Run: 2026-03-18-01KM1GXRJHWBG5KJCPWCFFCT2J

Run Details

Duration:
1m 3s
Cost:
$0.003791
Provider:
Minimax

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone pendant pulsed against Aurora's collarbone, a steady thrum that matched her heartbeat. Or perhaps her heartbeat had started matching it. Hard to tell anymore. The oak standing stones loomed ahead, ancient bark twisted into patterns that hurt to look at directly. She had to take them in through peripheral vision, the way you glimpse something frightening in a mirror. "First time for everything." Nyx's voice drifted from everywhere and nowhere. They coalesced from shadow at her elbow, violet eyes catching light that didn't exist. "The Grove doesn't exactly advertise." "You're not helping." Aurora crouched, studying the moss-covered threshold where mortal ground surrendered to something older. "What's the protocol here? Do we knock? Bow? Present identification?" "Identification." Nyx's laugh sounded like wind through dead leaves. "She wishes." The pendant flared hot. Aurora gasped, clutching it through her shirt as the chain burned her fingers. Then the standing stones shuddered. No, not shuddering. Singing. A subsonic hum that bypassed her ears and vibrated directly in her marrow. The gap between two oaks widened, bark peeling back like curtains drawn by invisible hands. Beyond lay colour that had no name in any language she knew. "Charming." Aurora straightened. "Very hospitable." "Your mortal perception will adjust." Nyx drifted forward, their form flickering between solid and smoke. "Eventually." "Eventually. Great." She stepped through. The air tasted different. Like honey if honey had been distilled from summer evenings and first crushes. Her lungs expanded without her permission, greedy for more. The ground beneath her feet gave slightly, soft as moss but warm, almost alive. The Grove opened around her in impossible layers. Trees grew sideways here, their silver-white trunks horizontal before curving upward into canopies that chimed with bioluminescent leaves. Flowers carpeted the ground in spiralling patterns that seemed to shift when she wasn't watching directly. A stream cascaded upward in the distance, water climbing toward a violet sky that matched the colour of Nyx's eyes. "Thought Fae territory had weather like ours. Just fancier." "The Courts, perhaps." Nyx kept pace with her, their shadow stretching wrong against grass that shimmered blue. "Isolde chose exile. She chose this place instead of gilded chains." "She was banished, not exactly spoilt for choice." "Banishment is politics." Something in Nyx's whisper sharpened. "Survival. Two different creatures." They walked in silence for a while. Aurora catalogued details automatically, her mind working the way it always did when confronted with the inexplicable. The way the stream moved without sound. The absence of insects despite the abundance of flowering plants. The light that seemed to come from everywhere and nowhere, casting no shadows she could identify. The pendant had settled into a gentle warmth now. Comforting. Almost like a hand on her shoulder. "You're tense." Nyx appeared beside her, suddenly solid, their face close enough that she could see the faint constellation patterns in their violet eyes. "Your shoulders are climbing toward your ears." "I'm fine." "You're lying. Interesting." "I'm processing. There's a difference." "There usually is." Nyx drifted ahead, their form casting no shadow on the luminescent grass. "She'll know we're here soon. The Grove tells her everything that moves within its boundaries." "Comforting." "The Fae don't do comfort. They do truth dressed in riddles." The path, if you could call it that, curved around a tree whose bark rippled like water disturbed by wind. Aurora caught glimpses of faces in its surface. No, not faces. Impressions of faces. Echoes of expressions frozen mid-emotion. "Whose faces?" "The Grove remembers everyone who passes through." Nyx traced one ripple with a finger that left no mark. "Mortal visitors. Fae nobility in exile. Creatures from realms you haven't learned to name yet." "Creepy." "Memories aren't creepy. They're just heavy." They crested a small rise and the grove opened into a clearing dominated by a single ancient oak. Its roots spread across the ground like frozen rivers, and in the hollow between them sat a figure that hurt to look at directly. Isolde Varga, the Seer, Half-Fae exile of the Courts. She was beautiful the way a knife is beautiful. Silver hair pooled around her like spilled moonlight, and her lavender eyes tracked their approach without blinking. She