Run: 2026-03-25-01KMJ7XJCMTGN6WBP5MD9XPPF1

Run Details

Duration:
49.0s
Cost:
$0.001083
Provider:
Nebius

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The silver headstone cracked under Nyx’s boot. Aurora caught the glint of broken moonlight on the blade Isolde had strapped to her belt, the moonsilver edge throbbing like a heartbeat. "You *promised* a shortcut," she hissed, kicking aside a tangle of frost-black brambles. "Not a graveyard." Isolde’s laughter floated from ahead, a sound like wind through chimes. "Graveyards are just waiting rooms. Look closer." Aurora squinted at the moss-eaten obelisks. Something in the carvings *itched* at her vision—letters that slithered when unobserved. Nyx crouched, their shadowy form rippling as they traced a finger over the stone. "Human names," they murmured. "And dates. All wrong. Some died centuries apart. Others should never have died at all." A twig snapped. Aurora didn’t flinch. She’d learned long ago that panic wasted bullets. "Movement behind us," she said instead, hand drifting to the Heartstone pendant beneath her jacket. The crimson gem pulsed faster, warmth seeping into her palm. Isolde turned, her silver hair catching the light in a way that made her seem older than the stones. "You feel it too, then?" "*Feel* what?" Aurora snapped. The air *hummed* now, low and resonant, like the groan of a cathedral organ. The grove unfolded as they stepped through the arch of standing stones—ancient oaks carved into humanoid shapes, their twisted limbs knotted with ivy that glowed faintly blue. Wildflowers the color of spilled blood carpeted the ground, blooming in defiance of November. Aurora’s breath fogged, though no one had mentioned cold. "The time rules," she said sharply. "You said an hour here is an hour somewhere else." Isolde didn’t answer. She was staring at the pendant now, eyes narrowed. "Who gave you that?" "A client." Aurora’s fingers tightened on the chain. "Does it matter?" Nyx tilted their head. "It’s reacting to the Veil." Their voice was a whisper carried on the wind, as always. "That’s... unusual. Hel artifacts don’t usually care about cross-realm boundaries." Aurora’s pulse quickened. She hadn’t told Isolde about Belphegor’s enforcers sniffing around her flat. About the burned letters from *Dymas*. "Let’s just..." She gestured at the grove. "Whatever this place is, it’s safer than London tonight." The others moved deeper, drawn by the hum that had become a symphony. Vines curled and uncurled like sleeping serpents. The trees’ glowing ivy formed patterns—maps, maybe, or constellations. Aurora’s boot crunched over something crystalline. She bent, lifting a fragment of mirror, its silver back etched with the same writhing script as the tombstones. "More human names," she muttered. When she touched the shard, it dissolved like salt in her hand. Nyx materialized beside her, solid and taller than before, their humanoid shadow form flickering. "This isn’t just a hidden corner of Earth," they said. "The Veil’s *thin here*. The Fae, Hel, Earth—they’re all... *leaking* into this space. The air’s charged with it." Aurora’s throat tightened. "Like a meeting point?" "Or a wound." Isolde’s voice cut through the gloom. "Enough riddles." She held out her hand, palm up. A droplet of water formed, then splintered into three separate spheres. "The Grove answers to *purpose*. You seek passage? Power? Pardon?" Aurora exchanged a glance with Nyx. Their violet eyes gleamed faintly. "Passage," she said. "To cross the Veil." The Fae’s laugh came again, colder this time. "To *cross*, or to *trap*?" The ground trembled. Aurora staggered, catching herself on a tree. The ivy *shifted*, rearranging the patterns. A path was forming—twisting, pulsating. "No," Isolde said softly. "The Grove offers what it *wants* given. The question is..." Her gaze snapped to Aurora’s pendant. "Why did it *choose* you?" The Heartstone was blazing now, white-hot. Aurora yanked it free, shielding her skin. The glow from the ivy mirrored the gem’s light, casting long shadows that did not align with their bodies. "We don’t have time for—" "*Stop!*" Nyx’s voice was a snarl. Aurora froze. The shadows had separated, coalescing into shapes—figures with too many joints, their limbs stretching and collapsing like black smoke. One lunged toward Isolde. Nyx moved. They dissolved into darkness, then reformed *inside* the creature, their incorporeal form searing through it like a hot blade. The thing screeched—a sound that didn’t match the grove’s music—and unraveled into ash. "That’s not natural," Aurora said, heart hammering. "Those shadows weren’t just... shadows." Isolde’s smile was thin. "The Grove reflects intent. Yours is too sharp." The Fae blade in Aurora’s belt vibrated wildly. She unsheathed it, the moonsilver glinting with faint blue light. "Then let’s sharpen it more." The ivy path split behind them as they ran, branches of the grove parting like a curtain. The air thickened, sweet and metallic, as if they were diving through syrup and blood. Aurora’s boots sank into the ground, each step pulling her deeper. Nyx floated ahead, form flickering between solid and smoke. "We’re approaching the heart," they said. "The Veil’s weakest here." Aurora’s breath came in ragged gasps. The pendant was scalding, its light now *piercing* the gloom. She could see the edges of other places through the trees—flickers of amber-skied vineyards from *Dymas*, a glimpse of a starless void, a flash of opalescent forest that didn’t belong to any realm she knew. Then the path narrowed to a single ivy-wrapped archway. Beyond it, the air shimmered with impossible geometry—angles that shouldn’t exist, a sky that was every shade of gold and black at once. Isolde’s hand closed around Aurora’s wrist. "This is the price," she whispered. "Whatever you seek on the other side? It will pay *you* in return." The Heartstone cracked. Aurora barely heard Nyx’s warning shout. The pendant exploded in her hand, sending shards of crimson light screaming into the air. The grove *reeled*, ivy withering, the standing stones groaning like dying things. And through the archway, something began to *slide* through the Veil.
created_at"2026-03-25T10:16:22.169Z" 3/25/2026, 10:16:22 AM
model"qwen/qwen3-32b-04-28"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency715
moderation_latency(null)
generation_time48961
tokens_prompt5362
tokens_completion2142
native_tokens_prompt4950
native_tokens_completion1960
native_tokens_completion_images(null)
native_tokens_reasoning510
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.001083
router(null)
provider_responses
0
endpoint_id"aaa39b6c-e488-491a-91e4-e5fb66f86601"
id"cmpl-882597b8cae16548"
is_byokfalse
latency715
model_permaslug"qwen/qwen3-32b-04-28"
provider_name"Nebius"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
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total_cost0.001083
cache_discount(null)
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provider_name"Nebius"

