Run: 2026-03-25-01KMJ8G9Y0G01RWAK1D75MZSXV

Run Details

Duration:
19.1s
Cost:
$0.000593
Provider:
WandB

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body hung like a puppet with snapped strings, arms twisted behind the back, wrists bound with black silk cord that gleamed under the flickering tube light. Her neck bent at an impossible angle, spine kinked sideways, yet no mark on the skin. No blood. No sign of struggle. Just the faintest blue tinge to the lips, and the eyes—wide, unblinking, fixed on the curved tile ceiling of the forgotten station. Detective Harlow Quinn stepped forward, leather soles cracking over broken concrete. She didn’t flinch. Didn’t blink. Her sharp jaw tightened as she scanned the archway behind the body, where graffiti crawled like ivy: sigils, half-erased, half-glaring, painted in what looked like charcoal and something darker. “Found her an hour ago,” said DS Calloway, voice too loud in the hollow dark. “Underground maintenance crew doing rodent sweeps. Thought she was a mannequin at first. Said the door was chained from the inside.” Quinn didn’t answer. She crouched, gloved fingers brushing the cuff of the victim’s coat. Dark wool. Well-tailored. No tags. She tilted the hand. Fingernails clean. No defensive wounds. But the left wrist bore a faint, circular mark—like a compass face had pressed into the skin. She reached for her pocket. Pulled out her phone. No signal. “Power’s out,” Calloway said. “Generator only covers the east tunnel. We’ve got floodlights on the platform, but the rest is pitch.” Quinn stood. “Then get more lights. And tell forensics to bring UV filters. This isn’t a homicide.” Calloway blinked. “What?” “Not yet, anyway.” She stepped around the body, eyes tracing the grime-coated tiles. Words scraped into the wall, half-hidden under soot: *“Not dead. Sleeping. Waiting.”* She crouched again, closer to the floor. Tiny footprints—child-sized, bare feet—fanned out from beneath the platform edge. Leading toward the tunnel. Then vanishing. “Did someone already move evidence?” “No,” Calloway snapped. “We’ve had it sealed since discovery. No one’s been near her except the techs.” Quinn straightened. “Then explain the tracks.” Calloway followed her gaze. “Dust patterns. Trick of the light.” “Dust doesn’t make toe impressions. And that,” she pointed to a smear near the rails, “is phosphorescent residue. Not oil. Not grease. Something else.” He scoffed. “You think we’re chasing ghosts now? Three years after Morris—” She turned. Slow. Deliberate. Her brown eyes locked onto his. The worn leather strap of her watch creaked as she flexed her wrist. “Three years ago,” she said, voice low, “Morris bled out in a flat in Peckham with symbols drawn in his own blood. No weapon. No attacker. And you called that a suicide.” “That case was closed.” “It was buried.” Silence. The hum of the generator pulsed like a heartbeat. Then, footsteps. Quick. Light. A woman emerged from the south archway, red curls bouncing beneath the beam of a torch. She wore round glasses, and her freckled face was pale under the glare. A leather satchel thumped against her hip. Calloway stiffened. “Who the hell are you?” She ignored him. Stopped three feet from Quinn. “They moved it,” Eva Kowalski said. “The market. It was here two nights ago. Full moon. It shifts now—every lunar cycle. This station’s a carcass. But it’s still warm.” Quinn studied her. “You’re from the museum archives.” “Restricted section. Ancient rites. Thresholds. You’re not supposed to be here.” “I’m not supposed to believe half of what I’ve seen in the last three years.” Eva glanced at the body. Her fingers twitched toward her hair. Tucked a loose curl behind her left ear. “She wasn’t murdered,” Eva said. “She was offered.” Calloway barked a laugh. “Now we’ve got a civilian talking ritual sacrifice?” Eva didn’t look at him. “You see a body. I see a vessel. That silk around her wrists? Not just binding. It’s a leash. Keeps her spirit from slipping back. And the mark on her wrist? That’s from a compass. A *Veil* Compass. Points to rifts. Someone used it to bring her here—on purpose.” Quinn’s hand drifted to her own jacket pocket. She pulled out a small, brass compass. Verdigris crawled over the casing. The needle spun once, twice—then locked, pointing east. Eva’s breath caught. “Where did you get that?” “It was in Morris’s locker. Along with a bone token. And a notebook