Run: 2026-04-24-01KQ00X9ZHE66CB5Q1KYR0GJQY

Run Details

Duration:
1m 15s
Cost:
$0.000666
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The metal latch yanked free with a grating scream, and Quinn shoved the door wide, her leather watch catching a glint on the dim platform. A thin veil of damp air rose as she stepped onto the abandoned tube, the echo of her boots the only sound between cracked tiles. A body lay sprawled near the rusted ticket booth, half‑hidden beneath a tarp of damp newspaper. Blood pooled in a dark halo, its surface still rippling as a drip fell from a broken bulb above. The smell of iron mixed with the faint scent of old tannin. “Who found this?” Quinn demanded, her voice flat, eyes already scanning the scene. A figure leaned against the wall, adjusting a worn leather satchel. Eva’s curly red hair fell over her glasses as she tucked a strand behind her left ear, eyes flicking from the corpse to Quinn. “Found it while cataloguing the market’s inventory,” Eva said, voice steady despite the tremor in her hands. “I thought the token you need to enter was a myth, but the vendor sold us a bone token last night. They said it opened the doors to… something.” “Something that kills in broad daylight?” Quinn snapped, stepping closer to the corpse. The victim’s coat was a ragged, dark trench, its buttons missing. A small brass compass rested on the chest, its face etched with sigils that glimmered faintly. “Companion?” Eva whispered, pointing. “The Veil Compass,” Quinn said, lifting the tool. Its needle quivered, pointing not north but toward a jagged crack in the wall, a seam of black that seemed to swallow light. “It’s pointing at a rift.” “The market’s supposed to move locations every full moon,” Eva replied, flipping through a leather‑bound notebook. “If the rift is here, maybe the market shifted without announcing—” “—or someone forced it,” Quinn finished, eyes narrowing. She pressed the compass against the seam; the needle steadied, humming faintly. A uniformed officer lingered near the entrance, his breath visible in the chill. He held a flashlight, its beam sweeping the shadows. “Detective Quinn,” he said, “we’ve sealed off the tunnel. No one’s entered since the token was used. The body was that of a local trader, Tomas Reed. His throat was slit cleanly, but his hands are empty.” “Empty?” Quinn repeated, kneeling, feeling the slick skin of the corpse. A thin layer of ash clung to his palm, as if he’d touched hot coals. “Looks like he tried to write something,” Eva observed, drawing nearer. She lifted a blackened cloth and brushed it away, revealing a faint, smudged glyph on the wrist. “The glyph matches a protective sigil from the Bardo Grimoire,” Eva said, voice low. “It’s meant to shield against portal bleed‑through.” “The sigil is inverted,” Quinn said, tracing the line with a gloved finger. “It does the opposite. It draws the rift’s energy in.” A rusted pipe clanged somewhere deeper, reverberating through the tunnel like a heartbeat. Quinn’s jaw tightened; she could feel the pulse of something unseen. “Check the floor for footprints,” she ordered. Eva crouched, turning the flashlight low, and soon a set of wet, shallow impressions emerged, leading away from the corpse toward the crack. “Someone walked through the rift and came back,” Quinn muttered. “Or someone dragged the body out after the rift closed.” The officer shook his head. “No signs of a struggle. The victim’s pockets are untouched, except for a single bone token—” “A token they sold us,” Eva cut in, eyes wide. “Could the token be a key, not a lock? Maybe it lets you pass without a portal, but it also marks you.” Quinn stared at the token lying half‑buried in mud. It was a small ivory shard, carved with a spiral. She held it up to the compass, and the needle spun wildly before settling, pointing directly at the seam. “The compass is attuned to the token’s energy,” Quinn said, voice softening just enough to hear herself think. “It’s not just a map; it’s a beacon.” A low moan echoed from the crack, a sound that seemed to swell and recede like a distant tide. The ground beneath Quinn vibrated faintly, as if something massive shifted below. “Someone’s still in there,” Eva breathed, clutching her satchel tighter. Quinn’s mind raced. The rift should have sealed after the token’s use, but the compass suggested otherwise. She lifted the token again, feeling a faint warmth radiate through the bone. “The