions38
wordCount1047
uniqueNames10
maxNameDensity1.15
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
November1
Heartstone4
Nyx9
Rory12
Yorkshire1
Colour1
Isolde7
Fae-Forged1
Park1
Tuesday1
persons
0"November"
1"Heartstone"
2"Nyx"
3"Rory"
4"Colour"
5"Isolde"
places
0"Yorkshire"
1"Park"
globalScore0.927
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount1
matches
0"felt like a reminder — a gift given fre"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1325
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences126
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs66
mean20.08
std19.54
cv0.973
sampleLengths
07
145
215
324
47
543
660
715
82
95
1051
1114
121
1313
1413
1555
1636
171
182
1975
208
2116
225
231
2444
2552
2610
278
2813
295
301
3158
323
336
346
3515
3612
3741
3818
3978
4024
415
4223
435
443
4537
463
4728
482
498
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences90
matches
0"being made"
96.37% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs193
matches
0"wasn't looking"
1"was wading"
2"was clearly eating"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount15
semicolonCount1
flaggedSentences13
totalSentences126
ratio0.103
matches
0"Rory felt it first in her lungs — a crispness that tasted of spring despite November's chill seeping through her jacket."
1"They'd chosen solidity today, or tried to — the edges of them kept smearing like wet ink."
2"Their violet eyes caught something — starlight, maybe, or the pendant's glow — and for a moment they looked almost human."
3"Rory stepped forward, felt the shimmer part around her like curtains, and then—"
4"Wildflowers carpeted the ground in patterns that shifted when she wasn't looking directly at them — spirals that became letters in a language she almost recognised, then became flowers again."
5"Not an animal — it moved wrong, too fluid, like shadow given permission to play."
6"The Fae-Forged weapon always felt like a reminder — a gift given freely by a being who couldn't lie, which meant the blade's purpose was exactly what Isolde had implied and nothing more."
7"The flowers grew taller — past her knees now, past her waist — until she was wading through a sea of blooms that whispered as she passed."
8"The grove's breath filled every pause — rustling, settling, listening."
9"One moment, walls of silver-and-black leaves; the next, open sky and impossible architecture."
10"A garden surrounded it, but the plants were wrong — they moved without wind, bloomed in colours that shouldn't exist, and one bush was clearly eating something small and rodent-shaped with polite, deliberate gulps."
11"The cottage door — if it could be called that — swung open."
12"Rory felt it more than saw it — a ripple of shadow beside her, their presence stretching thin."
94.73% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1043
adjectiveStacks0
stackExamples(empty)
adverbCount48
adverbRatio0.046021093000958774
lyAdverbCount10
lyAdverbRatio0.009587727708533078
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences126
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences126
mean10.52
std8
cv0.761
sampleLengths
07
121
211
313
49
56
617
77
87
912
1017
117
127
135
149
1520
1615
174
187
1915
202
215
222
2321
2428
2514
261
276
281
291
305
3113
328
337
3416
3524
364
3715
3817
391
402
4114
4230
4315
4416
453
465
4716
485
491
80.95% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.5
totalSentences126
uniqueOpeners63
85.47% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences78
matches
0"Then in her ears, where"
1"Almost like someone who had"
ratio0.026
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences78
matches
0"They'd chosen solidity today, or"
1"she said, which was her"
2"Their violet eyes caught something"
3"She'd learned to trust it."
4"It was blue the way"
5"Their voice came from somewhere"
6"Their leaves were silver on"
7"It had too many legs,"
8"*You will need it.*"
9"She caught fragments of meaning"
10"They walked in silence after"
11"She stepped forward anyway."
12"She looked at them, really"
13"She gestured to a chair"
ratio0.179
88.21% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount58
totalSentences78
matches
0"The air changed before the"
1"Rory felt it first in"
2"The Heartstone pendant against her"
3"Rory gestured back toward where"
4"Nyx moved past her, their"
5"They'd chosen solidity today, or"
6"Rory had learned not to"
7"Some questions didn't have answers"
8"The standing stones rose ahead."
9"she said, which was her"
10"Their violet eyes caught something"
11"The Heartstone pulsed against her"
12"She'd learned to trust it."
13"Rory stepped forward, felt the"
14"The grass beneath her trainers"
15"It was blue the way"
16"Nyx had followed"
17"Their voice came from somewhere"
18"The grove opened around them"
19"Wildflowers carpeted the ground in"
ratio0.744
64.10% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences78
matches
0"Now she stood in a"
ratio0.013
59.80% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences43
technicalSentenceCount5
matches
0"Rory felt it first in her lungs — a crispness that tasted of spring despite November's chill seeping through her jacket."
1"It was blue the way a feeling was blue, and her brain simply accepted it without complaint, which was the strangest part of all."
2"Rory's pendant stayed warm the entire time, a steady heartbeat against her chest that matched no rhythm she recognised."
3"A garden surrounded it, but the plants were wrong — they moved without wind, bloomed in colours that shouldn't exist, and one bush was clearly eating something …"
4"Inside, Isolde sat at a table that wasn't there a moment ago, her silver hair pooling on the floor around her, pale lavender eyes fixed on something beyond sigh…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount0
fancyTags(empty)
dialogueSentences46
tagDensity0.065
leniency0.13
rawRatio0
effectiveRatio0
89.7577%