Run: 2026-03-25-01KMJ91HC6V8W5B450B0830MGH

Run Details

Duration:
32.1s
Cost:
$0.001044
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Detective Harlow Quinn crouched, her gloved fingers brushing the victim’s cold wrist. No pulse. No lividity. No blood. Only the ashen grey of someone who’d had their essence leached out by something that didn’t need a knife. “Says here he was found drugged up on bath salts,” DS Neville muttered, stepping into the beam of Quinn’s flashlight. His tie hung loose under his suit jacket, the reek of bourbon clinging to him. “Toxicology’ll confirm it. Probably a dealer with a new recipe.” The victim sprawled across the cracked concrete floor, a hollow-eyed rent boy from Whitechapel. His Wallet still hung from his jeans pocket. No signs of a struggle. No defensive wounds. Just… empty. Quinn’s watch ticked against her wrist as she straightened. The abandoned station stank of mildew and old coal smoke. A ghost of a place, like the Tube line had been dug out during a drunk king’s fever dream. Neville’s beam flickered over the archway ahead—ticket barriers leaning like drunkards, their glass panes long gone. “Place hasn’t seen a passenger since 1927,” Neville said, nodding at the plaque. “Stations like this one get forgotten. People do stupid things in the dark. Especially after taking whatever they snort in car parks these days.” He waited for her to nod, but Quinn’s gaze had locked on the wall. A sigil. Etched into the brickwork beside the body. Reverse Greek. She stepped over the corpse, boots crunching on broken track. The sigil was fresh. The stone beneath it still pocked with dust, like someone had chipped at the old mortar to make space for their racket. Quinn pressed her palm to the mark. A tremor ran up her arm. Not a scrape. A burn. “Bit of graffiti?” Neville asked. “Left to right. Backwards. The alphas and omegas flipped.” Quinn turned, her flashlight catching the glint of brass at her hip. She palmed the Veil Compass, letting its needle settle. The protective sigils on the face glowed faintly in the dark. Needle spun. Aimed straight at the archway. “You on about occult stuff again?” Neville ran a hand through his hair, parting sweat from grease. “I’m filling this in as a drug overdose, Quinn. No need to dress it up like some bloody curse.” The compass hissed. A low vibration. Something in the air got tight, like the moment before a storm cracks. Quinn ignored him. Followed the needle. The archway led into a tunnel, its brickwork sagging into blackness. The Veil Market moved every full moon. This round, it had parked itself in Bethnal Green. She’d found traces of it before—items meant to bleed magic from the living, sold to desperate fools. Her hand found her knee holster. The .38 inside felt like a child’s toy. “You’re not going in there alone,” Neville said. “Going where?” A voice echoed from behind them. Eva Kowalski stood in the entrance, her satchel slung over one shoulder. Curly red hair kept catching the light like a beacon. The compass in Quinn’s hand gave a shudder. “Shouldn’t you be in a museum?” Neville asked. Eva’s round glasses reflected Quinn’s flashlight. “He’s calling it,” she said softly. “The rift.” Her gaze locked on the compass. “You left it open.” Quinn tightened her grip. “What’s *he* doing here?” Eva ignored her. “That sigil’s a trapdoor. Not for us. For something else.” Her satchel creaked as she stepped forward. “They’re draining them to feed it. Whatever’s in the tunnel.” Neville laughed. A wet, broken sound. “You’re both insane.” He backed toward the stairs. “I’m calling forensics. This ends with a file and a glass of scotch.” Quinn didn’t watch him go. The compass flared, its needle jerking violently. The tunnel. *Alive*. “You feel it, don’t you?” Eva whispered. Quinn’s boots inched forward. The air got heavy. Stale. And then it shifted. A draft from nowhere. The flicker of movement in the dark—*wings?