Evaluation details

Result Evaluator Details Meta Data
50.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount3
adverbTags
0"she said instead [instead]"
1"she said sharply [sharply]"
2"Isolde said softly [softly]"
dialogueSentences40
tagDensity0.425
leniency0.85
rawRatio0.176
effectiveRatio0.15
89.66% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount967
totalAiIsmAdverbs2
found
0
adverb"sharply"
count1
1
adverb"softly"
count1
highlights
0"sharply"
1"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
6.93% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount967
totalAiIsms18
found
0
word"glint"
count1
1
word"traced"
count1
2
word"pulsed"
count1
3
word"warmth"
count1
4
word"whisper"
count1
5
word"pulse"
count1
6
word"quickened"
count1
7
word"symphony"
count1
8
word"crystalline"
count1
9
word"etched"
count1
10
word"charged"
count1
11
word"gloom"
count2
12
word"trembled"
count1
13
word"searing"
count1
14
word"vibrated"
count1
15
word"glinting"
count1
16
word"shimmered"
count1
highlights
0"glint"
1"traced"
2"pulsed"
3"warmth"
4"whisper"
5"pulse"
6"quickened"
7"symphony"
8"crystalline"
9"etched"
10"charged"
11"gloom"
12"trembled"
13"searing"
14"vibrated"
15"glinting"
16"shimmered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences83
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences83
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences105
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans20
markdownWords21
totalWords957
ratio0.022
matches
0"promised"
1"itched"
2"Feel"
3"hummed"
4"Dymas"
5"thin here"
6"leaking"
7"purpose"
8"cross"
9"trap"
10"shifted"
11"wants"
12"choose"
13"Stop!"
14"inside"
15"piercing"
16"Dymas"
17"you"
18"reeled"
19"slide"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions19
unquotedAttributions0
matches(empty)
13.76% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions47
wordCount734
uniqueNames8
maxNameDensity2.72
worstName"Aurora"
maxWindowNameDensity4
worstWindowName"Aurora"
discoveredNames
Nyx9
Isolde10
Heartstone3
November1
Aurora20
Belphegor1
Fae2
Veil1
persons
0"Nyx"
1"Isolde"
2"Aurora"
3"Belphegor"
4"Fae"
places
0"Veil"
globalScore0.138
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences56
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount957
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences105
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs36
mean26.58
std16.19
cv0.609
sampleLengths
046
118
251
339
424
518
666
716
811
930
1036
1154
1217
1342
147
153
1636
1718
1813
1946
2037
216
2225
232
2432
2512
2612
2723
2843
2919
3051
3132
3225
333
3433
3511
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences83
matches(empty)
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs137
matches
0"was staring"
1"was forming"
2"was blazing"
3"were diving"
4"was scalding"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount8
semicolonCount0
flaggedSentences7
totalSentences105
ratio0.067
matches
0"Something in the carvings *itched* at her vision—letters that slithered when unobserved."
1"The grove unfolded as they stepped through the arch of standing stones—ancient oaks carved into humanoid shapes, their twisted limbs knotted with ivy that glowed faintly blue."
2"A path was forming—twisting, pulsating."
3"The shadows had separated, coalescing into shapes—figures with too many joints, their limbs stretching and collapsing like black smoke."
4"The thing screeched—a sound that didn’t match the grove’s music—and unraveled into ash."
5"She could see the edges of other places through the trees—flickers of amber-skied vineyards from *Dymas*, a glimpse of a starless void, a flash of opalescent forest that didn’t belong to any realm she knew."
