Run: 2026-04-24-01KPZTZX150NE001NQNQXESNBC

Run Details

Duration:
30.4s
Cost:
$0.084185
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The sat-nav died at the gates of Richmond Park. Rory tapped the screen twice, then a third time, harder. The little blue arrow that had guided her from Shoreditch flickered, stuttered, and gave up entirely. No signal. No map. Just her own pale face reflected back at her in the black glass, lit from beneath by the dashboard glow. "Brilliant." She killed the engine. The ticking of cooling metal sounded louder than it should have. She'd parked on the verge where Eva's hand-drawn directions ended, a scribbled X beside the words *from here, walk*. Eva's handwriting usually made her smile. Tonight it looked like a child's warning scrawled on a bathroom wall. Rory zipped her jacket to the throat and stepped out. The gravel under her boots was too loud. That was the first thing. A single footstep should not echo in open parkland, and yet every crunch came back to her twice, as if somebody behind her was matching her stride a half-beat late. She stopped. Listened. The echo stopped too. She started walking. It started walking. *Fine. Acoustics. Fine.* Her torch carved a narrow tunnel through the dark. Oak trees leaned over the path, their branches knitted into a low ceiling that the beam couldn't pierce. She thought of Eva's voice on the phone yesterday afternoon, crackling and thin, saying *just find the stones, Rory, please, I wouldn't ask if*, and then nothing, because the line had gone dead, and Eva hadn't picked up since. The pendant against her sternum grew warmer with every step. She pressed a hand over it through her jumper. The crimson stone pulsed, slow and steady, like a second heartbeat tucked under her own. *Near a Hel portal.* She didn't know what that meant, not yet, and part of her, the Pre-Law part, the part that still believed in statutes and sensible shoes, didn't want to. Somewhere to her left, a branch snapped. Rory swung the torch. The beam caught wet leaves, a rabbit hole, the pale flash of something disappearing behind a trunk. Too tall for a fox. Too quiet for a deer. "Hello?" The word sounded stupid the moment it left her mouth. In every film she'd ever shouted at, the idiot called *hello* into the dark and got exactly what she deserved. She clamped her teeth together and kept walking. The path narrowed. Bracken closed in on either side, waist-high, rustling though there was no breeze. She noticed that now. No breeze. The air sat on her skin like warm water, and somewhere inside it, something was breathing. Not her. Behind her. To the right. Ahead. Everywhere. She counted her steps to stop her mind running. *One two three four.* At thirty-six she saw the first stone. It rose out of the bracken like a broken tooth, taller than she was, crooked, ancient. Oak, Eva had said, though Rory had pictured granite. This was wood gone black and hard as iron, knotted and grained, carved with something she didn't have words for. Her torch slid over the markings and refused to settle. They moved when she wasn't looking at them directly. She was almost sure. A second stone stood ten paces beyond the first. A third beyond that. They formed a rough ring, and inside the ring, the grass was wrong. Greener. Taller. Studded with wildflowers that had no business blooming in November. Poppies. Foxgloves. Small white things she couldn't name. They glowed faintly in the torchlight, as if they'd swallowed the moon and were slowly giving it back. The pendant against her chest went hot. "Eva?" Her voice dropped into the clearing and vanished. No echo this time. The clearing ate it. She stepped between two of the oak stones. The sound changed first. The whole world muffled, as though someone had pressed cotton wool against her ears. Her own breathing came back to her loud and close. The torch beam seemed duller here, the batteries suddenly older. She shook it. It brightened for a second, then sulked. "Eva, if this is a joke-" It wasn't a joke. She knew it wasn't. Eva didn't joke about things that made her voice shake. Rory turned a slow circle. The grove was perhaps twenty feet across. Empty. No Eva. No anyone. Just the flowers nodding at nothing and the stones standing sentinel and the pendant burning now, hot enough to feel through two layers of fabric. Then, at the far edge of the ring, between the furthest two stones, she saw the figure. It stood very still. Tall. Thin. Wrong in a way she couldn't articulate, because on the surface it was just a person in a long coat, arms at its sides, head tilted a fraction too far to the right. Watching her. She hadn't heard it arrive. "Eva?" Softer now. Hoping. The figure didn't answer. Didn't move. Didn't, she realised after a long and terrible moment, appear to be breathing. Rory's torch flickered. When the beam steadied, the figure was closer. Not walking, closer. It had simply changed its position in the blink between one flicker and the next, the way a photograph changes when you look away and back. Six feet nearer. Same tilt. Same stillness. Her mouth went dry. "Okay," she said, to herself, to the grove, to whatever was listening. "Okay, okay, okay." She took a step backwards. The torch flickered again. Closer. Near enough now that she could see it had a face, or something like one, long and pale and smooth where features should have been, with two spots of darker nothing where the eyes would sit. The mouth, if it was a mouth, curved upward at the corners in a way that wasn't a smile, not really, more a memory of one, badly copied. The pendant pulsed against her skin, urgent, urgent, urgent. Behind her, where the path should have been, a twig snapped. Rory didn't turn around. She already knew. She'd known from the gravel, from the breathing, from the moment the sat-nav died. She was not alone, and she had not been alone for a long time, and the thing in front of her was only the one it wanted her to see. The torch flickered a third time. And went out.
