Run: 2026-04-24-01KPZV0E71P8DHN6MC197VD4GG

Run Details

Duration:
31.0s
Cost:
$0.091720
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The oak stones leaned inward like old men sharing a secret, and Rory felt them listening. "Don't touch the bark." Nyx's whisper curled around her ear though they walked three paces behind. "It remembers." "Remembers what?" "Everyone who's ever wanted in." Rory pulled her hand back. The pendant at her throat sat cold for once, its crimson glow dimmed to the colour of old wine. Whatever pulse drew it towards Hel had no purchase here. Here, something else was tuning the air. She stepped between the stones. The world folded. Not the way she'd expected, no flash, no thunderclap, no theatrical shudder of reality. Just a soft, awful rearrangement, like turning a page and finding the next chapter had already been lived. The London damp fell off her shoulders. The distant grumble of the A316 died mid-grumble. In its place came a sound she had no name for, something halfway between a chord and a held breath. "Bloody hell," she said. "Not quite." Isolde's voice drifted ahead, already inside, already waiting. "Mind the moss, it dreams." Rory looked down. The moss under her boots glowed faint and blue at the edges, each tread leaving a pulse of light that faded like fingerprints on cold glass. Behind her, Nyx's silhouette left no print at all. Of course it didn't. "Eva's going to kill me," Rory said. "Your friend won't know you were gone." Isolde's silver hair caught a light that had no source. "Or she'll believe she waited three days. The Grove is generous with time, and careless with it." "That's not generous. That's just theft with flowers." Isolde smiled without turning round. They walked. The clearing opened like a lung. Wildflowers Rory had only seen in textbooks pressed up against blossoms she was certain no textbook had ever catalogued, bell-shaped things that chimed softly when the wind passed, petals the colour of a bruise healing. A stream ran through the centre of it, and the water moved in the wrong direction, uphill, without hurry, as if gravity here had been asked politely to step outside. "Drink if you're thirsty," Isolde said. "But only from the left bank." "What happens on the right?" "You stop being thirsty. For a very long time." Rory filed that one away under *absolutely not*. Nyx glided up beside her, solidifying enough for the violet glow of their eyes to find her face. "First time inside a pocket?" "First time inside anything that isn't on a map." "You're handling it better than most." "I'm not handling it at all. I'm just walking and hoping my feet know what they're doing." "That," Nyx said, "is how most people handle most things." She laughed, and the laugh sounded strange, doubled, as though a second Rory somewhere had laughed a beat behind her. She stopped. Swallowed. Kept walking. The trees here weren't English trees. The oaks at the boundary had been honest, knotted, local things. These were taller and thinner and pale as bone, their bark smooth, their leaves a dark glossy green that caught no shadow. When she looked up, the canopy shimmered like the inside of an abalone shell. And beyond the canopy, where sky should have sat, she saw stars. Not her stars. Constellations arranged in shapes her childhood had never learned to name, one of them turning slowly, like a wheel oiled by patience. "It's daytime," she said. "It was daytime in the park." "It is daytime," Isolde said. "The Grove simply prefers its own weather." "And the sky?" "Borrowed. Or stolen. The Fae Courts quarrel about which." They came to a low flat stone where the stream doubled back on itself. Moths the size of sparrows perched along its lip, wings the pale green of sea glass, and when Rory passed, they lifted as one and drifted rather than flew, as though the air had decided to carry them for a while. She held her breath. One of them settled on the back of her hand, weightless as a rumour, and looked at her with eyes that seemed to hold tiny, burning libraries. "Don't speak to it," Nyx murmured. "Wasn't planning to." "Some of them remember languages we've forgotten. They get nostalgic." The moth lifted off. Rory exhaled. The Fae blade at her hip had gone colder. She hadn't thought that was possible. The moonsilver pressed through the leather of its sheath like a held icicle, steady, attentive, and when she brushed her fingertips to the pommel, it hummed once under her touch, a single note she felt in her teeth. "It likes it here," Isolde said without turning. "The knife?" "The knife is home. Be kinder to it." "It's a knife." "So are you, in certain hands." Rory didn't have an answer for that. She kept walking. Deeper in, the ground began to rise. Not a hill, not exactly, more like the earth had decided to lean on one elbow for a while. They climbed through a corridor of those bone-pale trees and came out onto a shelf of soft grass overlooking what Rory's brain refused, for one long blank second, to accept. A pool. Round. Perfect. Wider than a house. And in it, no water at all, only sky. The same wrong sky from above, poured down and held still, constellations turning under the surface like fish. "Oh," she said. It was all she had. "The Seeing Pool," Isolde said, and her voice had gone quieter, the riddles stripped away for once. "Older than the Grove. Older than me. Older, I suspect, than the Veil itself." "What does it do?" "It shows." "Shows what?" Isolde's pale lavender eyes lifted to hers. "Whatever you brought with you that you haven't admitted yet." Rory's stomach turned over, slow, deliberate. Nyx slid between her and the pool, solid now, tall, a careful shadow placed like a hand across a door. "She's not ready." "She came through the stones." Isolde's voice held no unkindness, and no mercy either. "The Grove decides ready." The pendant at Rory's throat, cold all this while, gave one sudden scalding pulse against her skin. She gasped. Looked down. The crimson stone had woken, burning like a coal held to the sternum, and in the sky-water of the pool, something far below the false stars began, slowly, to rise.
