Run: 2026-04-24-01KPZTYM3WN9ADPYSWPV6DJ1WP

Run Details

Duration:
35.2s
Cost:
$0.088065
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body lay face-down in the orchestra pit of a derelict music hall off Shaftesbury Avenue, and Quinn knew before she'd finished descending the stairs that someone had already lied to her about it. "Mind the third step, guv. Rotted through." She minded it. Her torch beam cut across red velvet seats furred with dust, across a proscenium arch where plaster cherubs had lost their faces to damp. The air tasted of mildew and something sweeter underneath. Lavender, maybe. Or what people burn when they want to hide a smell. "Who called it in?" "Anonymous. Payphone, Tottenham Court Road." DC Reyes stood at the pit's edge, notebook open, the wrong kind of tired in his face. Young-tired. The tired of someone who'd been told what to write before he'd finished looking. "Male victim, mid-thirties. Looks like he fell from the balcony. Broken neck, consistent with the drop." "Does it." "Sarge agrees. Coroner's on his way." Quinn crouched at the edge of the pit and let her torch travel the length of the body. Grey wool coat. Oxfords polished recently enough to still hold a shine through the dust. One hand tucked beneath the chest, the other flung out, fingers curled as if he'd been reaching for something when he stopped being alive. "Who's your sarge today?" "DS Patel." "Patel's on leave until Thursday." Reyes's pen paused over the page. "Oh. Right. I meant," "Never mind." She stepped down into the pit. Her boots found the warped boards, and she heard the small complaint of wood that had forgotten how to carry weight. "Tell me again about the fall." "Balcony's directly above. Rail's rotted. He'd have gone straight down." "Mm." She circled the body the way she'd been taught eighteen years ago, before she'd earned the right to trust her own eye. Clockwise. Slow. The torch first on the hands, then the shoes, then the coat, then the head. Morris used to say a corpse was a sentence, and you read it the same way every time or you missed the verb. The left shoe was scuffed along the outer edge. Fresh scuff. Pale leather showing through the polish. "Reyes. Come down here." He came. Reluctant. His torch wavered. "Look at his shoe." "Scuffed. From the fall?" "From being dragged. Toe-first, on his left side." She crouched and traced the air above the mark with her finger, not touching. "If he'd fallen, he'd have landed. Not skidded." "Could've bounced." "Bodies don't bounce, Reyes. They crumple." She moved up to the head, and her leather watch strap pressed cold against her wrist as she leaned in. "And tell me what you see here." He leaned. Swallowed. "Blood. On the boards." "How much?" "A fair bit." "How much, from a broken neck?" "I," "None. Broken necks don't bleed like this. The heart stops too quickly to pump." She stood, and her knees cracked in the hollow acoustic of the pit. Somewhere above them a pigeon stirred in the rafters and then thought better of it. "He was bleeding before he landed. Bleeding hard. Somewhere else." Reyes was writing now. Proper writing, the kind that scratched. "Then he was moved." "Dragged. See the coat?" She pointed. The hem had ridden up toward the shoulders, bunched under the arms. "That happens when you pull a man by his feet. Not when he falls." "Jesus." "Let's keep Him out of it for now." She stepped carefully around to the outstretched hand. The fingers weren't curled so much as closed. A distinction. She slid her own gloved fingers between his and felt resistance. Something there. Small. Metal. "Bag," she said. Reyes fumbled one out. She worked the object free of the dead man's grip, slow, the way you coax a splinter. It came loose with a faint tick against bone. A brass compass. Small enough to sit in a palm. The casing had gone green at the edges, a patina the colour of old church roofs, and the face, when she turned it to the torch, bore markings that weren't north and south and east and west. They were shapes. Etched deep. Old. The needle spun. Settled. Pointed not at her, not at Reyes, but at the back wall of the pit, where a service door stood half-open onto blackness. "That's not a compass," Reyes said. "No." "What is it?" She didn't answer. Three years ago, Morris had held something like this. Not the same. But cousins. He'd held it in a warehouse in Wapping and said, *Quinn, does this feel off to you,* and she'd said, *everything about this job feels off,* and then the lights had gone, and when they'd come back Morris had been on the floor and there'd been no blood and no wound and no breath and no explanation that anyone at the Met had been willing to write down. She'd stopped asking. She hadn't stopped looking. "Detective?" "Bag it. Don't log it yet." "Guv, protocol," "Bag it, Reyes." He bagged it. The needle, inside the plastic, kept pointing at the service door. Quinn straightened and let her torch travel up the back wall, along the door frame, into the dark beyond. A draught came through it that shouldn't have existed. Music halls this far gone didn't breathe. They held their breath and waited to collapse. "Who told you it was a fall?" "Sarge. I said." "Patel's in Cornwall." Reyes's face did something complicated in the torchlight. "Someone rang. Said he was sarge. I didn't," "Voice you knew?" "No." "Did he give a name?" "Just said, tell Quinn it's a simple one. She'll want it quick and clean." She looked at him. At the boy's honest confusion. At the way he was, even now, waiting for her to tell him it was fine, that there was a reasonable shape to the evening. "Reyes. Listen to me. Go upstairs. Tell uniform to seal both exits and to let nobody in, not CID, not coroner, not the Commissioner's dog. Radio only. Understood?" "Understood." "Go." He went. His footsteps receded up the rotten stairs, one, two, skip the third, and then she was alone in the pit with a dead man who'd been delivered to her like a letter. The service door creaked. An inch. No more. Quinn drew her torch up, and her baton with it, and stepped toward the dark.
