Run: 2026-03-25-01KMJ7WAM9MZWR1Y485CKBGXZC

Run Details

Duration:
20.2s
Cost:
$0.000545
Provider:
WandB

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The chain snapped taut between her fingers, the pendant pulsing like a slow heartbeat against her palm. Rory pressed her back to the oak, breath fogging in the cold. The standing stones ringed the grove in jagged silhouette, their bark etched with patterns that hadn’t been there an hour ago. Or maybe they had. Time slipped like wet glass in The Fae Grove. She’d come for answers. The Heartstone had warmed three days running, low and insistent, each time pulling her deeper into Richmond Park. Today it burned. She followed the thrum up the hill, past the deer herd that stood too still beneath the mist, past the footpath that forked where no path should split — and into the trees that stepped aside for her. Now she stood in a place that shouldn’t exist. Wildflowers bloomed in tight clusters beneath her boots: midnight-blue harebells, blood-red pimpernels, blossoms with petals too symmetrical to be natural. Their scent was wrong — sweet, but underneath, something metallic, like old coins left in the tongue. She’d seen no other footprints. No animal tracks. No wind, yet the air hummed. She crouched, fingers brushing the soil. Dry. Warm. As if freshly turned. Not soil. Ash. She recoiled. The pendant flared, a jolt of heat up her wrist. Then — laughter. Not loud. High-pitched. Childish. From behind the northern stone. Rory froze. Silence folded back in. She exhaled, slow. Her fingers found the switchblade in her jacket pocket. Eva had pressed it into her hand two weeks ago. *Just because you got away from one monster doesn’t mean you won’t meet another*, she’d said, eyes flat with memory. Now, beneath the hush, something scratched. Not claws on stone. Fingernails on wood. It came from the central clearing — a low, rhythmic tapping. Tap. Tap-tap. Like a child drumming on a table. Rory edged forward. The grove opened into a circle of crushed blossoms. In the centre stood a small stool carved from black wood, and on it, a doll. Porcelain face. Hair of spun flax. Dressed in a tiny grey coat. Button eyes, one loose, hanging by a thread. It wasn't sitting right. It faced the east, but its head had turned — too far — to stare directly at her. Tap. Tap-tap. The sound came from its fingers, tapping the knee. Rory stepped back. The tapping stopped. The doll’s head creaked, pivoting smoothly to face the east again. She didn’t move. A minute passed. Two. Then, from the edge of the trees, a whisper. Not words. A name. “Aurora.” Her breath caught. No one called her that here. Not in years. Not since Cardiff. She turned, blade half-drawn. Nothing. Only the standing stones, closer now. Had they moved? They loomed taller, their rings of carved knotwork spiralling tighter, like eyes narrowing. “Aurora,” the voice came again — thinner, from behind. She spun. The doll still sat. But its arm was raised now, one stiff finger pointing straight at her. Tap-tap. The pendant seared. She staggered, clutching her wrist. A deep crimson glow pulsed against her skin — not just light, but pressure, like blood pushing behind glass. Something in the undergrowth. A rustle. Slow. Deliberate. Not an animal. Too heavy. Too… careful. She backed toward the south stone, eyes scanning the trees. The wildflowers shivered, though there was no wind. Their petals curled inward, sealing like lips. Then — a giggle. Close. Too close. She looked down. The doll stood at her feet. No — had it crawled? It couldn’t move. It had no legs. Only stumps of wood. Yet there it was, upright, leaning forward on stiff arms, face upturned, that one dangling eye rolling toward her. “Laila comes,” it said. The voice wasn’t its own. It was hers. Her childhood lisp. The one she’d outgrown at eight. “Who are you?” she said, voice low. The doll’s mouth didn’t move. But the whisper came again, through the air, inside her skull. “She’s not Laila. Laila’s buried. Laila’s gone.” The pendant flared — a hot brand. Rory yanked it free, let it dangle. It pointed past the stones, into the dark line of trees. Away. *Run.* But the path behind her was gone. The oaks had closed in, trunks fused at the base, bark smooth and unbroken. No gap. No way out. The tapping started again. Not the doll. Above. She looked up. On top of the eastern stone, perched like a gargoyle, was a figure. Small. Thin. Dressed in grey. Hair like flax. Face pale as bone. It had no eyes. Just hollows. But it was smiling. Tap-tap. Its fingers drummed the stone. And then it tilted its head — slowly — and pointed at her. The wildflowers parted in a wide ring, stems bending like courtiers bowing. From beneath the earth, something began to rise. Not fast. Not all at once. First, fingers. Black-tipped. Curved. Then hands. Then arms, clad in tattered cloth the colour of dried bruises. It pulled itself up with agonising slowness, dirt sloughing from its shoulders, then its neck, then its face. It had no features. Just smooth skin, stretched taut. But as she watched, lines began to form. Mouth. Nose. Eyes. Shaping. *Reforming.* And as the face settled, she knew it. Not from Cardiff. Not from London. From her dreams. From the ones where she ran through halls with no doors, and something called her name in her own voice. The figure stepped forward. The doll collapsed into ash. The thing that wore her face smiled. And the pendant went cold.
created_at"2026-03-25T10:15:41.455Z" 3/25/2026, 10:15:41 AM
model"qwen/qwen3-235b-a22b-07-25"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency313
moderation_latency(null)
generation_time20138
tokens_prompt4560
tokens_completion1551
native_tokens_prompt4143
native_tokens_completion1307
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.000545
router(null)
provider_responses
0
endpoint_id"c9f927db-d559-49eb-9846-80862c5e3b4e"
id"chatcmpl-9fcc635d3d5e413f"
is_byokfalse
latency39
model_permaslug"qwen/qwen3-235b-a22b-07-25"
provider_name"WandB"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
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total_cost0.000545
cache_discount(null)
upstream_inference_cost0
provider_name"WandB"