6"Beyond it, the air shimmered with impossible geometry—angles that shouldn’t exist, a sky that was every shade of gold and black at once."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount375
adjectiveStacks0
stackExamples(empty)
adverbCount12
adverbRatio0.032
lyAdverbCount2
lyAdverbRatio0.005333333333333333
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences105
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences105
mean9.11
std5.81
cv0.637
sampleLengths
07
123
213
33
411
57
66
712
814
94
1015
113
123
138
1415
1510
1619
175
184
1914
2027
2114
229
236
2410
253
269
274
288
293
304
3116
3210
333
3411
356
367
379
3813
397
409
416
4219
435
4412
4514
4610
4718
483
494
61.27% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.3904761904761905
totalSentences105
uniqueOpeners41
45.66% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences73
matches
0"Then the path narrowed to"
ratio0.014
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences73
matches
0"she hissed, kicking aside a"
1"She’d learned long ago that"
2"she said instead, hand drifting"
3"she said sharply"
4"She was staring at the"
5"Their voice was a whisper"
6"She hadn’t told Isolde about"
7"She gestured at the grove"
8"She bent, lifting a fragment"
9"She held out her hand,"
10"Their violet eyes gleamed faintly."
11"Her gaze snapped to Aurora’s"
12"They dissolved into darkness, then"
13"She unsheathed it, the moonsilver"
14"She could see the edges"
ratio0.205
1.10% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount67
totalSentences73
matches
0"The silver headstone cracked under"
1"Aurora caught the glint of"
2"she hissed, kicking aside a"
3"Isolde’s laughter floated from ahead,"
4"Aurora squinted at the moss-eaten"
5"Something in the carvings *itched*"
6"Nyx crouched, their shadowy form"
7"A twig snapped."
8"Aurora didn’t flinch."
9"She’d learned long ago that"
10"she said instead, hand drifting"
11"The crimson gem pulsed faster,"
12"Isolde turned, her silver hair"
13"The air *hummed* now, low"
14"The grove unfolded as they"
15"Wildflowers the color of spilled"
16"Aurora’s breath fogged, though no"
17"she said sharply"
18"Isolde didn’t answer."
19"She was staring at the"
ratio0.918
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences73
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences30
technicalSentenceCount6
matches
0"Something in the carvings *itched* at her vision—letters that slithered when unobserved."
1"The grove unfolded as they stepped through the arch of standing stones—ancient oaks carved into humanoid shapes, their twisted limbs knotted with ivy that glowe…"
2"The glow from the ivy mirrored the gem’s light, casting long shadows that did not align with their bodies."
3"The air thickened, sweet and metallic, as if they were diving through syrup and blood."
4"She could see the edges of other places through the trees—flickers of amber-skied vineyards from *Dymas*, a glimpse of a starless void, a flash of opalescent fo…"
5"Beyond it, the air shimmered with impossible geometry—angles that shouldn’t exist, a sky that was every shade of gold and black at once."
95.59% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount1
matches
0"Aurora said, heart hammering"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags13
fancyCount6
fancyTags
0"she hissed (hiss)"
1"they murmured (murmur)"
2"Aurora snapped (snap)"
3"she muttered (mutter)"
4"Her gaze snapped (snap)"
5"she whispered (whisper)"
dialogueSentences40
tagDensity0.325
leniency0.65
rawRatio0.462
effectiveRatio0.3
68.7988%