token must have been forged to feed on life force,” Quinn said. “The victim’s blood, his sigil—he tried to protect himself, but the token inverted it, pulling the rift’s energy into him. He died as a conduit, sealing the breach temporarily.” “Then why the empty hands?” Eva asked. “Because he tried to hand the token away,” Quinn answered, eyes tracing the palm’s ash. “He wanted to close it, but his grip slipped. The token stayed, and the rift fed on the residual energy, keeping a pocket open.” A sudden crash erupted from the tunnel’s far end, concrete splintering as though a massive weight had been dropped. The officer’s flashlight flickered, then went out, leaving the platform in a thin, shifting gloom. “Lights!” Quinn barked. Eva fumbled for a spare torch from her satchel, the flame sputtering before steadying. The beam caught something moving near the seam: a figure cloaked in tattered fabric, its shoulders hunched, a silhouette fragmented by the rift’s edge. “Identify yourself,” Quinn demanded, drawing the sleek pistol she kept hidden beneath her coat. The figure raised a hand, revealing a skeletal finger gripping a similar bone token, its surface slick with fresh blood. Its eyes glowed an unnatural amber, reflecting the weak torchlight. “You shouldn’t have come,” the figure hissed, voice a chorus of whispers. “The market feeds on the lost. Your friend will stay here forever.” Eva gasped, clutching her satchel. “Quinn, the token—” “The token is a bridge, not a door,” Quinn said, stepping forward. “You think you control it, but you’re a pawn.” The figure lunged, the rift flooding the platform with a surge of cold wind. The compass needle spun madly, its brass casing rattling against the stone floor. “Get back!” Quinn shouted, firing a single shot. The bullet struck the token, shattering it into fragments that dissolved into mist as they hit the rift’s edge. The figure recoiled, its form flickering, the amber eyes dimming. The rift hissed, the black seam shrinking, the tunnel walls settling back into place as the pulsing stopped. Silence fell, broken only by the officer’s ragged breathing. Eva stared at Quinn, eyes wide. “You… you saved us.” Quinn holstered her pistol, wiping the barrel with the back of her hand. “The compass led us here, but it was the token that tried to trap us. We broke it.” The officer lifted his flashlight, the beam steadier now. “We need to seal this tunnel before the market shifts again. No one else should find the Veil Compass.” “Seal it with what?” Eva asked, still clutching her satchel, the weight of her notebooks suddenly feeling heavier. Quinn knelt, pulling a small, folded piece of parchment from the compass’s case. Its edges were frayed, the ink darkened by time. She read the sigil aloud, each word resonating with a low hum that seemed to vibrate the very stones. “By the guard of the unseen, close the breach, bind the veil,” she intoned. The black seam shivered, then snapped shut, a sound like a bolt of iron striking stone. The platform fell into an uneasy calm. Shadows stretched, and the faint smell of copper lingered in the air. “Let’s move,” Quinn said, turning to the officer. “We need to get the body out and lock this tunnel. And you,” she glanced at Eva, “stay clear of any token you find in the market. It’s a lure, not a key.” Eva nodded, her fingers trembling as she tucked the compass back into her satchel. “I’ll document what happened. The market… it’s not what we thought.” A low rumble echoed from deeper within the abandoned tube, a distant, almost inaudible thrum that seemed to suggest another hidden passage opening somewhere else. Quinn felt the hairs on her neck rise. “Enough,” she muttered, stepping toward the exit. “We’ve got work to do.” The officer followed, the flashlight beam catching a glint of something metallic on the far wall—a recessed slot, dark and inviting. As Quinn approached, a faint pulse emanated from it, like a heartbeat waiting to be heard. She hesitated, hand hovering over the opening, the weight of the unsolved pressing against her mind. “Whatever’s in there,” she whispered, “won’t wait for us.” The pulse quickened, and the tunnel lights flickered once more, casting a brief, sinister glow on the wall before darkness reclaimed the space. The sound of the market’s distant chatter seeped through the cracks, a reminder that the unseen trade continued its silent bargain, waiting for the next unwary soul to step through.
