NC Bench
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Run: 2026-03-25-01KMJ7ZE95NMCABFMFMCE42X8F
Run Details
Model:
Qwen 3 32B
Test:
Bad Writing Habits
Scenario:
Literary fiction: old friends reunite
Duration:
1m 18s
Cost:
$0.001320
Provider:
Nebius
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
62.78%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
83.33%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
99.11%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
77.78%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
12.59%
Pronoun-first sentence starts
(details)
6.30%
Subject-first sentence starts
(details)
92.59%
Subordinate conjunction sentence starts
(details)
95.24%
Technical jargon density
(details)
79.55%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
90.3088%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Literary Fiction genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4413" name="Silas Blackwood" aliases="Silas, Si, the Spymaster" pronouns="he/him" species="Human" storyRole="Mentor"> <eyeColor>hazel</eyeColor> <hair>grey-streaked auburn</hair> <height>6'1"</height> <age>58</age> <beard>neatly trimmed, matching his grey-streaked auburn hair</beard> <limp>slight limp in his left leg from an old knee injury</limp> <signetRing>silver signet ring, always worn on his right hand</signetRing> <description>Silas is a retired intelligence operative turned bar owner. He carries himself with quiet authority.</description> <backstory>Former MI6 field agent who retired after a botched operation in Prague left him with a permanent knee injury. He opened "The Raven's Nest" bar in Soho as a front for his network of contacts.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the literary fiction genre. Two old friends who haven't seen each other in years run into each other unexpectedly at a bar. One of them has changed significantly. Through their conversation and the tension between who they were and who they've become, reveal the weight of time and unspoken regret. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora slipped through the green
neon glow of the bar door, her boots sticking to the warped linoleum as if the floor itself wanted to catch her.
The clatter of ice in
a tumbler drew her eyes to the counter.
Silas Blackwood leaned on his
left forearm, the other fist gripping a glass of amber liquid.
His signet ring caught the
dim light,
glinting
like a secret. She
knew that ring
. Had seen it on photographs folded in her father’s study, its silver band catching the afternoon sun as
he
shook hands with clients. *
This isn’t a bar
*, she thought. *This is a
grave
for people I used to know.* "Whiskey. Neat," she said to the bartender, not because she wanted one but because the man in front of her would notice hesitation.
His eye had been on
her since she stepped inside.
He turned his head, the
movement sharp as a blade. "Rory." No question. No surprise.
Just a name, a blade
with her own.
Her hand tightened on the
barstool’s edge. "Silas." He sipped his drink. "You look like your mother. The same way she’d narrow her eyes when you were in trouble." "I didn’t know you knew her." "Didn’t know you knew the difference between my name and the man who ran that training facility in Cardiff."
The words slid out like
a coiled spring. "Before
he
vanished."
The scar on her wrist
itched. She scratched it absently. "I didn’t know you were in Wales." "Didn’t know you were the one who called the inspector. The night the warehouse burnt down." Her breath hitched.
The bartender set her whiskey
down.
She swirled the glass, avoiding
his gaze. "What are you doing here, Silas?" "Same thing I’ve been doing for twenty years."
He tapped the rim of
his glass. "Wearing a disguise. This time, it’s called a bar."
A laugh escaped her before
she could swallow it. "You owned a bar? Mr. Spymaster?" "Funny."
He leaned closer, his cologne
a
whisper
of cedar and gun oil. "You think this is a joke? You think *
he
* laughs when
he
plans his week?" The name, unsaid between them, hung thicker than smoke. Aurora met his gaze. "I left him. I’m not asking for heroics." "Didn’t say you were."
He gestured to the door
behind her. "But heroics found you anyway. That ex of yours—Evan, was it?" Her hand stilled. "Don’t." "I’ve seen his calls to the embassy. He’s got connections in the Home Office. You think
he
’s just licking his wounds in Cardiff?" The whiskey tasted like ash. "Why are you telling me this?" "Because that scar on your wrist?"
