Run: 2026-04-24-01KPZTSQ33DGAAXF6CR96BB69P

Run Details

Duration:
29.7s
Cost:
$0.081735
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant went cold. Rory felt it through her jumper before she noticed the trees. That was the wrong order of things. The Heartstone was meant to warm when Hel scraped close to this world, a small ember pressed between her collarbones. She'd come to rely on its heat the way other people relied on watches. Now the silver chain felt like a wire pulled from a freezer, and the oaks at the boundary of Isolde's grove stood with their crowns too still, as if someone had asked them a question and they were deciding whether to answer. "Lovely," she muttered. "Brilliant. Perfect." She'd come for Isolde. That was the agreement. Cross the standing stones before the moon topped the tallest oak, deliver the message, leave. Eva had been clear. Yu-Fei had been clearer, in that she had said nothing at all and simply pressed a paper-wrapped parcel into Rory's hands with a look that meant *don't ask, don't drop it, don't eat it*. Rory had the parcel under her arm. She had her phone in her pocket, uselessly, because signal died the moment she stepped between the stones. She had the pendant. She had common sense, which was beginning to feel like the least useful item in her inventory. The grove looked the way it always looked. Wildflowers in stubborn bloom. Foxgloves nodding at ankle height. A clearing the size of a small chapel, ringed by oaks that had been old when Rome was young. The moon sat just where it was meant to sit, fat and generous, spilling light down through the canopy in neat silver coins on the grass. Except. Except the flowers weren't moving. There was a breeze. She felt it against the back of her neck, cool and persistent, lifting the ends of her hair. It moved her fringe. It didn't move the foxgloves. Not one stem bent. Not one petal shivered. The flowers held their heads at precise, identical angles, like a crowd waiting for a speech. "Okay," she said to the grove, to herself, to the pendant. "Okay." Her voice didn't carry. It should have, in a clearing this size. It sat on her tongue and died there, a dull shape in her mouth. She stepped forward. The grass made no sound. She stepped again, deliberately, driving her heel down, and still no sound, though she felt the give of the earth through the sole of her trainer. Somewhere at the far edge of the clearing, a twig cracked. She didn't look. Rule one of anywhere Fae-adjacent, Silas had told her, the first night she'd sat at his bar with a cut on her palm and no good story for it: *if you hear a sound from somewhere you can't see, don't look. Looking is agreement. Looking is an invitation.* She walked toward the ring of lichen at the centre of the clearing, which was where Isolde met her, when Isolde wanted to be met. The parcel was warm under her arm. Yu-Fei's paper always felt a little warm, no matter the weather. Small mercies. Another crack. Closer. This one had weight behind it, a foot, something with a foot. "Isolde?" No reply. The grove held its breath. The flowers waited. She reached the lichen ring. It was darker than she remembered, almost black against the silvered grass, and the pattern of it had changed. Last time it had been a neat circle. Now it was an oval, pinched at one end, and she didn't like what her brain was doing, which was trying to make the shape resemble a mouth. She set the parcel down at the centre. The paper rustled. The sound landed in the clearing like a stone in water, and everything in the grove seemed to tilt, very slightly, toward it. The Heartstone pulsed. Once. Cold. So cold she felt the metal bite through the cotton of her jumper. She stepped back from the parcel. One pace. Two. At the edge of her vision, something moved between the oaks. She didn't turn her head. She tracked it with the corner of her eye, the way you tracked a wasp. Tall. Thin. The wrong number of joints in the arms, or the right number arranged wrongly. It stood behind the third oak from the path and it did not come out. *Don't look. Looking is agreement.* "I've brought what I was asked to bring," she said. Her voice came out level. She was proud of that, distantly, the way you might be proud of a stranger. "I'm leaving now." The thing behind the oak didn't move. Another thing, on her left, did. A shift of shadow behind a trunk four down. Then a third, further back, where the ferns thickened. Three. She counted without meaning to. Her father had always said counting was how barristers kept their heads. *Count the facts, Rory. Facts don't panic.* Three shapes. One parcel. One exit, and the exit was behind her, through the stones, and the stones were, she realised with a small sick drop in her stomach, further away than when she'd come in. She risked a glance down. The lichen ring had closed. Not pinched, closed, a full oval now, sealed, and at its centre the paper parcel was unwrapping itself. Not being unwrapped. Unwrapping. The folds lifting of their own accord, one at a time, slow and considered, like a child opening a present it already knew it didn't want. The Heartstone pulsed again. Warm this time. Hot, even. A portal, near, or opening. She had not been told about a portal. "Isolde." Louder. "If this is you, I'd like a word." The breeze stopped. Every flower in the clearing turned its head toward her at once. Not bent. Turned. Foxgloves, buttercups, the small white stars of stitchwort, every bloom rotating on its stem with the neat precision of a clock hand finding the hour. Behind her, very softly, something said her name. Not Rory. Not Aurora. The other one. The name she had never said aloud, the one that had arrived in a dream three weeks ago and she had refused, on principle, to remember. "Malphora." She ran.
