Run: 2026-03-25-01KMJ8EQMS7FPAQBDWEF3A16C6

Run Details

Duration:
18.8s
Cost:
$0.000759
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The heel of Aurora Carter’s boot snapped against a root the moment the Heartstone Pendant flared. She froze, hand instinctively brushing the crimson gem against her collarbone. The glow had gone from steady to erratic, stuttering like a faulty bulb. *No*, she thought, *like a heartbeat*. Her own matched it in tempo now, loud in her ears. She’d expected the grove to feel ancient, maybe even eerie—its reputation as a sanctuary between realms wasn’t whispered about for nothing—but the air here tasted newer, sharper, as though it had been freshly carved from some deeper world. The silver chain bit into her skin as she turned, scanning the black trunks of the standing stones. No one else. Not yet. The wildflowers hadn’t lied. They bloomed in dense clusters, their petals the color of bruises and starlight, but they *shuddered* when her coat brushed by. Aurora crouched, fingers curling around a stalk. It should’ve been brittle, out of season, but the stem exuded sap warm as artery blood. She jerked back. A bead splattered against her wrist—*her scar*—and burned. *Not a trace of Evan’s blood on this*, she told herself. Hadn’t there been enough of that in Cardiff? A branch cracked behind her. Not the wind. Not the terrain. “Hello?” Her voice carried flat, swallowed by the grove’s throat. The pendant chirped—a sound like a moth’s wings rasping against glass. She stood, pulse thrumming in her throat. The stones circled the clearing tighter than her map had suggested. Or had they always been that close? The air smelled of wet moss and iron. Her watch, borrowed from Silas’s bar, glowed 2:17 a.m. She’d entered the grove just after midnight. Time never liked to move forward here. Another sound. This time, laughter. High, bright, and too clean. It echoed from the trees, splintering into fragments. Aurora tightened her grip on the pendant. The gemstone’s glow deepened, and the air rippled—a heatwave mirage just beyond the oak to her left. She stepped toward it, boots sinking into the soil as though wading through syrup. The laughter stopped. Her breath hitched. The oak’s bark rippled, and a face emerged, pale as moonlight on water. It had no mouth, only a crescent scar bisecting its left eye—the same scar that curled like a half-moon on her own wrist. She stumbled back. The face smiled then, a slash of teeth, and dissolved. Aurora ran. The grove fought her. Roots lashed out, tangling her ankle. She crashed through undergrowth, the pendant’s pulse now a frantic staccato. The standing stones loomed ahead, their bases encrusted with the same bruise-purple flowers. She vaulted over a root and skidded, palms scraping against something cold and smooth. A stone. Or a spine. “Stop.” The voice dropped from above, honey-thick. “You’re almost home, little thief.” The pendant erupted, a screech of light. Aurora spun. A figure stood at the grove’s edge, where the trees should’ve ended and Richmond Park began. But there was no park. Only a yawning hole, its depths churning with the same crimson glow as the gemstone. The figure wore a barkeep’s apron, stained with the same sap that had burned her skin. Silas’s apron. “You left it at the bar,” the figure said, stepping forward. Its face was a shifting blur,五官 dissolving and reforming like a film projector out of sync. “You didn’t think I’d let you wander off, did you?” The pendant’s light dimmed, then flared again. Aurora backed toward the void. The figure mimicked her, grin widening. She tore the chain over her head, clutching the stone like a dagger. “You’re not him.” “Shall I blink for you?” The figure’s eyes snapped shut. When they reopened, they were her own: bright blue,虹膜 ringed with gold. “He sent me. Or maybe *I* sent *him*. You’ve never been good at keeping track of who’s holding the knife.” The void behind her pulsed, a second mouth opening in the earth. Aurora took a breath that didn’t fill her lungs. The figure reached, and the air split— A scream tore from her throat as the ground gave way. The pendant’s glow swallowed the grove whole.
created_at"2026-03-25T10:25:44.608Z" 3/25/2026, 10:25:44 AM
model"qwen/qwen3-32b-04-28"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency374
moderation_latency(null)
generation_time18686
tokens_prompt4583
tokens_completion1751
native_tokens_prompt4144
native_tokens_completion1525
native_tokens_completion_images(null)
native_tokens_reasoning662
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00075852
router(null)
provider_responses
0
endpoint_id"6b8c829d-3094-45e7-8139-0a67e09060c3"
id"cmpl-5527017f83f044bea0cf323082fb8646"
is_byokfalse
latency95
model_permaslug"qwen/qwen3-32b-04-28"
provider_name"DeepInfra"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1774434344-VUnzai3DAAm5SKMxWyJJ"
upstream_id"cmpl-5527017f83f044bea0cf323082fb8646"
total_cost0.00075852
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences8
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount689
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
34.69% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount689
totalAiIsms9
found
0
word"sanctuary"
count1
1
word"scanning"
count1
2
word"pulse"
count2
3
word"echoed"
count1
4
word"loomed"
count1
5
word"depths"
count1
6
word"churning"
count1
7
word"pulsed"
count1
highlights
0"sanctuary"
1"scanning"
2"pulse"
3"echoed"
4"loomed"
5"depths"
6"churning"
7"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences71
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences71
filterMatches
0"watch"
hedgeMatches(empty)
85.06% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences75
gibberishSentences2
adjustedGibberishSentences2
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen40
ratio0.027
matches
0"Its face was a shifting blur,五官 dissolving and reforming like a film projector out of sync."
