Run: 2026-03-18-01KM1G5G06FRG87X0M8Z1JS7YY

Run Details

Duration:
52.1s
Cost:
$0.002760
Provider:
Minimax

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones hummed before Aurora's fingers brushed the oak. She jerked her hand back. The pale bark had felt warm, almost alive, pulsing with a rhythm that matched her own heartbeat. Then the world tilted sideways, the afternoon light of Richmond Park bending around her, and she stumbled through. "Rory." Nyx's voice drifted from somewhere behind, a whisper carried on a wind that didn't exist inside these boundaries. "You could've waited." Richmond Park had vanished. In its place stretched a clearing that defied logic, ringed by those ancient oaks now transformed into something between tree and architecture, their branches interlocking overhead like the ribs of some enormous creature. Wildflowers carpeted the ground in impossible profusion, colours Aurora had no names for, blooming where no season should demand it. She stood at the centre of it, breathing air that tasted of honey and lightning. "Better than the tube," she managed. Nyx materialised from a nearby shadow, their form solidifying into that tall, vaguely humanoid silhouette of living darkness. Violet eyes caught what little light filtered through the canopy. They surveyed the grove with an expression Aurora couldn't read, which was saying something, given she couldn't read most of their expressions anyway. "Stay close." Nyx drifted toward the far edge of the clearing, where the wildflowers gave way to a pool of water so still it might have been polished obsidian. "The Seer's domain isn't kind to the unprepared." "I'm plenty prepared. Wallet, phone, Fae blade." The moonsilver dagger hung cold against her thigh, a gift from Isolde herself during their first meeting. A meeting Aurora barely remembered, truth be told. The Seer had spoken in riddles, pressed the blade into her hands, and then Aurora had woken on a park bench with no memory of the intervening hours. "Got any snacks? Skipped lunch." Nyx didn't respond. They had stopped at the pool's edge, their shadow-form rippling with something that might have been discomfort. The water wasn't reflecting the grove. Instead, Aurora could see images moving beneath its surface, fast-forward snapshots of places that made no sense. A castle floating upside down. A woman with stars for eyes laughing at something offscreen. A door that kept opening inward onto itself. "What am I looking at?" She crouched beside Nyx, peering into the obsidian depths. The images shifted, and suddenly she saw herself. Younger, smaller, reaching for something just beyond her grasp. A woman's voice drifted up from the water, distant and distorted. *Be careful what you wish for, little star.* The vision dissolved. "A window." Nyx's whisper had gone tight. "The pool shows what it chooses. Truths, memories, futures. Most visitors find it..." "Find it what?" "Terrifying." Aurora straightened, ignoring the chill crawling up her spine. "Isolde Varga. Where is she?" A sound reached them before Nyx could answer. Soft, measured footsteps approaching through the undergrowth, though the wildflowers showed no sign of crushing beneath any weight. The air grew colder. Frost crystallised on the nearest oak's bark, spreading outward in fractal patterns that hurt Aurora's eyes if she looked too long. She looked anyway. Isolde emerged from between two standing stones like dawn breaking through cloud cover. Silver hair cascaded past her waist, luminous against the grove's strange twilight. Her eyes were pale lavender, ancient and knowing, and they fixed on Aurora with an intensity that made her want to step backward. She didn't. "You brought the Shade." Isolde's voice carried the quality of distant bells, beautiful and faintly melancholic. "Interesting choice." "They offered." "Nyx rarely offers anything." The Seer drifted closer, her bare feet leaving no impression on the flower-strewn ground. "You carry something new. Something that pulses." Aurora's hand moved instinctively to the Heartstone Pendant at her throat. The crimson gem had been warm lately, warmer than body heat, and now it flared brighter, responding to Isolde's proximity. "Recent acquisition." She forced her voice steady. "Someone left it for me. Multiple someones, actually. Long story involving a burning building and questionable life choices." Isolde reached toward the pendant. Her fingers hovered an inch from the stone, and Aurora saw them tremble, almost imperceptibly. "This came from Dymas." Not a question. "The realm of Gluttony. A place of excess and indulgence, where helbound souls toil in eternal kitchens." "Fantastic. My stalker's got range." "The stone bonds to its bearer." Isolde's lavender eyes lifted to Aurora's face. "It chose you. Or you chose it. The distinction matters less than the consequences." Nyx drifted closer, their violet gaze fixed on the pendant. "The gem's responding to something. A rift nearby, perhaps." "Richmond Park sits on a confluence point." Isolde turned, gesturing toward the centre of the grove, where a large flat stone served as some kind of altar. "Three realms brush against this place. Earth. Hel. The Fae