Run: 2026-04-24-01KQ01KJPPNK1ETM21TE0P2GW8

Run Details

Duration:
18m 19s
Cost:
$0.050991
Provider:
Parasail

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The torch beam caught her crouched over the corpse, gloved hands hovering above the sternum like a faith healer mid-performance. "Step away from the body, Kowalski." Eva didn't flinch. Round glasses flashed in the light, and a curl of red hair fell across her freckled cheek. "I'm not contaminating evidence. I'm confirming cause." "You're contaminating my patience." Quinn strode across the platform with military precision. Eighteen years on the force had ground the hesitation out of her stride. Her boots crunched on broken glass and settled grime. "They issued you a visitor's badge. Not a warrant card." Eva sat back on her heels. Her worn leather satchel sagged open, stuffed with leather-bound notebooks and topographical maps of the Underground. "Then arrest me. But look at his face before you march me upstairs." Quinn swept the beam down. The platform curved into a throat of darkness, lined with white tiles that shed ceramic flakes like dead skin. Stagnant water dripped from the vaulted ceiling. The air carried a fungal sweetness that clawed at the back of the throat. Camden's abandoned gut. The dead man wore a charcoal suit, tailored and single-breasted. Oxford brogues caught the torchlight, mirror-bright without a scuff. No wallet bulged in the silk lining. No phone. No keys. His complexion held the waxy translucence of tallow, and his lips were parted in an expression of inconvenience rather than agony. No ligature burns ringed his throat. No blood stained the fabric. No needle tracks scored his arms. Quinn's sharp jaw tightened. She had catalogued overdoses in stations like this. She had bagged jumpers and frozen vagrants. This fit none of those shapes. "No ID." "No bone token either." "I don't trade in fairy stories." Eva adjusted her glasses. Her left hand strayed to tuck a curl behind her ear. "The Veil Market sits beneath this exact platform during the full moon. A bone token buys passage. The threshold rejects anyone who lacks one." She paused. "It also rejects stolen merchandise. And people who ask the wrong questions." Quinn circled the body. The torch found the floor. Black dust carpeted the concrete in a uniform layer undisturbed since the last century. Everywhere, that was, except for the perfect circle surrounding the dead man's shoulders. Within that ring, the cement was bare and grey, scuffed by recent motion. She crouched. Dust puffed beneath her knees. She ran a gloved finger along the rim. The border was exact. Mechanical. No broom had swept it. No sponge had lifted it. It simply ended. She examined the brogues again. The leather soles were pristine. The heels showed no impression of the filthy platform. "He didn't walk here," Quinn said. Eva leaned closer. "What?" "The dust." Quinn aimed the beam at the boundary between clean and filth. "This station closed in the nineties. No cleaners. No sweepers. Yet his shoes are spotless. No trail leading in. No footprints at all." Silence pooled between them. Eva's breath hitched. Quinn rolled back one starched cuff. A mark stamped the inside of his wrist, the skin blistered and raw. It depicted an eye within a triangle, surrounded by characters that throbbed against her retinas when she looked directly at them. "Recognise this?" Eva's face drained of colour. "That's a vendor's seal. Permanent. Burnt in by the Market's arbiter." "Someone tortured him?" "No. He accepted it willingly. This man traded inside. Regularly." Quinn's fingers moved to the waistcoat. They struck a hard cylinder tucked in the breast