Run: 2026-04-24-01KPZV9CFDNHW87HWJQBE5RHX2

Run Details

Duration:
29.4s
Cost:
$0.079160
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The GPS had given up three miles back. Rory killed the engine of the borrowed Fiat and sat for a long moment with both hands on the wheel, listening to the tick of cooling metal. Richmond Park at this hour was supposed to be locked. The gates, chained. The wardens, gone home to their wives and their televisions and whatever it was wardens did when they weren't chasing teenagers off deer paths. And yet the side gate off Sheen Lane had swung open at her push like a thing that had been expecting her. She didn't care for that. Didn't care for it at all. The pendant at her throat had gone warm somewhere around Mortlake. Now, as she stepped out onto the verge, it throbbed against her collarbone with a slow, patient heat, the way a cat's purr works its way up from the ribs. She tucked it beneath her jumper. The crimson glow bled through the wool anyway, a dim pulse she could see when she looked down. "Right then." Her own voice sounded thin. She hated how thin it sounded. The torch beam cut a narrow white road through the bracken. Eva had said to look for the oaks. Three of them, old as Cromwell, set in a rough triangle where the ground sloped down towards the pond. *You'll know them when you see them, Rory. They don't look like the others.* And Eva had given her that half-smile that meant she was leaving something out, which she always was. Rory walked. The grass under her boots was wet. That was fine. Grass at night is wet. That's what grass does. What wasn't fine was the quiet, the quality of it, the way the usual park noises, the distant hum of the A307, the late planes descending into Heathrow, the foxes screaming their murder-cries at one another across the gorse, had all been dialled down, one by one, like someone at a mixing desk pulling faders. She could still hear her own footsteps. Her own breath. The soft creak of her jacket. Nothing else. A branch snapped to her left. She stopped. "Hello?" The torch beam swept. Bracken. A fallen log, furred with moss. Beyond that, dark, and more dark behind it. "Not funny, Eva. If that's you." It wasn't Eva. She knew that. Eva was in Camden, tucked up with a glass of something expensive, waiting for a text that said *found it* or *couldn't find it* or *coming home*. Rory had told her not to wait up. Eva had laughed. Rory moved on. The pendant grew warmer. That was something. That, at least, meant she was headed the right way, and not wandering in circles towards some nettle-choked culvert where she'd turn an ankle and lie bleating for help until morning. The oaks came up on her without warning. One moment there was only the tangle of young birch and the weedy tracks the deer made. The next, she was standing at the edge of a clearing, and three enormous trees loomed at its far side. They were wrong in the way old things are wrong when you come upon them alone. Too big. Too still. The bark was furrowed so deep she could have slid her whole hand into the grooves. Their branches didn't move with the wind. There was no wind. Rory let her breath out slow. "Alright. Alright, you great ugly things. I see you." She stepped past the first of them. The air changed. It was the smell she noticed first. Not unpleasant, just *wrong*, the way a greenhouse smells in January. Warm earth. Honeysuckle. Something else underneath, sweeter, that she couldn't place. Somewhere a flower was open that had no business being open at this time of year. The pendant was hot now. Hot enough that she pulled it out from her jumper and held it by the chain, letting it hang free against her jacket. The stone pulsed like a small heart on a silver thread. "Isolde?" The name came out before she meant to say it. No answer. Of course, no answer. She'd been a fool to think there would be. She took another three steps into the clearing. The grass was shorter here, cropped as if by sheep, and starred all over with little white flowers that shouldn't have been blooming until May. She crouched to touch one. The petal was warm. Behind her, something drew a breath. Not a breeze. Not her own. A long, slow, considered inhalation, as if someone had leaned very close to the back of her neck and was sampling the air there. She felt it move the fine hairs at her nape. She did not turn around. Every instinct she had, every stupid, screaming, animal instinct she had developed in the twenty-five years she had been alive, told her not to turn around. Turning around was what the thing wanted. Turning around was how you lost. "I'm not here for trouble," she said. Her voice, miraculously, was level. "I've got a token. I was told, I was told you'd know it." She lifted the pendant. Held it up at shoulder height so whatever was behind her could see it without her having to move. The breath came again. Closer. Or further. She couldn't tell which was worse. The flowers at her feet began, one by one, to close. It was a small thing. A tiny, quiet thing. Each white bloom drawing its petals up as if a thumb and finger had pinched them shut. The little movement travelled outward from where she stood in a slow ring, the way ripples travel on a pond, except this pond was made of flowers and she was the stone. The ring reached the edge of the clearing and kept going. Into the trees. Into the dark. And in the dark, past the oaks, something that was not a tree shifted its weight from one foot to the other, and waited for her to look. Rory tightened her grip on the pendant until the chain bit her palm. "Right," she whispered. "Right, then." She turned around.
