Run: 2026-04-24-01KQ013JNE8TVAAWMY7554JAW8

Run Details

Duration:
26.8s
Cost:
$0.006127
Provider:
Xiaomi

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The copper smell hit first. Not the flat, metallic tang of old blood, but something sharper, fresher, like a struck flint. Detective Harlow Quinn stood at the mouth of the service tunnel, her worn leather watch digging into her wrist as she crossed her arms. The beam from her torch cut through the damp dark, catching on wet brick and the scurrying shapes of things that weren't rats. "Signs of forced entry at the lock, Guv," said PC Davies, his voice tight. He was new, still eager. He pointed a gloved hand at the heavy iron grate torn from its moorings, twisted like a pretzel. "Tool marks match a crowbar. Standard break and enter." Quinn didn't answer. She stepped over the threshold, her boots splashing in something thick and cold that wasn't water. The tunnel opened into a wide, vaulted chamber, a forgotten pumping station from the look of it. The ceiling dripped a steady metronome of filth. Racks of shattered shelving lined the walls, spilled contents strewn across the floor like the guts of a gutted fish. Glinting vials, strange bundles wrapped in twine, a shattered obsidian mirror. And the body. It lay sprawled near a heavy oak table that had been flipped onto its side. A man, mid-forties, in an expensive suit now ruined by grime and that copper-scented wetness seeping into the fabric. His face was a mask of frozen terror, mouth agape, eyes wide and milky in the torchlight. But his chest was the horror. Not stabbed. Not shot. It looked… hollowed. A neat, ragged hole where his heart should have been, the edges cauterised black. "Davies. Your log says what, exactly?" Quinn’s voice was low, devoid of inflection. It carried better than shouting. "Ah, possible robbery gone wrong. Victim is… was… Julian Croft, financier. Reported missing by his wife two days ago. Found by a Camden Council worker checking the old infrastructure." Davies swallowed. "Pathologist's preliminary? 'Injuries consistent with a savage animal attack.' Maybe a large dog. Or a fox. They're getting bolder." Quinn knelt, ignoring the damp seeping through her trousers. She shone her light closer to the wound. The edges were indeed cauterised, but not with the clean, surgical line of a hot iron. The flesh was puckered, melted into strange, crystalline patterns that caught the light like frozen smoke. She leaned in, sniffing carefully. Beneath the copper, something else. A faint, clean scent, like ozone after a lightning strike. She’d smelled that scent once before. In a basement in Bristol, three years ago, next to Morris’s cooling body. "Dog didn't do this," she said. "Guv?" "Look at the table." She gestured with her torch beam. The overturned oak was massive, solid. "See those scrape marks on the floor? Four of them. Deep. Whatever he was doing, he had this table bolted down. Someone ripped it up. One motion. To get at him." Davies peered, his youthful face perplexed. "Two blokes with a pry bar could manage that." "Could," Quinn agreed. "But they didn't. See the splintering?" She pointed to a thick leg, snapped like a dry twig. "The break is from underneath, a tremendous upward force. Not a levering motion. And here." She ran a finger along a deep groove in the tabletop's edge, filled with a dark, iridescent residue that wasn't blood. "This isn't tool marks. It's friction. Something heavy, dragging. Metal on wood." She stood, her knees protesting, and moved to the body. Croft's hands were clenched, the nails of his right hand broken. She gently prized open his fist. Inside was a small, smooth token of bone, etched with a spiral pattern. It felt cold, unnaturally so, even through her glove. "Standard robbery, he'd drop the wallet, the watch. Why clutch this?" Davies murmured, reading her thoughts. Quinn held it to the light. "Because he knew what it was for. And he knew it wouldn't save him." She slipped it into an evidence bag, her mind already turning. A pumping station. A financier. A bone token. The pieces didn't fit the puzzle Davies was building. They fit another, older, darker picture. She walked the perimeter of the chamber, her torch beam methodical, tracing the shadows. The other evidence was all wrong, a jumble of red herrings. A discarded crowbar, too clean, planted by the entrance. A partial footprint in the muck, a size eleven trainer, deliberately left. An open wallet, cash exposed, untouched. It was a stage, poorly set. Someone had wanted this scene found, wanted it interpreted this way. A savage attack. A robbery. "What's your read, then?" Davies asked, a note of doubt creeping into his voice. He trusted her instincts, everyone at the Met did, but this was a mess of contradictions. Quinn stopped at a far wall, where the brickwork was stained darker than the rest. She pressed her palm against it. Cool, but not the deep, seeping cold of the tunnel. She rapped her knuckles. Solid. Then, an inch to the left, she rapped again. A hollow sound. "Give me your crowbar." Davies hesitated. "That's