Run: 2026-03-25-01KMJ8S5ENBGVFH2121WJ5TXTR

Run Details

Duration:
1m 58s
Cost:
$0.002165
Provider:
Friendli

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The floor gave way without warning. One moment Rory’s boot met solid tile beneath the abandoned bakery, the next it stepped into empty air. She dropped, arms pinwheeling, the world upending as she tumbled into darkness. Her back struck something smooth and angled, slid, and then— Light. Not sunlight, not lamplight. A warm, syrupy radiance bloomed around her, thick as honey and just as golden. Aurora landed on hands and knees in a field of soft, velvety moss that released a faint scent like roasted vanilla and thyme. She gasped, fingers digging in. Alive. She was alive. And somewhere impossible. She pushed up, scanning. Vines heavy with plum-sized fruit curled around towering stone pillars carved with mouths—open, frowning, pleased. One wept a clear, viscous liquid that sizzled when it hit the moss. The air tasted rich, cloying, of caramel and something metallic beneath, like old blood on the tongue. “Bit dramatic, wasn’t it?” Nyx coalesced beside her, a shadow unspooling from the darker hollow of a pillar. Their form flickered, edges blurring as if seen through heat haze. “You fell like a sack of sausages.” “You could’ve caught me,” Rory snapped, brushing moss from her palms. Her wrist throbbed—the crescent scar pulsed faintly. Heat rose beneath it, a whisper of warning. “Where’s Silas?” She turned. Only moss, pillars, and a sky of molten amber stretched overhead. “Delayed.” Nyx tilted their head, violet eyes scanning the grove. “The floor rearranged itself the moment you passed. He’s on the other side of… whatever that was.” “Great.” Rory stood, dusting off her jacket. The Heartstone Pendant beneath her shirt warmed against her sternum, its crimson glow faint but steady. She touched it. “Feels like we’re not supposed to be here.” “Oh, we are.” Nyx drifted forward, one shadowy hand trailing along a vine. “This is Dymas. Realm of Gluttony. Prince Belphegor’s pantry.” Rory’s breath caught. “Hel.” “Part of it. The indulgent part.” Nyx gestured ahead. “See those orchards? That’s where helbound chefs grow forbidden peaches—flesh dissolves on the tongue into a hundred flavours. One bite, and you spend eternity chasing the ghost of it on Earth.” Rory took a step, then froze. A low hum vibrated through the ground, rising from the moss. It wasn’t sound so much as sensation, like the deep thrum of a stomach digesting. “This place breathes,” she said. “Doesn’t it?” A new voice, soft as crushed petals, drifted from the trees ahead. Rory’s spine locked. The woman stepped from between two pillars, silver hair flowing like liquid moonlight. She wore a gown of woven leaves that shifted colour with her movement—now bronze, now emerald, now ash-grey. Her feet left no impression on the moss. Isolde. “The Grove told me you’d come,” she said, pale lavender eyes fixed on the pendant beneath Rory’s shirt. “Through the back door of hunger.” Rory didn’t lower her guard. “You’re supposed to be in Richmond.” “And you’re supposed to avoid Hel.” A ghost of a smile. “Yet here we both are.” Nyx flickered between them. “She doesn’t know why she’s here.” Isolde’s gaze slid to the pendant. “She does. She just hasn’t tasted it yet.” Rory’s fingers curled around the Heartstone. “Someone left this on my doorstep. No note. No name.” “An invitation,” Isolde said, stepping closer. “From someone who knows you’ll be hungry one day. Hungry enough to bargain.” “I don’t make deals with demons.” Isolde’s smile deepened. “You already have.” Silence. The hum in the ground swelled, then receded. “What’s she talking about?” Rory asked Nyx. Nyx didn’t answer. Their form thinned, stretched toward the trees. “We’re being watched.” Rory followed their gaze. Between the vines, eyes blinked—dozens of them, scattered like fruit, each the size of a fist, lidless, unblinking. Watching. She reached for the knife in her coat. “No,” Isolde said. “They’re not hostile. Curious. They taste through sight. You… are unfamiliar.” “Glorified taste buds?” “Soul palates. They feed on sensation. The flavour of fear. Of longing. Of doubt.” Isolde tilted her head. “They adore you.” Rory’s jaw tightened. “Charming.” “Come,” Isolde said, turning. “There’s a gate this way. But you must move quickly. The Feast approaches.” “Feast?” “The hour of satiation. When the chefs serve the master dish. When desire overflows.” Isolde’s bare feet glided over the moss. “If you’re caught in the open, you’ll be part of the menu.” Rory and Nyx followed. The pillars