Run: 2026-04-24-01KPZTSQ35P2B7C6NRAGKP4ZXE

Run Details

Duration:
32.2s
Cost:
$0.090945
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The oak standing stones shouldn't have moved. Rory was certain of it. She'd passed the leftmost one a breath ago, and now it stood to her right, bark darker, the lichen on it patterned like a face she almost recognised. "Don't look directly at them," Nyx whispered, their voice threading through her ear from no particular direction. "The stones don't like being measured." "Lovely. Sentient geology." "More like sensitive." Nyx's form rippled at her shoulder, a tall smear of darkness that thickened and thinned as the light shifted. "Keep walking. The Grove judges hesitation." Isolde was ahead of them, already past the threshold, her silver hair catching light that had no visible source. She left no prints on the moss. Rory's boots, by contrast, sank with a wet squelch that sounded obscenely loud. "Try to match her pace," Nyx added. "The path lengthens for stragglers." "Is that a metaphor?" "No." Rory swallowed and lengthened her stride. Beyond the stones, the world unfolded like a book someone had folded wrong. The sky above Richmond Park had been grey and low when they'd entered; here, it was a deep, bruised violet shot with drifting green, the colour of a peacock's throat feather held up to a candle. No sun. No moon. Yet everything carried its own soft glow, as though each blade of grass had swallowed a star and was holding it politely behind its teeth. The Heartstone against her collarbone gave a single, startled pulse. Then quieted, as if it too had been warned to behave. "Isolde." Rory's voice came out smaller than she'd intended. "How far are we going?" "As far as we must." "Helpful." "Helpful would be dangerous here. Accuracy is a currency I spend sparingly." The half-Fae glanced back. Her pale lavender eyes caught Rory for a moment, and Rory felt it, that faint, unsettling sensation of being read from the last page first. "Step over the root," Isolde added. Rory looked down. No root. She lifted her foot anyway, and something cool and living brushed the sole of her boot as she passed. "Christ." "He doesn't come here," Nyx murmured, almost a laugh. "Different management." The path, such as it was, wound between trees that had no business existing in any London borough. Some were broad, twisted oaks, old in a way that made the word *old* feel insulting. Others were pale as birch but grew in spirals, trunks corkscrewing up into canopies that chimed faintly when the air stirred. Rory reached out and touched one. The bark was warm. She pulled her hand back and found a single pale petal stuck to her fingertip, though she hadn't seen a flower. "Don't keep it." Isolde didn't turn around. Rory flicked the petal free. It drifted sideways, against what little breeze there was, and vanished into a shadow that seemed to inhale it. "This place eats things," she said. "This place trades," Isolde corrected. "Everything given is received. Everything received, owed. Mind what you drop, Aurora. Mind what you pick up." They walked on. Somewhere to her left, water ran, but when Rory turned her head the sound moved with her, staying always just out of sight. Birdsong came in snatches, melodies she could almost hum, then lost the moment she tried. A low humming rose from the ground itself, felt more than heard, like standing too close to a cathedral bell the second after it struck. The Fae blade at her hip grew colder. She laid her palm on the hilt and the chill steadied her, a small honest thing in a place that kept lying with its colours. "Nyx." She kept her voice low. "You've been here before?" "Once. Before I was this." A pause, weighted. "It was smaller then. Or I was larger. Hard to tell the difference, with the Grove." "And it's safe?" "Safe isn't a word the Grove recognises. Neither is unsafe. It prefers *interesting*." "Wonderful." Ahead, the trees thinned. Isolde slowed, raising one hand, palm flat, a silent command. Rory stopped. Nyx condensed beside her, becoming almost solid, their violet eyes the only clear points in all that shifting light. The clearing opened like a held breath. In its centre stood a pool. Not a pond, not a well, something between, ringed by flat stones pale as bone. The water, if it was water, lay utterly still and black, and yet Rory could see through it, down, and down, and down, past roots, past earth, past what should have been the curve of the world, to a distant, slow-turning glimmer that might have been another sky. Her knees wanted to fold. She locked them. "What is that?" "A memory," Isolde said. "The Grove's oldest. It remembers when the Veil was thinner than a spider's thread, and the realms spoke to one another without needing mouths." She stepped closer. The wildflowers about the pool, violet, gold, a red Rory had no name for, leaned toward the half-Fae as she passed. "We do not drink. We do not touch. We do not look for long." "Define long." "You'll know." Rory looked. For a heartbeat, only a heartbeat, she saw something in the deep glimmer. A figure. Tall. Crowned. Not looking up at her, but aware of her, the way a sleeping dog is aware of a fly. Warmth bloomed under her collarbone. The Heartstone beat once, twice, matching a rhythm that was not hers. She wrenched her eyes away. "Nyx." Her throat was dry. "Did you see-" "I saw you seeing." Their whisper had lost its lilt. "Aurora. Back up. Slowly." She took a step back. The pool's surface, still black, still mirror-still, showed her reflection a half-second late. She raised her left hand. The reflection raised its right. "Isolde." Her voice cracked. "Isolde, the water-" The half-Fae had already turned. Pale lavender eyes wide for the first time since Rory had met her. The wildflowers around the pool were closing, petal by petal, a slow soft ripple folding inward. "Ah," Isolde breathed. "It seems we were expected." From the deep beneath the pool, something began, patiently, to rise.