created_at"2026-04-24T13:36:23.561Z" 4/24/2026, 1:36:23 PM
model"anthropic/claude-4.7-opus-20260416"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1844
moderation_latency(null)
generation_time29241
tokens_prompt4560
tokens_completion1459
native_tokens_prompt6427
native_tokens_completion1881
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
usage0.07916
router(null)
provider_responses
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is_byokfalse
latency1843
model_permaslug"anthropic/claude-4.7-opus-20260416"
provider_name"Amazon Bedrock"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences9
tagDensity0.222
leniency0.444
rawRatio0
effectiveRatio0
95.10% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1021
totalAiIsmAdverbs1
found
0
adverb"very"
count1
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
65.72% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1021
totalAiIsms7
found
0
word"throbbed"
count1
1
word"pulse"
count1
2
word"footsteps"
count1
3
word"loomed"
count1
4
word"furrowed"
count1
5
word"pulsed"
count1
6
word"weight"
count1
highlights
0"throbbed"
1"pulse"
2"footsteps"
3"loomed"
4"furrowed"
5"pulsed"
6"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences102
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences102
filterMatches
0"see"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences109
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen56
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans5
markdownWords22
totalWords1021
ratio0.022
matches
0"You'll know them when you see them, Rory. They don't look like the others."
1"found it"
2"couldn't find it"
3"coming home"
4"wrong"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions22
wordCount981
uniqueNames12
maxNameDensity0.71
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Fiat1
Park1
Sheen1
Lane1
Mortlake1
Cromwell1
Rory7
Eva5
Heathrow1
Camden1
January1
May1
persons
0"Cromwell"
1"Rory"
2"Eva"
places
0"Park"
1"Sheen"
2"Lane"
3"Heathrow"
4"January"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences58
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1021
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences109
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs45
mean22.69
std24.65
cv1.087
sampleLengths
08
186
211
365
42
511
670
72
890
92
108
111
1219
136
1444
153
1638
178
1884
196
209
2110
2245
2339
241
2510
2615
2742
286
2940
305
3139
327
335
3413
3523
3613
3711
3858
3911
406
4128
4213
435
443
88.06% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences102
matches
0"was supposed"
1"been dialled"
2"was headed"
3"was furrowed"
4"was made"
87.64% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs178
matches
0"was leaving"
1"was standing"
2"was sampling"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences109
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount985
adjectiveStacks1
stackExamples
0"long, slow, considered inhalation,"
adverbCount32
adverbRatio0.03248730964467005
lyAdverbCount2
lyAdverbRatio0.0020304568527918783
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences109
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences109
mean9.37
std8.95
cv0.955
sampleLengths
08
127
210
33
424
522
65
76
811
930
106
1118
122
135
146
1511
168
1719
188
1924
202
217
223
235
244
2555
267
273
286
292
306
312
321
334
341
356
368
376
383
393
4027
418
423
433
444
453
4631
478
4817
4920
59.63% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.41284403669724773
totalSentences109
uniqueOpeners45
74.91% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences89
matches
0"Somewhere a flower was open"
1"Of course, no answer."
ratio0.022
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences89
matches
0"She didn't care for that."
1"She tucked it beneath her"
2"Her own voice sounded thin."
3"She hated how thin it"
4"*You'll know them when you"
5"They don't look like the"
6"She could still hear her"
7"Her own breath."
8"It wasn't Eva."
9"She knew that."
10"They were wrong in the"
11"Their branches didn't move with"
12"She stepped past the first"
13"It was the smell she"
14"She'd been a fool to"
15"She took another three steps"
16"She crouched to touch one."
17"She felt it move the"
18"She did not turn around."
19"Her voice, miraculously, was level."
ratio0.27
77.98% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount68
totalSentences89
matches
0"The GPS had given up"
1"Rory killed the engine of"
2"Richmond Park at this hour"
3"The gates, chained."
4"The wardens, gone home to"
5"She didn't care for that."
6"The pendant at her throat"
7"She tucked it beneath her"
8"The crimson glow bled through"
9"Her own voice sounded thin."
10"She hated how thin it"
11"The torch beam cut a"
12"Eva had said to look"
13"*You'll know them when you"
14"They don't look like the"
15"The grass under her boots"
16"That was fine."
17"Grass at night is wet."
18"That's what grass does."
19"She could still hear her"
ratio0.764
56.18% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences89
matches
0"Now, as she stepped out"
ratio0.011
56.28% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences33
technicalSentenceCount4
matches
0"They don't look like the others.* And Eva had given her that half-smile that meant she was leaving something out, which she always was."
1"Eva was in Camden, tucked up with a glass of something expensive, waiting for a text that said *found it* or *couldn't find it* or *coming home*."
2"The grass was shorter here, cropped as if by sheep, and starred all over with little white flowers that shouldn't have been blooming until May."
3"A long, slow, considered inhalation, as if someone had leaned very close to the back of her neck and was sampling the air there."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
38.89% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"she whispered (whisper)"
dialogueSentences9
tagDensity0.222
leniency0.444
rawRatio0.5
effectiveRatio0.222
89.8130%