He pointed the glass at
her. "That’s not an accident. That’s a *choice.* You cut yourself to leave him, didn’t you? Stabbed him first. I’ve read the report."
Her nails bit into her
palm. "You’ve been *
following
* me?" "Watching. From a distance. You moved into that flat above my bar six months ago. Started deliveries at some Chinese restaurant."
He tilted his glass
. "Goldman’s. The owner’s got a sister in Hong Kong. Runs a *
different
* kind of takeaway." Aurora stood. The stool screeched. "I don’t need your spy stories." "Sit."
His voice dropped
. "I’m telling you this so you’ll stop *walking.* Your deliveries, your job, your flat—everywhere you go, Evan’s ghost follows. He’s not content being left behind." She gripped the counter. "How do you know that?"
He set his glass down
with deliberate care. His limp was worse tonight. "Because I ran from ghosts once." His voice softened, almost a murmur. "Your mother would’ve liked that about you. Running." A bell dinged somewhere in the bar. A woman’s laughter sliced through it. Aurora stared at the man she’d once glimpsed in family snapshots, the retired shadow of her father’s old friend. Now
he
was all angles: a jaw like a chisel, eyes that held the
weight
of dead missions. "You think I should take this seriously." Her voice was steady. Silas reached under the bar, pulling out a silver matchbox. Her name
was etched
on the lid. Inside, a USB drive glinted. "One week. That’s how long it took him to trace you here. Start with the restaurant. End with the flat. Check the fire escapes. Ask who owns the building." He shoved the matchbox into her palm. "If you’re still here on Friday, I’ll tell you the rest." The bar door chimed. A man in a security uniform entered, casting a look at the darkened bookshelf behind Silas. Aurora pocketed the matchbox. "Is it worth it, Silas?" She didn’t move. "Running or not?" He didn’t answer. His eyes tracked the security man like a
predator
scenting prey. Aurora turned and walked out, her boots no longer sticking to the floor.
Somewhere in the labyrinth beneath
The Raven’s Nest, a door creaked open.
created_at
"2026-03-25T10:17:23.501Z"
3/25/2026, 10:17:23 AM
model
"qwen/qwen3-32b-04-28"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1871
moderation_latency
(null)
generation_time
77546
tokens_prompt
4641
tokens_completion
3366
native_tokens_prompt
4217
native_tokens_completion
2994
native_tokens_completion_images
(null)
native_tokens_reasoning
2139
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0013199
router
(null)
provider_responses
0
endpoint_id
"aaa39b6c-e488-491a-91e4-e5fb66f86601"
id
"cmpl-896cf7e94665f9be"
is_byok
false
latency
1871
model_permaslug
"qwen/qwen3-32b-04-28"
provider_name
"Nebius"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer
(null)
api_type
"completions"
id
"gen-1774433843-DXxmBstGoLxNn3AeUMgB"
upstream_id
"cmpl-896cf7e94665f9be"
total_cost
0.0013199
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Nebius"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
11
adverbTagCount
1
adverbTags
0
"His voice softened almost [almost]"
dialogueSentences
37
tagDensity
0.297
leniency
0.595
rawRatio
0.091
effectiveRatio
0.054
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
806
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (16 tracked, −20% each)
codexExemptions
0
"Blackwood"
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
62.78%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
806
totalAiIsms
6
found
0
word
"glinting"
count
1
1
word
"grave"
count
1
2
word
"whisper"
count
1
3
word
"weight"
count
1
4
word
"etched"
count
1
5
word
"predator"
count
1
highlights
0
"glinting"
1
"grave"
2
"whisper"
3
"weight"
4
"etched"
5
"predator"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
57
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
57
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
81
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
36
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
7
markdownWords
19
totalWords
804
ratio
0.024
matches
0
"This isn’t a bar"
1
"This is a grave for people I used to know."
2
"he"
3
"choice."
