Run: 2026-03-25-01KMJ7T7KWH2BC815NFXTEYVCF

Run Details

Duration:
1m 2s
Cost:
$0.001667
Provider:
Together

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The chain snapped taut around her neck. Rory yanked the Heartstone Pendant free from beneath her coat, pulse hammering between her ears. The crimson gem pulsed once, slow and warm, like a sleeping thing disturbed. She stood at the edge of the standing stones, their gnarled oak trunks slick with dew, curved inward like the ribs of some long-dead beast. The air hummed, low and wrong, not quite sound but felt in the molars. She shouldn’t be here. Not now. Not after midnight. But Eva hadn’t answered her texts since dusk. Just one message, sent from a number Rory didn’t recognise: *Come to the Grove. She’s here. She’s waiting.* No signature. Just those words, stark against the black screen of her phone before the battery died three paces past the first stone. The wildflowers didn’t smell right. She knelt, fingers brushing the velvet petals of a midnight blue blossom that should’ve been scentless in December. Instead, it reeked of copper and burnt sugar. Blood and cake. Her stomach turned. She jerked back, boot slipping on moss-blackened root. A sound cracked through the silencenot the snap of twig, but a wet click, like teeth closing. She froze. No wind. No birds. No distant traffic from Richmond. Just the heavy, syrupy quiet that pressed against her eardrums. *Move.* She stepped deeper, the pendant warm between her fingers now, its glow steady but dim. The standing stones arced behind her, closing off the world. She didn’t look back. Looking back meant seeing something that shouldn’t be seen. The ground sloped gently, earth soft and yielding. Too soft. Like walking on bruised flesh. Each footprint filled with a thin, dark fluid that wasn’t water. She wiped her boot on a clump of silver fern, the leaves curling away from her touch. "Hello?" Her voice didn’t carry. It died in the air, smothered. Something giggled. High. Thin. From the left. She turned. Nothing. Just shadow pooling between two stones, thicker than the rest. Like ink in water. "Eva?" Silence. The pendant flared. Heat seared her palm. She gasped, nearly dropped it. The crimson light pulsed faster now, frantic. *Too close to a Hel portal.* But there was no portal. No rip. No shimmer in the air. Just the grotesque flowers and the silent stones. Then — a scent of jasmine. Eva’s perfume. Rory’s breath hitched. She followed it, stepping over a fallen log veined with pulsing red threads. The scent grew stronger, laced now with something sour. Like milk left out. A figure stood between the tallest stones. Cocooned in ivy. Face turned away. "Eva!" She ran. Boots sinking. Earth giving like rot. The ivy wasn’t ivy. Too thick. Too slick. Writhing, inch by inch, up the shape’s arms, over its shoulders. Tendrils like blind worms. She reached it. Grabbed the shoulder. The head turned. Not Eva. Face like melted wax. Hollow eyes. Mouth sewn shut with thorned vines. And beneath the tangled mass, a flicker of silver — a chain, broken, the pendant gone. Rory stumbled back, bile rising. The thing tilted its head. The vines twitched. Behind her, the clicking started again. Not one. Dozens. From every direction. She spun. The clearing had changed. The flowers were taller now. Leaning. Petals wide, stamen trembling like antennae. And between them, the shadows had substance. Long, spindled limbs folding out of the dark. Too many joints. Too quiet. The pendant screamed against her skin. She bolted. Not back the way she came — the opening was gone, sealed by a wall of interwoven roots and thorns. She cut left, following a narrow path overgrown with mushrooms the size of dinner plates, their undersides glistening with wet eyes. A twig cracked behind her. She didn’t look. *Don’t look. Don’t stop.* Something brushed her ankle. Not a branch. Too deliberate. A finger? A root with a will? The air thickened. Her breath came in ragged gasps. The glow of the pendant painted the ground in frantic red pulses. She saw footprints — small, bare, too widely spaced. Not human. And deeper, older ones — large, cloven, circling the grove like a pen. She tripped. Not over root or stone. Something yanked her leg. She hit the ground hard, shoulder first. Pain flared. The pendant flew from her grip, skidding into a patch of white lilies. The flowers shuddered. Bent toward it. She lunged, fingers closing around the chain just as a tendril lashed out from the earth. Wrapped her wrist — cold, fibrous, strong. Pulled. She screamed. Kicked. The soil cracked open. More vines