Evaluation details

Result Evaluator Details Meta Data
0.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount1
adverbTags
0"the voice came again [again]"
dialogueSentences5
tagDensity0.6
leniency1
rawRatio0.333
effectiveRatio0.333
94.51% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount911
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
50.60% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount911
totalAiIsms9
found
0
word"etched"
count1
1
word"silence"
count1
2
word"rhythmic"
count1
3
word"porcelain"
count1
4
word"whisper"
count2
5
word"loomed"
count1
6
word"pulsed"
count1
7
word"scanning"
count1
highlights
0"etched"
1"silence"
2"rhythmic"
3"porcelain"
4"whisper"
5"loomed"
6"pulsed"
7"scanning"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences160
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences160
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences162
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords16
totalWords924
ratio0.017
matches
0"Just because you got away from one monster doesn’t mean you won’t meet another"
1"Run."
2"Reforming."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions17
wordCount910
uniqueNames9
maxNameDensity0.55
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Fae1
Grove1
Heartstone1
Richmond1
Park1
Cardiff2
London1
Rory5
Tap-tap4
persons
0"Heartstone"
1"Rory"
places
0"Fae"
1"Grove"
2"Richmond"
3"Park"
4"Cardiff"
5"London"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences54
glossingSentenceCount0
matches(empty)
91.77% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.082
wordCount924
matches
0"not just light, but pressure, like blood pushing behind glass"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences162
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs111
mean8.32
std9.93
cv1.192
sampleLengths
017
146
24
359
49
551
66
76
82
91
1012
113
129
132
144
1542
166
174
183
1920
203
2125
2220
234
2418
252
269
273
283
2911
303
314
329
334
341
353
369
373
384
391
4022
419
422
4317
441
453
4624
474
484
493
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences160
matches
0"was raised"
1"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs162
matches
0"wasn't sitting"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount13
semicolonCount0
flaggedSentences11
totalSentences162
ratio0.068
matches
0"She followed the thrum up the hill, past the deer herd that stood too still beneath the mist, past the footpath that forked where no path should split — and into the trees that stepped aside for her."
1"Their scent was wrong — sweet, but underneath, something metallic, like old coins left in the tongue."
2"Then — laughter."
3"It came from the central clearing — a low, rhythmic tapping."
4"It faced the east, but its head had turned — too far — to stare directly at her."
5"“Aurora,” the voice came again — thinner, from behind."
6"A deep crimson glow pulsed against her skin — not just light, but pressure, like blood pushing behind glass."
7"Then — a giggle."
8"No — had it crawled?"
9"The pendant flared — a hot brand."
10"And then it tilted its head — slowly — and pointed at her."
94.44% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount906
adjectiveStacks0
stackExamples(empty)
adverbCount42
adverbRatio0.046357615894039736
lyAdverbCount6
lyAdverbRatio0.006622516556291391
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences162
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences162
mean5.7
std5.5
cv0.965
sampleLengths
017
112
221
34
49
54
618
73
838
99
1020
1117
125
133
146
156
161
171
184
192
201
212
2210
233
242
251
261
275
282
294
303
319
3210
3320
346
354
363
3711
381
391
407
413
429
4316
442
454
466
478
484
4918
58.02% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats16
diversityRatio0.4074074074074074
totalSentences162
uniqueOpeners66
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount8
totalSentences113
matches
0"Then — laughter."
1"*Just because you got away"
2"Then, from the edge of"
3"Only the standing stones, closer"
4"Then — a giggle."
5"Only stumps of wood."
6"Then arms, clad in tattered"
7"Just smooth skin, stretched taut."
ratio0.071
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount29
totalSentences113
matches
0"She’d come for answers."
1"She followed the thrum up"
2"Their scent was wrong —"
3"She’d seen no other footprints."
4"She crouched, fingers brushing the"
5"She exhaled, slow."
6"Her fingers found the switchblade"
7"It came from the central"
8"It wasn't sitting right."
9"It faced the east, but"
10"She didn’t move."
11"Her breath caught."
12"She turned, blade half-drawn."
13"They loomed taller, their rings"
14"She staggered, clutching her wrist."
15"She backed toward the south"
16"Their petals curled inward, sealing"
17"She looked down."
18"It couldn’t move."
19"It had no legs."
ratio0.257
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount67
totalSentences113
matches
0"The chain snapped taut between"
1"Rory pressed her back to"
2"The standing stones ringed the"
3"Time slipped like wet glass"
4"She’d come for answers."
5"The Heartstone had warmed three"
6"She followed the thrum up"
7"Wildflowers bloomed in tight clusters"
8"Their scent was wrong —"
9"She’d seen no other footprints."
10"She crouched, fingers brushing the"
11"The pendant flared, a jolt"
12"Silence folded back in."
13"She exhaled, slow."
14"Her fingers found the switchblade"
15"Eva had pressed it into"
16"Fingernails on wood."
17"It came from the central"
18"Rory edged forward."
19"The grove opened into a"
ratio0.593
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount3
totalSentences113
matches
0"Now she stood in a"
1"As if freshly turned."
2"Now, beneath the hush, something"
ratio0.027
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences28
technicalSentenceCount0
matches(empty)
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount1
matches
0"she said, voice low"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount0
fancyTags(empty)
dialogueSentences5
tagDensity0.4
leniency0.8
rawRatio0
effectiveRatio0
86.3117%