full of symbols he couldn’t name.” Eva stepped closer. “You’re not supposed to cross over. Not without protection. That compass—it was made by a Shade. They don’t sell to cops.” “I’m not a buyer,” Quinn said. “I’m a hunter.” The needle trembled. Then began to pulse, flickering like a dying light. Eva’s glasses reflected the movement. “It’s reacting. There’s a rift nearby. Not open. Not yet. But it’s *thinning*. Like skin before it splits.” Calloway took a step back. “This is insane. We’ve got a dead woman, and you’re talking about rips in reality?” “No,” Quinn said. “We’ve got a woman who was brought here because this place used to be a gateway. And someone’s trying to reopen it.” She moved to the wall, ran her fingers over the carved words. The stone was colder than the air. She pressed her palm flat. A jolt. Not electric. Not pain. A *pull*. Like her ribs were being drawn inward. She snapped her hand back. The sigils—previously dull—now glowed a faint, sickly green. Eva stepped forward. “They’re waking. Whatever was sealed here… it remembers.” Calloway drew his radio. “Requesting backup. And a paramedic. Now.” “No,” Quinn said. “No more people. No contamination. This stays quiet.” “You don’t outrank me on this patch.” “I outrank you on the truth.” She turned to Eva. “You knew this place was here.” “I suspected. I follow the patterns. The museum’s archive lost three researchers in the past year. All vanished near full moons. No bodies. No traces. Just bone tokens found in their effects.” Quinn’s pulse thudded in her ears. Morris’s locker. The compass. The token. The scribbled map in his notebook—of underground lines that didn’t exist. She’d thought he was losing his mind. Now she wondered if he’d seen too clearly. Eva crouched beside the body. “She’s not dead. Not completely. Her soul’s been pulled out. But it hasn’t been taken. It’s *trapped*. Between. And when the rift opens fully…” “It won’t open,” Quinn said. “It already has. Just a hairline. But it’s enough. That’s why the compass is reacting. That’s why the dust made tracks. Something stepped through. Small. Fast. Not human.” Calloway backed toward the ladder. “Right. I’m calling central. This is beyond—” The lights died. Not just the generators. The torches. The compass’s glow. Everything. Darkness. Absolute. Then—sound. A child’s laugh. High. Giddy. From the tunnel. Eva grabbed Quinn’s arm. The compass flared back to life in Quinn’s hand, brass hot against her palm. Needle spinning—then snapping east again. But now it trembled. Pointing not just to a rift. But to something *coming* through.
created_at"2026-03-25T10:26:36.102Z" 3/25/2026, 10:26:36 AM
model"qwen/qwen3-235b-a22b-07-25"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency181
moderation_latency(null)
generation_time18972
tokens_prompt4671
tokens_completion1977
native_tokens_prompt4240
native_tokens_completion1689
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
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origin"https://ncbench.com/"
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finish_reason"stop"
native_finish_reason"stop"
usage0.0005929
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endpoint_id"c9f927db-d559-49eb-9846-80862c5e3b4e"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount1
adverbTags
0"She stepped around [around]"
dialogueSentences49
tagDensity0.265
leniency0.531
rawRatio0.077
effectiveRatio0.041
95.64% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1148
totalAiIsmAdverbs1
found
0
adverb"completely"
count1
highlights
0"completely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
43.38% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1148
totalAiIsms13
found
0
word"silk"
count2
1
word"tinge"
count1
2
word"scanned"
count1
3
word"tracing"
count1
4
word"silence"
count1
5
word"pulsed"
count1
6
word"footsteps"
count1
7
word"trembled"
count2
8
word"pulse"
count2
9
word"electric"
count1
highlights
0"silk"
1"tinge"
2"scanned"
3"tracing"
4"silence"
5"pulsed"
6"footsteps"
7"trembled"
8"pulse"
9"electric"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences114
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences114
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences150
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen50
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans6
markdownWords9
totalWords1135
ratio0.008
matches
0"“Not dead. Sleeping. Waiting.”"