surged upward, snapping like whips. One wrapped her throat, not tight enough to choke, but enough to drag her face-first over moss and stone. The pendant glowed white-hot. She screamed again, this time through clenched teeth, and wrenched her body sideways, tearing the vine from the ground with a wet, sucking noise. The thing retracted with a hiss like steam. She scrambled up, coughing, blood on her lip. Ahead — a break in the trees. Moonlight. Real moonlight. The edge. She sprinted. Behind her, the grove breathed. A chorus of clicks. Wet, clicking laughter. Then a voice — Eva’s voice. "Rory." She skidded to a halt. The voice came from everywhere. "Rory, please. I can’t see you." Her chest heaved. The pendant trembled, warm again. Not threatening. Sad. "Where are you?" she called. "Behind you." She turned slowly. The clearing was empty. The standing stones stood in perfect silence. No vines. No flowers with eyes. Just wind, now. Real wind. Distant cars. London. She stepped forward. A hand closed on her shoulder. She whirled. No one. But on the ground, where the broken pendant had been, lay a single black feather. Not from any bird she knew. Too long. Too curved. And at its base, a drop of blood — not red. Silver. The pendant pulsed once. Then darkened. And somewhere, deep in the grove, a door opened.
created_at"2026-03-25T10:14:32.836Z" 3/25/2026, 10:14:32 AM
model"qwen/qwen3-235b-a22b-07-25"
app_id182717
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cancelledfalse
latency483
moderation_latency(null)
generation_time62063
tokens_prompt4560
tokens_completion1596
native_tokens_prompt4143
native_tokens_completion1397
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
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origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0016668
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provider_responses
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latency483
model_permaslug"qwen/qwen3-235b-a22b-07-25"
provider_name"Together"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences7
tagDensity0.286
leniency0.571
rawRatio0
effectiveRatio0
89.76% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount977
totalAiIsmAdverbs2
found
0
adverb"gently"
count1
1
adverb"slowly"
count1
highlights
0"gently"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
28.35% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount977
totalAiIsms14
found
0
word"pulse"
count1
1
word"pulsed"
count3
2
word"stark"
count1
3
word"velvet"
count1
4
word"stomach"
count1
5
word"silence"
count3
6
word"flicker"
count1
7
word"glistening"
count1
8
word"trembled"
count1
9
word"perfect"
count1
highlights
0"pulse"
1"pulsed"
2"stark"
3"velvet"
4"stomach"
5"silence"
6"flicker"
7"glistening"
8"trembled"
9"perfect"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences172
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences172
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences177
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans4
markdownWords19
totalWords987
ratio0.019
matches
0"Come to the Grove. She’s here. She’s waiting."
1"Move."
2"Too close to a Hel portal."
3"Don’t look. Don’t stop."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions17
wordCount972
uniqueNames9
maxNameDensity0.41
worstName"Eva"
maxWindowNameDensity1.5
worstWindowName"Like"
discoveredNames
Heartstone1
Pendant1
Eva4
Rory4
Grove1
December1
Richmond1
Hel1
Like3
persons
0"Pendant"
1"Eva"
2"Rory"
3"Like"
places
0"December"
1"Richmond"
2"Hel"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount1
matches
0"not quite sound but felt in the molars"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords3.04
wordCount987
matches
0"not quite sound but felt in the molars"
1"not the snap of twig, but a wet click, like teeth closing"
2"not tight enough to choke, but enough to drag her face-first over moss"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences177
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs73
mean13.52
std15.61
cv1.155
sampleLengths
07
167
29
349
45
559
62
719
81
938
1043
1111
122
135
1417
151
161
173
1842
196
202
2129
227
236
241
2531
266
273
282
2928
3019
313
323
3338
346
352
3641
375
387
3916
4045
412
425
434
4428
4524
4633
474
4832
498
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences172
matches
0"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs171
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount10
semicolonCount0
flaggedSentences10
totalSentences177
ratio0.056
matches
0"A sound cracked through the silence — not the snap of twig, but a wet click, like teeth closing."
