Run: 2026-03-25-01KMJ9234YKBE6PH4W4WGHY78H

Run Details

Duration:
37.0s
Cost:
$0.001946
Provider:
AtlasCloud

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The lock clicked open with no key. Rory froze, the brass plate still cool under her fingertips. The gate to Richmond Park had been chained and padlocked at ten sharp—she’d watched the warden do it herself from the back of her moped, headlights cutting through the drizzle. Now the chain hung slack, loops resting on the gravel like a dropped serpent. She glanced over her shoulder. The road behind her was empty, slick with rain, the last bus long gone. No footprints but her own. She stepped through. Her boots crunched on frost-brittle leaves. The air thickened fast—damp but not wet, still but not quiet. A hum ran under everything, low in the bones. Not traffic. Not wind. Something deeper. Older. The Heartstone pendant warmed against her collarbone. She touched it through her jacket, thumb brushing the silver chain. The gem pulsed once, soft as a heartbeat. Crimson light bled through the fabric. Not bright. Not alarming. Just *present*. Like it knew. The path forked. Left toward Pembroke Lodge, right into the darker trees. The grove was south, past Isolde’s standing stones, if the sketch on the scrap of parchment was right. A scrap slipped under her flat door that morning with no note, no postmark, just inked lines and a single word in looping script: *Come.* She hadn’t wanted to come. But Eva hadn’t answered her calls since Tuesday. Not texts, not voice notes, not even a reaction. And the last thing Eva said before vanishing was: *I found it, Rory. The grove. Just like in the stories.* Stories from childhood. From the lullabies their nan used to sing—half-remembered verses about silver roots and stolen time. Back then, Rory thought they were just dreams. Before Dymas. Before the pendant. Before she learned that some doors should stay shut. She turned right. The trees closed in. Oaks, massive and gnarled, their bark split with fissures that looked too deliberate to be natural. Not cracks. *Seams.* Rory ran a gloved hand over one. The wood gave slightly beneath her palm, warm. Breathing. She snatched her hand back. A flicker in the corner of her eye. Left. Between the trunks. Pale. Fast. "Hello?" No answer. Just the hum, rising a half-step. She walked faster. The standing stones came into view—four ancient oaks, arranged in a rough square, their roots fused into a low ring of earth. Between them, a clearing. The Fae Grove. But wrong. Wildflowers should have blanketed the ground—purple foxgloves, white starflowers, golden torch lilies—bloomed eternal under the grove’s magic. Now the soil was bare, blackened. Chewed. The air smelled of iron and damp moss, but underneath—something sweet. Rotten. And the silence. No crickets. No owls. No rustle of small creatures in the undergrowth. Just that *hum*, thrumming in her molars. The pendant flared. Rory unzipped her jacket, pulled the chain free. The Heartstone glowed steadily now, a dull ember in the dark. She scanned the trees. Nothing moved. No shadows. No breath misting in the cold. Then—a sound. A snap. Sharp. Close. She turned. Nothing. Another. To her left. Then another. Behind. Like footsteps. But too many. Too light. Her breath came shallow. She clenched her fists, focused on the scar on her wrist—the crescent dent from when Evan shoved her into the glass coffee table two years ago. A reminder: pain was real. Control was possible. Panic got you killed. She stepped into the grove. The hum stopped. Dead air. Then— A whisper. Not in her ears. In her *teeth.* Not words. Just sound. A voice without language, sliding between her thoughts like oil. Rory spun. Empty. The pendant flared hot. She gasped, dropped it. The chain slipped through her fingers, the gem bouncing once on the dirt before going still. The glow didn’t fade. And then she saw it. Footprints. Fresh. Small. Bare feet, leading from the east, circling the stones, disappearing into the west. But no one entered or left while she watched. She bent to examine them. The prints were too close together. Too smooth. Like they’d been made by something dragging its toes. A twig cracked behind her. She turned slowly. Between two oaks, a figure stood. Small. Slender. Pale as bone. Wearing Eva’s red coat. "Rory." The voice was Eva’s. But flat. Hollow. Like speaking through water. "Eva?" No response. The figure didn’t move. Didn’t blink. Just stood, hands at her sides, head tilted slightly too far to the left. Rory’s chest tightened. "Eva, what the hell are you doing here? Where’ve you been?" The figure smiled. Not Eva’s smile. Too wide. Too still. "It’s waiting," it said. "What is?" "For you." The pendant flared again, searing her palm. Rory flinched. When she looked back, the figure was gone. But the footprints now led straight toward her. Fresh. Closing in. From the trees, a sound began—soft, rhythmic. Tapping. Like fingernails on bark. Then another sound. Breathing. Not hers. Low. Wet. From all around. The Heartstone’s glow intensified, casting long shadows that didn’t match the trees. And then she saw them. Shapes. Pale. Just beyond the ring of standing stones. Watching. Not blinking. Not moving. Just *there.* The air grew thick. Heavy. Her ears popped. The tapping stopped. Silence. Then— Her phone buzzed in her pocket. She jerked, fumbled it out. A message. Unknown number. One word: *RUN.*
created_at"2026-03-25T10:36:18.98Z" 3/25/2026, 10:36:18 AM
model"qwen/qwen3-235b-a22b-07-25"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1490
moderation_latency(null)
generation_time36912
tokens_prompt4560
tokens_completion1502
native_tokens_prompt4143
native_tokens_completion1270
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0019462
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provider_responses
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endpoint_id"aaae5602-0949-4bc9-bd77-588b4b285341"
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is_byokfalse
latency1490
model_permaslug"qwen/qwen3-235b-a22b-07-25"
provider_name"AtlasCloud"
status200
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences7
tagDensity0.143
leniency0.286
rawRatio0
effectiveRatio0
83.24% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount895