pocket. She withdrew a small brass compass. Verdigris mottled the casing in pale green blooms. Protective sigils etched the face caught the light like fine scratches on glass. The metal felt colder than alloy should in the dank chamber. She thumbed the lid open. The needle spun past north, past east, and locked toward the sealed tunnel wall. "It's broken," Quinn muttered. "It's a Veil Compass." Eva's voice dropped to a whisper that barely carried over the dripping water. "Crafted by a Shade artisan. It points toward the nearest supernatural rift. That wall isn't solid, Detective. It's a door." Quinn snapped the lid shut and pocketed the device. "Faulty magnetism. Old iron in the tracks." She stalked toward the tunnel mouth. Rails had vanished long ago, stripped for scrap, leaving a gullet of pitch darkness. But the brickwork sealing the northern arch looked wrong. The mortar gleamed pale against the soot-blackened brick. Fresh. She scraped a fingernail along the seam. White powder crumbled and fell. She pressed her palm flat against the stone. It radiated heat. A pulse of warmth moved beneath the surface, rhythmic as a heartbeat. Quinn snatched her hand back. "Masons didn't do this," she said. "Not with trowels and lime." She held up her fingers. Dust glittered in the torch beam. "It's damp. Warm. Whatever sealed it happened within the hour." Eva clutched her satchel until her knuckles whitened. "The Market seals its own exits. It moves locations each cycle. No human hand mixes that mortar." "Then what does? A trowel-wielding ghost?" "Alchemical binding. Lime mixed with binding agents that don't feature in any natural taxonomy." Quinn walked back to the corpse. She knelt. This time she lifted the man's hands. The fingernails were immaculate, buffed and trimmed. But bruises marred the cuticles, and the fingertips carried pale chemical burns. He had handled harsh substances recently. Alchemical, not domestic. "He wasn't a trespasser," Quinn said. She turned over one slack wrist and let it fall. "He was a trader. Clean fingernails. Expensive suit. He had the Compass and the hands of someone who weighed powders, not slept on newspapers." Eva swallowed. The sound echoed against the tiles. "Then why is he outside? The Market doesn't eject the living. The threshold only opens from the inside during trading hours. No one leaves until the moon sets." Quinn stared at the bare concrete circle. The warm brick. The corpse with no footprints and no wounds. A pattern clicked. Not into place, but into a shape she didn't have a name for. Her fingers found the worn leather watch on her left wrist. Morris had died three years ago in a corridor very like this one, surrounded by symbols the department had classified and burnt. She had buried the casket. She would not bury another. "He didn't come out," Quinn said slowly. "Someone left him out. Displayed." Eva looked at the wall. Then at the body. "You think this is a message?" "I think it's a lock." Quinn pulled the Compass free once more. "And this was the key he tried to use." She held the brass face toward the sealed arch. The needle trembled. It pointed at the fresh mortar. Then it jerked sideways. Tick-tock. Tick-tock. The sound was mechanical and soft, like a clock counting backward. Mortar dust trickled from the seam. Eva took a step back. "Quinn, we need to-" The wall shuddered. A blast of air erupted from the brickwork, hot and coppery and laden with the stench of myrrh. The sigils on the Compass face flared with a light that cast no shadow. A bone token clattered onto the bare concrete, rolling in a perfect arc until it struck the dead man's shoe. Quinn drew her baton. The bricks breathed.