created_at"2026-04-24T13:27:50.404Z" 4/24/2026, 1:27:50 PM
model"anthropic/claude-4.7-opus-20260416"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency991
moderation_latency163
generation_time29137
tokens_prompt4560
tokens_completion1491
native_tokens_prompt6427
native_tokens_completion1984
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
usage0.081735
router(null)
provider_responses
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endpoint_id"0fa65117-00d9-4835-808d-9b68041d9ce4"
id"3da92737-8051-49ee-ba56-37ff1d865c37"
is_byokfalse
latency989
model_permaslug"anthropic/claude-4.7-opus-20260416"
provider_name"Amazon Bedrock"
status200
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences10
tagDensity0.3
leniency0.6
rawRatio0
effectiveRatio0
75.68% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1028
totalAiIsmAdverbs5
found
0
adverb"deliberately"
count1
1
adverb"very"
count2
2
adverb"slightly"
count1
3
adverb"softly"
count1
highlights
0"deliberately"
1"very"
2"slightly"
3"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
75.68% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1028
totalAiIsms5
found
0
word"perfect"
count1
1
word"weight"
count1
2
word"pulsed"
count2
3
word"stomach"
count1
highlights
0"perfect"
1"weight"
2"pulsed"
3"stomach"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences113
matches
0"was proud"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences113
filterMatches
0"hear"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences119
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen42
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans4
markdownWords39
totalWords1028
ratio0.038
matches
0"don't ask, don't drop it, don't eat it"
1"if you hear a sound from somewhere you can't see, don't look. Looking is agreement. Looking is an invitation."
2"Don't look. Looking is agreement."
3"Count the facts, Rory. Facts don't panic."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions25
wordCount1001
uniqueNames11
maxNameDensity0.5
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Heartstone3
Hel1
Isolde4
Rory5
Rome1
Fae-adjacent1
Silas1
Three2
Aurora1
Looking3
One3
persons
0"Hel"
1"Isolde"
2"Rory"
3"Silas"
4"Three"
5"One"
places
0"Rome"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences50
glossingSentenceCount1
matches
0"felt like a wire pulled from a freezer"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1028
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences119
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs41
mean25.07
std23.41
cv0.934
sampleLengths
04
194
25
361
446
562
61
75
855
912
1026
1145
123
1348
1445
1515
161
1710
1860
1934
203
2115
229
2362
245
2533
2631
271
2824
2936
3058
3114
328
3310
343
3540
368
374
3829
391
402
92.84% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences113
matches
0"was meant"
1"was meant"
2"being unwrapped"
3"been told"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs164
matches
0"were deciding"
1"was beginning"
2"was doing"
3"was trying"
4"was unwrapping"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences119
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1005
adjectiveStacks0
stackExamples(empty)
adverbCount35
adverbRatio0.03482587064676617
lyAdverbCount9
lyAdverbRatio0.008955223880597015
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences119
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences119
mean8.64
std8.72
cv1.009
sampleLengths
04
111
27
320
414
542
63
72
84
94
1015
114
1234
137
1418
154
1617
178
184
195
2019
2126
221
235
244
2518
264
275
284
294
3016
3111
321
334
348
3514
363
375
3826
3911
403
4141
423
434
4425
457
4611
472
482
491
57.14% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats17
diversityRatio0.42857142857142855
totalSentences119
uniqueOpeners51
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences88
matches
0"Somewhere at the far edge"
1"So cold she felt the"
2"Then a third, further back,"
ratio0.034
88.18% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount29
totalSentences88
matches
0"She'd come to rely on"
1"She'd come for Isolde."
2"She had her phone in"
3"She had the pendant."
4"She had common sense, which"
5"She felt it against the"
6"It moved her fringe."
7"It didn't move the foxgloves."
8"she said to the grove,"
9"Her voice didn't carry."
10"It should have, in a"
11"It sat on her tongue"
12"She stepped forward."
13"She stepped again, deliberately, driving"
14"She didn't look."
15"She walked toward the ring"
16"She reached the lichen ring."
17"It was darker than she"
18"She set the parcel down"
19"She stepped back from the"
ratio0.33
67.95% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount69
totalSentences88
matches
0"The pendant went cold."
1"Rory felt it through her"
2"That was the wrong order"
3"The Heartstone was meant to"
4"She'd come to rely on"
5"She'd come for Isolde."
6"That was the agreement."
7"Eva had been clear."
8"Yu-Fei had been clearer, in"
9"Rory had the parcel under"
10"She had her phone in"
11"She had the pendant."
12"She had common sense, which"
13"The grove looked the way"
14"Wildflowers in stubborn bloom."
15"Foxgloves nodding at ankle height."
16"A clearing the size of"
17"The moon sat just where"
18"She felt it against the"
19"It moved her fringe."
ratio0.784
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences88
matches
0"Now the silver chain felt"
1"Now it was an oval,"
ratio0.023
81.63% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount3
matches
0"Yu-Fei had been clearer, in that she had said nothing at all and simply pressed a paper-wrapped parcel into Rory's hands with a look that meant *don't ask, don'…"
1"She had common sense, which was beginning to feel like the least useful item in her inventory."
2"A clearing the size of a small chapel, ringed by oaks that had been old when Rome was young."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
50.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount1
fancyTags
0"she muttered (mutter)"
dialogueSentences10
tagDensity0.3
leniency0.6
rawRatio0.333
effectiveRatio0.2
89.6372%