Run: 2026-03-25-01KMJ81R6E01C8FXXKAX92W5HM

Run Details

Duration:
18.6s
Cost:
$0.000658
Provider:
WandB

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The floor gave beneath Aurora’s boot like breathing flesh. She froze. Not stone, not soil—something warm and yielding, pulsing faintly underfoot, threaded through with faint lines of gold that flared when touched. The air tasted of burnt sugar and iron, thick enough to swallow sound. Above, no sky, only a vaulted dome of amber gelatin, veined with slow-moving currents like organs seen through skin. “Don’t breathe too deep,” Nyx murmured from the shadows at her back. Their voice didn’t echo. Nothing did. The space absorbed everything—sound, light, memory. Aurora exhaled slowly, thumb brushing the cold surface of the Heartstone pendant beneath her jacket. It throbbed once, steady as a heartbeat, humming against her collarbone. *We’re close*, it seemed to say. *You’re inside now*. Isolde stepped forward, bare feet silent on the pulsing ground. She wore no shoes, never did. Her silver hair hung straight and unmoving in air that offered no wind. One hand trailed along the wall to their left—a curved barrier of fused bone, ribbed like a colossal ribcage, polished smooth by centuries of unseen hands. “This is not the way I came,” she said. “No,” Nyx agreed. “But it’s the way you’re meant to now.” The entrance behind them had sealed without sound. No crack, no seam. Just seamless flesh-wall where there’d been an archway moments before. Aurora didn’t look back. She kept her eyes forward, fixed on the path ahead—a narrowing tunnel lit by globes of suspended liquid, each the size of a man’s head, swirling with colours that had no name. Violet bled into something deeper, older, almost black but not quite. Like sorrow given form. They walked. The deeper they went, the heavier the silence. Not peaceful. Oppressive. As if the place held its breath, watching. Then—music. A single flute, maybe. Or a voice singing just below hearing. It came from everywhere and nowhere, curling around corners that didn’t exist. Aurora’s fingers twitched toward the Fae-forged blade at her hip. Cold. Always cold. A reminder that not all magic played fair. “Do you hear that?” she asked. Isolde turned her pale lavender eyes. “I hear many things. Most are lies.” Nyx shifted, shadows pooling at their edges. “It’s coaxing. Dymas sings to its guests. Makes them hungry.” “Hungry for what?” “For anything. Everything. A taste. A memory. A sin.” Ahead, the tunnel widened into a vast chamber. A banquet hall, perhaps. Tables stretched into the distance, long as train carriages, made of black wood that writhed under the light. Not rotting. *Growing*. Twisting upward into candelabras that held living flames—blue at the core, red at the edges, each flame shaped like a screaming face. Plates lined the tables. Piled high. Aurora stepped closer. Not food. Hearts. Still beating. Some human. Others not. Glass jars stacked like wine bottles held floating eyes, tongues, hands curled like sleeping infants. One dish cradled a brain still connected to a spine, pulses of violet light flickering along the nerves. She swallowed. The scent hit then—caramelised guilt, sour nostalgia, something sweet and rotten, like fruit left in a coffin. “I don’t understand,” Aurora said. “Why show this?” “Because you’re already hungry,” Isolde replied. Aurora’s wrist throbbed. The scar there—crescent-shaped, old, forgotten—itched like fire. A memory she never named. Her father’s voice, slurred and too loud. The taste of salt on her lips after she’d bitten her tongue to stay quiet. She stepped back. The Heartstone flared. A low groan echoed through the chamber. The tables shivered. One by one, the flames turned toward her. Hungry. Not for food. For confession. Nyx drifted forward, shadow-form thinning, stretching like smoke caught in draft. “This place feeds on want. On lack. On the things we pretend we don’t crave.” “Like what?” “Like revenge.” Aurora didn’t answer. Isolde moved to a side passage, narrow, half-hidden behind a curtain of woven hair—human, dark and coarse, strung like beads. She didn’t touch it. Just stared. “What is it?” Aurora asked. “A door.” “It’s a wall of hair.” “It’s a door.” “Then open it.” Isolde turned. “It opens only when it’s meant to.” “And when’s that?” “When you stop asking questions and start listening.” Aurora bit down on the retort. The air here pressed against her eardrums. There—faint, under the silence—voices. Murmuring. Not speaking any language she knew, but she *understood*. *I want to be seen.* *I want him to hurt.* *I want to forget my name.* She closed her eyes. A plate appeared in front of her. Not on the table. Just—there. Floating. On it, a single olive, glistening black. Beside it, a note in looping cursive: *For the girl who never eats.* Her breath caught. She hadn’t eaten since morning. Not out of hunger. Out of habit. Control. The one thing Evan could never take—her body, her choice. After he was gone, she’d starved herself for weeks. Just to prove she could. The olive pulsed. Nyx wrapped a shadowy hand around her wrist. “Don’t touch it.” “It’s just an olive.” “It’s a contract.” She looked down. The plate had changed. Now two olives. Then three. Then a full dish. Then a banquet—roast lamb, blood still oozing, mashed potatoes swirling with eyes, a pie with fingers poking through the crust. And beneath it all, written in grease: *Eat. You deserve it.