created_at"2026-04-24T13:27:50.408Z" 4/24/2026, 1:27:50 PM
model"anthropic/claude-4.7-opus-20260416"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency932
moderation_latency(null)
generation_time31758
tokens_prompt5338
tokens_completion1552
native_tokens_prompt7644
native_tokens_completion2109
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
usage0.090945
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provider_responses
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is_byokfalse
latency932
model_permaslug"anthropic/claude-4.7-opus-20260416"
provider_name"Amazon Bedrock"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount0
adverbTags(empty)
dialogueSentences43
tagDensity0.372
leniency0.744
rawRatio0
effectiveRatio0
90.15% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1015
totalAiIsmAdverbs2
found
0
adverb"utterly"
count1
1
adverb"slowly"
count1
highlights
0"utterly"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
65.52% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1015
totalAiIsms7
found
0
word"measured"
count1
1
word"pulse"
count1
2
word"flicked"
count1
3
word"chill"
count1
4
word"warmth"
count1
5
word"whisper"
count1
6
word"lilt"
count1
highlights
0"measured"
1"pulse"
2"flicked"
3"chill"
4"warmth"
5"whisper"
6"lilt"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences78
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences78
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences104
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen49
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords2
totalWords1015
ratio0.002
matches
0"old"
1"interesting"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions37
wordCount803
uniqueNames9
maxNameDensity1.87
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Rory"
discoveredNames
Nyx5
Isolde7
Rory15
Richmond1
Park1
Heartstone2
London1
Fae4
Ahead1
persons
0"Nyx"
1"Isolde"
2"Rory"
3"Fae"
places
0"Richmond"
1"Park"
2"London"
globalScore0.566
windowScore0.5
30.95% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences42
glossingSentenceCount2
matches
0"shadow that seemed to inhale it"
1"something between, ringed by flat stones pale a"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.985
wordCount1015
matches
0"Not looking up at her, but aware of her, the way a sleeping dog is aware of a fly"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences104
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs49
mean20.71
std21.61
cv1.043
sampleLengths
040
123
23
328
439
512
64
71
86
978
1021
1114
125
131
1412
1529
166
1724
181
1911
2086
217
2224
236
2422
2566
2633
2710
2824
293
3013
311
3235
337
3469
358
363
3766
382
392
4055
415
428
4314
4428
457
4634
478
4811
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences78
matches
0"been warned"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs149
matches
0"was holding"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences104
ratio0.01
matches
0"The sky above Richmond Park had been grey and low when they'd entered; here, it was a deep, bruised violet shot with drifting green, the colour of a peacock's throat feather held up to a candle."
96.06% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount809
adjectiveStacks0
stackExamples(empty)
adverbCount36
adverbRatio0.04449938195302843
lyAdverbCount8
lyAdverbRatio0.009888751545117428
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences104
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences104
mean9.76
std8.47
cv0.868
sampleLengths
07
15
228
317
46
53
622
76
819
97
1013
117
125
134
141
156
1613
1736
182
192
2025
2110
2211
239
245
255
261
2712
284
2925
306
313
322
3319
341
359
362
3718
3816
3921
406
414
4221
437
445
4519
466
475
4817
493
80.13% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.5096153846153846
totalSentences104
uniqueOpeners53
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences64
matches
0"Then quieted, as if it"
1"Somewhere to her left, water"
ratio0.031
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences64
matches
0"She'd passed the leftmost one"
1"She left no prints on"
2"Her pale lavender eyes caught"
3"She lifted her foot anyway,"
4"She pulled her hand back"
5"It drifted sideways, against what"
6"They walked on."
7"She laid her palm on"
8"She kept her voice low"
9"Her knees wanted to fold."
10"She locked them."
11"She stepped closer"
12"She wrenched her eyes away."
13"Her throat was dry"
14"Their whisper had lost its"
15"She took a step back."
16"She raised her left hand."
17"Her voice cracked"
ratio0.281
45.94% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount53
totalSentences64
matches
0"The oak standing stones shouldn't"
1"Rory was certain of it."
2"She'd passed the leftmost one"
3"Nyx whispered, their voice threading"
4"Nyx's form rippled at her"
5"Isolde was ahead of them,"
6"She left no prints on"
7"Rory's boots, by contrast, sank"
8"Rory swallowed and lengthened her"
9"The sky above Richmond Park"
10"The Heartstone against her collarbone"
11"Rory's voice came out smaller"
12"The half-Fae glanced back."
13"Her pale lavender eyes caught"
14"Rory looked down."
15"She lifted her foot anyway,"
16"Nyx murmured, almost a laugh"
17"The path, such as it"
18"Some were broad, twisted oaks,"
19"Others were pale as birch"
ratio0.828
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences64
matches(empty)
ratio0
50.69% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences31
technicalSentenceCount4
matches
0"Isolde was ahead of them, already past the threshold, her silver hair catching light that had no visible source."
1"Yet everything carried its own soft glow, as though each blade of grass had swallowed a star and was holding it politely behind its teeth."
2"Some were broad, twisted oaks, old in a way that made the word *old* feel insulting."
3"The water, if it was water, lay utterly still and black, and yet Rory could see through it, down, and down, and down, past roots, past earth, past what should h…"
93.75% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount1
matches
0"Nyx whispered, their voice threading through her ear from no particular direction"
10.47% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount6
fancyTags
0"Nyx whispered (whisper)"
1"Nyx added (add)"
2"Isolde added (add)"
3"Nyx murmured (murmur)"
4"Isolde corrected (correct)"
5"Isolde breathed (breathe)"
dialogueSentences43
tagDensity0.186
leniency0.372
rawRatio0.75
effectiveRatio0.279
83.7884%