Run: 2026-04-24-01KPZV6TERN6G63DTJXKXHKKZM

Run Details

Duration:
30.1s
Cost:
$0.083335
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The torch beam swept across moss-slick stone, and Rory stopped walking. Something about the silence here had teeth. She'd come in through the Robin Hood Gate twenty minutes ago, following the rough map Silas had sketched on the back of a beer mat. *Three oaks, then left at the lightning-split one. Listen for water that isn't there.* She'd laughed when he'd said it. She wasn't laughing now. The pendant at her throat gave a small, warm pulse. Like a second heartbeat, out of time with her own. "Right then," she muttered, because her own voice was better than the nothing. "Let's find this bloody grove." Richmond Park after dark was meant to feel like countryside dropped into the city, deer and bracken and the hush of ancient land. This was something else. The bracken had gone still in a way that bracken didn't, not with the wind moving the way it was moving, pushing her fringe against her forehead but leaving the ferns untouched. She could hear traffic on the A3, faint, wrong-sided, as if the motorway had somehow slipped behind her when she knew it lay ahead. The torch flickered. She smacked the side of it. New batteries that morning. The beam steadied, then narrowed, the circle of light shrinking by a hand's width as she watched. Not dying. Withdrawing. "Fine. Be like that." She clicked it off. Her eyes took a long moment to adjust, longer than they should have, and when they did the dark wasn't the dark she'd expected. There was a greenish cast to everything, low and sourceless, as if the grass itself had been dipped in something radioactive and left to dry. The pendant pulsed again. Warmer this time. She moved forward. Her boots found a path that hadn't been there a moment ago, or had been, and she'd missed it, or, and this was the thought she kept pushing down, the path had been waiting for her to notice it. Packed earth, narrow, winding between gorse bushes that leaned in from either side like people at a bus stop pretending not to listen. A twig snapped behind her. She turned. Nothing. The torch came on without her clicking it, swept the space she'd just walked through, clicked off again. Her thumb hadn't moved. "Silas," she said quietly, "if you've set this up, I will end you." The pendant pulsed. Once. Twice. Steadying into a rhythm that matched her pulse for three beats, then pulled ahead, tugging her forward like a dog on a lead. She walked. The gorse gave way to beech, then to oak, and the oaks grew older as she went, trunks thickening, bark going gnarled and runnelled. She passed one tree with a hollow at its base big enough to sit in. Something had been sitting in it. The leaves inside were pressed flat in the shape of a curled body, and they were warm when she brushed her hand across them. She didn't mean to brush her hand across them. Her hand just did it. She kept walking. A sound ahead. Water. A stream, maybe, the low chuckle of it over stones. Except Silas had said *listen for water that isn't there*, and now here was water, and she didn't know if that meant she'd found it or she'd missed it entirely. The pendant went hot against her sternum. She stopped at the edge of a clearing. Twelve oaks, she counted them without meaning to, ringed a patch of grass maybe thirty feet across. The trees stood at regular intervals, too regular, as if someone had measured. Between them, in the gaps, the air had a quality she'd never seen before. It shimmered. Not heat-shimmer. Something slower. Like looking through the side of a jar of honey. Wildflowers bloomed at her feet. Foxgloves. Bluebells. A scatter of poppies. In November. "Oh," she said. "Oh, you're joking." She hadn't stepped across the threshold yet. The crescent scar on her wrist had begun to ache, a cold thin line of pain she hadn't felt in years, not since the accident when she was nine. She rubbed it with her thumb and the ache spread up her forearm. Something moved at the edge of her vision. She turned her head. Nothing. Just the shimmer between two of the oaks, thicker there, almost taking a shape before it smoothed out again. She turned back. Movement again, other side now, gone again when she looked. "Hello?" The word came out smaller than she'd wanted. It went into the clearing and didn't come back. No echo. No answer. The wildflowers swayed, though the wind had stopped, and she became aware, with the slow certainty of a dream going wrong, that the swaying was happening in a pattern. A wave, starting at the far side of the grove, rolling towards her. Something was walking through the flowers. She couldn't see it. The flowers bent under weight, straightened, bent again, a line of pressure moving in a lazy zigzag across the clearing. Coming her way. Not fast. It didn't need to be fast. The pendant was burning now. Properly burning, the kind of heat that would leave a mark. She clamped her hand over it and felt the crimson stone throbbing like something alive, and under her palm the silver chain had gone so cold it stuck to her skin. *Don't run*, she thought. Why had she thought that. Who had put that thought in her head. The flowers bent six feet in front of her. Then four. A sweet smell came off them as they crushed, honey and rot and something older, something that reminded her, absurdly, of her grandmother's linen cupboard in Cardiff, the one with the dead moth in the corner that nobody had ever got around to hoovering up. Two feet. The bending stopped. The air in front of her, at roughly the height of a tall man's chest, took a slow, considering breath. She could feel it on her face. Warm. Faintly wet. "Malphora," something said, in a voice like a door opening underwater. The pendant pulsed once, hard enough to knock the breath out of her, and every torch she'd ever owned, every light she'd ever turned on, seemed to go out at once inside her head. Behind her, in the dark she'd walked through, a second twig snapped. And a third.
