Run: 2026-04-24-01KPZV8F30TR0DCCWR8WAVM5QD

Run Details

Duration:
30.2s
Cost:
$0.082185
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The torch beam skittered across lichen-blotched stone, and Rory swore under her breath. Third time she'd dropped the bloody thing. Her fingers had gone numb somewhere between the car park gate and the tree line, and she wasn't sure if it was cold or nerves, or the particular cocktail of both that Richmond Park seemed to brew after dark. The pendant lay warm against her sternum. Not cosy-jumper warm. Fever warm. It had started prickling the moment she'd crossed the cattle grid, and now it pulsed in a rhythm that matched something slower than her heartbeat. "Right," she said to nobody. "Oaks. Big ones. Shouldn't be hard." Her voice sounded thin out here. Flat. Like the park had a ceiling made of felt. Eva had given her directions scribbled on the back of a Pret receipt. *Past the Isabella Plantation, veer off the path at the split birch, follow the deer trail until the ground slopes down.* Rory had followed all of it. The split birch had been there. The deer trail had been there. The slope, too, though it had felt steeper than Eva had let on, the sort of slope where your knees start arguing with you halfway down. What she hadn't accounted for was the silence. London never truly went quiet. Even out here, at the park's far edge, you were supposed to hear the distant mutter of the A3, the occasional plane tracking in to Heathrow, a fox perhaps, a tawny owl if you were lucky. Rory stood still and listened, and heard none of it. Not a plane. Not a car. Not a leaf. She clicked the torch off to test it. The dark pressed in with a weight that felt almost polite, like a stranger leaning too close on the tube. She clicked it back on. The beam caught something pale twenty yards ahead, and her stomach dropped before her brain caught up. A stone. Just a stone. Big, mossy, upright, and not alone, a second shape further back, a third further still, the beginning of a rough circle that her torch could not quite finish in one sweep. The Grove. Or its threshold, at least. "Alright, Isolde," she murmured. "I'm here. You wanted a chat." Her own breath answered her, fogging faintly in the torch light. No breeze stirred the fog. It hung there, suspended, then sank straight down as if water. She took a step forward. The pendant throbbed once, hard, and she stopped. *Not yet*, the warmth seemed to say. Or maybe that was her own sense, dressed up in borrowed clothing. It was getting harder, lately, to tell whose thoughts were whose inside her skull. Something moved behind her. She turned. The beam swept across bracken, a fallen branch, the pale coin of a fungus on a log. Nothing else. No eyes catching the light, no silhouette. But the quality of the air had shifted, the way a room shifts when someone walks in behind you and doesn't speak. "Hello?" The word went out and didn't come back. No echo. No absorption. It simply went, like a coin dropped down a well that had no bottom. Rory pressed her tongue against her teeth and counted to five. She'd done this before, walked into stranger places than this, with worse company. She thought of Eva's face, tight with worry that morning. *Don't go alone, Rory.* She thought of Silas's bar, the honey-coloured light under the door of her flat above it, the kettle she'd left unplugged. Ordinary things. Anchors. She stepped past the first stone. The torch flickered. Not off. Just a stutter, as if something had briefly sat between the bulb and the world. She smacked it against her palm. The beam steadied. She kept walking. The wildflowers started at the second stone. That was how she knew she'd crossed, properly. November in London did not give you foxgloves and cornflowers and what looked like moon daisies opened wide as saucers, nodding on stems that had no business being green. They glowed faintly, or caught light she couldn't find the source of. She crouched and touched one with the back of her knuckle. Cool. Real. The petal wept a bead of something that wasn't quite water onto her skin, and the crescent scar on her wrist prickled as if remembering a much older hurt. A laugh. Light. Feminine. Close enough that she should have seen whoever made it. Rory stood up very slowly. "Isolde?" The laugh didn't repeat. In its place, the sound of something being dragged. A slow, heavy scrape, like a sack of wet laundry hauled across flagstones, somewhere off to her left, somewhere beyond the next stone. She swung the torch that way. The beam caught only trunks, grass, the edge of a bramble. The dragging stopped when the light fell on it. She held the beam there. Counted again. One. Two. On three, the sound resumed further round the circle, now on her right, as if whatever made it had skirted the light rather than passed through it. "Not funny," she said. Her voice had gone smaller. "Whoever you are. I was invited." *Was I?* Eva had said the grove would open. Eva had said Isolde would come. Eva had said a lot of things, and Eva loved her, and Eva was sometimes wrong. The pendant went suddenly cold. Rory looked down. The crimson gem had dimmed, its inner glow retreated to a pinprick, as if something had clapped a hand over a candle. She'd never seen it do that. Warmth near Hel portals, Dymas had said. Cold near what, then? She hadn't asked. She wished she had asked. At the edge of her torchlight, between two oaks, a shape resolved. Tall. Slender. Wrong in its stillness, the way a mannequin is wrong when you catch it out of the corner of your eye in a darkened shop. It did not move when the light touched it. It did not move when she stepped back. It was only when she stepped back a second time that she heard, very close behind her ear, the soft intake of a breath that was not her own.
