Run: 2026-03-25-01KMJ8057YRR1NY4V8XB2G7PC8

Run Details

Duration:
29.9s
Cost:
$0.001076
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The escalator groaned as Harlow Quinn stepped off the rusted platform, her regulation boots crunching over shattered glass. A junior uniformed officer flinched at the sound. Quinn ignored him. The Veil Market reeked of damp concrete and something acrid—burnt hair, maybe. Or iron. "Rigor’s broken," said DS Gareth Price, his tie loose, phone light flickering across his fatigued face. "Tox screen’ll put him down as OD’d. Fentanyl. But—" he waved at the corpse splayed on a toppled crate, "—no needle marks. No bottle. No explanation." Quinn’s leather watch bitten the inside of her wrist as she crouched. The corpse was younger than the ID suggested. Skin mottled purplish-blue, eyes wide open, pupils thin slits pinned by glare. “Temperature?” "Skin’s cold. But internal’s climbing." Price tugged his glove higher. "We’re getting theories from the path labs. Something about post-mortem heat generation in alkaline disorders—" "Alkaline?" She pressed two fingers to the man’s neck. The pulse point was warm, almost damp. Faintly sweet. "He was in water." "Smelled like urine earlier. Could’ve—" Her hand snagged on a ridge beneath the collarbone. The bone had split, not snapped, and the gap was wider than it should’ve been. Quinn stood. "This man was pulled apart." Price’s laugh hissed through his teeth. "He’s got a tibia that looks like melted wax. You think it’s a beast?" "Think it’s not fentanyl." She hooked her thumbs into her belt, the brass button of her compass glinting under the flicker of a sodium streetlamp. The needle spun, always spun here, but now it trembled north-east. "Who found him?" "Market runner. Says he opened his stall and saw the doors to the Edgware Road exit blocked by a wall of fog. Like a—" Price grimaced. "Like a curtain. Clear, but thick. Like you could reach through and—" "Found him inside the curtain?" "No. Inside the fog." The younger man blinked hard. "Fog was… breathable, DCI. And it *moved*. Like it knew where to go. Like it was—” "Like it was alive," Quinn finished. The compass needle stilled. The wall of fog she imagined was now a palindrome of her partner’s last case: doors that shouldn’t open, voices in the dark, and Morris’s body found in a boiler room, split open like a gutted fish but for the lack of blood. *There was no blood*. “Patch him up,” she ordered, nodding at the techs swarming the corpse. Her phone buzzed—Eva Kowalski’s number. Quinn silenced it. Price frowned. “You’re closing the scene?” “I’m closing your theory.” She yanked off her gloves, the crinkle sharp. “Clear the exits. No one leaves until the market shifts.” The Tube had been buried in the 1930s, its blacked-out tunnels repurposed for smugglers and skulkers. Now, three days before the full moon, the Veil Market was a ghost. No vendors yelping over booth rugs, no clink of coins in glass jars. Just the corpse and the silence thick enough to choke on. Quinn’s compass dipped, then whirred northward. She followed, boots slapping against wet tile until the tunnel narrowed. Her hand found damp brick, mossed and cold. A crack ran the length of the wall, fine as a scar. The compass needle vibrated. She pressed her palm against the gap. The air shifted. Not a breeze, but a *thickness*—like pressing into water’s surface. The crack bloomed into a fissure, then split the wall in two. Beyond it, a corridor yawned, lit by phosphorescent fungi clinging to the ceiling. Quinn’s hand went to her Taser. The corridor smelled of ozone and something older. The compass needle spun again, then stabbed upward. She followed the direction, stepping through into a chamber where the floor was glass. Or illusion. The chamber curved overhead, a bubble over a lake. Not water, though. The surface sloshed with liquid shadow, curling its edges like smoke against glass. A single object floated in its centre: a bone token, smooth and pearly, the sigils etched into its surface glowing faintly red. Quinn’s boot heel snapped on a loose stone. She spun. No one there. The token pulsed once, then its glow dimmed to match the fungi. The compass needle caught, then spun wildly. Footsteps. “Not bad,” said a voice she hadn’t heard in three years. Quinn froze. The air crackled, and DS Ben Morris materialized from the shadows, his uniform still regulation navy, still crumpled from the day he died. His face was unblemished except for the hole where his left eye had been. A pulsing tendril of shadow snaked from the socket, disappearing into the glass lake below. He smiled, the tendril fluttering like a taunt. “You always were a creaky stepper.” “You’re dead.” Her voice was steady. Her fingers itched for her baton. “I am.” He gestured at the token. “But this? This is what killed me. And your corpse friend back there. You want to look closer?” Quinn advanced. The token’s glow brightened. The shadow tendril coiled tighter, seeping into the glass. She lunged— The world snapped sideways. Cold. Wet. The glass