*—and the sharp reek of ozone. She heard the click before she saw it. A section of tunnel wall groaned as it peeled inward. Not a wall. A *veil*. A shimmer in the fabric of the world, like looking through water. Eva inhaled. “Ah. There we are.” From the rift, something slithered. Not a body. A shape that bled too fast to be real. Arms and then five fingers, then ten, then more. They fanned out, brushing the concrete. A head formed—sleek, glistening, with lidless eyes like molten gold. It *clicked*. A sound too low for teeth. Quinn yanked Eva back. The creature’s tongue of a limb lashed where she’d stood. The floor *bubbled*. Brickwork dissolved into a black slick, then hardened. “Go!” Quinn shoved Eva toward the archway. The compass blazed now, its glow painting trails over the creature’s form. Sigils marked it—protection charms. *Their* sigils. The same ones etched into the victim. Eva’s hand shot out. Grabbed Quinn’s wrist. “You can’t kill it with lead. You have to sever the tether.” Her breath hitched as her eyes dropped to the victim. “But it’s *already tethered* to more of them.” The Veil Compass in Quinn’s hand *screamed*. The needle spun, slashing lines of light across the creature’s bulk, and she saw it then—threads. White-hot lines pulling from the thing’s body all the way to the corpse. The thing reared back. The threads pulsed. Quinn’s eye landed on the satchel. A researcher’s bag. Full of old books. But Eva had packed for this. A knife flicked from the satchel’s depths. Silver, with a hilt carved in runes. The kind that cut spells. “Watch it!” Quinn fired. The .38’s shot went wide, but the creature recoiled. Gave her time. Eva’s blade arced. Sliced the nearest thread. The corpse *screamed*. A gurgling, gash-mouthed thing. Then collapsed into a pile of ash. The creature screeched. The rift shuddered. Quinn turned. The tunnel mouth was gone. The archway now brightly lit by a streetlamp from above. Neville perhaps? Or a cleaner? Either way— The ground *shifted*. Quinn’s boots slid. Felt the pull. The Veil Compass went cold in her hand. Eva’s voice cut through the noise. “They’re *feeding* into the world. Not just leaching. Reversing the flow.” The creature made for her. Quinn didn’t move. She let it come.
created_at"2026-03-25T10:36:00.78Z" 3/25/2026, 10:36:00 AM
model"qwen/qwen3-32b-04-28"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency855
moderation_latency(null)
generation_time31894
tokens_prompt4695
tokens_completion2868
native_tokens_prompt4241
native_tokens_completion2518
native_tokens_completion_images(null)
native_tokens_reasoning1170
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00104432
router(null)
provider_responses
0
endpoint_id"6b8c829d-3094-45e7-8139-0a67e09060c3"
id"cmpl-3cc70f7987244690b75286a12ca8a8c1"
is_byokfalse
latency49
model_permaslug"qwen/qwen3-32b-04-28"
provider_name"DeepInfra"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1774434960-aBPRU2L5SHiwsdHeCWgS"
upstream_id"cmpl-3cc70f7987244690b75286a12ca8a8c1"
total_cost0.00104432
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount1
adverbTags
0"she said softly [softly]"
dialogueSentences26
tagDensity0.654
leniency1
rawRatio0.059
effectiveRatio0.059
95.16% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1034
totalAiIsmAdverbs1
found
0
adverb"softly"
count1
highlights
0"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
41.97% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1034
totalAiIsms12
found
0
word"pulse"
count1
1
word"flickered"
count1
2
word"etched"
count2
3
word"glint"
count1
4
word"echoed"
count1
5
word"beacon"
count1
6
word"flicker"
count1
7
word"glistening"
count1
8
word"pulsed"
count1
9
word"flicked"
count1
10
word"depths"
count1
highlights
0"pulse"
1"flickered"
2"etched"
3"glint"
4"echoed"
5"beacon"
6"flicker"
7"glistening"
8"pulsed"
9"flicked"
10"depths"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences135
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences135
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences144
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen38
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans12
markdownWords13
totalWords1029
ratio0.013
matches
0"he"
1"Alive"
2"wings?"
