Run: 2026-03-25-01KMJ8S2PPFSS6ES9RYJC1BKMC

Run Details

Duration:
1m 18s
Cost:
$0.001247
Provider:
SiliconFlow

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The chain snapped taut around her neck. Aurora stopped dead between two twisted oaks, fingers flying to the Heartstone pendant. It throbbed now—warm, insistent—like a second pulse tucked beneath her collarbone. She hadn’t felt it react like this since the night she’d first found it wedged behind the cracked mirror in Yu-Fei’s storage room, wrapped in waxed paper with no note. That time, it had only shivered, cold and quiet, when she’d passed near the abandoned theatre on Holloway Road. Now, beneath the swollen moon hanging low over Richmond Park, it *pulled*. She stepped forward. The path ahead wavered, as if seen through heat haze. The air tasted metallic, like licking a nine-volt battery. Somewhere past the treeline, something crunched—dry leaves, maybe, or brittle bone. Too loud. Too deliberate. She moved faster. The standing stones came into view one by one, rising from the mist like ribs from a corpse long forgotten. Ancient, moss-slick, they formed a lopsided ring in the dip of the hill. Aurora knew this place. Not by name, not at first—but she’d dreamt it. For three nights running, she’d stood here barefoot, watching the flowers bloom backward into the earth while a woman with antlers whispered promises in a language that slithered between words. She called it the Grove now. Silas had confirmed it over a double gin, voice low, eyes flicking toward the back room where the old wards hung dusty behind the bar. *Isolde’s grove*, he’d said. *Fae-touched and treacherous. Time bends there. People go in for tea and come out with grey hair.* That had been three weeks ago. Now, she crossed the threshold without pause. The moment her boot touched the inner grass, the world exhaled. Silence, thick and total, clamped down. No crickets. No wind. The air hung still, heavy with the scent of crushed mint and something older—damp stone, iron, the faint rot of honey left too long in a jar. The wildflowers swayed, though nothing stirred them. Petals opened, then closed, then opened again in slow, dreamlike rhythm. Aurora’s breath caught. The pendant burned. She unclenched her jaw. *Think.* Why had she come? Eva’s text had been terse: *They took him. Grove. Midnight. Don’t trust the light.* That was it. No context. No explanation. And when she’d tried calling back, the number had chirped back *unavailable*, as though it had never existed. Still. She hadn’t hesitated. She scanned the clearing. Nothing moved. No sign of Eva. No sign of struggle. No footprints in the wet grass. Only the low hum of the pendant and the thick, syrupy stillness pressing against her ears. Then—a sound. A whisper of fabric. Behind her. She spun. Empty. The standing stones loomed, their hollows now deeper, darker, as if someone had scooped out their centres with a spoon. The one directly behind her bore a mark she was certain hadn’t been there before—a crescent, carved low near the base. Just like the scar on her wrist. Her fingers brushed the scar. A child’s laugh skittered through the trees. High. Bright. Wrong. She froze. No child should be here. No *anything* should be here. The park gates locked at dusk. And yet—there it was again. Giggling. Closer this time. Soft, like it came from inside her own skull. She took a step back. The grass crunched—but not under her foot. To her left, a patch of clover sank into itself, folding down into the earth as if something stepped on it. Then another. And another. A trail, leading toward the centre of the grove. The pendant tugged. Hard. She followed. The air cooled with every step. Her breath fogged, though the night had been mild when she entered. The flowers along the path began to wilt as she passed, petals blackening, curling inward like dying fists. One snapped fully closed as her shadow fell over it, a sound like a sigh escaping from its stem. At the heart of the clearing stood a single, gnarled oak, its bark peeling in long, leathery strips. From its lowest branch hung a rope swing. Not rope. Human hair. Plaited, greying, threaded through with wildflowers that pulsed faintly with the same crimson rhythm as the Heartstone. She didn’t remember that being here during her dreams. A rustle. From behind the tree. She reached into her jacket, fingers closing around the silver dagger Silas had pressed into her hand last week. *For sharp words and sharper things*, he’d said. *Don’t let it leave your skin.* “Eva?” The name cracked the silence like a whip. No answer. But the swing moved. Just a sway. Back. Forward. As if someone unseen had just stepped off. And then— A whisper. Not from the trees. Not from the air. From *inside* her ear, warm breath carrying syllables that didn’t belong to English or any tongue she knew. Yet she understood. *You’re late.* She staggered back. The pendant flared, searing her chest. Something emerged from behind the tree. Not Eva. Tall. Slender. Dressed in a long coat the colour of dried blood. Face shadowed beneath a wide-brimmed hat. One hand held a violin case. The other—long fingers, too many joints—twitched at its side, nails black as beetles. It didn’t walk. It *unfurled*, like thread pulled from a spool, each step silent, gliding. The wildflowers along its path withered instantly. Aurora’s pulse hammered. “Who are you?” The figure tilted its head. A dry, clicking sound came from beneath the brim. Then—music. A single, sour note drawn from nowhere. A violin string, bowed in the dark. Her scar itched. The pendant burned through her shirt. And behind her, from the direction of the standing stones, came the soft, rhythmic *clap* of two hands. Slow. Applauding. Then a voice—Eva’s voice—called out, light as a summer breeze: “You made it, Rory. We’ve been waiting.” The figure with the violin lifted its head. And Aurora saw the face beneath the hat. Her own. Smiling. With too many teeth.
created_at"2026-03-25T10:31:23.613Z" 3/25/2026, 10:31:23 AM
model"qwen/qwen3-235b-a22b-07-25"
app_id182717
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cancelledfalse
latency2376
moderation_latency(null)
generation_time78070
tokens_prompt4560
tokens_completion1625
native_tokens_prompt4143
native_tokens_completion1457
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00124707
