Run: 2026-03-18-01KM1H4A00S7CSW4YJBVQ0G0VY

Run Details

Duration:
1m 5s
Cost:
$0.003102
Provider:
Minimax

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The moss beneath her boots made no sound. Aurora noticed this first. She had braced for the soft squelch of Richmond Park's autumn mud, prepared for the usual London damp to seep through her canvas shoes, but instead her feet met something that gave like flesh and whispered like silk. She stopped mid-step. Behind her, Nyx flowed forward, their shadow-form rippling with each movement, and passed through her without resistance. "You felt that," Nyx said. Not a question. "The boundary." Aurora pressed her palm against the nearest standing stone. The bark beneath her fingers pulsed, warm and alive, and she snatched her hand back. "We're through." Through the canopy of ancient oaks, London continued its distant existence: the thrum of traffic, the distant cry of a police siren, the mundane heartbeat of a city unaware that reality had folded in on itself ten metres from the tarmac path. Here, the air tasted different. Thicker. Sweet without being cloying, like honey left too long in the sun. Aurora pulled the Heartstone pendant from beneath her collar. The crimson gem pulsed in a slow, rhythmic glow that matched no heartbeat she had ever known. "You're certain this is the place?" She turned the pendant over, watching the light shift within its depths. "Yu-Fei's directions were less than helpful. 'Follow where the wildflowers forget their seasons,' she said. Helpful." "Yu-Fei has walked these paths for longer than this city has had streets." Nyx drifted ahead, their violet eyes catching the strange ambient luminescence that seemed to emanate from everywhere and nowhere. "She sent you here for a reason." "She sent me here because I asked too many questions about the thing in the delivery van last Tuesday." Aurora stepped further into the grove, and the standing stones seemed to shift in her peripheral vision. Not moving, exactly, but... adjusting. As if they were watching her pass. "Something was bleeding black ichor onto the spring rolls, Nyx. That's the sort of thing that warrants questions." "Perhaps." Nyx paused at a cluster of flowers that blazed impossible colours against the moss. Blue, but also gold. Purple bleeding into silver. They bent, violet eyes narrowing. "These are Fae-blooms. They shouldn't exist this far from the Courts." "Doesn't exactly scream 'safe' to me." "Nothing worthwhile ever does." Nyx straightened, their form flickering between solid and smoke. "Stay close. The Grove plays tricks on those who wander alone." Aurora moved deeper, and the Grove unfolded around her in ways that defied the geometry she had learned at school. The clearing stretched further than any space could reasonably contain. The oaks—impossibly ancient, bark carved with symbols that hurt to look at directly—created a cathedral ceiling of twisted branches that filtered light into something resembling dawn, despite the London grey visible through the boundary. She could hear water somewhere. Not a stream or fountain, but something singing, the notes high and strange and achingly familiar without any reason they should be. "What is that sound?" Nyx tilted their head, listening. "The Grove's memory. It shows you what you've lost." They paused. "Or what you fear you might." "That's horrifyingly vague." "Welcome to Fae-touched spaces." The moss gave way to stone paths that spiralled in patterns Aurora couldn't follow, and she found herself walking beside a pool of water so still it might have been glass. Her reflection stared back at her—but wrong. The woman in the pool had eyes that glowed like banked coals, and when she smiled, Aurora's reflection did not. She stepped back sharply. "That's not me." "It is a you." Nyx crouched beside the pool, trailing shadow-fingers across its surface. The ripples spread outward in perfect circles, and with each ripple, the reflection changed. Younger. Older. Laughing. Weeping. "The pool shows potential. What you might become. What you might have been." "Turn it off." "As you wish." The reflection vanished beneath a ripple of violet light, and the pool became nothing more than water again. Aurora exhaled slowly, aware only now of how tight her chest had become. A sound broke the silence. Not the singing water, not the whisper of wind through leaves. Footsteps. Light and deliberate, making