Courts. The Veil grows thin here, thinner than it has in centuries." The Heartstone pendant pulsed again, stronger now. Aurora could feel it against her skin, a heat that bordered on painful. "Winter solstice." Nyx's whisper carried new weight. "The Veil weakens during the solstice. This proximity to the Fae realm..." "Makes it weaker still." Isolde's silver hair caught the light as she moved toward the altar stone. "Someone arranged for you to find that pendant, Aurora Carter. Someone wanted you here, now, at the precise moment when the boundaries between worlds grow thin enough to tear." Aurora followed, her boots crushing wildflowers that released a scent like burnt sugar. "Who? And why me?" "The who requires deeper seeing." Isolde placed both palms flat against the altar stone. The surface had been blank a moment ago, but now symbols emerged beneath her touch, glowing faintly gold. "The why is simpler. You carry the blade that cuts wards. The stone that pulses near Hel. And the Shade who walks between shadows." She looked up, and her ancient eyes held something that might have been pity. "You are becoming a key, child. And keys open doors that should remain closed." The air changed. Aurora felt it before she saw it, a pressure building in her ears like descending too fast in an aircraft. The wildflowers began to wilt, their impossible colours fading to muddy brown. Frost spread from the altar in all directions, creeping across the ground, climbing the standing stones. The Heartstone Pendant screamed. Not audibly, but Aurora felt it anyway, a shriek of recognition and warning that lanced through her skull. She clapped her hands to her ears, staggering, and through the pain she heard Nyx shout something she couldn't parse. The obsidian pool began to bubble. "What did you do?" Aurora's voice came out strangled. "I asked a question." Isolde hadn't moved from the altar, but her expression had shifted from knowing to alarmed. "I asked what sleeps beneath the confluence point. What the thin places keep hidden." The pool erupted. Black water fountained upward, defying gravity, coiling into shapes that hurt to perceive. Aurora saw faces in the spray, mouths opening and closing in silent screams. She saw the upside-down castle again, closer now, and through its windows poured shadows darker than Nyx's, shadows that had weight and hunger and intention. "Rory." Nyx materialised beside her, their form more solid than she'd ever seen, protective and desperate. "We need to leave. Now." "The standing stones," Isolde called out, her composure cracking. "Through the northern pair. Quickly." But Aurora couldn't move. The pendant had fused to her skin, burning so intensely she could smell flesh scorching, and through the agony she saw the shadows pouring from the pool begin to coalesce into something with limbs, something with teeth, something that turned what might have been a face in her direction. *Finally*, a voice said directly into her mind, cold and ancient and ravenous. *A door, at last.* The shadows lunged.
created_at"2026-03-18T22:13:25.136Z" 3/18/2026, 10:13:25 PM
model"minimax/minimax-m2.7-20260318"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1283
moderation_latency(null)
generation_time52071
tokens_prompt5338
tokens_completion2499
native_tokens_prompt4799
native_tokens_completion2021
native_tokens_completion_images(null)
native_tokens_reasoning334
native_tokens_cached4605
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
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origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0027597
router(null)
provider_responses
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endpoint_id"471cf4ea-3548-4dd7-9f86-8c0f9c21d3ca"
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latency1283
model_permaslug"minimax/minimax-m2.7-20260318"
provider_name"Minimax"
status200
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount0
adverbTags(empty)
dialogueSentences43
tagDensity0.419
leniency0.837
rawRatio0
effectiveRatio0
88.44% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1298
totalAiIsmAdverbs3
found
0
adverb"suddenly"
count1
1
adverb"quickly"
count1
2
adverb"intensely"
count1
highlights
0"suddenly"
1"quickly"
2"intensely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
46.07% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1298
totalAiIsms14
found
0
word"almost alive"
count1
1
word"whisper"
count3
2
word"depths"
count1
3
word"chill"
count1
4
word"measured"
count1
5
word"footsteps"
count1
6
word"weight"
count3
7
word"intensity"
count1
8
word"pulsed"
count1
9
word"could feel"
count1
highlights
0"almost alive"
1"whisper"
2"depths"
3"chill"
4"measured"
5"footsteps"
6"weight"
7"intensity"
8"pulsed"
9"could feel"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences81
matches(empty)
89.95% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences81
filterMatches(empty)
hedgeMatches
0"began to"
1"begin to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences105
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen49
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords13
totalWords1298
ratio0.01
matches
0"Be careful what you wish for, little star."