1"Then — a scent of jasmine."
2"And beneath the tangled mass, a flicker of silver — a chain, broken, the pendant gone."
3"Not back the way she came — the opening was gone, sealed by a wall of interwoven roots and thorns."
4"She saw footprints — small, bare, too widely spaced."
5"And deeper, older ones — large, cloven, circling the grove like a pen."
6"Wrapped her wrist — cold, fibrous, strong."
7"Ahead — a break in the trees."
8"Then a voice — Eva’s voice."
9"And at its base, a drop of blood — not red."
96.05% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount966
adjectiveStacks0
stackExamples(empty)
adverbCount43
adverbRatio0.044513457556935816
lyAdverbCount4
lyAdverbRatio0.004140786749482402
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences177
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences177
mean5.58
std4.93
cv0.883
sampleLengths
07
115
213
325
414
54
62
73
88
914
102
114
1221
135
1418
158
163
173
188
1919
202
212
222
235
2410
251
2615
2710
284
299
308
312
325
3311
3417
355
366
372
381
391
403
412
421
4310
444
451
461
473
484
495
47.08% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.3333333333333333
totalSentences177
uniqueOpeners59
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount11
totalSentences118
matches
0"Just one message, sent from"
1"Just those words, stark against"
2"Instead, it reeked of copper"
3"Just the heavy, syrupy quiet"
4"Just shadow pooling between two"
5"*Too close to a Hel"
6"Just the grotesque flowers and"
7"Then — a scent of"
8"Too many joints."
9"Then a voice — Eva’s"
10"Just wind, now."
ratio0.093
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount26
totalSentences118
matches
0"She stood at the edge"
1"She shouldn’t be here."
2"She’s waiting.* No signature."
3"She knelt, fingers brushing the"
4"Her stomach turned."
5"She jerked back, boot slipping"
6"She stepped deeper, the pendant"
7"She didn’t look back."
8"She wiped her boot on"
9"Her voice didn’t carry"
10"It died in the air,"
11"She gasped, nearly dropped it."
12"She followed it, stepping over"
13"She reached it."
14"She cut left, following a"
15"She didn’t look."
16"Her breath came in ragged"
17"She saw footprints — small,"
18"She hit the ground hard,"
19"She lunged, fingers closing around"
ratio0.22
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount73
totalSentences118
matches
0"The chain snapped taut around"
1"Rory yanked the Heartstone Pendant"
2"The crimson gem pulsed once,"
3"She stood at the edge"
4"The air hummed, low and"
5"She shouldn’t be here."
6"She’s waiting.* No signature."
7"The wildflowers didn’t smell right."
8"She knelt, fingers brushing the"
9"Blood and cake."
10"Her stomach turned."
11"She jerked back, boot slipping"
12"A sound cracked through the"
13"She stepped deeper, the pendant"
14"The standing stones arced behind"
15"She didn’t look back."
16"The ground sloped gently, earth"
17"Each footprint filled with a"
18"She wiped her boot on"
19"Her voice didn’t carry"
ratio0.619
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences118
matches(empty)
ratio0
91.84% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences28
technicalSentenceCount2
matches
0"She knelt, fingers brushing the velvet petals of a midnight blue blossom that should’ve been scentless in December."
1"She cut left, following a narrow path overgrown with mushrooms the size of dinner plates, their undersides glistening with wet eyes."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences7
tagDensity0.143
leniency0.286
rawRatio0
effectiveRatio0
85.1028%