no impression on the moss despite being perfectly audible. "There you are." The voice came from everywhere and nowhere, layered like harmonics on a chord. "The mortal who carries my gift into my home." Aurora's hand dropped to the Fae-forged blade at her hip. The moonsilver hummed against her palm, cold and familiar, and she felt the tension in her shoulders ease slightly. Isolde had pressed the blade into her hands three nights ago in a Camden basement that existed on no map, her pale lavender eyes unreadable as she spoke in that terrible, beautiful riddling way of hers. *This will open doors that should remain closed*, Isolde had said. *And close doors that have no right to remain open. Use it wisely, Aurora Carter. The Grove remembers every blade that has ever drawn blood within its bounds.* "You knew we were coming." Nyx rose from their crouch, form solidifying into something almost human-shaped. Almost. The edges still bled into the surrounding shadows. "I know many things, Nightwhisper." Isolde emerged from behind one of the standing stones, her silver hair cascading over shoulders draped in cloth that shifted between white and grey depending on the angle. She left no footprints. Her pale lavender eyes fixed on Aurora with an intensity that felt like insects crawling across exposed skin. "I know she carries my blade and a piece of Hel's architecture against her heart. I know she has been followed since she left your bar. I know the thing following her will reach the boundary within the hour." Aurora's blood ran cold. "Followed?" "Three shadows have been casting yours since Tuesday." Isolde glided closer, her movements fluid in ways that no human joints could replicate. "Two have already been dealt with. The third is... persistent." "Dealt with?" Aurora's voice came out sharper than intended. "What does that mean?" "It means they will bother you no more." Isolde's smile revealed teeth that were slightly too sharp, slightly too numerous. "The Fae do not suffer stalkers, child. It is considered terribly rude." Nyx materialized fully, their violet eyes blazing. "You should have warned us." "Warnings are for those who do not already know." Isolde turned those unsettling eyes toward the pool, and her reflection in its surface was monstrous—beautiful and terrible in ways the Grove had not shown Aurora. "You knew, Nightwhisper. You simply chose not to share." The air pressure changed. Aurora felt it before she understood it—a weight settling over the grove like a heavy blanket, smothering the strange birdsong and turning the singing water to silence. The Heartstone pendant flared hot against her chest, its crimson glow intensifying until she had to squint against it. "Isolde." Nyx's voice dropped low, urgent. "The boundary." "I know." The seer's serene expression finally cracked, showing something beneath—worry, perhaps, or the Fae equivalent of fear. "Something is testing the Veil. Something that should not be able to touch it." The moss around Aurora's feet began to frost. A wind that carried no chill swept through the grove, and in the distance, beyond the standing stones and the spiralling paths and the impossible trees, a darkness was gathering. Not shadow—Nyx was shadow, and this was something else. This was absence. This was a void wearing a shape. "The third stalker," Isolde breathed. "It has brought friends." Aurora drew the Fae-forged blade. Its leaf-shaped edge caught the strange light and glowed faintly luminescent, and she felt its cold seep into her bones like winter given form. "What are they?" Isolde turned to face the gathering darkness, and when she spoke, her voice no longer sounded like harmonics. It sounded ancient. "Children of the Hollow. Things that eat what the Hells reject." Her silver hair whipped around her face despite the absence of wind. "They should not exist. They have not existed for three centuries." "How do we fight them?" Aurora tightened her grip on the blade. "You don't." Isolde's laugh was brittle, cracked. "You run, or you die, or you make a deal with something older than them. Choose wisely, daughter of Cardiff. Your time is shorter than you think." The darkness surged forward, and the first of the Hollow Children peeled itself away from the void, a shape that hurt to look at, that whispered in frequencies below hearing, that reached for Aurora with limbs that bent in directions limbs should not bend. She ran.