created_at"2026-04-24T15:14:39.235Z" 4/24/2026, 3:14:39 PM
model"openai/gpt-oss-120b"
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external_user(null)
streamedtrue
cancelledfalse
latency252
moderation_latency(null)
generation_time75286
tokens_prompt4671
tokens_completion3183
native_tokens_prompt4208
native_tokens_completion2642
native_tokens_completion_images(null)
native_tokens_reasoning775
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.000666092
router(null)
provider_responses
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endpoint_id"85835306-dba3-4334-87bc-ab9ffa5c9c62"
id"chatcmpl-RWFrXjQTw4mdCQPWep5sC4eU"
is_byokfalse
latency97
model_permaslug"openai/gpt-oss-120b"
provider_name"DeepInfra"
status200
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags30
adverbTagCount0
adverbTags(empty)
dialogueSentences50
tagDensity0.6
leniency1
rawRatio0
effectiveRatio0
93.30% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1493
totalAiIsmAdverbs2
found
0
adverb"suddenly"
count1
1
adverb"very"
count1
highlights
0"suddenly"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1493
totalAiIsms31
found
0
word"glint"
count2
1
word"echo"
count1
2
word"scanning"
count1
3
word"etched"
count1
4
word"quivered"
count1
5
word"chill"
count1
6
word"tracing"
count2
7
word"could feel"
count1
8
word"pulse"
count3
9
word"beacon"
count1
10
word"echoed"
count2
11
word"vibrated"
count1
12
word"raced"
count1
13
word"warmth"
count1
14
word"weight"
count3
15
word"flickered"
count2
16
word"gloom"
count1
17
word"fragmented"
count1
18
word"pawn"
count1
19
word"silence"
count1
20
word"quickened"
count1
21
word"sinister"
count1
22
word"reminder"
count1
highlights
0"glint"
1"echo"
2"scanning"
3"etched"
4"quivered"
5"chill"
6"tracing"
7"could feel"
8"pulse"
9"beacon"
10"echoed"
11"vibrated"
12"raced"
13"warmth"
14"weight"
15"flickered"
16"gloom"
17"fragmented"
18"pawn"
19"silence"
20"quickened"
21"sinister"
22"reminder"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences88
matches(empty)
45.45% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount4
narrationSentences88
filterMatches
0"watch"
1"think"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences107
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1491
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions20
unquotedAttributions0
matches(empty)
16.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions42
wordCount1023
uniqueNames2
maxNameDensity2.54
worstName"Quinn"
maxWindowNameDensity4.5
worstWindowName"Quinn"
discoveredNames
Quinn26
Eva16
persons
0"Quinn"
1"Eva"
places(empty)
globalScore0.229
windowScore0.167
41.30% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences69
glossingSentenceCount3
matches
0"sound that seemed to swell and recede like a distant tide"
1"hum that seemed to vibrate the very stones"
2"thrum that seemed to suggest another hidden passage opening somewhere else"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.671
wordCount1491
matches
0"not north but toward a jagged crack in the wall, a seam of black"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences107
matches(empty)
78.84% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs55
mean27.11
std11.55
cv0.426
sampleLengths
050
147
213
335
446
540
64
736
827
920
1022
1137
1226
1328
1421
1523
1624
1730
1820
1921
2032
2138
2226
2331
2410
2530
2642
277
2839
2934
303
3138
3214
3330
3424
358
3621
3727
3827
3928
4019
4131
4228
4318
4441
4530
4619
4741
4825
4933
97.29% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences88
matches
0"been dropped"
1"were frayed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs216
matches(empty)
36.05% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount3
flaggedSentences4
totalSentences107
ratio0.037
matches
0"She pressed the compass against the seam; the needle steadied, humming faintly."
