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Run: 2026-03-25-01KMJ8Z13DPJ4M2XQZ8H7TNMW4
Run Details
Model:
Qwen3 235B A22B Instruct 2507
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
58.5s
Cost:
$0.001684
Provider:
Novita
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
89.38%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
50.46%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
83.33%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
0.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
70.04%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
100.00%
Subject-first sentence starts
(details)
100.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
25.00%
Dialogue tag variety (said vs. fancy)
(details)
90.4073%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The door wasn’t there a
second ago.
Rory’s fingers hovered over the
iron ring, cold even through her glove. Behind her, the alley stank of wet brick and last night’s takeaways. Ahead—nothing.
Just a blank wall between
two shuttered shops in Bethnal Green. Except now, pulsing beneath her palm like a second heartbeat, the stone *
gave
*. “It’s warm,” she muttered. “It’s hungry,”
Nyx whispered from the shadows
behind a overflowing bin.
Their form rippled, edges blurring
as if seen through heat haze. “This is a Veil scar. Not a door. A wound.”
The Heartstone Pendant at Rory’s
throat
throbbed
in time with the stone. Warm crimson light seeped between the cracks of the false wall, painting her fingers in blood-coloured streaks. She pulled.
It opened inward with a
groan like grinding teeth. Beyond wasn’t an alley. Wasn’t London. Wasn’t anything Rory had words for. They stepped into amber air.
The sky hung thick and
honeyed, the colour of sunlight drowned in sherry. No sun, no clouds—just a perpetual, glowing dusk. Below, the ground sloped
gently
into a valley carpeted in impossible green.
Vines heavy with black fruit
coiled up
marble
columns the size of subway trains. Orchards stretched in geometric perfection, their trees bearing fruit that
shimmered
like raw gemstones. One had apples the colour of bruises, pulsing faintly.
Another dripped clusters of grapes
that smoked as they fell. “Dymas,” Nyx breathed, solidifying beside her, their violet eyes reflecting the sky. “Prince Belphegor’s private larder.” Rory’s
stomach
twisted.
The air tasted rich—too rich—like
sugar and old meat. She gagged. “Don’t swallow,” Nyx warned. “It’s not air. It’s *
essence
*. Sustenance. For them.” “For who?” “The chefs. The eaters. The bound.”
Nyx tilted their head
. “Can’t you hear it?” Rory listened. Beneath the
silence
, a rhythm. Distant. Constant. *Thud. Thud. Thud.* Like a giant’s heart buried deep. And—faint, high, unbearable—singing. Harmonised. Dozens of voices. Wordless. Sweet. Desperate. “It’s a kitchen,”
she realised, low and grim
. “That’s not music. That’s—” “Feasting chants. Praise for the palate of the Prince.” She took a step forward.
Her boot sank slightly into
moss so deep-green it looked wet.
It released a scent like
crushed mint and something deeper—iron, maybe blood. “This is real,” she said. “Not a dream. Not a spell.” “No,” Nyx said. “You’re across.” The pendant flared again. She touched it. “It knew.” “Someone
gave
it to you for a reason. Someone who knew you’d find this crack.” They moved down the slope. No path, but the ground inclined so
gently
it felt deliberate. The singing grew louder. So did the *
thud-thud-thud
*. Then—columns. Not
marble
. Not stone. Something darker. Polished flat. Rory reached out. Wood. She snatched her hand back. Each column bore
etched
glyphs. Tiny faces. Screaming. Mouths open in silent agony, frozen in the grain. “Souls,” Nyx said. “Carved into the world. The chefs of Dymas. Those who cooked for the Prince and displeased him.” Rory’s throat tightened.
She looked at her own
scar—the crescent on her left wrist. A childhood burn from a stove.
She could still remember the
*
smell
*. “We keep going.” “You don’t have a choice now. The door’s closed behind us.” She spun. The wall
was gone
. Just orchard and amber sky. *Thud. Thud. Thud.* Louder. Then—smoke. Not from a chimney. From the air itself. Rising in wisps between the trees. The scent hit her like a punch: saffron, burnt sugar, cloves, and beneath it—the coppery tang of fresh offal. And laughter. High. Cruel. Guttural. Rory drew the Fae-Forged Blade. The moonsilver gleamed, cold in her grip, its edge catching the amber light like a sliver of moon. The leaf-shaped dagger hummed faintly against the singing. Nyx drifted forward, shadows writhing around them like nervous eels. “Not blades. Not here. This is his realm. Belphegor doesn’t fight. He *
consumes
*.” “Then we run.” “We’re already on the menu.” A figure stepped between two fruit trees. Tall. Gaunt. Wearing a stained chef’s jacket that might once have been white.