created_at"2026-04-24T13:34:59.558Z" 4/24/2026, 1:34:59 PM
model"anthropic/claude-4.7-opus-20260416"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency783
moderation_latency157
generation_time29911
tokens_prompt4560
tokens_completion1551
native_tokens_prompt6427
native_tokens_completion2048
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
usage0.083335
router(null)
provider_responses
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endpoint_id"0fa65117-00d9-4835-808d-9b68041d9ce4"
id"42279f2b-386f-4794-8d9a-ea828eb317ab"
is_byokfalse
latency783
model_permaslug"anthropic/claude-4.7-opus-20260416"
provider_name"Amazon Bedrock"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
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request_id"req-1777037699-8AqsymJcCx9gzQm47e6e"
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total_cost0.083335
cache_discount(null)
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provider_name"Amazon Bedrock"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
0.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount1
adverbTags
0"she said quietly [quietly]"
dialogueSentences8
tagDensity0.5
leniency1
rawRatio0.25
effectiveRatio0.25
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1061
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
43.45% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1061
totalAiIsms12
found
0
word"silence"
count1
1
word"pulse"
count2
2
word"flickered"
count1
3
word"pulsed"
count3
4
word"measured"
count1
5
word"shimmered"
count1
6
word"echo"
count1
7
word"weight"
count1
8
word"could feel"
count1
highlights
0"silence"
1"pulse"
2"flickered"
3"pulsed"
4"measured"
5"shimmered"
6"echo"
7"weight"
8"could feel"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences104
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences104
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences108
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen45
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords22
totalWords1061
ratio0.021
matches
0"Three oaks, then left at the lightning-split one. Listen for water that isn't there."
1"listen for water that isn't there"
2"Don't run"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions10
wordCount1034
uniqueNames9
maxNameDensity0.19
worstName"Silas"
maxWindowNameDensity0.5
worstWindowName"Silas"
discoveredNames
Rory1
Robin1
Hood1
Gate1
Silas2
Richmond1
Park1
November1
Cardiff1
persons
0"Rory"
1"Robin"
2"Hood"
3"Gate"
4"Silas"
places
0"Richmond"
1"Park"
2"November"
3"Cardiff"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences55
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1061
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences108
matches
0"wrong, that the"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean24.67
std22.89
cv0.928
sampleLengths
011
17
249
320
418
583
63
730
84
953
107
113
1262
135
1425
1513
1630
1783
183
1944
207
218
2260
2313
246
2549
268
2724
2813
291
3063
316
3235
3347
3417
3556
362
373
3830
3911
4034
4112
423
98.52% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences104
matches
0"was meant"
1"been dipped"
49.34% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs177
matches
0"wasn't laughing"
1"was happening"
2"was walking"
3"was burning"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences108
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1038
adjectiveStacks0
stackExamples(empty)
adverbCount39
adverbRatio0.03757225433526012
lyAdverbCount6
lyAdverbRatio0.005780346820809248
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences108
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences108
mean9.82
std9.56
cv0.973
sampleLengths
011
17
225
38
412
54
610
710
813
95
1023
114
1232
1324
143
156
164
1717
182
191
204
214
2224
2325
244
253
263
2739
2823
295
302
311
3218
334
3413
353
361
371
3823
392
4024
4115
426
4324
449
455
463
473
481
4910
74.38% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.46296296296296297
totalSentences108
uniqueOpeners50
82.30% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences81
matches
0"Just the shimmer between two"
1"Properly burning, the kind of"
ratio0.025
96.54% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount25
totalSentences81
matches
0"She'd come in through the"
1"She wasn't laughing now."
2"she muttered, because her own"
3"She could hear traffic on"
4"She smacked the side of"
5"She clicked it off."
6"Her eyes took a long"
7"She moved forward."
8"Her boots found a path"
9"Her thumb hadn't moved."
10"she said quietly"
11"She passed one tree with"
12"She didn't mean to brush"
13"Her hand just did it."
14"She kept walking."
15"She stopped at the edge"
16"She hadn't stepped across the"
17"She rubbed it with her"
18"She turned her head."
19"She turned back."
ratio0.309
83.46% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount61
totalSentences81
matches
0"The torch beam swept across"
1"Something about the silence here"
2"She'd come in through the"
3"She wasn't laughing now."
4"The pendant at her throat"
5"she muttered, because her own"
6"Richmond Park after dark was"
7"This was something else."
8"The bracken had gone still"
9"She could hear traffic on"
10"The torch flickered."
11"She smacked the side of"
12"The beam steadied, then narrowed,"
13"She clicked it off."
14"Her eyes took a long"
15"The pendant pulsed again."
16"She moved forward."
17"Her boots found a path"
18"A twig snapped behind her."
19"The torch came on without"
ratio0.753
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences81
matches(empty)
ratio0
46.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount5
matches
0"The bracken had gone still in a way that bracken didn't, not with the wind moving the way it was moving, pushing her fringe against her forehead but leaving the…"
1"She could hear traffic on the A3, faint, wrong-sided, as if the motorway had somehow slipped behind her when she knew it lay ahead."
2"There was a greenish cast to everything, low and sourceless, as if the grass itself had been dipped in something radioactive and left to dry."
3"Packed earth, narrow, winding between gorse bushes that leaned in from either side like people at a bus stop pretending not to listen."
4"A sweet smell came off them as they crushed, honey and rot and something older, something that reminded her, absurdly, of her grandmother's linen cupboard in Ca…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount0
matches(empty)
25.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount1
fancyTags
0"she muttered (mutter)"
dialogueSentences8
tagDensity0.5
leniency1
rawRatio0.25
effectiveRatio0.25
83.3108%