created_at"2026-04-24T13:35:53.472Z" 4/24/2026, 1:35:53 PM
model"anthropic/claude-4.7-opus-20260416"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency801
moderation_latency(null)
generation_time29754
tokens_prompt4560
tokens_completion1489
native_tokens_prompt6427
native_tokens_completion2002
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
usage0.082185
router(null)
provider_responses
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endpoint_id"0fa65117-00d9-4835-808d-9b68041d9ce4"
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is_byokfalse
latency800
model_permaslug"anthropic/claude-4.7-opus-20260416"
provider_name"Amazon Bedrock"
status200
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request_id"req-1777037753-KqApEddW40RUdpPyucLC"
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api_type"completions"
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provider_name"Amazon Bedrock"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences8
tagDensity0.375
leniency0.75
rawRatio0
effectiveRatio0
75.68% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1028
totalAiIsmAdverbs5
found
0
adverb"truly"
count1
1
adverb"very"
count2
2
adverb"slowly"
count1
3
adverb"suddenly"
count1
highlights
0"truly"
1"very"
2"slowly"
3"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
51.36% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1028
totalAiIsms10
found
0
word"pulsed"
count1
1
word"silence"
count1
2
word"weight"
count1
3
word"stomach"
count1
4
word"throbbed"
count1
5
word"warmth"
count2
6
word"echo"
count1
7
word"flickered"
count1
8
word"resolved"
count1
highlights
0"pulsed"
1"silence"
2"weight"
3"stomach"
4"throbbed"
5"warmth"
6"echo"
7"flickered"
8"resolved"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"stomach dropped/sank"
count1
highlights
0"stomach dropped"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences108
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences108
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences113
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans4
markdownWords29
totalWords1028
ratio0.028
matches
0"Past the Isabella Plantation, veer off the path at the split birch, follow the deer trail until the ground slopes down."
1"Not yet"
2"Don't go alone, Rory."
3"Was I?"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions28
wordCount1003
uniqueNames14
maxNameDensity0.8
worstName"Eva"
maxWindowNameDensity2.5
worstWindowName"Eva"
discoveredNames
Rory7
Richmond1
Park1
Pret1
Isabella1
Plantation1
Eva8
Heathrow1
Grove1
Silas1
London2
Isolde1
Hel1
Dymas1
persons
0"Rory"
1"Eva"
2"Grove"
3"Silas"
4"Isolde"
5"Dymas"
places
0"Richmond"
1"Park"
2"Isabella"
3"Plantation"
4"Heathrow"
5"London"
6"Hel"
globalScore1
windowScore0.833
27.05% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences61
glossingSentenceCount3
matches
0"not quite finish in one sweep"
1"looked like moon daisies opened wide as s"
2"as if remembering a much older hurt"
3"quite water onto her skin, and the crescent scar on her wrist prickled as if remembering a much older hurt"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1028
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences113
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs39
mean26.36
std23.01
cv0.873
sampleLengths
059
137
211
316
478
58
651
79
850
936
107
1110
1227
1313
1433
154
1650
171
1826
1962
206
213
2229
2398
242
2512
265
271
2853
299
309
3127
3215
3331
345
3550
3639
3717
3829
98.77% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences108
matches
0"were supposed"
1"being dragged"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs169
matches
0"was getting"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences113
ratio0
matches(empty)
88.12% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1006
adjectiveStacks1
stackExamples
0"lay warm against her"
adverbCount47
adverbRatio0.04671968190854871
lyAdverbCount11
lyAdverbRatio0.010934393638170975
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences113
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences113
mean9.1
std8.48
cv0.932
sampleLengths
013
17
239
37
43
52
625
75
86
96
101
119
1213
1327
146
156
1626
178
185
1936
2010
213
223
233
248
2520
265
2717
282
293
3031
312
325
334
346
3511
365
3711
385
398
407
4112
4214
434
442
4517
462
477
4822
491
68.44% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.4690265486725664
totalSentences113
uniqueOpeners53
78.43% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences85
matches
0"Just a stone."
1"Just a stutter, as if"
ratio0.024
92.94% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences85
matches
0"Her fingers had gone numb"
1"It had started prickling the"
2"she said to nobody"
3"Her voice sounded thin out"
4"She clicked the torch off"
5"She clicked it back on."
6"Her own breath answered her,"
7"It hung there, suspended, then"
8"She took a step forward."
9"It was getting harder, lately,"
10"It simply went, like a"
11"She'd done this before, walked"
12"She thought of Eva's face,"
13"She stepped past the first"
14"She smacked it against her"
15"She kept walking."
16"They glowed faintly, or caught"
17"She crouched and touched one"
18"She swung the torch that"
19"She held the beam there."
ratio0.318
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount59
totalSentences85
matches
0"The torch beam skittered across"
1"Her fingers had gone numb"
2"The pendant lay warm against"
3"It had started prickling the"
4"she said to nobody"
5"Her voice sounded thin out"
6"Eva had given her directions"
7"The split birch had been"
8"The deer trail had been"
9"The slope, too, though it"
10"London never truly went quiet."
11"Rory stood still and listened,"
12"She clicked the torch off"
13"The dark pressed in with"
14"She clicked it back on."
15"The beam caught something pale"
16"Her own breath answered her,"
17"It hung there, suspended, then"
18"She took a step forward."
19"The pendant throbbed once, hard,"
ratio0.694
58.82% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences85
matches
0"Even out here, at the"
ratio0.012
63.49% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount4
matches
0"It had started prickling the moment she'd crossed the cattle grid, and now it pulsed in a rhythm that matched something slower than her heartbeat."
1"November in London did not give you foxgloves and cornflowers and what looked like moon daisies opened wide as saucers, nodding on stems that had no business be…"
2"The petal wept a bead of something that wasn't quite water onto her skin, and the crescent scar on her wrist prickled as if remembering a much older hurt."
3"It was only when she stepped back a second time that she heard, very close behind her ear, the soft intake of a breath that was not her own."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
25.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount1
fancyTags
0"she murmured (murmur)"
dialogueSentences8
tagDensity0.375
leniency0.75
rawRatio0.333
effectiveRatio0.25
87.0479%