created_at"2026-03-18T22:30:14.794Z" 3/18/2026, 10:30:14 PM
model"minimax/minimax-m2.7-20260318"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency993
moderation_latency(null)
generation_time65071
tokens_prompt5338
tokens_completion2836
native_tokens_prompt4799
native_tokens_completion2306
native_tokens_completion_images(null)
native_tokens_reasoning476
native_tokens_cached4605
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0031017
router(null)
provider_responses
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endpoint_id"471cf4ea-3548-4dd7-9f86-8c0f9c21d3ca"
id"060a5a76f478f7d6d94047d0338eefcd"
is_byokfalse
latency991
model_permaslug"minimax/minimax-m2.7-20260318"
provider_name"Minimax"
status200
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags21
adverbTagCount2
adverbTags
0"Aurora stepped further [further]"
1"silver hair whipped around [around]"
dialogueSentences51
tagDensity0.412
leniency0.824
rawRatio0.095
effectiveRatio0.078
79.01% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1429
totalAiIsmAdverbs6
found
0
adverb"sharply"
count1
1
adverb"slowly"
count1
2
adverb"perfectly"
count1
3
adverb"slightly"
count3
highlights
0"sharply"
1"slowly"
2"perfectly"
3"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
33.52% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1429
totalAiIsms19
found
0
word"silk"
count1
1
word"pulsed"
count2
2
word"rhythmic"
count1
3
word"depths"
count1
4
word"familiar"
count2
5
word"perfect"
count1
6
word"potential"
count1
7
word"silence"
count2
8
word"whisper"
count1
9
word"footsteps"
count1
10
word"tension"
count1
11
word"unreadable"
count1
12
word"cascading"
count1
13
word"intensity"
count1
14
word"weight"
count1
15
word"chill"
count1
highlights
0"silk"
1"pulsed"
2"rhythmic"
3"depths"
4"familiar"
5"perfect"
6"potential"
7"silence"
8"whisper"
9"footsteps"
10"tension"
11"unreadable"
12"cascading"
13"intensity"
14"weight"
15"chill"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"blood ran cold"
count1
highlights
0"blood ran cold"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences89
matches(empty)
94.70% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences89
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences118
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen44
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords36
totalWords1422
ratio0.025
matches
0"This will open doors that should remain closed"
1"And close doors that have no right to remain open. Use it wisely, Aurora Carter. The Grove remembers every blade that has ever drawn blood within its bounds."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions1
matches
0"Through the canopy of ancient oaks, London continued its distant existence: the thrum of traffic, the distant cry of a p…"
58.39% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions59
wordCount1037
uniqueNames15
maxNameDensity1.83
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Richmond1
Park1
London3
Nyx11
Heartstone2
Aurora19
Blue1
Grove3
Fae-forged2
Camden1
Isolde9
Carter1
Fae3
Hollow1
Children1
persons
0"Nyx"
1"Aurora"
2"Grove"
3"Isolde"
4"Carter"
places
0"Richmond"
1"Park"
2"London"
3"Fae-forged"
4"Camden"
5"Fae"
6"Hollow"
7"Children"
globalScore0.584
windowScore0.667
16.07% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences56
glossingSentenceCount3
matches
0"luminescence that seemed to emanate from everywhere and nowhere"
1"felt like insects crawling across expos"
2"sounded like harmonics"
59.35% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.406
wordCount1422
matches
0"Not moving, exactly, but"
1"Not a stream or fountain, but something singing, the notes high"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences118
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs50
mean28.44
std21.36
cv0.751
sampleLengths
08
162
28
328
460
526
634
739
866
939
106
1124
1264
1327
144
1522
163
174
1858
197
2045
213
223
2331
2430
2525
2665
2739
2825
2994
305
3132
3213
3332
3412
3544
364
3746
388
3932
4057
419
4229
433
4421
4534
4612
4734
4844
492
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences89
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs165
matches
0"were watching"
1"was gathering"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount7
semicolonCount0
flaggedSentences6
totalSentences118
ratio0.051
matches
0"The oaks—impossibly ancient, bark carved with symbols that hurt to look at directly—created a cathedral ceiling of twisted branches that filtered light into something resembling dawn, despite the London grey visible through the boundary."