had shattered, and now she was waist-deep in black water, the liquid seeping through her clothes, lethally light. The token spun in the lake’s centre, its sigils bleeding indigo. Morris’s head was above water now, the tendril gone. “Tell them, Quinn. Tell them what the token’s doing here.” The Veil Market’s tunnels echoed with Price’s shout. Armstrong, one of the techs, shepherded him toward the exit. Quinn waded forward, the water barely reaching her shoulders. The token circled, a silent gyroscope. Then it stopped. A hand emerged from the lake—fingers splayed, palm up. Not a hand, but a claw, bones fused into knuckles. The corpse from the market floated behind it, eyes open, pupils now like pinpricks in white. Quinn backed up. Armstrong noticed. “Sir?” The claw thrust upward. The token leapt into its grip. The lake roiled, and the corpse’s mouth opened— A scream tore through the tunnels, high and metallic, like a thousand razors scraping stone. Price’s comms unit blared. Armstrong dropped to his knees, clutching his ears. Quinn stumbled— The lake was gone. The glass had reformed, the chamber dry. Morris stood where the corpse had floated, his body translucent now, the eye-socket hole filled with black smoke. “Next time, Quinn,” he whispered, “run when the doors open.” She woke up on the concrete, Price’s hand on her shoulder. Armstrong was gone, the corridor empty. The compass in her pocket was dead, needle frozen north. Somewhere, something laughed. A sound like a phone dial tone in a vacant flat. And far above ground, the sun rose over Camden, blinding and gold.
created_at"2026-03-25T10:17:47.012Z" 3/25/2026, 10:17:47 AM
model"qwen/qwen3-32b-04-28"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency134
moderation_latency(null)
generation_time29815
tokens_prompt4695
tokens_completion3029
native_tokens_prompt4241
native_tokens_completion2630
native_tokens_completion_images(null)
native_tokens_reasoning1235
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00107568
router(null)
provider_responses
0
endpoint_id"6b8c829d-3094-45e7-8139-0a67e09060c3"
id"cmpl-8a7633cb595b4954a0d96cec5c32d793"
is_byokfalse
latency63
model_permaslug"qwen/qwen3-32b-04-28"
provider_name"DeepInfra"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
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total_cost0.00107568
cache_discount(null)
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provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount1
adverbTags
0"The younger man blinked hard [hard]"
dialogueSentences30
tagDensity0.433
leniency0.867
rawRatio0.077
effectiveRatio0.067
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1099
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
45.40% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1099
totalAiIsms12
found
0
word"shattered"
count2
1
word"pulse"
count1
2
word"glinting"
count1
3
word"flicker"
count1
4
word"trembled"
count1
5
word"silence"
count1
6
word"vibrated"
count1
7
word"etched"
count1
8
word"pulsed"
count1
9
word"footsteps"
count1
10
word"echoed"
count1
highlights
0"shattered"
1"pulse"
2"glinting"
3"flicker"
4"trembled"
5"silence"
6"vibrated"
7"etched"
8"pulsed"
9"footsteps"
10"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences106
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences106
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences122
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen43
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords6
totalWords1095
ratio0.005
matches
0"moved"
1"There was no blood"
2"thickness"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
71.44% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions44
wordCount891
uniqueNames14
maxNameDensity1.57
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn14
Veil3
Market3
Gareth1
Price8
Morris4
Eva1
Kowalski1
Tube1
Taser1
Ben1
Camden1
Armstrong4
persons
0"Harlow"
1"Quinn"
2"Market"
3"Gareth"
4"Price"
5"Morris"
6"Eva"
7"Kowalski"
8"Tube"
9"Ben"
10"Camden"
11"Armstrong"
places(empty)
globalScore0.714
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences68
glossingSentenceCount0
matches(empty)
17.35% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.826
wordCount1095
matches
0"Not a breeze, but a *thickness*"
1"Not a hand, but a claw, bones fused into knuckles"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences122
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs46
mean23.8
std15.54
cv0.653
sampleLengths
043
142
233
325
422
55
631
720
839
938
105
1125
1257
1320
146
1522
1653
1748
1838
1936
202
2147
2232
231
2411
2554
2614
2712
2825
2917
304
3133
3219
3333
343
3535
366
3718
3815
3914
404
4135
4227
433
4411
4512
92.02% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences106
matches
0"been buried"
1"was unblemished"
2"was gone"
3"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs162
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount8
semicolonCount0
flaggedSentences8
totalSentences122
ratio0.066
matches
0"The Veil Market reeked of damp concrete and something acrid—burnt hair, maybe."
