Run: 2026-03-25-01KMJ81G3JE60D1T3PGVFHP7WY

Run Details

Duration:
28.3s
Cost:
$0.000974
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora’s fingers trembled around the Heartstone Pendant as the Veil shivered beneath her touch. The crimson gem throbbed in time with her pulse, its silver chain almost hot against her palm. Behind her, Nyx flickered into solid form like smoke coagulating in moonlight, their violet eyes faintly smudged with concern. Isolde hovered at the edge of the forest clearing, her silver hair trailing behind her as if still brushing the unseen currents of the outside world. The Fae Grove’s boundary shimmered faintly at the ancient oak standing stones, a distortion that refracted the air like heat rising from asphalt. “This place breathes,” Nyx murmured, their voice a hush carried on the wind. “Can you feel it?” Aurora nodded, her breath catching as the ground underfoot shifted. Moss curled outward in a slow spiral, revealing bare earth patterned with symbols that glowed faintly beneath the soil. It was as if the grove itself were alive, rearranging its bones under their feet. The air smelled of wet bark and something metallic—far richer than blood, sharper than iron. “Step forward,” Isolde said, her lavender eyes fixed on Aurora. “But do not forget: not all doors open in one direction.” The Grove expanded as Aurora crossed the threshold. The standing stones wavered, their carved faces half-erased by centuries of growth and time’s peculiar generosity here. Beyond them, the trees thinned into a meadow where wildflowers bloomed in impossible combinations—petals of scarlet and sapphire thrummed with bioluminescent pollen. A low hum resonated in the air, neither sound nor silence but something in between, like a song whose notes had been erased but the melody still haunted the wind. Nyx’s form rippled as they tilted their head. “The air tastes of futures. Or failures.” “Or both,” Aurora muttered, gripping the pendant tighter. The gem’s glow intensified as they walked, its warmth seeping into her bones. The Horizon ahead seemed to lean inward, a perfect half-dome of sky that didn’t match the outside world. The clouds were streaks of gold and black, moving in slow, deliberate spirals that mirrored the moss on the ground. Isolde’s laugh was soft as moth wings. “Time here is a drunkard’s ledger. You give it a coin, it steals a minute or returns a year.” Aurora glanced at the shadows cast by the overhanging branches. They were crooked, pointed in unnatural angles. One of her own flickered twice before settling. She reached out to touch it. “No.” Nyx’s hand closed over hers, their touch less like skin and more like the pressure of a held breath. “Shadows here are not yours. They might take you back.” “I don’t have a shadow?” Aurora frowned, glancing at the distorted reflection of herself, Nyx, and Isolde. The latter’s feet remained pristine, as if the earth forbid her passage. “Half-Fae and their half-truths,” Isolde said cryptically. “You are born of the grove’s edges, but never its core.” She lifted a hand, and the wildflowers draped themselves over her fingers like living hair. “The grove grants clarity. For a price.” Aurora turned sharply toward a cluster of ivy-draped stones in the grove’s center. Embedded in the largest stone was a blade of moonsilver, its slender edge catching the ambiguous light like a held knife. The Fae-Forged Blade. Her fingers itched to take it. “Is that—” “—where we left it,” Isolde said, her smile a half-remembered joke. She gestured toward the weapon, her footprints already beginning to fade in the moss. “He who carves the weakness in another’s shield eventually finds their own.” Nyx eased forward, their form growing denser as they enveloped the blade in shadow. The silver blade pulsed once, a heartbeat synchronized with the pendant in Aurora’s grip. When Nyx withdrew it, the air shimmered between them, a hairline fracture splitting the ground at their feet. “The Veil’s weak here,” Aurora said, watching the crack widen into a watery black spiral. The ambers of Dymas bled into the fracture like spilled ink, and the scent of roasted meat and fermented fruit curled into their nostrils. Isolde’s laughter was colder now. “Oh, look. The gluttony licks at our heels.” “You left a portal open,” Aurora accused, the pendant searing hot against her palm. “You said we’d be safe here.” “I said *safe*,” Isolde clarified. “Not untroubled.” She traced a pattern in the dust at her feet, and the symbols in the earth flared briefly before dimming. “The Prince of Gluttony enjoys... surprises.” Nyx’s form flickered violently, their silhouette dimpling as if something were trying to pull their essence through the rift. The black spiral widened, tendrils of mist skittering across the meadow like ink in water. “This isn’t natural,” Aurora hissed. The pendant’s glow was no longer warm but a steady, seething red. “The Veil’s supposed to stay intact until the solstice.” “The Veil isn’t what it was,” Isolde said, her voice syrup-thick with riddles. “You feel it, don’t you? The hunger. The gnawing. Hel’s fingers in mortal pockets.” She seized Aurora’s wrist, her grip chilled and unyielding. “The pendulum swings, little sky-walker. Gluttony’s prince grows restless