Run: 2026-03-25-01KMJ7TSYREHY1SNBD6EB4RYRZ

Run Details

Duration:
1m 23s
Cost:
$0.001567
Provider:
Novita

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The door wasn’t there a second ago. Rory’s fingers hovered over the rusted iron handle emerging from solid stone, its keyhole shaped like a coiled serpent. Cold seeped through her gloves. Behind her, Nyx rippled like smoke caught in a draft, their silhouette pressing close. "Don’t touch it with bare skin." She didn’t turn. "You only say that after I almost do." The handle turned on its own. It opened inward with no creak, no sound at all — just a slow, silent parting into darkness that didn’t feel empty. It felt *watchful*. A breath of air escaped the threshold, carrying the scent of damp parchment, crushed violets, and something older — like stone dreaming. Rory stepped forward. Her boots met smooth, polished obsidian veined with threads of silver that pulsed faintly beneath her feet. Not stone. Living shadow. She froze. "Is it breathing?" she asked. Nyx passed her without answering, their form dissolving into the dark, then reforming a few paces ahead. "It remembers footsteps. Even centuries later." The chamber yawned around them. No ceiling visible. No walls, not really — just endless pillars of black glass spiralling upward into a void where faint constellations of amber light drifted like fireflies in syrup. They weren’t stars. They pulsed. Throbbed. Some blinked in slow time, others flickered in rapid bursts like Morse code from a dying machine. Between the pillars, archways without doors hovered in midair, each framed by carvings of mouths — human, animal, things with too many jaws — all whispering. Not aloud. The sound came *inside* her skull. *"We tasted the sun,"* one seemed to say. *"We swallowed time,"* sighed another. *"She left her name here. Can you taste it?"* Rory clamped her jaw shut. The whispers dimmed. "Teeth," she muttered, hand going to the Fae-forged blade at her belt. The moonsilver hilt numbed her palm. "Why is everything about teeth and eating?" "Because hunger built this place." Nyx drifted toward the nearest arch. Their shadowy fingers brushed the lintel. The carvings flinched. "This isn’t Hel. Not entirely. It’s a larder. A pantry between realms. Forgotten banquets rot in the walls." A low chime rang out — not from any direction, but everywhere at once. The silver veins in the floor flared. Rory’s Heartstone pendant warmed against her chest, its deep crimson gem pulsing once, slow, like a drowsy heartbeat. She looked down. The silver threads now formed symbols — shifting glyphs that vanished before she could read them. "Something’s waking up." "Not waking," Nyx said. "Digesting." They moved deeper. The air thickened. Rory tasted copper on her tongue, though she hadn’t bitten her lip. Her scar itched — the crescent on her left wrist. The old cut from when Evan held her hand over the stove. The memory flashed, sharp and sour. She shook it off. Another chamber opened ahead, vast as a cathedral. Rows of tables stretched into the gloom, laid with chalices, platters, knives with curved tips like scorpion tails. The food hadn’t rotted. It lived. Plump grapes pulsed as if breathing. Loaves of bread rose and fell like lungs. A roasted boar on a silver tray shifted its head, one eye opening — milky, lidless — before closing again. Rory drew the Fae blade. Cold spread up her arm. "Still edible?" she said, voice tight. "Nothing here is dead. Just paused." Nyx glided to the nearest table. "Souls were once bargained for recipes. A year of service for a taste of immortality. A lifetime for a stew that made you forget sorrow. Most forgot they’d forgotten." A goblet slid toward Rory. Not pushed. It *flowed* across the table like mercury, stopping at the edge. Within, a dark liquid swirled, forming faces — fleeting, screaming, dissolving. She backed up. "The Heartstone’s hot," she said. "Portal’s close." "Then it’s already found us." From the corner of her eye — motion. A figure sat at the end of the hall, draped in moth-eaten finery, face hidden beneath a hood. They hadn’t been there before. Nyx didn’t move. "Isolde?" Rory whispered. "Too tall. Too still." The figure raised a hand. Bone-thin fingers peeled back the hood. Not a face. A mirror. Rory saw herself — but wrong. Her hair white, eyes hollow pits of violet flame, mouth stitched shut with silver thread. The reflection smiled. Then it spoke through her. *"You carry the key and know it not. The oven is preheating, child."