1"Finally"
2"A door, at last."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions53
wordCount986
uniqueNames8
maxNameDensity1.93
worstName"Aurora"
maxWindowNameDensity3.5
worstWindowName"Isolde"
discoveredNames
Aurora19
Richmond2
Park2
Nyx12
Isolde11
Seer2
Heartstone3
Pendant2
persons
0"Aurora"
1"Nyx"
2"Isolde"
3"Seer"
4"Pendant"
places
0"Richmond"
1"Park"
2"Heartstone"
globalScore0.537
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences60
glossingSentenceCount1
matches
0"something between tree and architecture, their"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.77
wordCount1298
matches
0"Not audibly, but Aurora felt it anyway, a shriek of recognition"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences105
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs52
mean24.96
std18.28
cv0.732
sampleLengths
010
140
222
357
415
56
651
737
865
920
1046
1150
123
1320
143
151
1614
1751
183
1948
202
2118
222
2325
2431
2525
2620
2724
285
2927
3019
3149
3220
3319
3446
3517
3656
3714
3814
3951
404
4138
426
439
4433
453
4651
4721
4814
4953
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences81
matches
0"been polished"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs169
matches
0"was saying"
1"wasn't reflecting"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences105
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount990
adjectiveStacks0
stackExamples(empty)
adverbCount34
adverbRatio0.03434343434343434
lyAdverbCount12
lyAdverbRatio0.012121212121212121
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences105
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences105
mean12.36
std8.06
cv0.652
sampleLengths
010
15
217
318
419
53
64
733
820
915
106
1118
1210
1323
1429
158
1624
178
1828
195
203
2117
226
2317
245
2510
268
2714
288
299
3011
318
323
337
3413
353
361
379
385
398
4018
414
4221
433
4413
4512
4623
472
4816
492
65.08% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.41904761904761906
totalSentences105
uniqueOpeners44
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences79
matches
0"Then the world tilted sideways,"
1"Instead, Aurora could see images"
2"Soft, measured footsteps approaching through"
3"*Finally*, a voice said directly"
ratio0.051
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences79
matches
0"She jerked her hand back."
1"She stood at the centre"
2"They surveyed the grove with"
3"They had stopped at the"
4"She crouched beside Nyx, peering"
5"She looked anyway."
6"Her eyes were pale lavender,"
7"She forced her voice steady"
8"Her fingers hovered an inch"
9"She looked up, and her"
10"She clapped her hands to"
11"She saw the upside-down castle"
ratio0.152
42.28% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount66
totalSentences79
matches
0"The standing stones hummed before"
1"She jerked her hand back."
2"The pale bark had felt"
3"Nyx's voice drifted from somewhere"
4"Richmond Park had vanished."
5"Wildflowers carpeted the ground in"
6"She stood at the centre"
7"Nyx materialised from a nearby"
8"Violet eyes caught what little"
9"They surveyed the grove with"
10"Nyx drifted toward the far"
11"The moonsilver dagger hung cold"
12"A meeting Aurora barely remembered,"
13"The Seer had spoken in"
14"Nyx didn't respond."
15"They had stopped at the"
16"The water wasn't reflecting the"
17"A castle floating upside down."
18"A woman with stars for"
19"A door that kept opening"
ratio0.835
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences79
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount8
matches
0"The pale bark had felt warm, almost alive, pulsing with a rhythm that matched her own heartbeat."
1"In its place stretched a clearing that defied logic, ringed by those ancient oaks now transformed into something between tree and architecture, their branches i…"
2"They had stopped at the pool's edge, their shadow-form rippling with something that might have been discomfort."
3"Instead, Aurora could see images moving beneath its surface, fast-forward snapshots of places that made no sense."
4"Frost crystallised on the nearest oak's bark, spreading outward in fractal patterns that hurt Aurora's eyes if she looked too long."
5"Her eyes were pale lavender, ancient and knowing, and they fixed on Aurora with an intensity that made her want to step backward."
6"She saw the upside-down castle again, closer now, and through its windows poured shadows darker than Nyx's, shadows that had weight and hunger and intention."
7"The pendant had fused to her skin, burning so intensely she could smell flesh scorching, and through the agony she saw the shadows pouring from the pool begin t…"
69.44% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount2
matches
0"Isolde hadn't, but her expression had shifted from knowing to alarmed"
1"Isolde called out, her composure cracking"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"Isolde called out (call out)"
dialogueSentences43
tagDensity0.023
leniency0.047
rawRatio1
effectiveRatio0.047
85.0421%