wore no shoes, her feet not touching the grass, suspended an inch above the root-floor as though gravity considered her optional. "Aurora Carter." Her voice carried harmonics that shouldn't have existed in human vocal cords. "The mortal who carries Dymasian fire in her pocket." The pendant flared. Aurora touched it instinctively, felt its heat pulse against her palm. "The Heartstone." Isolde rose, her movement liquid, wrong, as though her joints bent in directions human anatomy didn't allow. "Someone wanted you to find me." "The man in the pub said you'd know what it meant." Aurora forced herself to keep her voice steady. "He also said you'd probably charge me for the privilege." "Favours for favours. The currency of every realm." Isolde glided closer, her pale eyes fixed on the pendant. "But you didn't come here for meaning, did you? You came because something's coming. Something that made even Belphegor's creature slip its leash to warn you." Nyx's form rippled. "Belphegor's creature?" "The shade that gave her this." Isolde's gaze shifted to Nyx, and something passed between them, old recognition or older grievance. "Did you think I wouldn't know my own work when I saw it?" Aurora looked between them. "Wait. Shade? Work? Can we maybe have fewer mysteries and more explanations?" "The Veil weakens." Isolde's voice dropped, the harmonics deepening. "Not gradually. Not the slow erosion of centuries. Something tears at it from the other side, and the wounds bleed both directions." "Came here for answers." Aurora's hand found the Fae blade hidden beneath her jacket. The cold of it steadied her. "What's coming?" "The question isn't what's coming." Isolde's unblinking stare pinned her in place. "The question is what did you bring with you?" The Heartstone shattered. Not broke. Not cracked. Shattered, its crimson fragments exploding outward in a spray of light and heat. Aurora threw up her arm, felt something slice her cheek, smelt burning ozone as the fragments hung suspended in the air, frozen mid-dispersal. A sound tore through the grove. Not a roar. Not a scream. Something between. Something that existed in the space between frequencies, designed to be felt rather than heard. The ancient oak behind Isolde groaned, its silver-white bark splitting down the centre with a crack like thunder. "The portal." Nyx's form blazed solid, violet eyes blazing. "You carried it here. The pendant wasn't guidance. It was bait." The suspended fragments began to spin. They coalesced, drawing inward, forming something in the centre of the clearing that hurt to look at. A tear in the world. A wound in the Veil itself. Light spilled from it. Amber light. Warm and golden and utterly wrong. From somewhere on the other side, something laughed.
created_at"2026-03-18T22:26:40.348Z" 3/18/2026, 10:26:40 PM
model"minimax/minimax-m2.7-20260318"
app_id182717
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latency4267
moderation_latency(null)
generation_time62733
tokens_prompt5338
tokens_completion2422
native_tokens_prompt4799
native_tokens_completion1959
native_tokens_completion_images(null)
native_tokens_reasoning449
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num_input_audio_prompt(null)
num_media_completion0
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endpoint_id"471cf4ea-3548-4dd7-9f86-8c0f9c21d3ca"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags19
adverbTagCount0
adverbTags(empty)
dialogueSentences51
tagDensity0.373
leniency0.745
rawRatio0
effectiveRatio0
82.52% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1144
totalAiIsmAdverbs4
found
0
adverb"very"
count1
1
adverb"slightly"
count1
2
adverb"suddenly"
count1
3
adverb"utterly"
count1
highlights
0"very"
1"slightly"
2"suddenly"
3"utterly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
34.44% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1144
totalAiIsms15
found
0
word"pulsed"
count1
1
word"loomed"
count1
2
word"vibrated"
count1
3
word"almost alive"
count1
4
word"shimmered"
count1
5
word"whisper"
count1
6
word"silence"
count1
7
word"warmth"
count1
8
word"comforting"
count2
9
word"echoes"
count1
10
word"traced"
count1
11
word"pulse"
count1
12
word"shattered"
count2
highlights
0"pulsed"
1"loomed"
2"vibrated"
3"almost alive"
4"shimmered"
5"whisper"
6"silence"
7"warmth"
8"comforting"
9"echoes"
10"traced"
11"pulse"
12"shattered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences85
matches(empty)
92.44% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences85
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences117
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1144