* Tears stung her eyes. Not from fear. From *recognition*. Isolde stepped beside her. “You see now?” “What?” “The cost of hunger denied. What grows in the dark it leaves behind.” Aurora clenched her fists. “I’m not—” “Hungry? Then why is your mouth watering?” She wasn’t. Was she? The scent of roasted meat filled her nose. Rich. Warm. *Home*. Her mother’s kitchen. Before Cardiff. Before law school. Before Evan. Her hand moved toward the plate. Nyx yanked her back. Hard. The plate shattered. Glass skittered across the pulsing floor, absorbed instantly. The food vanished. The voices screamed. Then—silence. A low chuckle echoed from the tunnel behind. They turned. A figure stood there—tall, broad, draped in velvet the colour of dried blood. His face was handsome, too perfect, like a statue carved yesterday. Smile wide. Teeth sharp. In one hand, a goblet filled with liquid that moved like a trapped animal. “Guests,” he said. “How *delicious*.” Nyx solidified, stepping in front of Aurora. “Belphegor.” The prince of Gluttony tilted his head. “You’re not on the menu.” “Neither are we staying.” “Oh, but you’ve only just arrived.” He sipped. “And the first course is *you*.” Isolde raised a hand. From beneath her sleeve, the air shimmered. Moonsilver gleamed. The Fae-forged blade was in Aurora’s grip before she knew she’d drawn it. Belphegor laughed. “Now that’s appetising.”
created_at"2026-03-25T10:18:39.193Z" 3/25/2026, 10:18:39 AM
model"qwen/qwen3-235b-a22b-07-25"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency218
moderation_latency(null)
generation_time18528
tokens_prompt5338
tokens_completion1922
native_tokens_prompt4949
native_tokens_completion1635
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0006584
router(null)
provider_responses
0
endpoint_id"c9f927db-d559-49eb-9846-80862c5e3b4e"
id"chatcmpl-873cedf6d61ee5ed"
is_byokfalse
latency45
model_permaslug"qwen/qwen3-235b-a22b-07-25"
provider_name"WandB"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
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total_cost0.0006584
cache_discount(null)
upstream_inference_cost0
provider_name"WandB"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount0
adverbTags(empty)
dialogueSentences39
tagDensity0.231
leniency0.462
rawRatio0
effectiveRatio0
95.52% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1117
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
28.38% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1117
totalAiIsms16
found
0
word"echo"
count1
1
word"throbbed"
count2
2
word"silence"
count3
3
word"oppressive"
count1
4
word"reminder"
count1
5
word"echoed"
count2
6
word"glistening"
count1
7
word"pulsed"
count1
8
word"shattered"
count1
9
word"velvet"
count1
10
word"perfect"
count1
11
word"shimmered"
count1
highlights
0"echo"
1"throbbed"
2"silence"
3"oppressive"
4"reminder"
5"echoed"
6"glistening"
7"pulsed"
8"shattered"
9"velvet"
10"perfect"
11"shimmered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"clenched jaw/fists"
count1
highlights
0"clenched her fists"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences154
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences154
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences184
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans13
markdownWords37
totalWords1099
ratio0.034
matches
0"We’re close"
1"You’re inside now"
2"Growing"
3"understood"
4"I want to be seen."
5"I want him to hurt."
6"I want to forget my name."
7"For the girl who never eats."
8"Eat. You deserve it."
9"recognition"
10"Home"
11"delicious"
12"you"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions39
wordCount919
uniqueNames10
maxNameDensity1.41
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Aurora13
Heartstone2
Nyx7
Fae-forged2
Isolde7
Evan2
Tears1
Cardiff1
Gluttony1
One3
persons
0"Aurora"
1"Heartstone"
2"Nyx"
3"Isolde"
4"Evan"
5"Tears"
6"Gluttony"
places
0"Fae-forged"
1"Cardiff"
2"One"
globalScore0.793
windowScore0.667
68.03% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences61
glossingSentenceCount2
matches
0"not quite"
1"appeared in front of her"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.91
wordCount1099
matches
0"Not speaking any language she knew, but she *understood*"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences184
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs84
mean13.08
std14.68
cv1.122
sampleLengths
09
155
224
335
455
59
611
773
82
919
101
1144
126
1313
1417
153
169
178
1847
196
203
212
223
2337
2419
258
266
2737
283
293
3018
311
325
3326
342
352
363
3726
385
392
405
413
423
439
443
458
4627
475
485
496
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences154
matches
0"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs185
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount18
semicolonCount0
flaggedSentences15
totalSentences184
ratio0.082
matches
0"Not stone, not soil—something warm and yielding, pulsing faintly underfoot, threaded through with faint lines of gold that flared when touched."