3"veil"
4"clicked"
5"bubbled"
6"Their"
7"already tethered"
8"screamed"
9"screamed"
10"shifted"
11"feeding"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
24.25% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions57
wordCount835
uniqueNames14
maxNameDensity2.51
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn21
Neville9
Whitechapel1
Wallet1
Tube1
Greek1
Veil4
Compass3
Market1
Bethnal1
Green1
Eva11
Kowalski1
persons
0"Harlow"
1"Quinn"
2"Neville"
3"Wallet"
4"Compass"
5"Market"
6"Eva"
7"Kowalski"
places
0"Whitechapel"
1"Bethnal"
globalScore0.243
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences63
glossingSentenceCount1
matches
0"felt like a child’s toy"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1029
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences144
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs47
mean21.89
std14.53
cv0.664
sampleLengths
037
145
232
354
451
511
636
718
85
948
1036
1119
1250
1314
148
158
1630
178
1824
198
2030
2127
2215
237
2429
258
2627
276
2842
298
3025
3132
3237
3336
347
3519
3619
3723
3814
396
4024
413
4214
4317
445
453
464
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences135
matches
0"been dug"
1"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs144
matches(empty)
3.97% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount8
semicolonCount0
flaggedSentences7
totalSentences144
ratio0.049
matches
0"Neville’s beam flickered over the archway ahead—ticket barriers leaning like drunkards, their glass panes long gone."
1"She’d found traces of it before—items meant to bleed magic from the living, sold to desperate fools."
2"The flicker of movement in the dark—*wings?*—and the sharp reek of ozone."
3"A head formed—sleek, glistening, with lidless eyes like molten gold."
4"Sigils marked it—protection charms."
5"The needle spun, slashing lines of light across the creature’s bulk, and she saw it then—threads."
6"Either way—"
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount843
adjectiveStacks0
stackExamples(empty)
adverbCount23
adverbRatio0.027283511269276393
lyAdverbCount6
lyAdverbRatio0.0071174377224199285
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences144
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences144
mean7.15
std5.49
cv0.768
sampleLengths
012
12
22
32
419
520
615
710
814
98
105
113
121
131
149
1510
1619
1716
1813
1938
202
217
222
2310
244
2522
267
276
283
292
305
3121
329
3311
342
355
3617
3719
383
393
4013
413
423
4311
447
459
4617
476
488
498
59.95% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.4097222222222222
totalSentences144
uniqueOpeners59
60.61% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences110
matches
0"Only the ashen grey of"
1"Then collapsed into a pile"
ratio0.018
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences110
matches
0"His tie hung loose under"
1"His Wallet still hung from"
2"He waited for her to"
3"She stepped over the corpse,"
4"She palmed the Veil Compass,"
5"She’d found traces of it"
6"Her hand found her knee"
7"she said softly"
8"Her gaze locked on the"
9"Her satchel creaked as she"
10"He backed toward the stairs"
11"She heard the click before"
12"They fanned out, brushing the"
13"Her breath hitched as her"
14"She let it come."
ratio0.136
60.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount88
totalSentences110
matches
0"Detective Harlow Quinn crouched, her"
1"DS Neville muttered, stepping into"
2"His tie hung loose under"
3"The victim sprawled across the"
4"His Wallet still hung from"
5"Quinn’s watch ticked against her"
6"The abandoned station stank of"
7"A ghost of a place,"
8"Neville’s beam flickered over the"
9"Neville said, nodding at the"
10"He waited for her to"
11"She stepped over the corpse,"
12"The sigil was fresh."
13"The stone beneath it still"
14"Quinn pressed her palm to"
15"A tremor ran up her"
16"Quinn turned, her flashlight catching"
17"She palmed the Veil Compass,"
18"The protective sigils on the"
19"Neville ran a hand through"
ratio0.8
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences110
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences24
technicalSentenceCount0
matches(empty)
66.18% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount2
matches
0"He waited, but Quinn’s gaze had locked on the wall"
1"Quinn turned, her flashlight catching the glint of brass at her hip"
73.08% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount2
fancyTags
0"DS Neville muttered (mutter)"
1"Eva whispered (whisper)"
dialogueSentences26
tagDensity0.269
leniency0.538
rawRatio0.286
effectiveRatio0.154
82.8390%