created_at"2026-04-24T13:31:12.834Z" 4/24/2026, 1:31:12 PM
model"anthropic/claude-4.7-opus-20260416"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1216
moderation_latency(null)
generation_time30303
tokens_prompt4560
tokens_completion1553
native_tokens_prompt6427
native_tokens_completion2082
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
usage0.084185
router(null)
provider_responses
0
endpoint_id"0fa65117-00d9-4835-808d-9b68041d9ce4"
id"a591665f-4a7e-4f84-96ac-1ab4cb348df7"
is_byokfalse
latency1216
model_permaslug"anthropic/claude-4.7-opus-20260416"
provider_name"Amazon Bedrock"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1777037472-KnnxhXJ6WsEIrvER4N5M"
session_id(null)
api_type"completions"
id"gen-1777037472-Lgsl1NoQFYuGc3BeZnFV"
upstream_id"a591665f-4a7e-4f84-96ac-1ab4cb348df7"
total_cost0.084185
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences7
tagDensity0.143
leniency0.286
rawRatio0
effectiveRatio0
80.79% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1041
totalAiIsmAdverbs4
found
0
adverb"slowly"
count1
1
adverb"suddenly"
count1
2
adverb"very"
count1
3
adverb"really"
count1
highlights
0"slowly"
1"suddenly"
2"very"
3"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
47.17% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1041
totalAiIsms11
found
0
word"flickered"
count4
1
word"echo"
count3
2
word"pulsed"
count2
3
word"sentinel"
count1
4
word"flicker"
count1
highlights
0"flickered"
1"echo"
2"pulsed"
3"sentinel"
4"flicker"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences120
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences120
filterMatches
0"look"
hedgeMatches
0"appear to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences125
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans6
markdownWords25
totalWords1041
ratio0.024
matches
0"from here, walk"
1"Fine. Acoustics. Fine."
2"just find the stones, Rory, please, I wouldn't ask if"
3"Near a Hel portal."
4"hello"
5"One two three four."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions22
wordCount1027
uniqueNames9
maxNameDensity0.78
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Eva"
discoveredNames
Richmond1
Park1
Shoreditch1
Eva7
Rory8
Hel1
Pre-Law1
November1
Hoping1
persons
0"Eva"
1"Rory"
places
0"Richmond"
1"Park"
2"Hel"
3"November"
globalScore1
windowScore1
25.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences60
glossingSentenceCount3
matches
0"looked like a child's warning scrawled on"
1"seemed duller here, the batteries suddenly older"
2"something like one, long and pale and smooth"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1041
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences125
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs46
mean22.63
std20.88
cv0.923
sampleLengths
09
150
21
352
410
556
63
766
810
956
107
1131
121
1338
1438
158
161
1720
1868
1926
2038
217
221
2316
248
2548
266
2718
2842
2917
3041
315
324
3319
343
3544
364
3715
389
391
4064
419
4211
4351
446
453
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences120
matches
0"was, crooked"
12.73% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs178
matches
0"was matching"
1"was breathing"
2"wasn't looking"
3"were slowly giving"
4"was listening"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences125
ratio0
matches(empty)
95.23% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1034
adjectiveStacks0
stackExamples(empty)
adverbCount47
adverbRatio0.045454545454545456
lyAdverbCount11
lyAdverbRatio0.010638297872340425
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences125
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences125
mean8.33
std8.13
cv0.976
sampleLengths
09
110
216
32
42
520
61
74
811
919
106
1112
1210
138
145
1530
162
171
184
193
203
211
221
231
249
2518
2639
2710
289
2915
3032
317
324
3317
345
355
361
3710
3820
398
403
4113
424
432
4416
452
462
473
481
491
57.87% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.4
totalSentences125
uniqueOpeners50
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount7
totalSentences92
matches
0"Just her own pale face"
1"Somewhere to her left, a"
2"Too tall for a fox."
3"Too quiet for a deer."
4"Just the flowers nodding at"
5"Then, at the far edge"
6"Near enough now that she"
ratio0.076
80.87% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount32
totalSentences92
matches
0"She killed the engine."
1"She'd parked on the verge"
2"She started walking."
3"It started walking."
4"Her torch carved a narrow"
5"She thought of Eva's voice"
6"She pressed a hand over"
7"She clamped her teeth together"
8"She noticed that now."
9"She counted her steps to"
10"It rose out of the"
11"Her torch slid over the"
12"They moved when she wasn't"
13"She was almost sure."
14"They formed a rough ring,"
15"They glowed faintly in the"
16"Her voice dropped into the"
17"She stepped between two of"
18"Her own breathing came back"
19"She shook it."
ratio0.348
79.57% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount70
totalSentences92
matches
0"The sat-nav died at the"
1"Rory tapped the screen twice,"
2"The little blue arrow that"
3"She killed the engine."
4"The ticking of cooling metal"
5"She'd parked on the verge"
6"Eva's handwriting usually made her"
7"Tonight it looked like a"
8"Rory zipped her jacket to"
9"The gravel under her boots"
10"That was the first thing."
11"A single footstep should not"
12"The echo stopped too."
13"She started walking."
14"It started walking."
15"Her torch carved a narrow"
16"Oak trees leaned over the"
17"She thought of Eva's voice"
18"The pendant against her sternum"
19"She pressed a hand over"
ratio0.761
54.35% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences92
matches
0"To the right."
ratio0.011
89.29% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount3
matches
0"The little blue arrow that had guided her from Shoreditch flickered, stuttered, and gave up entirely."
1"A single footstep should not echo in open parkland, and yet every crunch came back to her twice, as if somebody behind her was matching her stride a half-beat l…"
2"The whole world muffled, as though someone had pressed cotton wool against her ears."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences7
tagDensity0.143
leniency0.286
rawRatio0
effectiveRatio0
87.4283%