1"The space absorbed everything—sound, light, memory."
2"One hand trailed along the wall to their left—a curved barrier of fused bone, ribbed like a colossal ribcage, polished smooth by centuries of unseen hands."
3"She kept her eyes forward, fixed on the path ahead—a narrowing tunnel lit by globes of suspended liquid, each the size of a man’s head, swirling with colours that had no name."
4"Then—music."
5"Twisting upward into candelabras that held living flames—blue at the core, red at the edges, each flame shaped like a screaming face."
6"The scent hit then—caramelised guilt, sour nostalgia, something sweet and rotten, like fruit left in a coffin."
7"The scar there—crescent-shaped, old, forgotten—itched like fire."
8"Isolde moved to a side passage, narrow, half-hidden behind a curtain of woven hair—human, dark and coarse, strung like beads."
9"There—faint, under the silence—voices."
10"Just—there."
11"The one thing Evan could never take—her body, her choice."
12"Then a banquet—roast lamb, blood still oozing, mashed potatoes swirling with eyes, a pie with fingers poking through the crust."
13"Then—silence."
14"A figure stood there—tall, broad, draped in velvet the colour of dried blood."
97.88% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount943
adjectiveStacks0
stackExamples(empty)
adverbCount40
adverbRatio0.042417815482502653
lyAdverbCount4
lyAdverbRatio0.0042417815482502655
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences184
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences184
mean5.97
std5.14
cv0.861
sampleLengths
09
12
221
313
419
512
64
72
86
915
1011
116
123
1310
146
1513
1626
179
183
198
208
214
2210
234
2432
2511
264
272
288
292
301
318
321
334
347
3512
3610
371
382
398
406
416
427
437
4410
453
469
478
484
4918
63.41% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.41304347826086957
totalSentences184
uniqueOpeners76
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences105
matches
0"Just seamless flesh-wall where there’d"
1"Just to prove she could."
2"Then a full dish."
3"Then a banquet—roast lamb, blood"
ratio0.038
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences105
matches
0"Their voice didn’t echo."
1"It throbbed once, steady as"
2"*We’re close*, it seemed to"
3"*You’re inside now*."
4"She wore no shoes, never"
5"Her silver hair hung straight"
6"She kept her eyes forward,"
7"It came from everywhere and"
8"Her father’s voice, slurred and"
9"She stepped back."
10"She didn’t touch it."
11"*I want to be seen.*"
12"*I want him to hurt.*"
13"*I want to forget my"
14"She closed her eyes."
15"Her breath caught."
16"She hadn’t eaten since morning."
17"She looked down."
18"You deserve it.*"
19"Her mother’s kitchen."
ratio0.21
98.10% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount76
totalSentences105
matches
0"The floor gave beneath Aurora’s"
1"The air tasted of burnt"
2"Nyx murmured from the shadows"
3"Their voice didn’t echo."
4"The space absorbed everything—sound, light,"
5"Aurora exhaled slowly, thumb brushing"
6"It throbbed once, steady as"
7"*We’re close*, it seemed to"
8"*You’re inside now*."
9"Isolde stepped forward, bare feet"
10"She wore no shoes, never"
11"Her silver hair hung straight"
12"The entrance behind them had"
13"Aurora didn’t look back."
14"She kept her eyes forward,"
15"Violet bled into something deeper,"
16"The deeper they went, the"
17"A single flute, maybe."
18"It came from everywhere and"
19"Aurora’s fingers twitched toward the"
ratio0.724
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount3
totalSentences105
matches
0"As if the place held"
1"Now two olives."
2"Before law school."
ratio0.029
68.97% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences29
technicalSentenceCount3
matches
0"Not stone, not soil—something warm and yielding, pulsing faintly underfoot, threaded through with faint lines of gold that flared when touched."
1"She kept her eyes forward, fixed on the path ahead—a narrowing tunnel lit by globes of suspended liquid, each the size of a man’s head, swirling with colours th…"
2"Twisting upward into candelabras that held living flames—blue at the core, red at the edges, each flame shaped like a screaming face."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount0
matches(empty)
98.72% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount2
fancyTags
0"Nyx murmured (murmur)"
1"Nyx agreed (agree)"
dialogueSentences39
tagDensity0.205
leniency0.41
rawRatio0.25
effectiveRatio0.103
89.5224%