when the feasts don’t begin.” A low, guttural sound emerged from the rift—a laugh that was more the creak of a door on its last hinges. The black vortex pulsed, and shapes began to form within: towering figures cloaked in folds of charred velvet, faceless but for the tongues that flickered from their mouths like flames. Aurora pivoted, her half-letterman’s jacket catching the glowing moss as she sprinted toward the Fae-Forged Blade. Nyx moved before their voice could warn her, an arrow of shadow leaping to intercept the nearest Hel-born. The entity dissolved into smoke and sulfur as the blade caught the light, its edge slicing through the air with an inaudible scream. “You forgot to mention the part where Hel hounds our trail!” Aurora barked, yanking the moon-silver weapon free. The pendant burned so fiercely now it blurred her vision, its crimson throb syncing with the shrieks of the rift. Isolde’s laughter had vanished. She was standing at the edge of the grove’s boundary, her silhouette sharp against the warp between realms. “Chaos is the only constant, child. You chose to follow the heartstone into the unknown. Now see where it leads you to fall.” The ground split apart under Aurora’s feet. The rift dove beneath her, yanking the air from her lungs as Dymas’s ambers flooded the wounds in the earth. She tumbled downward into the smoky throat of the portal, her hand closing around nothing but the phantom echo of the Heartstone Pendant. Above, the last thing she heard was Nyx’s voice—quiet, like a shadow whisper—calling her name.
created_at"2026-03-25T10:18:30.905Z" 3/25/2026, 10:18:30 AM
model"qwen/qwen3-32b-04-28"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency416
moderation_latency(null)
generation_time28154
tokens_prompt5362
tokens_completion2386
native_tokens_prompt4950
native_tokens_completion2064
native_tokens_completion_images(null)
native_tokens_reasoning573
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00097392
router(null)
provider_responses
0
endpoint_id"6b8c829d-3094-45e7-8139-0a67e09060c3"
id"cmpl-61d2f0d1a1034eda9c3b9eb93b5ab595"
is_byokfalse
latency63
model_permaslug"qwen/qwen3-32b-04-28"
provider_name"DeepInfra"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1774433910-nubmnHktLBmdMYxGiks4"
upstream_id"cmpl-61d2f0d1a1034eda9c3b9eb93b5ab595"
total_cost0.00097392
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount1
adverbTags
0"Isolde said cryptically [cryptically]"
dialogueSentences30
tagDensity0.533
leniency1
rawRatio0.063
effectiveRatio0.063
95.48% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1107
totalAiIsmAdverbs1
found
0
adverb"sharply"
count1
highlights
0"sharply"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1107
totalAiIsms26
found
0
word"trembled"
count1
1
word"throbbed"
count1
2
word"pulse"
count1
3
word"flickered"
count4
4
word"shimmered"
count2
5
word"wavered"
count1
6
word"resonated"
count1
7
word"silence"
count1
8
word"warmth"
count1
9
word"perfect"
count1
10
word"pristine"
count1
11
word"pulsed"
count2
12
word"synchronized"
count1
13
word"searing"
count1
14
word"traced"
count1
15
word"chilled"
count1
16
word"velvet"
count1
17
word"throb"
count1
18
word"echo"
count1
19
word"the last thing"
count1
20
word"whisper"
count1
highlights
0"trembled"
1"throbbed"
2"pulse"
3"flickered"
4"shimmered"
5"wavered"
6"resonated"
7"silence"
8"warmth"
9"perfect"
10"pristine"
11"pulsed"
12"synchronized"
13"searing"
14"traced"
15"chilled"
16"velvet"
17"throb"
18"echo"
19"the last thing"
20"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences64
matches(empty)
98.21% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences64
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences78
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords1102
ratio0.001
matches
0"safe"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
59.50% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions54
wordCount884
uniqueNames13
maxNameDensity1.81
worstName"Aurora"
maxWindowNameDensity2.5
worstWindowName"Aurora"
discoveredNames
Heartstone2
Pendant2
Veil1
Nyx10
Fae3
Grove2
Aurora16
Horizon1
Isolde10
Fae-Forged2
Blade2
Dymas2
Hel-born1
persons
0"Pendant"
1"Veil"
2"Nyx"
3"Aurora"
4"Isolde"
5"Blade"
6"Dymas"
places
0"Fae"
1"Grove"
2"Fae-Forged"
globalScore0.595
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences58
glossingSentenceCount1
matches
0"It was as if the grove itself were alive, rearranging its bones under their feet"
18.51% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.815
wordCount1102
matches
0"neither sound nor"
1"no longer warm but"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences78
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs29
mean38
std20.04
cv0.527
sampleLengths
099
117
259
321
477
515
659
726
831
930
1029
1140
1243
132
1437
1546
1639
1713
1820
1933
2034
2126
2250
2351
2457
2538
2645
2750
2815
94.30% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences64
matches
0"been erased"
1"were crooked"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs147
matches
0"were trying"
1"was standing"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount0
flaggedSentences4
totalSentences78
ratio0.051
matches
0"The air smelled of wet bark and something metallic—far richer than blood, sharper than iron."