His hands were long, fingers
ending in nail-like points, blackened at the tips.
His eyes were sewn shut
with thick silver thread. But he smiled. “We’ve been expecting you,” he said. His voice bubbled, wet. “The late arrival. The one who fled the table.” Rory didn’t flinch. “I didn’t come for dinner.” “The Heartstone bearer *
always
* comes for dinner.”
He inhaled deeply
. “I
smell
your fear. Salty. Like bacon fat fried in tears. *
Divine
*.” He took a step. Nyx shifted, flowing between solid and shadow, a living void. “She’s under no contract. She passes through by accident.” “Accident?” The chef laughed, a sound like bones cracking in a stew pot. “There are no accidents in Dymas. Only ingredients.”
He raised a hand
. “And this one—delicate, but with fire. A *
piquant
* little morsel. I can already taste the sear—” Rory lunged. Not at him. Past him. Into the orchard. She didn’t look back. Didn’t wait. The blade stayed out, its cold edge parting the thick air like a scythe through fog. The singing grew jagged. The *
thud-thud-thud
*
quickened
—now a
pulse
, a drumbeat in her skull. Branches snagged her coat. One fruit—a plum-like thing the size of a fist, its skin mottled purple and gold—dropped. Landed at her feet. Split open. Inside, no flesh. No stone. A human eye. Still blinking. She kicked it aside. Behind her, the chef shrieked. Not in rage. In delight. “Chase! Oh, how *
lovely
*! The hunt before the plating! The Prince *
adores
* a chase!” More figures emerged. Not all blind. Some had too many eyes. Some none at all.
All wore variations of kitchen
garb—aprons stitched with screaming faces, hats made of braided hair. One carried a cleaver longer than its arm, the edge notched and stained. They moved in
silence
now. No laughter. No song.
Just the *thud* of their
footsteps
, growing louder, surrounding. Nyx
flickered
beside her. “Left. The gap between the yew trees.” “There’s no gap!” “There will be.” She turned. A narrow break in the foliage she hadn’t seen, overgrown with tendrils that curled like fingers. She dove. Thorns ripped her sleeve. One caught her ear. She felt warm blood. The Fae blade sliced through the vines. She stumbled out— —and into a clearing. No orchard here. A pit. Twenty feet across. Lined with smooth, black stone. At its centre, a stone table. Stained. Grooved. With restraints at each corner. Above it, hanging from thin wires, a chandelier made of bones. Human bones. Ribs. Vertebrae. The skulls were small. Children’s. And on the table— A body. Naked. Male. Mid-thirties. Chest carved open. Ribs splayed like wings. Organs absent. The cavity meticulously cleaned, lined with herbs and glowing mushrooms that
pulsed
in time with the distant drumbeat. But the head— The head was untouched. Eyes open. Staring. Rory
knew that face
. “Evan,” she whispered. Her ex. The man she’d fled Cardiff to escape. The man who’d burned her wrist with a hot pan, whispering, *
You belong to me
*. The man who’d vanished without a trace six months ago. Now he was here. Dead. Prepared. *Waited for.* The pendant burned against her skin. Not with warning. With *
recognition
*. The chef stepped into the clearing. Not running. Walking. Calm. A small knife in his hand—a boning tool, sharp as a scalpel. “You knew him,” he said, not a question. Rory tightened her grip on the blade. Her voice didn’t shake. “He hurt me.” A slow, wet smile. “He *
offered
* himself. In exchange for power. For dominion over you. We accepted his soul... but the Prince
always
collects his dues in flesh.” Her boot scuffed the edge of the pit. The Fae blade hummed.
Nyx whispered from the shadows
at the tree line. “They don’t know about the blade’s power. Not here. Not until it’s too late.” The chef took another step. “You could join him. A duet. *
Ex-lovers reunited in the pan
*.” Rory looked at Evan’s dead eyes. Then at the boning knife.