1"Quinn’s jaw tightened; she could feel the pulse of something unseen."
2"“It’s not just a map; it’s a beacon.”"
3"The officer followed, the flashlight beam catching a glint of something metallic on the far wall—a recessed slot, dark and inviting."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1024
adjectiveStacks0
stackExamples(empty)
adverbCount29
adverbRatio0.0283203125
lyAdverbCount10
lyAdverbRatio0.009765625
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences107
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences107
mean13.93
std6.67
cv0.478
sampleLengths
025
125
216
319
412
513
611
724
817
929
1013
1111
1216
134
148
1523
165
1716
1811
198
2012
2113
229
2337
2411
2515
2611
2717
2814
297
3013
3110
3213
3311
347
3523
3610
3710
385
3916
4010
4122
429
4310
4419
4518
468
4719
4812
4910
51.71% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.35514018691588783
totalSentences107
uniqueOpeners38
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences80
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount13
totalSentences80
matches
0"Its needle quivered, pointing not"
1"She pressed the compass against"
2"He held a flashlight, its"
3"She lifted a blackened cloth"
4"It was a small ivory"
5"She held it up to"
6"She lifted the token again,"
7"Its eyes glowed an unnatural"
8"Its edges were frayed, the"
9"She read the sigil aloud,"
10"she glanced at Eva"
11"she muttered, stepping toward the"
12"She hesitated, hand hovering over"
ratio0.163
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount79
totalSentences80
matches
0"The metal latch yanked free"
1"A thin veil of damp"
2"A body lay sprawled near"
3"Blood pooled in a dark"
4"The smell of iron mixed"
5"Quinn demanded, her voice flat,"
6"A figure leaned against the"
7"Eva’s curly red hair fell"
8"Eva said, voice steady despite"
9"Quinn snapped, stepping closer to"
10"The victim’s coat was a"
11"A small brass compass rested"
12"Eva whispered, pointing"
13"Quinn said, lifting the tool"
14"Its needle quivered, pointing not"
15"Eva replied, flipping through a"
16"Quinn finished, eyes narrowing"
17"She pressed the compass against"
18"A uniformed officer lingered near"
19"He held a flashlight, its"
ratio0.988
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences80
matches(empty)
ratio0
80.75% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount4
matches
0"The ground beneath Quinn vibrated faintly, as if something massive shifted below."
1"A sudden crash erupted from the tunnel’s far end, concrete splintering as though a massive weight had been dropped."
2"The figure recoiled, its form flickering, the amber eyes dimming."
3"A low rumble echoed from deeper within the abandoned tube, a distant, almost inaudible thrum that seemed to suggest another hidden passage opening somewhere els…"
25.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags30
uselessAdditionCount6
matches
0"Quinn demanded, her voice flat, eyes already scanning the scene"
1"Eva said, voice steady despite the tremor in her hands"
2"Quinn finished, eyes narrowing"
3"Eva said, voice low"
4"Quinn said, voice softening just enough to hear herself think"
5"Quinn answered, eyes tracing the palm’s ash"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags27
fancyCount14
fancyTags
0"Quinn demanded (demand)"
1"Quinn snapped (snap)"
2"Eva whispered (whisper)"
3"Quinn repeated (repeat)"
4"Eva observed (observe)"
5"she ordered (order)"
6"Quinn muttered (mutter)"
7"Eva breathed (breathe)"
8"Quinn barked (bark)"
9"Quinn demanded (demand)"
10"the figure hissed (hiss)"
11"Quinn shouted (shout)"
12"she muttered (mutter)"
13"she whispered (whisper)"
dialogueSentences50
tagDensity0.54
leniency1
rawRatio0.519
effectiveRatio0.519
68.8788%