4
"following"
5
"different"
6
"walking."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
10
unquotedAttributions
0
matches
(empty)
83.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
12
wordCount
460
uniqueNames
5
maxNameDensity
1.3
worstName
"Aurora"
maxWindowNameDensity
2.5
worstWindowName
"Aurora"
discoveredNames
Blackwood
1
Aurora
6
Silas
3
Raven
1
Nest
1
persons
0
"Blackwood"
1
"Aurora"
2
"Silas"
3
"Raven"
places
(empty)
globalScore
0.848
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
36
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
804
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
81
matches
0
"knew that ring"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
33
mean
24.36
std
20.19
cv
0.829
sampleLengths
0
110
1
33
2
23
3
8
4
21
5
6
6
30
7
17
8
16
9
22
10
24
11
15
12
28
13
9
14
12
15
22
16
4
17
23
18
11
19
34
20
10
21
40
22
11
23
29
24
9
25
33
26
50
27
11
28
69
29
24
30
11
31
14
32
25
99.11%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
57
matches
0
"was etched"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
80
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
81
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
460
adjectiveStacks
0
stackExamples
(empty)
adverbCount
10
adverbRatio
0.021739130434782608
lyAdverbCount
2
lyAdverbRatio
0.004347826086956522
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
81
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
81
mean
9.93
std
7.08
cv
0.713
sampleLengths
0
27
1
13
2
16
3
11
4
4
5
23
6
6
7
10
8
23
9
10
10
10
11
3
12
2
13
8
14
7
15
1
16
4
17
17
18
6
19
27
20
3
21
6
22
4
23
7
24
16
25
3
26
6
27
7
28
6
29
15
30
9
31
9
32
6
33
13
34
15
35
9
36
4
37
8
38
11
39
11
40
3
41
1
42
23
43
5
44
6
45
12
46
22
47
6
48
4
49
25
77.78%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
2
diversityRatio
0.48148148148148145
totalSentences
81
uniqueOpeners
39
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
54
matches
0
"Just a name, a blade"
1
"Somewhere in the labyrinth beneath"
ratio
0.037
12.59%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
28
totalSentences
54
matches
0
"His signet ring caught the"
1
"She knew that ring."
2
"she said to the bartender,"
3
"His eye had been on"
4
"He turned his head, the"
5
"Her hand tightened on the"
6
"He sipped his drink."
7
"She scratched it absently."
8
"Her breath hitched."
9
"She swirled the glass, avoiding"
10
"He tapped the rim of"
11
"He leaned closer, his cologne"
12
"He gestured to the door"
13
"Her hand stilled."
14
"He pointed the glass at"
15
"Her nails bit into her"
16
"He tilted his glass"
17
"His voice dropped"
18
"She gripped the counter."
19
"He set his glass down"
ratio
0.519
6.30%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
49
totalSentences
54
matches
0
"Aurora slipped through the green"
1
"The clatter of ice in"
2
"Silas Blackwood leaned on his"
3
"His signet ring caught the"
4
"She knew that ring."
5
"*This isn’t a bar*, she"
6
"*This is a grave for"
7
"she said to the bartender,"
8
"His eye had been on"
9
"He turned his head, the"
10
"Her hand tightened on the"
11
"He sipped his drink."
12
"The words slid out like"
13
"The scar on her wrist"
14
"She scratched it absently."
15
"Her breath hitched."
16
"The bartender set her whiskey"
17
"She swirled the glass, avoiding"
18
"He tapped the rim of"
19
"A laugh escaped her before"
ratio
0.907
92.59%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
54
matches
0
"Now he was all angles:"
ratio
0.019
95.24%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
15
technicalSentenceCount
1
matches
0
"Now he was all angles: a jaw like a chisel, eyes that held the weight of dead missions."
79.55%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
11
uselessAdditionCount
1
matches
0
"He leaned, his cologne a whisper of cedar and gun oil"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
1
fancyCount
0
fancyTags
(empty)
dialogueSentences
37
tagDensity
0.027
leniency
0.054
rawRatio
0
effectiveRatio
0
90.3088%