created_at"2026-04-24T13:31:30.414Z" 4/24/2026, 1:31:30 PM
model"anthropic/claude-4.7-opus-20260416"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency745
moderation_latency(null)
generation_time30898
tokens_prompt5338
tokens_completion1601
native_tokens_prompt7644
native_tokens_completion2140
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
usage0.09172
router(null)
provider_responses
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endpoint_id"0fa65117-00d9-4835-808d-9b68041d9ce4"
id"20a499df-3788-4f21-a0ea-5adb3d689eed"
is_byokfalse
latency745
model_permaslug"anthropic/claude-4.7-opus-20260416"
provider_name"Amazon Bedrock"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1777037490-IUrfTvZMAIYTAxdA7WKa"
session_id(null)
api_type"completions"
id"gen-1777037490-RgUmSXXLFc61whQ3OtAj"
upstream_id"20a499df-3788-4f21-a0ea-5adb3d689eed"
total_cost0.09172
cache_discount(null)
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response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount1
adverbTags
0"Nyx's whisper curled around [around]"
dialogueSentences44
tagDensity0.318
leniency0.636
rawRatio0.071
effectiveRatio0.045
80.90% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1047
totalAiIsmAdverbs4
found
0
adverb"softly"
count1
1
adverb"very"
count1
2
adverb"slowly"
count2
highlights
0"softly"
1"very"
2"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
61.80% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1047
totalAiIsms8
found
0
word"whisper"
count1
1
word"pulse"
count3
2
word"absolutely"
count1
3
word"shimmered"
count1
4
word"perfect"
count1
5
word"stomach"
count1
highlights
0"whisper"
1"pulse"
2"absolutely"
3"shimmered"
4"perfect"
5"stomach"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences76
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences76
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences106
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords2
totalWords1047
ratio0.002
matches
0"absolutely not"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
68.85% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions32
wordCount801
uniqueNames7
maxNameDensity1.62
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Rory13
Hel1
London1
Isolde9
Nyx6
English1
Fae1
persons
0"Rory"
1"Isolde"
2"Nyx"
places
0"London"
globalScore0.689
windowScore0.833
94.44% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences45
glossingSentenceCount1
matches
0"eyes that seemed to hold tiny, burning libraries"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1047
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences106
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs57
mean18.37
std21.42
cv1.166
sampleLengths
016
118
22
35
441
55
63
767
84
915
1042
117
1234
138
145
152
1671
1712
185
199
208
2123
229
236
2417
2510
2625
2790
2810
2912
303
319
3286
336
343
3510
366
3753
388
392
408
413
426
4310
4456
4535
463
475
4831
494
96.03% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences76
matches
0"been lived"
1"been asked"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs139
matches
0"was tuning"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences106
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount805
adjectiveStacks1
stackExamples
0"honest, knotted, local things."
adverbCount31
adverbRatio0.03850931677018633
lyAdverbCount8
lyAdverbRatio0.009937888198757764
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences106
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences106
mean9.88
std8.51
cv0.861
sampleLengths
016
116
22
32
45
55
619
710
87
95
103
1114
1218
137
148
1520
164
1710
185
193
2026
219
224
237
2417
2517
268
275
282
296
3035
3130
326
336
345
359
368
3718
385
399
406
4117
4210
4320
442
451
462
476
4811
4922
71.70% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.4811320754716981
totalSentences106
uniqueOpeners51
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences58
matches
0"Just a soft, awful rearrangement,"
1"Of course it didn't."
ratio0.034
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount8
totalSentences58
matches
0"She stepped between the stones."
1"She laughed, and the laugh"
2"They came to a low"
3"She held her breath."
4"She hadn't thought that was"
5"She kept walking."
6"They climbed through a corridor"
7"It was all she had."
ratio0.138
72.07% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount45
totalSentences58
matches
0"The oak stones leaned inward"
1"Nyx's whisper curled around her"
2"Rory pulled her hand back."
3"The pendant at her throat"
4"Whatever pulse drew it towards"
5"Here, something else was tuning"
6"She stepped between the stones."
7"The world folded."
8"The London damp fell off"
9"The distant grumble of the"
10"Isolde's voice drifted ahead, already"
11"Rory looked down."
12"The moss under her boots"
13"Isolde's silver hair caught a"
14"Isolde smiled without turning round."
15"The clearing opened like a"
16"Wildflowers Rory had only seen"
17"A stream ran through the"
18"Rory filed that one away"
19"Nyx glided up beside her,"
ratio0.776
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences58
matches(empty)
ratio0
60.44% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences26
technicalSentenceCount3
matches
0"Wildflowers Rory had only seen in textbooks pressed up against blossoms she was certain no textbook had ever catalogued, bell-shaped things that chimed softly w…"
1"She laughed, and the laugh sounded strange, doubled, as though a second Rory somewhere had laughed a beat behind her."
2"One of them settled on the back of her hand, weightless as a rumour, and looked at her with eyes that seemed to hold tiny, burning libraries."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount1
fancyTags
0"Nyx murmured (murmur)"
dialogueSentences44
tagDensity0.227
leniency0.455
rawRatio0.1
effectiveRatio0.045
90.0075%