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provider_responses
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endpoint_id"ce835ea8-00c7-4686-831d-7733dac5e2d9"
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is_byokfalse
latency2376
model_permaslug"qwen/qwen3-235b-a22b-07-25"
provider_name"SiliconFlow"
status200
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1001
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
30.07% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1001
totalAiIsms14
found
0
word"throbbed"
count1
1
word"pulse"
count2
2
word"wavered"
count1
3
word"treacherous"
count1
4
word"silence"
count2
5
word"scanned"
count1
6
word"whisper"
count2
7
word"loomed"
count1
8
word"pulsed"
count1
9
word"searing"
count1
10
word"rhythmic"
count1
highlights
0"throbbed"
1"pulse"
2"wavered"
3"treacherous"
4"silence"
5"scanned"
6"whisper"
7"loomed"
8"pulsed"
9"searing"
10"rhythmic"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"clenched jaw/fists"
count1
highlights
0"clenched her jaw"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences141
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences141
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences144
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans13
markdownWords49
totalWords988
ratio0.05
matches
0"pulled"
1"Isolde’s grove"
2"Fae-touched and treacherous. Time bends there. People go in for tea and come out with grey hair."
3"Think."
4"They took him. Grove. Midnight. Don’t trust the light."
5"unavailable"
6"anything"
7"For sharp words and sharper things"
8"Don’t let it leave your skin."
9"inside"
10"You’re late."
11"unfurled"
12"clap"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions21
wordCount977
uniqueNames11
maxNameDensity0.51
worstName"Aurora"
maxWindowNameDensity1
worstWindowName"Grove"
discoveredNames
Heartstone2
Yu-Fei1
Holloway1
Road1
Richmond1
Park1
Grove2
Eva4
Silas2
English1
Aurora5
persons
0"Eva"
1"Silas"
2"Aurora"
places
0"Heartstone"
1"Yu-Fei"
2"Holloway"
3"Road"
4"Richmond"
5"Park"
6"English"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences67
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount988
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences144
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs61
mean16.2
std19.8
cv1.223
sampleLengths
07
185
237
33
476
552
66
77
811
955
103
113
1248
134
1436
152
166
172
181
1948
205
2110
222
2334
2412
2534
264
272
2855
2947
309
316
3233
331
348
352
364
3713
382
3931
402
419
426
432
4437
4515
467
476
4829
493
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences141
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs166
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount15
semicolonCount0
flaggedSentences12
totalSentences144
ratio0.083
matches
0"It throbbed now—warm, insistent—like a second pulse tucked beneath her collarbone."
1"Somewhere past the treeline, something crunched—dry leaves, maybe, or brittle bone."
2"Not by name, not at first—but she’d dreamt it."
3"The air hung still, heavy with the scent of crushed mint and something older—damp stone, iron, the faint rot of honey left too long in a jar."
4"Then—a sound."
5"The one directly behind her bore a mark she was certain hadn’t been there before—a crescent, carved low near the base."
6"And yet—there it was again."
7"The grass crunched—but not under her foot."
8"And then—"
9"The other—long fingers, too many joints—twitched at its side, nails black as beetles."
10"Then—music."
11"Then a voice—Eva’s voice—called out, light as a summer breeze:"
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount994
adjectiveStacks0
stackExamples(empty)
adverbCount33
adverbRatio0.03319919517102616
lyAdverbCount6
lyAdverbRatio0.006036217303822937
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences144
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences144
mean6.86
std6.28
cv0.915
sampleLengths
07
113
211
330
419
512
63
710
89
911
102
112
123
1320
1413
154
169
1730
186
1925
204
213
223
2311
246
257
2611
276
282
292
3027
317
3211
333
343
354
365
378
381
391
407
412
422
4318
441
453
464
472
484
494
63.89% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.4375
totalSentences144
uniqueOpeners63
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences101
matches
0"Somewhere past the treeline, something"
1"Only the low hum of"
2"Just like the scar on"
3"Just a sway."
4"Then a voice—Eva’s voice—called out,"
ratio0.05
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences101
matches
0"It throbbed now—warm, insistent—like a"
1"She hadn’t felt it react"
2"She stepped forward."
3"She moved faster."
4"She called it the Grove"
5"She unclenched her jaw."
6"She hadn’t hesitated."
7"She scanned the clearing."
8"Her fingers brushed the scar."
9"She took a step back."
10"Her breath fogged, though the"
11"She didn’t remember that being"
12"She reached into her jacket,"
13"She staggered back."
14"It didn’t walk."
15"It *unfurled*, like thread pulled"
16"Her scar itched."
ratio0.168
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount58
totalSentences101
matches
0"The chain snapped taut around"
1"Aurora stopped dead between two"
2"It throbbed now—warm, insistent—like a"
3"She hadn’t felt it react"
4"That time, it had only"
5"She stepped forward."
6"The path ahead wavered, as"
7"The air tasted metallic, like"
8"She moved faster."
9"The standing stones came into"
10"Aurora knew this place."
11"She called it the Grove"
12"Silas had confirmed it over"
13"*Isolde’s grove*, he’d said."
14"People go in for tea"
15"That had been three weeks"
16"The moment her boot touched"
17"The air hung still, heavy"
18"The wildflowers swayed, though nothing"
19"Petals opened, then closed, then"
ratio0.574
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount4
totalSentences101
matches
0"Now, beneath the swollen moon"
1"Now, she crossed the threshold"
2"To her left, a patch"
3"As if someone unseen had"
ratio0.04
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences34
technicalSentenceCount2
matches
0"For three nights running, she’d stood here barefoot, watching the flowers bloom backward into the earth while a woman with antlers whispered promises in a langu…"
1"From *inside* her ear, warm breath carrying syllables that didn’t belong to English or any tongue she knew."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
93.1320%