evidence, Guv." "This is evidence." She pointed at the wall. He handed it over. Quinn wedged the tip into a hairline crack and twisted. A section of brickwork, expertly mortared to look old, swung inward with a groan of dust and disuse. A small, square space, barely large enough to hold a shoebox. Empty, but for the lingering smell of ozone and something else, something faintly floral and cloying. Like dead lilies. "Hidden compartment," Davies breathed. "For smuggling? Contraband?" "For transactions." Quinn ran her fingers along the empty space. "He wasn't just robbed, Davies. He was here for a purchase. Or a payment. And his seller, or his supplier, took more than the goods." She turned back to the centre of the room, to the overturned table and the desecrated corpse. The pieces clicked into place with a sickening, familiar weight. The Veil Market. It moved every full moon, hopping between abandoned sites across the city. Camden had been its last known haunt. This pumping station, tucked beneath the cobbles, was exactly the sort of place it would use. And Julian Croft, with his bone token and his hollowed chest, was a customer who’d broken the first rule: you don’t cheat the vendors. "The animal attack theory holds up if you don't look too close," Quinn said, her voice flat. "And someone wants us not to look too close. This scene is a message. For us. For anyone who gets too curious about where this lead goes." "What lead? It's a burglary, Guv." "No." Quinn walked back to the body, looking down at the ruined face of Julian Croft. She thought of Morris, of the Bristol basement, of the smell of ozone and the feeling of a world she didn't understand bleeding through the cracks. "This is a territory dispute. And we're standing in the middle of it." Her torch beam swept past the body again, catching a glint of brass half-hidden under the man's ruined jacket sleeve. Not jewellery. Something mechanical. She knelt once more, carefully extracting it. A small compass, its casing green with verdigris. The face was etched not with cardinal directions, but with intricate, swirling sigils. The needle wasn't pointing north. It was spinning, fast and wild, like a dervish. Then it stopped, quivering, and pointed directly at the hollow space in the wall she'd just opened. And beyond it. "Guinness?" Davies said, leaning in, seeing the strange instrument in her palm. Quinn closed her fist around the Veil Compass, its cold seeping into her bones. The compass wasn't pointing to the empty compartment. It was pointing through it, through the brickwork, deeper into the warren of tunnels beneath Camden. Towards something else. Something that was, right now, watching them through the old dark. She stood up, tucking the compass into her pocket, and looked at the body, the staged evidence, the hollow wall. The case Davies saw was a lie, a pretty wrapper around something rotten and ancient. Her case was here. Her case had always been here. "Davies. Call in the scene. Full forensics, but I want this section taped off. No one in or out without my say-so." "Right. Where are you going?" Quinn's eyes were fixed on the dark tunnel mouth beyond the pumping station, the one the council worker hadn't checked. The one that smelled of damp and ozone and old secrets. The compass was a dead weight in her pocket, its needle still straining, pulling. "To talk to the neighbours," she said, and stepped into the dark.
created_at"2026-04-24T15:18:04.743Z" 4/24/2026, 3:18:04 PM
model"xiaomi/mimo-v2.5-20260422"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency795
moderation_latency(null)
generation_time26578
tokens_prompt4671
tokens_completion2533
native_tokens_prompt4238
native_tokens_completion2216
native_tokens_completion_images(null)
native_tokens_reasoning268
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0061272
router(null)
provider_responses
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endpoint_id"2af4bf94-26fa-42b9-bce0-8b11071e105a"
id"40322e9877cd49cd8baec28f34044edd"
is_byokfalse
latency753
model_permaslug"xiaomi/mimo-v2.5-20260422"
provider_name"Xiaomi"
status200
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provider_name"Xiaomi"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount1
adverbTags
0"Quinn walked back [back]"
dialogueSentences33
tagDensity0.515
leniency1
rawRatio0.059
effectiveRatio0.059
85.99% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1428
totalAiIsmAdverbs4
found
0
adverb"carefully"
count2
1
adverb"gently"
count1
2
adverb"deliberately"
count1
highlights
0"carefully"
1"gently"
2"deliberately"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
29.97% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1428
totalAiIsms20
found
0
word"standard"
count2
1
word"pumping"
count4
2
word"shattered"
count2
3
word"glinting"
count1
4
word"crystalline"
count1
5
word"etched"
count2
6
word"methodical"
count1
7
word"tracing"
count1
8
word"familiar"
count1
9
word"weight"
count2
10
word"glint"
count1
11
word"mechanical"
count1
12
word"intricate"
count1
highlights
0"standard"
1"pumping"
2"shattered"
3"glinting"
4"crystalline"