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions40
wordCount825
uniqueNames11
maxNameDensity1.45
worstName"Nyx"
maxWindowNameDensity3
worstWindowName"Nyx"
discoveredNames
Heartstone2
Aurora11
Nyx12
Grove1
Varga1
Seer1
Half-Fae1
Courts1
Isolde7
Fae2
Veil1
persons
0"Heartstone"
1"Aurora"
2"Nyx"
3"Grove"
4"Isolde"
places
0"Veil"
globalScore0.773
windowScore0.667
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences60
glossingSentenceCount4
matches
0"sounded like wind through dead leaves"
1"patterns that seemed to shift when she wasn't watching directly"
2"light that seemed to come from everywhere and nowhere, casting no shadows she could identify"
3"appeared beside her, suddenly solid, their face close enough that she could see the faint constellation patterns in their violet eyes"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1144
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences117
matches
0"clearing that hurt"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs52
mean22
std15.84
cv0.72
sampleLengths
026
135
230
326
411
522
644
75
816
92
103
1140
1262
139
1428
158
1612
1757
1817
1931
202
213
225
2330
241
2511
2639
272
2833
291
306
3142
329
3348
3423
3514
3625
3729
3844
395
4034
4116
4231
4322
4421
453
4640
4747
4820
4934
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences85
matches
0"been distilled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs145
matches
0"wasn't watching"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences117
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount832
adjectiveStacks0
stackExamples(empty)
adverbCount30
adverbRatio0.036057692307692304
lyAdverbCount9
lyAdverbRatio0.010817307692307692
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences117
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences117
mean9.78
std6.39
cv0.654
sampleLengths
014
18
24
317
418
511
614
75
816
910
109
112
124
1313
145
153
161
1713
1815
1912
203
212
2215
231
242
253
264
2713
289
2914
308
3118
3216
3320
349
3517
3611
378
388
394
407
4117
427
4310
4416
459
461
477
4824
497
66.38% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.4700854700854701
totalSentences117
uniqueOpeners55
85.47% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences78
matches
0"Then the standing stones shuddered."
1"Almost like a hand on"
ratio0.026
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount11
totalSentences78
matches
0"She had to take them"
1"They coalesced from shadow at"
2"She stepped through."
3"Her lungs expanded without her"
4"They walked in silence for"
5"They crested a small rise"
6"Its roots spread across the"
7"She was beautiful the way"
8"She wore no shoes, her"
9"Her voice carried harmonics that"
10"They coalesced, drawing inward, forming"
ratio0.141
49.74% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount64
totalSentences78
matches
0"The Heartstone pendant pulsed against"
1"The oak standing stones loomed"
2"She had to take them"
3"Nyx's voice drifted from everywhere"
4"They coalesced from shadow at"
5"Aurora crouched, studying the moss-covered"
6"Nyx's laugh sounded like wind"
7"The pendant flared hot."
8"Aurora gasped, clutching it through"
9"A subsonic hum that bypassed"
10"The gap between two oaks"
11"Nyx drifted forward, their form"
12"She stepped through."
13"The air tasted different."
14"Her lungs expanded without her"
15"The ground beneath her feet"
16"The Grove opened around her"
17"Trees grew sideways here, their"
18"Flowers carpeted the ground in"
19"A stream cascaded upward in"
ratio0.821
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences78
matches(empty)
ratio0
15.31% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences28
technicalSentenceCount5
matches
0"The Heartstone pendant pulsed against Aurora's collarbone, a steady thrum that matched her heartbeat."
1"They coalesced from shadow at her elbow, violet eyes catching light that didn't exist."
2"Trees grew sideways here, their silver-white trunks horizontal before curving upward into canopies that chimed with bioluminescent leaves."
3"A stream cascaded upward in the distance, water climbing toward a violet sky that matched the colour of Nyx's eyes."
4"She wore no shoes, her feet not touching the grass, suspended an inch above the root-floor as though gravity considered her optional."
46.05% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags19
uselessAdditionCount3
matches
0"Nyx drifted, their form flickering between solid and smoke"
1"Nyx kept, their shadow stretching wrong against grass that shimmered blue"
2"Isolde's voice dropped, the harmonics deepening"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
81.3005%