created_at"2026-04-24T13:30:30.923Z" 4/24/2026, 1:30:30 PM
model"anthropic/claude-4.7-opus-20260416"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency989
moderation_latency(null)
generation_time35092
tokens_prompt4671
tokens_completion1607
native_tokens_prompt6543
native_tokens_completion2214
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
usage0.088065
router(null)
provider_responses
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endpoint_id"0fa65117-00d9-4835-808d-9b68041d9ce4"
id"b5ad38b8-5359-43b8-aedc-9801c9d0b5e4"
is_byokfalse
latency989
model_permaslug"anthropic/claude-4.7-opus-20260416"
provider_name"Amazon Bedrock"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1777037430-cvTe8EAqGglisnlxlcQE"
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api_type"completions"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences53
tagDensity0.151
leniency0.302
rawRatio0
effectiveRatio0
90.54% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1057
totalAiIsmAdverbs2
found
0
adverb"quickly"
count1
1
adverb"carefully"
count1
highlights
0"quickly"
1"carefully"
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Patel"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
71.62% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1057
totalAiIsms6
found
0
word"velvet"
count1
1
word"weight"
count1
2
word"wavered"
count1
3
word"traced"
count1
4
word"etched"
count1
5
word"footsteps"
count1
highlights
0"velvet"
1"weight"
2"wavered"
3"traced"
4"etched"
5"footsteps"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences81
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences81
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences126
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen68
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords13
totalWords1057
ratio0.012
matches
0"Quinn, does this feel off to you,"
1"everything about this job feels off,"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions18
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions20
wordCount774
uniqueNames8
maxNameDensity0.9
worstName"Reyes"
maxWindowNameDensity2
worstWindowName"Reyes"
discoveredNames
Shaftesbury1
Avenue1
Quinn5
Reyes7
Young-tired1
Morris3
Wapping1
Met1
persons
0"Quinn"
1"Reyes"
2"Morris"
places
0"Shaftesbury"
1"Avenue"
2"Wapping"
globalScore1
windowScore1
90.48% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences42
glossingSentenceCount1
matches
0"something like this"
10.79% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.892
wordCount1057
matches
0"not at her, not at Reyes, but at the back wall of the pit"
1"not at Reyes, but at the back wall of the pit"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences126
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs66
mean16.02
std18.82
cv1.175
sampleLengths
034
17
249
34
453
52
66
757
84
92
105
1110
1235
1310
141
1562
1617
174
186
194
204
2130
222
2333
247
252
263
276
281
2952
3010
314
3232
331
348
3533
363
3730
3853
3927
406
411
423
4385
447
451
466
472
483
4914
87.94% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences81
matches
0"been told"
1"been taught"
2"was scuffed"
3"been delivered"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs130
matches
0"was writing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences126
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount777
adjectiveStacks0
stackExamples(empty)
adverbCount17
adverbRatio0.021879021879021878
lyAdverbCount2
lyAdverbRatio0.002574002574002574
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences126
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences126
mean8.39
std9.58
cv1.142
sampleLengths
034
17
23
324
49
52
611
74
822
91
1014
1116
122
136
1418
153
1612
1724
184
192
205
216
224
238
2421
256
2610
271
2822
291
301
3115
3223
339
342
356
364
372
381
393
404
414
4222
438
442
4526
467
472
481
494
98.41% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.6190476190476191
totalSentences126
uniqueOpeners78
57.47% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences58
matches
0"Somewhere above them a pigeon"
ratio0.017
68.28% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences58
matches
0"She minded it."
1"Her torch beam cut across"
2"She stepped down into the"
3"Her boots found the warped"
4"She circled the body the"
5"His torch wavered."
6"She crouched and traced the"
7"She moved up to the"
8"She stood, and her knees"
9"She stepped carefully around to"
10"She slid her own gloved"
11"She worked the object free"
12"It came loose with a"
13"They were shapes."
14"She didn't answer."
15"He'd held it in a"
16"She'd stopped asking."
17"She hadn't stopped looking."
18"He bagged it."
19"They held their breath and"
ratio0.379
63.45% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount46
totalSentences58
matches
0"The body lay face-down in"
1"She minded it."
2"Her torch beam cut across"
3"The air tasted of mildew"
4"DC Reyes stood at the"
5"The tired of someone who'd"
6"Quinn crouched at the edge"
7"Oxfords polished recently enough to"
8"Reyes's pen paused over the"
9"She stepped down into the"
10"Her boots found the warped"
11"She circled the body the"
12"The torch first on the"
13"Morris used to say a"
14"The left shoe was scuffed"
15"His torch wavered."
16"She crouched and traced the"
17"She moved up to the"
18"She stood, and her knees"
19"Reyes was writing now."
ratio0.793
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences58
matches(empty)
ratio0
18.63% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences23
technicalSentenceCount4
matches
0"One hand tucked beneath the chest, the other flung out, fingers curled as if he'd been reaching for something when he stopped being alive."
1"Her boots found the warped boards, and she heard the small complaint of wood that had forgotten how to carry weight."
2"The casing had gone green at the edges, a patina the colour of old church roofs, and the face, when she turned it to the torch, bore markings that weren't north…"
3"His footsteps receded up the rotten stairs, one, two, skip the third, and then she was alone in the pit with a dead man who'd been delivered to her like a lette…"
62.50% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount1
matches
0"She crouched, not touching"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount0
fancyTags(empty)
dialogueSentences53
tagDensity0.038
leniency0.075
rawRatio0
effectiveRatio0
83.3365%