* The goblet shattered. Silence. Then — soft at first — a chorus of chewing. Rory spun. The tables were no longer empty. Figures sat where none had been, draped in rags or regal silks, faces sunken, mouths working rhythmically. Some had no lower jaws, just throats pulsing as they swallowed nothing. Others chewed with too many teeth. None looked at her. All were eating. And the air began to *taste*. Rich, greasy, sweet — flavours stacked: honeyed despair, salted regret, a broth of broken promises. It coated her tongue. She gagged. "We need to go." Her voice was raw. Nyx didn’t answer. They were staring at the mirror-figure, who now held something small and glinting. A silver locket. "One life for one name," the figure crooned, not in Rory’s voice anymore, but in many, layered — male, female, child, ancient. "One memory for a meal. Come. Sit. Share the feast." Rory stepped back. The floor’s glyphs flared red. Then — a new sound. A footstep. Then another. Light. Faint, silver-white, filtering through what looked like roots in the ceiling. No — they were *vines*. Thick, luminous, trailing down from a breach above. And between them, a figure descending. Bare feet touched obsidian. No footprints. Silver hair pooled like liquid moonlight. "Time limps here," said Isolde, voice like wind through reeds. "But it obeys me." She didn’t look at Rory. Her pale lavender eyes fixed on the mirror-figure. "You wear a shape you cannot hold." The figure hissed. The mirror face cracked down the middle. "Half-Fae lawbreaker," it spat. "You have no claim." "I am the Seer. I speak truth." Isolde raised a hand. One finger pointed. "And you — are digestion given voice." The vines above writhed. They weren’t vines. Roots. And they were alive. They plunged down like spears, wrapping around the mirror-figure, pulling it upward, screaming in a dozen tongues as it shattered into shards that dissolved into smoke. Silence again. The eaters at the tables slowed. Then stopped. One by one, their heads turned toward Isolde. She didn’t flinch. "Leave," she said. "This place remembers too much. And you are not welcome." The figures rose. Not walking. Fading. Melting into the stone, the tables, the air — until only the empty feast remained. Rory exhaled. Tremors in her hands. Nyx drifted back to solid form. "You shouldn't be here." "My grove feels the rift," Isolde said. "The Veil bleeds where you stand." She turned to Rory. "You wear two gifts. One from shadow. One from moonlight. But you carry a third. Unseen. Unnamed." Rory’s pendant burned. "What third?" Isolde stepped forward. Cold radiated from her. Not unkind. Unnatural. "You do not remember giving it. But it has your fingerprints on the wrong side of time." Nyx’s form flickered. "She doesn’t know." "Then she must," Isolde said. She reached into her robe. Held out a small silver knife — not the Fae blade, but older, etched with spirals that hurt to look at. "Cut your palm." "What?" "Do it. Or the door seals. And you become part of the menu." Rory hesitated. Then sliced her hand. Blood welled, black in the dim light. Isolde caught a drop on the knife’s tip. Held it high. The blood *burned* — blue flame with no heat — and from the fire, words formed, not in English, not in any language Rory knew, but she *understood*: *"The contract is signed in liver and ink. The debt is due. The feast awaits the final course."* The flame died. Isolde looked at Rory. Truly looked. "You were never meant to survive the first bite." The floor cracked open beneath them.