1"Her reflection stared back at her—but wrong."
2"\"Warnings are for those who do not already know.\" Isolde turned those unsettling eyes toward the pool, and her reflection in its surface was monstrous—beautiful and terrible in ways the Grove had not shown Aurora."
3"Aurora felt it before she understood it—a weight settling over the grove like a heavy blanket, smothering the strange birdsong and turning the singing water to silence."
4"\"I know.\" The seer's serene expression finally cracked, showing something beneath—worry, perhaps, or the Fae equivalent of fear."
5"Not shadow—Nyx was shadow, and this was something else."
91.71% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1051
adjectiveStacks0
stackExamples(empty)
adverbCount52
adverbRatio0.049476688867745006
lyAdverbCount16
lyAdverbRatio0.015223596574690771
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences118
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences118
mean12.05
std10.22
cv0.848
sampleLengths
08
14
238
33
417
55
63
711
815
92
1042
115
121
1312
149
1517
1618
1716
1832
197
2036
214
221
237
2418
2515
264
274
285
2911
306
3113
3211
3320
3410
3534
365
3722
384
395
4011
416
423
434
4431
457
4620
474
483
4914
68.93% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.4491525423728814
totalSentences118
uniqueOpeners53
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences77
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences77
matches
0"She had braced for the"
1"She stopped mid-step."
2"She turned the pendant over,"
3"They bent, violet eyes narrowing."
4"She could hear water somewhere."
5"Her reflection stared back at"
6"She stepped back sharply."
7"She left no footprints."
8"Her pale lavender eyes fixed"
9"Its leaf-shaped edge caught the"
10"It sounded ancient."
11"Her silver hair whipped around"
ratio0.156
50.91% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount63
totalSentences77
matches
0"The moss beneath her boots"
1"Aurora noticed this first."
2"She had braced for the"
3"She stopped mid-step."
4"Aurora pressed her palm against"
5"The bark beneath her fingers"
6"Here, the air tasted different."
7"Aurora pulled the Heartstone pendant"
8"The crimson gem pulsed in"
9"She turned the pendant over,"
10"Nyx drifted ahead, their violet"
11"Aurora stepped further into the"
12"Nyx paused at a cluster"
13"They bent, violet eyes narrowing."
14"Nyx straightened, their form flickering"
15"Aurora moved deeper, and the"
16"The clearing stretched further than"
17"The oaks—impossibly ancient, bark carved"
18"She could hear water somewhere."
19"Nyx tilted their head, listening."
ratio0.818
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences77
matches
0"As if they were watching"
1"*And close doors that have"
ratio0.026
4.61% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences31
technicalSentenceCount6
matches
0"She had braced for the soft squelch of Richmond Park's autumn mud, prepared for the usual London damp to seep through her canvas shoes, but instead her feet met…"
1"The oaks—impossibly ancient, bark carved with symbols that hurt to look at directly—created a cathedral ceiling of twisted branches that filtered light into som…"
2"The moss gave way to stone paths that spiralled in patterns Aurora couldn't follow, and she found herself walking beside a pool of water so still it might have …"
3"Isolde had pressed the blade into her hands three nights ago in a Camden basement that existed on no map, her pale lavender eyes unreadable as she spoke in that…"
4"A wind that carried no chill swept through the grove, and in the distance, beyond the standing stones and the spiralling paths and the impossible trees, a darkn…"
5"The darkness surged forward, and the first of the Hollow Children peeled itself away from the void, a shape that hurt to look at, that whispered in frequencies …"
77.38% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags21
uselessAdditionCount2
matches
0"Nyx straightened, their form flickering between solid and smoke"
1"Nyx's voice dropped, urgent"
91.18% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount3
fancyTags
0"Aurora pressed (press)"
1"Isolde's smile revealed (reveal)"
2"Isolde breathed (breathe)"
dialogueSentences51
tagDensity0.078
leniency0.157
rawRatio0.75
effectiveRatio0.118
77.5251%