1"Beyond them, the trees thinned into a meadow where wildflowers bloomed in impossible combinations—petals of scarlet and sapphire thrummed with bioluminescent pollen."
2"A low, guttural sound emerged from the rift—a laugh that was more the creak of a door on its last hinges."
3"Above, the last thing she heard was Nyx’s voice—quiet, like a shadow whisper—calling her name."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount899
adjectiveStacks0
stackExamples(empty)
adverbCount23
adverbRatio0.025583982202447165
lyAdverbCount8
lyAdverbRatio0.008898776418242492
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences78
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences78
mean14.13
std6.65
cv0.471
sampleLengths
014
117
219
326
423
513
64
710
819
915
1015
1110
1211
138
1417
1522
1630
178
187
198
2013
2118
2220
237
2419
2510
267
278
286
2920
3010
3117
3212
337
3426
357
3613
3721
383
396
402
4111
4214
4312
4414
4514
4618
4715
4824
495
60.26% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.4230769230769231
totalSentences78
uniqueOpeners33
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences62
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount10
totalSentences62
matches
0"It was as if the"
1"They were crooked, pointed in"
2"She reached out to touch"
3"She lifted a hand, and"
4"Her fingers itched to take"
5"She gestured toward the weapon,"
6"She traced a pattern in"
7"She seized Aurora’s wrist, her"
8"She was standing at the"
9"She tumbled downward into the"
ratio0.161
8.39% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount56
totalSentences62
matches
0"Aurora’s fingers trembled around the"
1"The crimson gem throbbed in"
2"Isolde hovered at the edge"
3"The Fae Grove’s boundary shimmered"
4"Nyx murmured, their voice a"
5"Aurora nodded, her breath catching"
6"Moss curled outward in a"
7"It was as if the"
8"The air smelled of wet"
9"Isolde said, her lavender eyes"
10"The Grove expanded as Aurora"
11"The standing stones wavered, their"
12"A low hum resonated in"
13"Nyx’s form rippled as they"
14"Aurora muttered, gripping the pendant"
15"The gem’s glow intensified as"
16"The Horizon ahead seemed to"
17"The clouds were streaks of"
18"Isolde’s laugh was soft as"
19"Aurora glanced at the shadows"
ratio0.903
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences62
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount9
matches
0"Isolde hovered at the edge of the forest clearing, her silver hair trailing behind her as if still brushing the unseen currents of the outside world."
1"The Fae Grove’s boundary shimmered faintly at the ancient oak standing stones, a distortion that refracted the air like heat rising from asphalt."
2"Moss curled outward in a slow spiral, revealing bare earth patterned with symbols that glowed faintly beneath the soil."
3"It was as if the grove itself were alive, rearranging its bones under their feet."
4"The Horizon ahead seemed to lean inward, a perfect half-dome of sky that didn’t match the outside world."
5"The clouds were streaks of gold and black, moving in slow, deliberate spirals that mirrored the moss on the ground."
6"Nyx’s form flickered violently, their silhouette dimpling as if something were trying to pull their essence through the rift."
7"A low, guttural sound emerged from the rift—a laugh that was more the creak of a door on its last hinges."
8"The black vortex pulsed, and shapes began to form within: towering figures cloaked in folds of charred velvet, faceless but for the tongues that flickered from …"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount6
matches
0"Nyx murmured, their voice a hush carried on the wind"
1"Isolde said, her lavender eyes fixed on Aurora"
2"She lifted, and the wildflowers draped themselves over her fingers like living hair"
3"Isolde said, her smile a half-remembered joke"
4"Aurora accused, the pendant searing hot against her palm"
5"Isolde said, her voice syrup-thick with riddles"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount5
fancyTags
0"Nyx murmured (murmur)"
1"Aurora muttered (mutter)"
2"Isolde clarified (clarify)"
3"Aurora hissed (hiss)"
4"Aurora barked (bark)"
dialogueSentences30
tagDensity0.333
leniency0.667
rawRatio0.5
effectiveRatio0.333
67.8218%