Run: 2026-03-25-01KMJ85E3EG9D9M9SWPF5CZH6S

Run Details

Duration:
17.2s
Cost:
$0.000570
Provider:
WandB

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The bone snapped underfoot with a sound like dry chalk breaking. Detective Harlow Quinn didn’t flinch. She crouched, gloved fingers brushing the fractured shard. Not human. Too porous. Avian—maybe owl, given the hollow curve. She lifted it. Warm. Not from body heat. From the air. The tunnel breathed. It wasn’t supposed to. Quinn straightened, her sharp jaw tight. The walls of the abandoned ticket hall weren’t brick or tile. They pulsed. A low thrum beneath the grime, a rhythm just shy of hearing. Fungal blooms the colour of infected wounds lined cracks in the structure. One pulsed in time with her wristwatch. Tick. Throb. Tick. She glanced at her left wrist. The leather strap was damp. Not from sweat. The watch face had fogged. Time stuttered—11:47 one second, 11:48 the next, then back. Like breath caught in a throat. Beside her, DS Callum Reed tapped his torch against the wall. “Structural compromise. Old steam leaks. That’s the pulse. Heard it on the Bakerloo in ’09.” Quinn didn’t answer. She stepped over a coil of thick rope—tarred, black, stinking of brine. But there was no sea within ten miles. The rope led to a circular stain on the floor. Not blood. Too dark. More like oil slicked with rainbows, but cold to the touch, repelling her gloved fingertip. “Forensics said it’s saline,” Reed said. “Mixed with something organic. Whale bile? Could be a ritual site. Pagans go mad down here.” Quinn knelt again. Closer. The stain wasn't flat. It shivered. Microscopic movement, like something beneath the surface struggling to rise. She pulled a small brass compass from her inside pocket. The Veil Compass. Verdigris coated its casing. She held it still. The needle didn’t spin. It lunged. Not north. It pointed straight into the wall. She’d bought the thing three months ago from a toothless Shade vendor in a Soho alley. *Points to what bleeds between worlds*, he’d rasped. *Not for tourists*. She’d laughed. Then lost five minutes of memory walking home. Woke up on Charing Cross Road with her boots full of ash. Now the needle trembled, insistent. Quinn pressed three fingers to the wall. The surface gave like old meat. A wet sigh escaped the bricks. Behind her, Reed’s torch flickered. “Gas,” he said. “Methane buildup. Happens in these old tunnels. Could ignite—” “It’s not gas.” She turned. Saw it now. The rope wasn’t *leading* to the stain. It was *anchoring* it. Three strands, each tied in complex knots—figure-eights fused with loops like nooses, interlaced with bone beads. The ends didn’t trail. They ended in clean cuts, as if severed just before full tension. And the stain—she saw the shape now. A circle, yes. But not random. A binding sigil. Eroded, breaking down. That’s why it shivered. The seal was failing. And the pulse? Not steam. *Something inside was trying to get out.* Reed stepped forward. “You’re not seriously buying into that occult bollocks, are?” Quinn didn’t look at him. She focused on the rope. There—near the knot—fibre caught on a splinter. Not from the wall. Cotton. Blue. With a thread of gold. Military-grade stitching. She remembered a case. Three years ago. DS Morris—her partner—dragged into a service tunnel beneath Tower Bridge. They found his radio. His belt. No body. Just a smear of something that smelled like rain on stone. And rope fibres. Same blue. Same gold thread. Official report: rogue SAS op gone bad. Classified. Closed. She hadn’t believed it then. She didn’t now. “The Veil Market was here,” she said. Reed scoffed. “That’s fairy tales. Ghost stories to keep beat cops from straying off route. You really think some black-market bazaar for witches is—” “It leaves traces.” Quinn stood. “This stain. That rope. The bone under my boot. That’s not just a symbol. That’s a ward. And it’s breaking.” Reed opened his mouth. Then paused. His torch light caught something on the far wall. Scratches. Not random. Letters. CARA Three letters. Deep. Like clawed. Quinn stepped toward