Then at the chandelier of
bones. And she smiled. “Funny thing about kitchens,” she said. The chef paused. “Yes?” She raised the Fae-Forged Blade. “You never check the inventory properly.” She lunged—
not at him, but at the pit’s edge
. Dropped. Landed in the groove between the black stones, rolling beneath the table just as the knife bit down where she’d stood. Above, the chef roared. The blade kissed the stained stone. And the ward holding the pit
flickered
, then *
tore
*.
created_at
"2026-03-25T10:34:38.579Z"
3/25/2026, 10:34:38 AM
model
"qwen/qwen3-235b-a22b-07-25"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1414
moderation_latency
(null)
generation_time
58432
tokens_prompt
5338
tokens_completion
2426
native_tokens_prompt
4949
native_tokens_completion
2136
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.00168429
router
(null)
provider_responses
0
endpoint_id
"cf186489-d252-4fb7-aca9-87ef7b557eff"
id
"34f8e8c595d5707ee655a76452e23a61"
is_byok
false
latency
1414
model_permaslug
"qwen/qwen3-235b-a22b-07-25"
provider_name
"Novita"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer
(null)
api_type
"completions"
id
"gen-1774434878-2FwuE3rWmm2dl42flsYM"
upstream_id
"34f8e8c595d5707ee655a76452e23a61"
total_cost
0.00168429
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Novita"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
16
adverbTagCount
1
adverbTags
0
"He inhaled deeply [deeply]"
dialogueSentences
48
tagDensity
0.333
leniency
0.667
rawRatio
0.063
effectiveRatio
0.042
89.38%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1413
totalAiIsmAdverbs
3
found
0
adverb
"gently"
count
2
1
adverb
"slightly"
count
1
highlights
0
"gently"
1
"slightly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
50.46%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1413
totalAiIsms
14
found
0
word
"throbbed"
count
1
1
word
"marble"
count
2
2
word
"shimmered"
count
1
3
word
"stomach"
count
1
4
word
"silence"
count
2
5
word
"etched"
count
1
6
word
"quickened"
count
1
7
word
"pulse"
count
1
8
word
"footsteps"
count
1
9
word
"flickered"
count
2
10
word
"pulsed"
count
1
highlights
0
"throbbed"
1
"marble"
2
"shimmered"
3
"stomach"
4
"silence"
5
"etched"
6
"quickened"
7
"pulse"
8
"footsteps"
9
"flickered"
10
"pulsed"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
215
matches
0
"t in rage"
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
215
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
247
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
24
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
20
markdownWords
32
totalWords
1396
ratio
0.023
matches
0
"gave"
1
"essence"
2
"Thud. Thud. Thud."
3
"thud-thud-thud"
4
"smell"
5
"Thud. Thud. Thud."
6
"consumes"
7
"always"
8
"Divine"
9
"piquant"
10
"thud-thud-thud"
11
"lovely"
12
"adores"
13
"thud"
14
"You belong to me"
15
"Waited for."
16
"recognition"
17
"offered"
18
"Ex-lovers reunited in the pan"
19
"tore"
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
13
unquotedAttributions
0
matches
(empty)
83.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
44
wordCount
1092
uniqueNames
15
maxNameDensity
1.19
worstName
"Rory"
maxWindowNameDensity
2.5
worstWindowName
"Nyx"
discoveredNames
Bethnal
1
Green
1
Nyx
10
Heartstone
1
Pendant
1
Rory
13
London
1
Like
1
Louder
1
Fae-Forged
2
Blade
2
Fae
4
Cardiff
1
Evan
1
One
4
persons
0
"Nyx"
1
"Pendant"
2
"Rory"
3
"Like"
4
"Blade"
5
"Evan"
6
"One"
places
0
"Bethnal"
1
"London"
2
"Cardiff"
globalScore
0.905
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
65
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.716
wordCount
1396
matches
0
"not at him, but at the pit’s edge"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
247
matches
0
"knew that face"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
119
mean
11.73
std
12.16
cv
1.037
sampleLengths
0
7
1
49
2
4
3
32
4
31
5
9
6
12
7
5
8
80
9
16
10
14
11
12
12
2
13
14
14
2
15
7
16
3
17
6
18
10
19
12
20
9
21
28
22
11
23
5
24
9
25
15
26
24
27
12
28
1
29
5
30
17
31
20
32
26
33
3
34
11
35
11
36
3
37
1
38
1
39
33
40
5
41
5
42
26
43
23
44
3
45
5
46
7
47
35
48
3
49
19
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
215
matches
0
"was gone"
1
"were sewn"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
204
matches
(empty)
0.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
21
semicolonCount
0
flaggedSentences
18
totalSentences
247
ratio
0.073
matches
0
"Ahead—nothing."
1
"No sun, no clouds—just a perpetual, glowing dusk."
2
"The air tasted rich—too rich—like sugar and old meat."