1"When they reopened, they were her own: bright blue,虹膜 ringed with gold."
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans7
markdownWords17
totalWords684
ratio0.025
matches
0"No"
1"like a heartbeat"
2"shuddered"
3"her scar"
4"Not a trace of Evan’s blood on this"
5"I"
6"him"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
94.71% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions16
wordCount633
uniqueNames9
maxNameDensity1.11
worstName"Aurora"
maxWindowNameDensity1.5
worstWindowName"Aurora"
discoveredNames
Aurora7
Carter1
Heartstone1
Pendant1
Evan1
Cardiff1
Silas2
Richmond1
Park1
persons
0"Aurora"
1"Carter"
2"Pendant"
3"Evan"
4"Silas"
places
0"Cardiff"
1"Richmond"
2"Park"
globalScore0.947
windowScore1
97.92% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences48
glossingSentenceCount1
matches
0"as though wading through syrup"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount684
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences75
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs17
mean40.24
std29.35
cv0.73
sampleLengths
0118
159
219
311
477
559
652
72
853
912
1063
1137
1234
1342
1428
1511
167
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences71
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs109
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount8
semicolonCount0
flaggedSentences6
totalSentences75
ratio0.08
matches
0"She’d expected the grove to feel ancient, maybe even eerie—its reputation as a sanctuary between realms wasn’t whispered about for nothing—but the air here tasted newer, sharper, as though it had been freshly carved from some deeper world."
1"A bead splattered against her wrist—*her scar*—and burned."
2"The pendant chirped—a sound like a moth’s wings rasping against glass."
3"The gemstone’s glow deepened, and the air rippled—a heatwave mirage just beyond the oak to her left."
4"It had no mouth, only a crescent scar bisecting its left eye—the same scar that curled like a half-moon on her own wrist."
5"The figure reached, and the air split—"
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount641
adjectiveStacks1
stackExamples
0"same bruise-purple flowers."
adverbCount18
adverbRatio0.028081123244929798
lyAdverbCount4
lyAdverbRatio0.0062402496099844
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences75
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences75
mean9.12
std6.06
cv0.664
sampleLengths
016
111
213
36
411
538
618
73
82
94
1021
117
1216
133
148
1511
168
175
183
193
2010
2111
227
2311
247
258
269
277
287
292
303
315
328
337
3417
3514
363
373
3813
3923
403
4110
422
434
446
4511
4613
4714
482
493
56.44% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.3466666666666667
totalSentences75
uniqueOpeners26
51.28% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences65
matches
0"Only a yawning hole, its"
ratio0.015
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences65
matches
0"She froze, hand instinctively brushing"
1"Her own matched it in"
2"She’d expected the grove to"
3"They bloomed in dense clusters,"
4"It should’ve been brittle, out"
5"She jerked back."
6"Her voice carried flat, swallowed"
7"She stood, pulse thrumming in"
8"Her watch, borrowed from Silas’s"
9"She’d entered the grove just"
10"It echoed from the trees,"
11"She stepped toward it, boots"
12"Her breath hitched."
13"It had no mouth, only"
14"She stumbled back."
15"She crashed through undergrowth, the"
16"She vaulted over a root"
17"Its face was a shifting"
18"She tore the chain over"
ratio0.292
52.31% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount53
totalSentences65
matches
0"The heel of Aurora Carter’s"
1"She froze, hand instinctively brushing"
2"The glow had gone from"
3"Her own matched it in"
4"She’d expected the grove to"
5"The silver chain bit into"
6"The wildflowers hadn’t lied."
7"They bloomed in dense clusters,"
8"Aurora crouched, fingers curling around"
9"It should’ve been brittle, out"
10"She jerked back."
11"A bead splattered against her"
12"A branch cracked behind her."
13"Her voice carried flat, swallowed"
14"The pendant chirped—a sound like"
15"She stood, pulse thrumming in"
16"The stones circled the clearing"
17"The air smelled of wet"
18"Her watch, borrowed from Silas’s"
19"She’d entered the grove just"
ratio0.815
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences65
matches(empty)
ratio0
89.95% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences27
technicalSentenceCount2
matches
0"She’d expected the grove to feel ancient, maybe even eerie—its reputation as a sanctuary between realms wasn’t whispered about for nothing—but the air here tast…"
1"It had no mouth, only a crescent scar bisecting its left eye—the same scar that curled like a half-moon on her own wrist."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount0
matches(empty)
25.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"The figure’s eyes snapped (snap)"
dialogueSentences8
tagDensity0.25
leniency0.5
rawRatio0.5
effectiveRatio0.25
82.7117%