them. Stopped. Listened. The pulse had changed. Not steady. Now it *paced*. Faster between the thuds. Like a heartbeat under stress. Or anticipation. She looked at the compass again. The needle hadn’t moved. Still pointing into the wall. But now, a thin crack had appeared where her fingers had pressed. A hairline fracture. From it seeped a mist the colour of weak tea. Smelled of wet pennies and forgotten graves. Reed took a step back. “Quinn—” She raised a hand. Silent. Crouched again. Ran a finger along the base of the wall. Found it. A tiny depression. Not part of the brickwork. A socket. Empty. Something had been pulled out. She thought of the bone token from the Codex. The one needed to enter the Veil Market. Crafted by removing a piece of the Market itself. Had one been torn free? Was that why the ward was failing? A gust rushed through the chamber—though there was no vent, no draft. The fungal blooms flared violet for a breath. Then dimmed. Reed’s torch died. So did Quinn’s watch. Darkness fell with weight. In the black, something *clicked*. Like a key turning in a long-unused lock. Then a whisper. Not from behind them. From *inside* the wall. A woman’s voice. Soft. Familiar. “Harlow.” Quinn froze. That voice. Morris had said it in his last transmission. Distorted. Drowning. But clear enough. Not *Harlow*. *Harley.* A nickname only one person had ever used. Her mother. Dead ten years. The compass in her hand burned cold. The crack in the wall widened. A hand—pale, too long-fingered—slid through. Gripping the edge. Not human. Not quite. Reed fumbled with his torch. Got it on. The wall showed no tear. But on the floor, where the stain had been, a puddle of liquid now formed a shape. Footprints. Leading from the wall. Into the tunnel. Towards them. And in the wet, reflecting the torch beam, something glinted. A bone token. Carved with a single word. *Exit*.
created_at"2026-03-25T10:20:39.926Z" 3/25/2026, 10:20:39 AM
model"qwen/qwen3-235b-a22b-07-25"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency208
moderation_latency(null)
generation_time17046
tokens_prompt4671
tokens_completion1661
native_tokens_prompt4240
native_tokens_completion1458
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
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origin"https://ncbench.com/"
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finish_reason"stop"
native_finish_reason"stop"
usage0.0005698
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provider_responses
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id"chatcmpl-b84c5abd2bd17aa6"
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latency53
model_permaslug"qwen/qwen3-235b-a22b-07-25"
provider_name"WandB"
status200
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences13
tagDensity0.308
leniency0.615
rawRatio0
effectiveRatio0
95.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1001
totalAiIsmAdverbs1
found
0
adverb"really"
count1
highlights
0"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
20.08% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1001
totalAiIsms16
found
0
word"fractured"
count1
1
word"pulsed"
count2
2
word"structure"
count1
3
word"throb"
count1
4
word"pulse"
count3
5
word"trembled"
count1
6
word"flickered"
count1
7
word"complex"
count1
8
word"tension"
count1
9
word"anticipation"
count1
10
word"weight"
count1
11
word"whisper"
count1
12
word"familiar"
count1
highlights
0"fractured"
1"pulsed"
2"structure"
3"throb"
4"pulse"
5"trembled"
6"flickered"
7"complex"
8"tension"
9"anticipation"
10"weight"
11"whisper"
12"familiar"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences189
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences189
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences198
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen23
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans11
markdownWords24
totalWords989
ratio0.024
matches
0"Points to what bleeds between worlds"
1"Not for tourists"
2"leading"
3"anchoring"
4"Something inside was trying to get out."
5"paced"
6"clicked"
7"inside"
8"Harlow"
9"Harley."