totalAiIsmAdverbs3
found
0
adverb"slightly"
count2
1
adverb"slowly"
count1
highlights
0"slightly"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
38.55% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount895
totalAiIsms11
found
0
word"pulsed"
count1
1
word"the last thing"
count1
2
word"flicker"
count1
3
word"silence"
count2
4
word"scanned"
count1
5
word"footsteps"
count1
6
word"reminder"
count1
7
word"whisper"
count1
8
word"searing"
count1
9
word"rhythmic"
count1
highlights
0"pulsed"
1"the last thing"
2"flicker"
3"silence"
4"scanned"
5"footsteps"
6"reminder"
7"whisper"
8"searing"
9"rhythmic"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"clenched jaw/fists"
count1
highlights
0"clenched her fists"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences177
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences177
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences183
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans8
markdownWords18
totalWords884
ratio0.02
matches
0"present"
1"Come."
2"I found it, Rory. The grove. Just like in the stories."
3"Seams."
4"hum"
5"teeth."
6"there."
7"RUN."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions35
wordCount864
uniqueNames16
maxNameDensity0.93
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Eva"
discoveredNames
Richmond1
Park1
Heartstone3
Pembroke1
Lodge1
Isolde1
Eva5
Tuesday1
Rory8
Stories1
Dymas1
Fae1
Grove1
Evan1
Like5
Pale3
persons
0"Heartstone"
1"Isolde"
2"Eva"
3"Rory"
4"Evan"
5"Like"
places
0"Richmond"
1"Park"
2"Pembroke"
3"Stories"
4"Fae"
5"Grove"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences51
glossingSentenceCount0
matches(empty)
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords2.262
wordCount884
matches
0"No footprints but"
1"not wet, still but not quiet"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences183
matches
0"learned that some"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs92
mean9.61
std13.47
cv1.402
sampleLengths
07
178
23
333
47
534
655
75
837
940
103
1139
125
1314
141
158
163
1729
182
1936
203
2119
223
2333
242
254
262
271
284
293
307
3142
325
333
342
351
362
377
3814
392
401
414
4224
435
441
4515
469
4722
485
493
99.32% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences177
matches
0"been chained"
1"been made"
2"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs152
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount13
semicolonCount0
flaggedSentences11
totalSentences183
ratio0.06
matches
0"The gate to Richmond Park had been chained and padlocked at ten sharp—she’d watched the warden do it herself from the back of her moped, headlights cutting through the drizzle."
1"The air thickened fast—damp but not wet, still but not quiet."
2"From the lullabies their nan used to sing—half-remembered verses about silver roots and stolen time."
3"The standing stones came into view—four ancient oaks, arranged in a rough square, their roots fused into a low ring of earth."
4"Wildflowers should have blanketed the ground—purple foxgloves, white starflowers, golden torch lilies—bloomed eternal under the grove’s magic."
5"The air smelled of iron and damp moss, but underneath—something sweet."
6"Then—a sound."
7"She clenched her fists, focused on the scar on her wrist—the crescent dent from when Evan shoved her into the glass coffee table two years ago."
8"Then—"
9"From the trees, a sound began—soft, rhythmic."
10"Then—"
96.09% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount877
adjectiveStacks0
stackExamples(empty)
adverbCount39
adverbRatio0.04446978335233751
lyAdverbCount4
lyAdverbRatio0.004561003420752566
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences183
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences183
mean4.83
std4.87
cv1.008
sampleLengths
07
110
230
314
45
514
65
73
86
911
109
112
122
132
141
157
1611
178
186
192
202
212
223
233
249
2518
2625
275
288
299
3013
312
325
333
3415
358
362
373
389
393
404
4116
422
438
448
451
465
478
481
493
55.56% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.366120218579235
totalSentences183
uniqueOpeners67
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences103
matches
0"Just like in the stories.*"
1"Just the hum, rising a"
2"Just that *hum*, thrumming in"
3"Just stood, hands at her"
4"Then another sound."
5"Just beyond the ring of"
ratio0.058
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences103
matches
0"She glanced over her shoulder."
1"She stepped through."
2"Her boots crunched on frost-brittle"
3"She touched it through her"
4"She hadn’t wanted to come."
5"She turned right."
6"She snatched her hand back."
7"She walked faster."
8"She scanned the trees."
9"Her breath came shallow."
10"She clenched her fists, focused"
11"She stepped into the grove."
12"She gasped, dropped it."
13"She bent to examine them."
14"She turned slowly."
15"Her ears popped."
16"Her phone buzzed in her"
17"She jerked, fumbled it out."
ratio0.175
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount61
totalSentences103
matches
0"The lock clicked open with"
1"Rory froze, the brass plate"
2"The gate to Richmond Park"
3"She glanced over her shoulder."
4"The road behind her was"
5"She stepped through."
6"Her boots crunched on frost-brittle"
7"The air thickened fast—damp but"
8"A hum ran under everything,"
9"The Heartstone pendant warmed against"
10"She touched it through her"
11"The gem pulsed once, soft"
12"Crimson light bled through the"
13"The path forked."
14"The grove was south, past"
15"A scrap slipped under her"
16"She hadn’t wanted to come."
17"Stories from childhood."
18"She turned right."
19"The trees closed in."
ratio0.592
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount5
totalSentences103
matches
0"Now the chain hung slack,"
1"Before the pendant."
2"Before she learned that some"
3"Now the soil was bare,"
4"To her left."
ratio0.049
74.83% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences21
technicalSentenceCount2
matches
0"Oaks, massive and gnarled, their bark split with fissures that looked too deliberate to be natural."
1"The Heartstone’s glow intensified, casting long shadows that didn’t match the trees."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences7
tagDensity0.143
leniency0.286
rawRatio0
effectiveRatio0
88.2526%