1"\"Tox screen’ll put him down as OD’d. Fentanyl. But—\" he waved at the corpse splayed on a toppled crate, \"—no needle marks. No bottle. No explanation.\""
2"Her phone buzzed—Eva Kowalski’s number."
3"Not a breeze, but a *thickness*—like pressing into water’s surface."
4"She lunged—"
5"A hand emerged from the lake—fingers splayed, palm up."
6"The lake roiled, and the corpse’s mouth opened—"
7"Quinn stumbled—"
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount213
adjectiveStacks0
stackExamples(empty)
adverbCount2
adverbRatio0.009389671361502348
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences122
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences122
mean8.98
std6.36
cv0.709
sampleLengths
018
18
23
312
42
516
626
712
88
912
101
1110
1215
139
147
152
164
175
189
1915
202
215
226
2314
2425
2511
263
2726
2812
295
309
3116
326
334
3443
354
3612
375
383
392
404
4112
4210
4316
4413
4513
4611
476
4811
498
55.46% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.3770491803278688
totalSentences122
uniqueOpeners46
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences89
matches
0"Just the corpse and the"
1"Then it stopped."
2"Somewhere, something laughed."
ratio0.034
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences89
matches
0"he waved at the corpse"
1"She pressed two fingers to"
2"Her hand snagged on a"
3"She hooked her thumbs into"
4"she ordered, nodding at the"
5"Her phone buzzed—Eva Kowalski’s number."
6"She yanked off her gloves,"
7"She followed, boots slapping against"
8"Her hand found damp brick,"
9"She pressed her palm against"
10"She followed the direction, stepping"
11"His face was unblemished except"
12"He smiled, the tendril fluttering"
13"Her voice was steady"
14"Her fingers itched for her"
15"He gestured at the token"
16"She woke up on the"
ratio0.191
38.65% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount75
totalSentences89
matches
0"The escalator groaned as Harlow"
1"A junior uniformed officer flinched"
2"Quinn ignored him."
3"The Veil Market reeked of"
4"he waved at the corpse"
5"Quinn’s leather watch bitten the"
6"The corpse was younger than"
7"Skin mottled purplish-blue, eyes wide"
8"Price tugged his glove higher"
9"She pressed two fingers to"
10"The pulse point was warm,"
11"Her hand snagged on a"
12"The bone had split, not"
13"Price’s laugh hissed through his"
14"She hooked her thumbs into"
15"The needle spun, always spun"
16"The younger man blinked hard"
17"The compass needle stilled."
18"The wall of fog she"
19"she ordered, nodding at the"
ratio0.843
56.18% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences89
matches
0"Now, three days before the"
ratio0.011
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount1
matches
0"The wall of fog she imagined was now a palindrome of her partner’s last case: doors that shouldn’t open, voices in the dark, and Morris’s body found in a boiler…"
86.54% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount1
matches
0"said DS Gareth Price, his tie loose, phone light flickering across his fatigued face"
50.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount3
fancyTags
0"She pressed (press)"
1"she ordered (order)"
2"he whispered (whisper)"
dialogueSentences30
tagDensity0.133
leniency0.267
rawRatio0.75
effectiveRatio0.2
83.7683%