10"Exit"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
93.18% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions44
wordCount880
uniqueNames18
maxNameDensity1.14
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Harlow2
Quinn10
Callum1
Reed9
Veil2
Compass1
Shade1
Soho1
Charing1
Cross1
Road1
Morris2
Tower1
Bridge1
Three3
Codex1
Market2
Like4
persons
0"Harlow"
1"Quinn"
2"Reed"
3"Morris"
4"Three"
5"Like"
places
0"Compass"
1"Soho"
2"Charing"
3"Cross"
4"Road"
5"Tower"
6"Bridge"
7"Codex"
globalScore0.932
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences54
glossingSentenceCount1
matches
0"smelled like rain on stone"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount989
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences198
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs85
mean11.64
std12.68
cv1.09
sampleLengths
011
134
23
34
453
534
626
752
822
920
1021
116
128
1349
145
1524
1612
173
185
197
204
2132
2227
235
247
2512
2628
272
2844
299
305
313
327
3324
3425
356
369
374
381
395
406
4118
422
4347
446
455
4624
475
4826
4912
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences189
matches
0"been pulled"
1"been torn"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs153
matches
0"wasn’t *leading"
1"was *anchoring"
2"was failing"
3"was trying"
4"was failing"
12.99% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount12
semicolonCount0
flaggedSentences9
totalSentences198
ratio0.045
matches
0"Avian—maybe owl, given the hollow curve."
1"Time stuttered—11:47 one second, 11:48 the next, then back."
2"She stepped over a coil of thick rope—tarred, black, stinking of brine."
3"Three strands, each tied in complex knots—figure-eights fused with loops like nooses, interlaced with bone beads."
4"And the stain—she saw the shape now."
5"There—near the knot—fibre caught on a splinter."
6"DS Morris—her partner—dragged into a service tunnel beneath Tower Bridge."
7"A gust rushed through the chamber—though there was no vent, no draft."
8"A hand—pale, too long-fingered—slid through."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount896
adjectiveStacks0
stackExamples(empty)
adverbCount24
adverbRatio0.026785714285714284
lyAdverbCount1
lyAdverbRatio0.0011160714285714285
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences198
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences198
mean4.99
std3.86
cv0.773
sampleLengths
011
15
28
32
42
56
63
71
84
93
103
114
126
1311
142
1512
1612
177
181
191
201
216
225
233
245
259
266
2711
2815
293
3012
318
3210
332
342
3515
366
3716
383
391
404
412
4210
4310
443
454
464
474
482
492
77.10% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.47474747474747475
totalSentences198
uniqueOpeners94
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences130
matches
0"More like oil slicked with"
1"Then lost five minutes of"
2"Just a smear of something"
3"Still pointing into the wall."
4"Then a whisper."
ratio0.038
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount20
totalSentences130
matches
0"She crouched, gloved fingers brushing"
1"She lifted it."
2"It wasn’t supposed to."
3"She glanced at her left"
4"She stepped over a coil"
5"She pulled a small brass"
6"She held it still."
7"It pointed straight into the"
8"She’d bought the thing three"
9"It was *anchoring* it."
10"They ended in clean cuts,"
11"She focused on the rope."
12"She remembered a case."
13"They found his radio."
14"She hadn’t believed it then."
15"She didn’t now."
16"His torch light caught something"
17"She looked at the compass"
18"She raised a hand."
19"She thought of the bone"
ratio0.154
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount76
totalSentences130
matches
0"The bone snapped underfoot with"
1"Detective Harlow Quinn didn’t flinch."
2"She crouched, gloved fingers brushing"
3"Avian—maybe owl, given the hollow"
4"She lifted it."
5"The tunnel breathed."
6"It wasn’t supposed to."
7"Quinn straightened, her sharp jaw"
8"The walls of the abandoned"
9"A low thrum beneath the"
10"Fungal blooms the colour of"
11"She glanced at her left"
12"The leather strap was damp."
13"The watch face had fogged."
14"Time stuttered—11:47 one second, 11:48"
15"Quinn didn’t answer."
16"She stepped over a coil"
17"The rope led to a"
18"Quinn knelt again."
19"The stain wasn't flat."
ratio0.585
76.92% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences130
matches
0"Now the needle trembled, insistent."
1"Now it *paced*."
ratio0.015
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences22
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount0
fancyTags(empty)
dialogueSentences13
tagDensity0.231
leniency0.462
rawRatio0
effectiveRatio0
89.1760%