thickened into colonnades, the vines braided into archways strung with glowing bulbs that pulsed like hearts. Beneath one, a pool steamed, filled with a thick, golden liquid that smelled of honeyed milk and burnt sugar. Bodies—human-shaped, but smooth, featureless, made of the same moss—floated in it, dissolving slowly, mouths open in ecstasy. “That’s a person,” Rory whispered. “Was,” Nyx said. “Now they’re broth.” Isolde didn’t look back. “They volunteered. To be consumed is the highest honour here. To feed a god, a prince, a chef… one becomes legend through digestion.” Rory’s stomach turned. She pressed a hand to the Fae-Forged Blade in her coat. Cold. Ready. They reached a circular plaza. In the centre stood a massive table carved from black stone, groaning under platters piled with unidentifiable meats, fruits that pulsed like lungs, wines that swirled with trapped starlight. Chefs in blood-smeared aprons moved in silent rhythm, carving, drizzling, arranging. And above it all, a doorway. Not stone. Not wood. A rip in the amber sky, jagged, shimmering—the kind of tear Rory had seen only in nightmares. The Veil. A rift. “We go through there?” she asked. Isolde nodded. “Back to Earth. But not without cost.” “Of course not.” “The gate only opens during the Feast. And it only lets through those who… partake.” Rory stared. “You want me to eat something from that table?” “Eat, or become eaten.” Nyx drifted closer, voice a wind-scrape. “Don’t do it. Once you taste Dym游戏副本
created_at"2026-03-25T10:31:26.427Z" 3/25/2026, 10:31:26 AM
model"qwen/qwen3-235b-a22b-07-25"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency235
moderation_latency(null)
generation_time117545
tokens_prompt5338
tokens_completion1701
native_tokens_prompt4949
native_tokens_completion1469
native_tokens_completion_images(null)
native_tokens_reasoning0
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num_input_audio_prompt(null)
num_media_completion0
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provider_responses
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags19
adverbTagCount0
adverbTags(empty)
dialogueSentences51
tagDensity0.373
leniency0.745
rawRatio0
effectiveRatio0
89.80% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount980
totalAiIsmAdverbs2
found
0
adverb"quickly"
count1
1
adverb"slowly"
count1
highlights
0"quickly"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
28.57% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount980
totalAiIsms14
found
0
word"scanning"
count2
1
word"flickered"
count2
2
word"throbbed"
count1
3
word"pulsed"
count3
4
word"whisper"
count1
5
word"vibrated"
count1
6
word"stomach"
count2
7
word"silence"
count1
8
word"desire"
count1
highlights
0"scanning"
1"flickered"
2"throbbed"
3"pulsed"
4"whisper"
5"vibrated"
6"stomach"
7"silence"
8"desire"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences86
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences86
filterMatches(empty)
hedgeMatches(empty)
97.55% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences117
gibberishSentences1
adjustedGibberishSentences1
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen32
ratio0.009
matches
0"“Don’t do it. Once you taste Dym游戏副本"
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords971
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
16.14% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions44
wordCount635
uniqueNames9
maxNameDensity2.68
worstName"Rory"
maxWindowNameDensity4.5
worstWindowName"Rory"
discoveredNames
Rory17
Light1
Heartstone2
Pendant1
Nyx10
Isolde10
Fae-Forged1
Blade1
Veil1
persons
0"Rory"
1"Nyx"
2"Isolde"
places
0"Pendant"
1"Fae-Forged"
globalScore0.161
windowScore0.167
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences43
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount971
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences117
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs56
mean17.34
std14.2
cv0.819
sampleLengths
06
140
21
350
43
549
636
726
815
927
1034
1122
124
1340
1432
155
1614
173
1839
191
2024
2111
2216
2310
2414
2516
2619
276
286
299
307
3113
3223
338
3414
353
3621
374
3817
391
4033
4158
425
436
4427
4516
4645
476
4825
496
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences86
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs130
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount9
semicolonCount0
flaggedSentences7
totalSentences117
ratio0.06
matches
0"Her back struck something smooth and angled, slid, and then—"
1"Vines heavy with plum-sized fruit curled around towering stone pillars carved with mouths—open, frowning, pleased."