created_at"2026-03-25T10:14:51.613Z" 3/25/2026, 10:14:51 AM
model"qwen/qwen3-235b-a22b-07-25"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1369
moderation_latency(null)
generation_time83084
tokens_prompt5338
tokens_completion2209
native_tokens_prompt4949
native_tokens_completion1934
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00156713
router(null)
provider_responses
0
endpoint_id"cf186489-d252-4fb7-aca9-87ef7b557eff"
id"7d86349dff3e3d8d1c1576b9771603e5"
is_byokfalse
latency1369
model_permaslug"qwen/qwen3-235b-a22b-07-25"
provider_name"Novita"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1774433691-14GT8jSIaIpnsR1f0QB8"
upstream_id"7d86349dff3e3d8d1c1576b9771603e5"
total_cost0.00156713
cache_discount(null)
upstream_inference_cost0
provider_name"Novita"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount0
adverbTags(empty)
dialogueSentences48
tagDensity0.313
leniency0.625
rawRatio0
effectiveRatio0
92.41% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1318
totalAiIsmAdverbs2
found
0
adverb"really"
count1
1
adverb"truly"
count1
highlights
0"really"
1"truly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
43.10% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1318
totalAiIsms15
found
0
word"pulsed"
count3
1
word"footsteps"
count1
2
word"throbbed"
count1
3
word"flickered"
count2
4
word"gloom"
count1
5
word"fleeting"
count1
6
word"shattered"
count2
7
word"silence"
count2
8
word"glinting"
count1
9
word"etched"
count1
highlights
0"pulsed"
1"footsteps"
2"throbbed"
3"flickered"
4"gloom"
5"fleeting"
6"shattered"
7"silence"
8"glinting"
9"etched"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences157
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences157
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences187
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans12
markdownWords54
totalWords1342
ratio0.04
matches
0"watchful"
1"inside"
2"\"We tasted the sun,\""
3"\"We swallowed time,\""
4"\"She left her name here. Can you taste it?\""
5"flowed"
6"\"You carry the key and know it not. The oven is preheating, child.\""
7"taste"
8"vines"
9"burned"
10"understood"
11"\"The contract is signed in liver and ink. The debt is due. The feast awaits the final course.\""
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions49
wordCount1036
uniqueNames11
maxNameDensity1.83
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Isolde"
discoveredNames
Nyx9
Morse1
Rory19
Fae-forged1
Heartstone1
Evan1
Fae3
Isolde8
One2
English1
Cold3
persons
0"Nyx"
1"Rory"
2"Evan"
3"Isolde"
4"One"
5"Cold"
places
0"Fae-forged"
1"Fae"
2"English"
globalScore0.583
windowScore0.5
70.63% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences63
glossingSentenceCount2
matches
0"as if breathing"
1"looked like roots in the ceiling"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches5
per1kWords3.726
wordCount1342
matches
0"not from any direction, but everywhere at once"
1"not in Rory’s voice anymore, but in many, layered"
2"not the Fae blade, but older, etched with spirals"
3"not in English, not in any language Rory knew, but she *understood*"
4"not in any language Rory knew, but she *understood*"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences187
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs111
mean12.09
std11.81
cv0.976
sampleLengths
07
138
26
311
46
525
642
72
82
92
105
1123
1258
1326
142
156
1622
178
1825
1938
2039
2119
223
235
2446
254
2630
272
2834
2910
306
3141
3229
333
347
355
368
3723
383
393
404
4111
423
432
4424
455
4613
473
481
4910
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences157
matches
0"been, draped"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs200
matches
0"were eating"
1"were staring"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount23
semicolonCount0
flaggedSentences19
totalSentences187
ratio0.102
matches
0"It opened inward with no creak, no sound at all — just a slow, silent parting into darkness that didn’t feel empty."
1"A breath of air escaped the threshold, carrying the scent of damp parchment, crushed violets, and something older — like stone dreaming."
2"No walls, not really — just endless pillars of black glass spiralling upward into a void where faint constellations of amber light drifted like fireflies in syrup."
3"Between the pillars, archways without doors hovered in midair, each framed by carvings of mouths — human, animal, things with too many jaws — all whispering."
4"A low chime rang out — not from any direction, but everywhere at once."
5"The silver threads now formed symbols — shifting glyphs that vanished before she could read them."