3
"And—faint, high, unbearable—singing."
4
"It released a scent like crushed mint and something deeper—iron, maybe blood."
5
"Then—columns."
6
"She looked at her own scar—the crescent on her left wrist."
7
"Then—smoke."
8
"The scent hit her like a punch: saffron, burnt sugar, cloves, and beneath it—the coppery tang of fresh offal."
9
"The *thud-thud-thud* quickened—now a pulse, a drumbeat in her skull."
10
"One fruit—a plum-like thing the size of a fist, its skin mottled purple and gold—dropped."
11
"All wore variations of kitchen garb—aprons stitched with screaming faces, hats made of braided hair."
12
"She stumbled out—"
13
"—and into a clearing."
14
"And on the table—"
15
"But the head—"
16
"A small knife in his hand—a boning tool, sharp as a scalpel."
17
"She lunged—not at him, but at the pit’s edge."
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1114
adjectiveStacks
1
stackExamples
0
"faint, high, unbearable—singing."
adverbCount
33
adverbRatio
0.0296229802513465
lyAdverbCount
7
lyAdverbRatio
0.0062836624775583485
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
247
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
247
mean
5.65
std
4.57
cv
0.809
sampleLengths
0
7
1
12
2
12
3
1
4
11
5
13
6
4
7
11
8
11
9
10
10
12
11
17
12
2
13
9
14
4
15
2
16
6
17
5
18
13
19
8
20
12
21
14
22
14
23
9
24
10
25
12
26
4
27
3
28
9
29
2
30
4
31
8
32
2
33
10
34
4
35
2
36
5
37
1
38
1
39
1
40
1
41
1
42
6
43
3
44
1
45
3
46
1
47
1
48
1
49
8
70.04%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
17
diversityRatio
0.46153846153846156
totalSentences
247
uniqueOpeners
114
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
6
totalSentences
139
matches
0
"Just a blank wall between"
1
"Just orchard and amber sky."
2
"All wore variations of kitchen"
3
"Just the *thud* of their"
4
"Then at the boning knife."
5
"Then at the chandelier of"
ratio
0.043
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
28
totalSentences
139
matches
0
"Their form rippled, edges blurring"
1
"It opened inward with a"
2
"They stepped into amber air."
3
"she realised, low and grim"
4
"She took a step forward."
5
"Her boot sank slightly into"
6
"It released a scent like"
7
"She touched it."
8
"They moved down the slope."
9
"She snatched her hand back."
10
"She looked at her own"
11
"She could still remember the"
12
"His hands were long, fingers"
13
"His eyes were sewn shut"
14
"His voice bubbled, wet."
15
"He inhaled deeply"
16
"He took a step."
17
"He raised a hand"
18
"She didn’t look back."
19
"She kicked it aside."
ratio
0.201
100.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
89
totalSentences
139
matches
0
"The door wasn’t there a"
1
"Rory’s fingers hovered over the"
2
"Nyx whispered from the shadows"
3
"Their form rippled, edges blurring"
4
"The Heartstone Pendant at Rory’s"
5
"It opened inward with a"
6
"They stepped into amber air."
7
"The sky hung thick and"
8
"Vines heavy with black fruit"
9
"Orchards stretched in geometric perfection,"
10
"Another dripped clusters of grapes"
11
"Nyx breathed, solidifying beside her,"
12
"Rory’s stomach twisted."
13
"The air tasted rich—too rich—like"
14
"Nyx tilted their head"
15
"Dozens of voices."
16
"she realised, low and grim"
17
"She took a step forward."
18
"Her boot sank slightly into"
19
"It released a scent like"
ratio
0.64
100.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
3
totalSentences
139
matches
0
"And—faint, high, unbearable—singing."
1
"—and into a clearing."
2
"Now he was here."
ratio
0.022
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
36
technicalSentenceCount
2
matches
0
"Their form rippled, edges blurring as if seen through heat haze."
1
"Orchards stretched in geometric perfection, their trees bearing fruit that shimmered like raw gemstones."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
16
uselessAdditionCount
0
matches
(empty)
25.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
12
fancyCount
6
fancyTags
0
"she muttered (mutter)"
1
"Nyx whispered (whisper)"
2
"Nyx breathed (breathe)"
3
"Nyx warned (warn)"
4
"The chef laughed (laugh)"
5
"she whispered (whisper)"
dialogueSentences
48
tagDensity
0.25
leniency
0.5
rawRatio
0.5
effectiveRatio
0.25
90.4073%