1"Veil"
2"thinning"
3"pull"
4"trapped"
5"coming"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions39
wordCount607
uniqueNames7
maxNameDensity2.31
worstName"Quinn"
maxWindowNameDensity5
worstWindowName"Eva"
discoveredNames
Harlow1
Quinn14
Calloway10
Words1
Silence1
Kowalski1
Eva11
persons
0"Harlow"
1"Quinn"
2"Calloway"
3"Words"
4"Kowalski"
5"Eva"
places(empty)
globalScore0.347
windowScore0
76.47% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences34
glossingSentenceCount1
matches
0"looked like charcoal and something darker"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1135
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences150
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs73
mean15.55
std13.7
cv0.881
sampleLengths
071
145
236
345
411
521
617
73
848
95
1017
116
1210
1324
1412
1523
1632
174
183
1910
204
2136
227
238
2429
258
2611
2715
2819
298
3012
3154
3228
338
3419
3524
369
3712
3823
3920
4025
4124
422
4313
445
458
4611
4710
4811
497
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences114
matches
0"being drawn"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs122
matches
0"was losing"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount11
semicolonCount0
flaggedSentences8
totalSentences150
ratio0.053
matches
0"Just the faintest blue tinge to the lips, and the eyes—wide, unblinking, fixed on the curved tile ceiling of the forgotten station."
1"But the left wrist bore a faint, circular mark—like a compass face had pressed into the skin."
2"Tiny footprints—child-sized, bare feet—fanned out from beneath the platform edge."
3"The needle spun once, twice—then locked, pointing east."
4"The sigils—previously dull—now glowed a faint, sickly green."
5"The scribbled map in his notebook—of underground lines that didn’t exist."
6"Then—sound."
7"Needle spinning—then snapping east again."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount622
adjectiveStacks0
stackExamples(empty)
adverbCount24
adverbRatio0.03858520900321544
lyAdverbCount3
lyAdverbRatio0.00482315112540193
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences150
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences150
mean7.57
std7.68
cv1.016
sampleLengths
027
116
22
34
422
511
63
72
829
915
1021
113
1211
132
141
152
164
172
183
1917
205
214
222
234
2417
252
2615
272
281
2913
3019
3110
324
332
345
353
3614
372
384
394
406
4124
422
4310
442
451
461
476
4813
4932
61.11% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.4066666666666667
totalSentences150
uniqueOpeners61
91.32% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences73
matches
0"Just the faintest blue tinge"
1"Then began to pulse, flickering"
ratio0.027
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences73
matches
0"Her neck bent at an"
1"She didn’t flinch."
2"Her sharp jaw tightened as"
3"She crouched, gloved fingers brushing"
4"She tilted the hand."
5"She reached for her pocket."
6"She stepped around the body,"
7"she pointed to a smear"
8"Her brown eyes locked onto"
9"she said, voice low"
10"She wore round glasses, and"
11"She ignored him."
12"Her fingers twitched toward her"
13"She pulled out a small,"
14"She moved to the wall,"
15"She pressed her palm flat."
16"She snapped her hand back."
17"She turned to Eva."
18"She’d thought he was losing"
ratio0.26
83.29% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount55
totalSentences73
matches
0"The body hung like a"
1"Her neck bent at an"
2"Detective Harlow Quinn stepped forward,"
3"She didn’t flinch."
4"Her sharp jaw tightened as"
5"Quinn didn’t answer."
6"She crouched, gloved fingers brushing"
7"She tilted the hand."
8"She reached for her pocket."
9"She stepped around the body,"
10"Words scraped into the wall,"
11"Calloway followed her gaze."
12"she pointed to a smear"
13"Her brown eyes locked onto"
14"The worn leather strap of"
15"she said, voice low"
16"The hum of the generator"
17"A woman emerged from the"
18"She wore round glasses, and"
19"A leather satchel thumped against"
ratio0.753
68.49% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences73
matches
0"Now she wondered if he’d"
ratio0.014
95.24% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences15
technicalSentenceCount1
matches
0"The body hung like a puppet with snapped strings, arms twisted behind the back, wrists bound with black silk cord that gleamed under the flickering tube light."
9.62% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount3
matches
0"said DS Calloway, voice too loud in the hollow dark"
1"She stepped around, eyes tracing the grime-coated tiles"
2"she said, voice low,"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount1
fancyTags
0"Calloway snapped (snap)"
dialogueSentences49
tagDensity0.204
leniency0.408
rawRatio0.1
effectiveRatio0.041
84.1522%