Run: 2026-04-24-01KPZV38QGSYE0C0RB9P9H25JF

Run Details

Duration:
32.7s
Cost:
$0.089315
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body had been arranged. That was the first thing Quinn noticed, stepping under the police tape strung between two rusted Victorian lampposts. Not dumped. Not dropped. Arranged. Arms folded across the chest like a saint on a sarcophagus, palms flat, thumbs touching. Someone had taken their time. The second thing she noticed was the smell. Not decomposition, not yet. Something sweeter, almost floral, like burnt sugar and old pennies. It clung to the brick walls of the alley and settled at the back of her throat. "Took your time, guv." DS Mallory crouched by the victim's head, gloved fingers hovering over the collar. "SOCO's been waiting twenty minutes." "Traffic on Euston Road. Somebody's lorry clipped a cyclist." Quinn pulled on her own gloves, the latex cold against her knuckles. "Who found him?" "Night cleaner at the bookshop. Six forty-three. She's sitting in the Panda round the corner with a cuppa and a shock blanket. Barely speaks English, poor cow, but she drew us a picture." "Of what?" "Of how he was lying. Before she touched anything." Mallory handed her a notebook, flipped open. A biro sketch. Neat. Childlike. The body, the arms, and a little circle drawn around the head. Quinn studied it. Looked down at the corpse. Back at the page. "There's no circle here now." "No." "But she drew one." "She was insistent. Said it was, I dunno, a halo, was the word she kept using. Halo. We've got nothing. No chalk, no paint, no residue the torch can pick up." Quinn knelt. Her knees protested, the old scar on her left one pulling tight. Forty-one years of landings, of pavements, of kicking in doors that should have been left alone. The worn leather of her watch strap shifted against her wrist as she braced a hand on the cobbles. The victim was male. White. Late thirties, maybe forty. Suit that cost more than her car. Tie still knotted. Shoes polished to a mirror. No defensive wounds on the hands she could see, no blood pooled beneath him, which was interesting, because his throat had been opened from ear to ear in a single clean line. "Where's the blood, Mallory." "That's the question, innit." "It's not rhetorical. Where is it." Mallory stood, knees cracking. He was younger than her by a decade, softer by two stone, and he had the sort of face that made witnesses trust him and suspects underestimate him. Both traits she'd cultivated in him personally. "Working theory," he said, "is he was done elsewhere. Killed, drained, walked here. Probably through the service door at the back of the shop, which, conveniently, has a busted lock." "Convenient." "I thought so." Quinn didn't answer. She was looking at the cobbles around the body. They were dry. Not damp from a hosing down, not scrubbed, not bleached. Just dry. A cigarette butt three feet from the victim's left shoulder. A bottle cap nearer the wall. A drift of leaves in the corner that hadn't been disturbed. No one had carried a body through here. Nothing had been dragged. No heel-scuff, no blood-spatter, no scatter of debris that comes with dead weight and panic. "He was killed here," she said. "Guv, the blood-" "I can see the blood's not here, Mallory. I'm not blind. I'm saying he was killed here, and the blood is also not here, and those two facts are going to keep me up at night." Mallory rubbed the back of his neck. "Right. So. I was thinking cult. You know. The arms, the positioning, the, um-" He gestured vaguely at the absence where a halo wasn't. "That kind of thing. There was that business in Hackney last April." "Hackney was a student prank that got out of hand." "A student died." "A student choked on his own vomit at a party he shouldn't have been at. He wasn't sacrificed, he was stupid." She stood again, slower this time. Her eyes tracked up the alley wall. Brick. Soot-black. Graffiti from about four feet up and below. Above that, clean. Except. "Torch." Mallory passed her his Maglite. She clicked it on, angled the beam against the brick at about seven feet up. Nothing. Tilted it. Nothing. Tilted it again, so the light raked almost parallel to the wall. There. A mark. Small. No bigger than her thumbprint. She wouldn't have seen it at all if the beam hadn't caught the grain of the brick at exactly the wrong angle. A spiral, etched into the mortar. Fresh enough that the dust around it hadn't resettled. "Mallory. Come here." He came. Squinted. "Is that, what, kids messing?" "Kids don't reach seven feet." "Tall kid." "Shut up." She took a step back. Swept the torch along the wall. Found another. And another. Four of them, evenly spaced, forming a rough rectangle around where the body lay. Each one small enough to miss. Each one placed with the precision of someone who had done this before. Her stomach did the small, cold thing it had started doing three years ago, in a basement in Peckham, when DS Morris had stopped answering his radio. The thing she didn't have a name for yet. The thing Eva had a name for, though Eva didn't know Quinn had heard her use it, that night at the pub when she'd had one too many and was talking to the redhead with the satchel. Not now. Focus. "Get SOCO on these marks," she said. "All four. I want photographs, I want measurements, I want someone to tell me what they're made with. Not a pen, not a knife, something that burns but doesn't char. And I want the cleaner brought back. Through an interpreter this time. A proper one, not Bashir from the desk pretending his Polish is up to scratch." "Guv." "And Mallory." "Yeah?" "Your cult theory." "Student prank, I know, I kno-" "Keep it." She didn't look at him. She was staring at the victim's folded hands, at the way the thumbs met, at the faintest discolouration on the inside of the left wrist where a watch should have been and wasn't. "Just for today. Keep it where I can reach it." Mallory blinked. Opened his mouth. Closed it. Somewhere beyond the tape, a camera flashed. The floral-penny smell thickened, and Quinn felt, distinctly, the hairs on the back of her neck lift, one by one, as though something in the alley had turned, very slowly, to look at her. Her radio crackled. "DI Quinn, we've got a second one. Back of the British Museum. Same setup."