5"etched"
6"methodical"
7"tracing"
8"familiar"
9"weight"
10"glint"
11"mechanical"
12"intricate"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences117
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences117
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences132
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1428
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
91.49% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions40
wordCount1111
uniqueNames12
maxNameDensity1.17
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn13
Davies10
Bristol2
Morris2
Met1
Veil2
Market1
Julian2
Croft3
Compass1
Camden2
persons
0"Harlow"
1"Quinn"
2"Davies"
3"Morris"
4"Julian"
5"Croft"
6"Camden"
places
0"Bristol"
globalScore0.915
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences81
glossingSentenceCount0
matches(empty)
59.94% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.401
wordCount1428
matches
0"Not the flat, metallic tang of old blood, but something sharper, fresher, like a struck flint"
1"not with cardinal directions, but with intricate, swirling sigils"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences132
matches
0"smelled that scent"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs37
mean38.59
std27.92
cv0.723
sampleLengths
068
146
275
33
478
518
650
788
86
91
1047
1115
1268
1349
1416
1554
1674
1730
1848
194
205
2170
227
2335
2489
2544
266
2755
2883
293
3012
3152
3245
3322
345
3545
3612
90.27% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences117
matches
0"been flipped"
1"was puckered"
2"were clenched"
3"was etched"
4"were fixed"
12.73% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs178
matches
0"was building"
1"wasn't pointing"
2"was spinning"
3"wasn't pointing"
4"was pointing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences132
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1114
adjectiveStacks0
stackExamples(empty)
adverbCount37
adverbRatio0.03321364452423698
lyAdverbCount11
lyAdverbRatio0.009874326750448833
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences132
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences132
mean10.82
std7.16
cv0.661
sampleLengths
05
116
224
323
414
55
618
79
83
916
1017
118
1220
1311
143
1515
1619
1717
186
192
202
212
221
2314
2413
255
2631
2719
289
298
3016
3116
325
335
3410
356
3613
376
381
3910
406
4131
426
439
443
4517
4636
4712
4810
4911
56.31% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.4015151515151515
totalSentences132
uniqueOpeners53
64.72% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences103
matches
0"Then, an inch to the"
1"Then it stopped, quivering, and"
ratio0.019
84.08% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount35
totalSentences103
matches
0"He was new, still eager."
1"He pointed a gloved hand"
2"She stepped over the threshold,"
3"It lay sprawled near a"
4"His face was a mask"
5"It carried better than shouting."
6"She shone her light closer"
7"She leaned in, sniffing carefully."
8"She’d smelled that scent once"
9"She gestured with her torch"
10"She pointed to a thick"
11"She ran a finger along"
12"She stood, her knees protesting,"
13"She gently prized open his"
14"It felt cold, unnaturally so,"
15"She slipped it into an"
16"They fit another, older, darker"
17"She walked the perimeter of"
18"It was a stage, poorly"
19"He trusted her instincts, everyone"
ratio0.34
37.67% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount87
totalSentences103
matches
0"The copper smell hit first."
1"Detective Harlow Quinn stood at"
2"The beam from her torch"
3"He was new, still eager."
4"He pointed a gloved hand"
5"Quinn didn't answer."
6"She stepped over the threshold,"
7"The tunnel opened into a"
8"The ceiling dripped a steady"
9"Racks of shattered shelving lined"
10"It lay sprawled near a"
11"A man, mid-forties, in an"
12"His face was a mask"
13"A neat, ragged hole where"
14"Quinn’s voice was low, devoid"
15"It carried better than shouting."
16"Quinn knelt, ignoring the damp"
17"She shone her light closer"
18"The edges were indeed cauterised,"
19"The flesh was puckered, melted"
ratio0.845
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences103
matches(empty)
ratio0
97.26% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences47
technicalSentenceCount3
matches
0"The beam from her torch cut through the damp dark, catching on wet brick and the scurrying shapes of things that weren't rats."
1"And Julian Croft, with his bone token and his hollowed chest, was a customer who’d broken the first rule: you don’t cheat the vendors."
2"Something that was, right now, watching them through the old dark."
7.35% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount4
matches
0"said PC Davies, his voice tight"
1"She slipped, her mind already turning"
2"Davies asked, a note of doubt creeping into his voice"
3"Quinn said, her voice flat"
59.09% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount3
fancyTags
0"Quinn agreed (agree)"
1"Davies murmured (murmur)"
2"Davies breathed (breathe)"
dialogueSentences33
tagDensity0.273
leniency0.545
rawRatio0.333
effectiveRatio0.182
79.2300%