2"Her wrist throbbed—the crescent scar pulsed faintly."
3"She wore a gown of woven leaves that shifted colour with her movement—now bronze, now emerald, now ash-grey."
4"Between the vines, eyes blinked—dozens of them, scattered like fruit, each the size of a fist, lidless, unblinking."
5"Bodies—human-shaped, but smooth, featureless, made of the same moss—floated in it, dissolving slowly, mouths open in ecstasy."
6"A rip in the amber sky, jagged, shimmering—the kind of tear Rory had seen only in nightmares."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount648
adjectiveStacks0
stackExamples(empty)
adverbCount13
adverbRatio0.020061728395061727
lyAdverbCount4
lyAdverbRatio0.006172839506172839
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences117
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences117
mean8.3
std6.29
cv0.758
sampleLengths
06
118
212
310
41
54
614
723
85
91
103
113
124
1315
1413
1517
1618
1711
187
1911
207
218
224
2311
2410
2517
267
2716
283
298
3013
319
323
331
349
3531
366
3711
3815
395
4014
413
4213
4318
448
451
4618
476
485
496
88.03% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.5384615384615384
totalSentences117
uniqueOpeners63
49.75% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences67
matches
0"Only moss, pillars, and a"
ratio0.015
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences67
matches
0"She dropped, arms pinwheeling, the"
1"Her back struck something smooth"
2"She gasped, fingers digging in."
3"She was alive."
4"She pushed up, scanning."
5"Their form flickered, edges blurring"
6"Her wrist throbbed—the crescent scar"
7"She touched it."
8"It wasn’t sound so much"
9"She wore a gown of"
10"Her feet left no impression"
11"she said, pale lavender eyes"
12"Their form thinned, stretched toward"
13"She reached for the knife"
14"She pressed a hand to"
15"They reached a circular plaza."
ratio0.239
27.16% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount58
totalSentences67
matches
0"The floor gave way without"
1"She dropped, arms pinwheeling, the"
2"Her back struck something smooth"
3"A warm, syrupy radiance bloomed"
4"Aurora landed on hands and"
5"She gasped, fingers digging in."
6"She was alive."
7"She pushed up, scanning."
8"Vines heavy with plum-sized fruit"
9"The air tasted rich, cloying,"
10"Nyx coalesced beside her, a"
11"Their form flickered, edges blurring"
12"Rory snapped, brushing moss from"
13"Her wrist throbbed—the crescent scar"
14"Heat rose beneath it, a"
15"Nyx tilted their head, violet"
16"Rory stood, dusting off her"
17"The Heartstone Pendant beneath her"
18"She touched it."
19"Nyx drifted forward, one shadowy"
ratio0.866
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences67
matches(empty)
ratio0
49.69% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences23
technicalSentenceCount3
matches
0"Their form flickered, edges blurring as if seen through heat haze."
1"She wore a gown of woven leaves that shifted colour with her movement—now bronze, now emerald, now ash-grey."
2"In the centre stood a massive table carved from black stone, groaning under platters piled with unidentifiable meats, fruits that pulsed like lungs, wines that …"
98.68% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags19
uselessAdditionCount1
matches
0"Nyx coalesced, a shadow unspooling from the darker hollow of a pillar"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount2
fancyTags
0"Rory snapped (snap)"
1"Rory whispered (whisper)"
dialogueSentences51
tagDensity0.196
leniency0.392
rawRatio0.2
effectiveRatio0.078
81.5129%