created_at"2026-04-24T15:26:49.064Z" 4/24/2026, 3:26:49 PM
model"moonshotai/kimi-k2.6-20260420"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency734
moderation_latency(null)
generation_time1099088
tokens_prompt4671
tokens_completion15657
native_tokens_prompt4186
native_tokens_completion13612
native_tokens_completion_images(null)
native_tokens_reasoning13757
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0509908
router(null)
provider_responses
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endpoint_id"add59ea9-3c98-449b-b159-c5ff38127068"
id"chatcmpl-80ed02395053a7c2"
is_byokfalse
latency734
model_permaslug"moonshotai/kimi-k2.6-20260420"
provider_name"Parasail"
status200
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount1
adverbTags
0"Quinn said slowly [slowly]"
dialogueSentences37
tagDensity0.27
leniency0.541
rawRatio0.1
effectiveRatio0.054
91.69% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1204
totalAiIsmAdverbs2
found
0
adverb"very"
count1
1
adverb"slowly"
count1
highlights
0"very"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
37.71% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1204
totalAiIsms15
found
0
word"silk"
count1
1
word"perfect"
count2
2
word"mechanical"
count2
3
word"pristine"
count1
4
word"silence"
count1
5
word"throbbed"
count1
6
word"etched"
count1
7
word"whisper"
count1
8
word"pulse"
count1
9
word"warmth"
count1
10
word"rhythmic"
count1
11
word"echoed"
count1
12
word"trembled"
count1
highlights
0"silk"
1"perfect"
2"mechanical"
3"pristine"
4"silence"
5"throbbed"
6"etched"
7"whisper"
8"pulse"
9"warmth"
10"rhythmic"
11"echoed"
12"trembled"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences119
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences119
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences145
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1204
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
53.63% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions35
wordCount882
uniqueNames7
maxNameDensity1.93
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Eighteen1
Underground1
Quinn17
Eva11
Silence1
Dust2
Compass2
persons
0"Quinn"
1"Eva"
2"Silence"
3"Dust"
4"Compass"
places(empty)
globalScore0.536
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences67
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.831
wordCount1204
matches
0"Not into place, but into a shape she didn't have a name for"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences145
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs54
mean22.3
std19.36
cv0.868
sampleLengths
020
16
220
37
444
522
613
748
868
925
102
114
126
1315
1438
1549
1633
1719
186
194
2036
217
2240
232
2416
253
2610
2773
284
2937
309
317
3273
335
3432
358
3617
376
3814
3943
4040
418
4228
4318
4459
4512
4615
4721
4835
496
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences119
matches
0"were parted"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs158
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences145
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount889
adjectiveStacks0
stackExamples(empty)
adverbCount21
adverbRatio0.023622047244094488
lyAdverbCount5
lyAdverbRatio0.00562429696287964
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences145
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences145
mean8.3
std5.57
cv0.671
sampleLengths
020
16
23
317
47
512
613
79
810
96
1016
1113
125
1319
147
1514
163
1710
189
197
202
212
2221
236
245
256
264
278
287
296
302
314
326
334
3411
3526
3612
374
385
3914
4013
4113
422
435
448
454
461
475
485
493
44.60% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.31724137931034485
totalSentences145
uniqueOpeners46
95.24% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences105
matches
0"Everywhere, that was, except for"
1"Then at the body."
2"Then it jerked sideways."
ratio0.029
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount25
totalSentences105
matches
0"Her boots crunched on broken"
1"Her worn leather satchel sagged"
2"His complexion held the waxy"
3"She had catalogued overdoses in"
4"She had bagged jumpers and"
5"Her left hand strayed to"
6"She ran a gloved finger"
7"It simply ended."
8"She examined the brogues again."
9"It depicted an eye within"
10"They struck a hard cylinder"
11"She withdrew a small brass"
12"She thumbed the lid open."
13"She stalked toward the tunnel"
14"She scraped a fingernail along"
15"She pressed her palm flat"
16"It radiated heat."
17"She held up her fingers"
18"He had handled harsh substances"
19"She turned over one slack"
ratio0.238
55.24% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount85
totalSentences105
matches
0"The torch beam caught her"
1"Eva didn't flinch."
2"Quinn strode across the platform"
3"Her boots crunched on broken"
4"Eva sat back on her"
5"Her worn leather satchel sagged"
6"Quinn swept the beam down."
7"The platform curved into a"
8"The air carried a fungal"
9"Camden's abandoned gut."
10"The dead man wore a"
11"Oxford brogues caught the torchlight,"
12"His complexion held the waxy"
13"Quinn's sharp jaw tightened."
14"She had catalogued overdoses in"
15"She had bagged jumpers and"
16"This fit none of those"
17"Eva adjusted her glasses."
18"Her left hand strayed to"
19"Quinn circled the body."
ratio0.81
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences105
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences30
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount1
fancyTags
0"Quinn muttered (mutter)"
dialogueSentences37
tagDensity0.135
leniency0.27
rawRatio0.2
effectiveRatio0.054
89.2701%