created_at"2026-04-24T13:33:03.1Z" 4/24/2026, 1:33:03 PM
model"anthropic/claude-4.7-opus-20260416"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency762
moderation_latency(null)
generation_time32611
tokens_prompt4671
tokens_completion1641
native_tokens_prompt6543
native_tokens_completion2264
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
usage0.089315
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provider_responses
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endpoint_id"0fa65117-00d9-4835-808d-9b68041d9ce4"
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is_byokfalse
latency762
model_permaslug"anthropic/claude-4.7-opus-20260416"
provider_name"Amazon Bedrock"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount2
adverbTags
0"He gestured vaguely [vaguely]"
1"She stood again [again]"
dialogueSentences41
tagDensity0.244
leniency0.488
rawRatio0.2
effectiveRatio0.098
90.87% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1095
totalAiIsmAdverbs2
found
0
adverb"very"
count1
1
adverb"slowly"
count1
highlights
0"very"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
86.30% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1095
totalAiIsms3
found
0
word"weight"
count1
1
word"etched"
count1
2
word"stomach"
count1
highlights
0"weight"
1"etched"
2"stomach"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences93
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences93
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences124
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen57
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1095
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions20
wordCount721
uniqueNames8
maxNameDensity0.97
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Quinn7
Victorian1
Mallory6
Maglite1
Swept1
Peckham1
Morris1
Eva2
persons
0"Quinn"
1"Mallory"
2"Morris"
3"Eva"
places
0"Peckham"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences43
glossingSentenceCount0
matches(empty)
17.35% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.826
wordCount1095
matches
0"Not a pen, not a knife, something that burns but doesn't char"
1"not a knife, something that burns but doesn't char"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences124
matches
0"Suit that cost"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs54
mean20.28
std20.46
cv1.009
sampleLengths
05
143
239
322
424
533
62
733
812
95
101
114
1231
1349
1456
154
164
176
1839
1930
201
213
2254
2327
246
253
2636
2743
2810
293
3047
311
321
3336
341
3545
363
378
385
392
4050
4173
423
4364
441
452
461
473
486
4950
86.40% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences93
matches
0"been arranged"
1"been left"
2"been opened"
3"been disturbed"
4"been dragged"
29.06% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs117
matches
0"was looking"
1"was talking"
2"was staring"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences124
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount726
adjectiveStacks0
stackExamples(empty)
adverbCount22
adverbRatio0.030303030303030304
lyAdverbCount6
lyAdverbRatio0.008264462809917356
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences124
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences124
mean8.83
std9.87
cv1.118
sampleLengths
05
118
22
32
41
515
65
78
84
910
1017
1117
125
1321
143
1533
162
1716
183
191
201
2112
223
235
244
255
261
274
2831
292
3012
3116
3219
334
341
354
367
373
385
3932
404
414
426
434
4428
457
4630
471
483
493
93.01% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.5967741935483871
totalSentences124
uniqueOpeners74
51.28% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences65
matches
0"Somewhere beyond the tape, a"
ratio0.015
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences65
matches
0"It clung to the brick"
1"Her knees protested, the old"
2"He was younger than her"
3"She was looking at the"
4"They were dry."
5"He gestured vaguely at the"
6"She stood again, slower this"
7"Her eyes tracked up the"
8"She clicked it on, angled"
9"She wouldn't have seen it"
10"She took a step back"
11"Her stomach did the small,"
12"She didn't look at him"
13"She was staring at the"
14"Her radio crackled."
ratio0.231
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount46
totalSentences65
matches
0"The body had been arranged."
1"That was the first thing"
2"Arms folded across the chest"
3"Someone had taken their time."
4"The second thing she noticed"
5"Something sweeter, almost floral, like"
6"It clung to the brick"
7"DS Mallory crouched by the"
8"Quinn pulled on her own"
9"Mallory handed her a notebook,"
10"A biro sketch."
11"The body, the arms, and"
12"Quinn studied it."
13"Her knees protested, the old"
14"The worn leather of her"
15"The victim was male."
16"Shoes polished to a mirror."
17"Mallory stood, knees cracking."
18"He was younger than her"
19"Both traits she'd cultivated in"
ratio0.708
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences65
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences23
technicalSentenceCount5
matches
0"Forty-one years of landings, of pavements, of kicking in doors that should have been left alone."
1"No defensive wounds on the hands she could see, no blood pooled beneath him, which was interesting, because his throat had been opened from ear to ear in a sing…"
2"He was younger than her by a decade, softer by two stone, and he had the sort of face that made witnesses trust him and suspects underestimate him."
3"No heel-scuff, no blood-spatter, no scatter of debris that comes with dead weight and panic."
4"The floral-penny smell thickened, and Quinn felt, distinctly, the hairs on the back of her neck lift, one by one, as though something in the alley had turned, v…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount0
fancyTags(empty)
dialogueSentences41
tagDensity0.073
leniency0.146
rawRatio0
effectiveRatio0
85.1424%