6"Her scar itched — the crescent on her left wrist."
7"A roasted boar on a silver tray shifted its head, one eye opening — milky, lidless — before closing again."
8"Within, a dark liquid swirled, forming faces — fleeting, screaming, dissolving."
9"From the corner of her eye — motion."
10"Rory saw herself — but wrong."
11"Then — soft at first — a chorus of chewing."
12"Rich, greasy, sweet — flavours stacked: honeyed despair, salted regret, a broth of broken promises."
13"\"One life for one name,\" the figure crooned, not in Rory’s voice anymore, but in many, layered — male, female, child, ancient."
14"Then — a new sound."
15"No — they were *vines*."
16"Melting into the stone, the tables, the air — until only the empty feast remained."
17"Held out a small silver knife — not the Fae blade, but older, etched with spirals that hurt to look at."
18"The blood *burned* — blue flame with no heat — and from the fire, words formed, not in English, not in any language Rory knew, but she *understood*:"
93.83% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1020
adjectiveStacks1
stackExamples
0"Faint, silver-white, filtering"
adverbCount41
adverbRatio0.04019607843137255
lyAdverbCount5
lyAdverbRatio0.004901960784313725
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences187
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences187
mean7.18
std6.04
cv0.841
sampleLengths
07
119
25
314
46
53
68
76
822
93
1022
113
1217
132
142
152
165
1717
186
195
203
2127
223
232
241
2517
2626
272
286
298
305
319
325
333
3412
356
367
3711
386
393
4018
4114
427
4318
443
4516
463
474
481
493
58.47% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.37967914438502676
totalSentences187
uniqueOpeners71
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences122
matches
0"Then it spoke through her."
1"Then — soft at first"
2"All were eating."
3"Then — a new sound."
4"Then sliced her hand."
ratio0.041
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount26
totalSentences122
matches
0"She didn’t turn."
1"It opened inward with no"
2"It felt *watchful*."
3"Her boots met smooth, polished"
4"They weren’t stars."
5"she muttered, hand going to"
6"Their shadowy fingers brushed the"
7"She looked down."
8"They moved deeper."
9"Her scar itched — the"
10"She shook it off."
11"she said, voice tight"
12"It *flowed* across the table"
13"She backed up."
14"They hadn’t been there before."
15"Her hair white, eyes hollow"
16"It coated her tongue."
17"Her voice was raw"
18"They were staring at the"
19"She didn’t look at Rory."
ratio0.213
87.05% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount91
totalSentences122
matches
0"The door wasn’t there a"
1"Rory’s fingers hovered over the"
2"She didn’t turn."
3"The handle turned on its"
4"It opened inward with no"
5"It felt *watchful*."
6"A breath of air escaped"
7"Rory stepped forward."
8"Her boots met smooth, polished"
9"Nyx passed her without answering,"
10"The chamber yawned around them."
11"They weren’t stars."
12"Some blinked in slow time,"
13"The sound came *inside* her"
14"Rory clamped her jaw shut."
15"The whispers dimmed."
16"she muttered, hand going to"
17"The moonsilver hilt numbed her"
18"Nyx drifted toward the nearest"
19"Their shadowy fingers brushed the"
ratio0.746
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences122
matches(empty)
ratio0
68.97% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences29
technicalSentenceCount3
matches
0"It opened inward with no creak, no sound at all — just a slow, silent parting into darkness that didn’t feel empty."
1"Nyx passed her without answering, their form dissolving into the dark, then reforming a few paces ahead."
2"They plunged down like spears, wrapping around the mirror-figure, pulling it upward, screaming in a dozen tongues as it shattered into shards that dissolved int…"
91.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount1
matches
0"she said, voice tight"
87.50% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount3
fancyTags
0"she muttered (mutter)"
1"Rory whispered (whisper)"
2"it spat (spit)"
dialogueSentences48
tagDensity0.229
leniency0.458
rawRatio0.273
effectiveRatio0.125
81.4540%