Run: 2026-04-24-01KQ01YS8WW0Z6B2X8DXNNB42V

Run Details

Duration:
41.2s
Cost:
$0.015861
Provider:
AtlasCloud

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body hung six feet off the ground, suspended by nothing. "Hell's this, then?" PC Farlowe stood at the threshold of the abandoned tube platform, his torch beam stuttering across the impossible sight. His voice cracked on the last word. Detective Harlow Quinn stepped past him, her worn leather watch catching the dim light as she ducked beneath the crime scene tape. The platform stretched before her, tiled in cream and blood-red, remnants of a station that hadn't seen passengers since the Blitz. Water pooled along the tracks. Somewhere deeper in the tunnel, a pipe dripped its patient rhythm. The victim floated cross-legged, arms draped over invisible armrests, head tilted as though listening to music only he could hear. Mid-forties. Male. Grey suit, expensive. No visible wounds. His shoes were polished oxblood Oxfords, and his left foot tapped the air in a slow, deliberate beat. Tap. Tap. Tap. "Has anyone called forensics?" Quinn crouched beneath the body, studying the space between his spine and the platform floor. Empty. No wires. No glass. No trick of the light. "Sent Davies up top. Radio's dead down here." Farlowe swallowed. "Whole team's been at it for twenty minutes. Can't get a signal." "Convenient." A throat cleared behind her. "I wouldn't stand directly under him if I were you." Quinn turned. A small woman in round glasses stood near the platform's entrance, a worn leather satchel pressed against her chest like armour. Curly red hair escaped from behind her left ear, where her fingers kept pushing it back. Freckles across her nose. Green eyes that held more than their share of certainty. "And you are?" "Eva Kowalski. British Museum." She produced a laminated badge from her satchel. "Research assistant, restricted archives. Your DI Crane called me in." "Crane called a museum researcher to a murder scene?" "Ask him." Eva tucked the hair behind her ear again. "Though you might want to do it quickly. The way he's pale, I'd say he's about ten minutes from a sick bag." Quinn found Crane near the old ticket booth, leaning against the wood with his eyes closed. Thirty years on the force, and the man looked like he'd aged a decade in the past hour. "Museum?" Quinn said. Crane opened one eye. "The symbols, Quinn. On the wall behind the body. I don't know what they are, and I don't want to know. But the super says we need an expert before we touch anything." He paused. "And no one can touch the body. Forensics tried. Their hands went through him like smoke." Quinn returned to the platform. The symbols Crane mentioned covered a ten-foot section of wall behind the floating corpse, etched into the tile in something dark and rust-coloured. She approached until she stood inches away, her breath fogging the surface. Copper. The smell was unmistakable now that she was close. Someone had written in blood. But the pattern wasn't any alphabet she recognised, the strokes fluid and wrong, like water running uphill. "Can you read it?" Eva had followed without making a sound. She stood at Quinn's shoulder, her glasses reflecting the dark marks. "Read is a strong word. But I recognise the script. It's a derivative of Enochian, with modifications I've never seen. Someone's added... personal flourishes." "What's it say?" "What's it *trying* to say, or what's it *actually* saying? Because there's a significant difference." Eva pulled a notebook from her satchel, sketching rapid lines. "The base structure is a binding. Containment, not summoning. Someone wanted to keep something here. Or stop something from leaving." Quinn looked at the floating body. The tapping foot had stopped. "How long ago did it stop?" Eva followed her gaze. Her pencil froze. "The tapping?" "He was moving when I came down. Rhythm was steady. Now he's still." "Rhythm." Eva tucked her hair back, and her brow furrowed. "What kind of rhythm? Could you hum it?" Quinn didn't hum. She slapped the pattern against her thigh instead. Three beats. Pause. Three beats. A long pause, then three more. Eva's face drained of colour. "That's not music. That's a countdown." "A countdown to what?" "I don't—" Eva flipped through her notebook, pages crackling. "If this is a binding, and he's the anchor, then when the countdown ends..." The body's mouth opened. No sound emerged, but the lips moved, shaping words that had no breath behind them. Quinn leaned closer, close enough to see the man's eyes were open beneath half-lidded lids, the whites showing like crescent moons. "He's talking," Quinn said. "Reading." Eva's voice had dropped to a whisper. "He's reading the script. All of it. Every symbol on that wall, in order, and we've been standing here while he—" The fluorescent lights flickered. Once. Twice. On the third flicker, they died completely, leaving only the torch beams lancing through darkness. "Everyone out." Quinn was already moving, grabbing Farlowe's arm. "Now. All of you, back up the stairs." "The body—" "Isn't our priority." She shoved the constable towards the exit. "Move!" Crane stumbled past, his hand trailing along the wall for guidance. Farlowe followed, his torch beam bouncing wildly. Eva remained frozen, her notebook clutched to her chest, her gaze fixed on the floating corpse. "Kowalski." Quinn seized her arm. "Whatever's about to happen, watching it won't help anyone." "The compass." "What?" Eva fumbled in her satchel, producing a small brass object. Its casing bore a patina of verdigris, and protective sigils etched into its face caught the torchlight. The needle inside spun in frantic circles, whirring against the glass. "Got it from the Veil Market last year. Points toward supernatural rifts." Eva's voice shook. "It's never spun like this. Never." Quinn stared at the device. The Veil Market. The underground black market that moved beneath the city, dealing in enchanted goods and banned alchemical substances. The one that required a bone token to enter and moved every full moon. "How do you have clearance for the Veil Market?" "That's really not the question you should be asking right now." The compass needle stopped. Quivered. Pointed directly at the body. A sound filled the platform. Low and resonant, it vibrated through Quinn's chest and set her teeth on edge. The body's mouth moved faster, the silent recitation building towards something, and the symbols on the wall began to glow with a sickly amber light that pulsed in time with a heartbeat that wasn't human. The body dropped. It hit the platform with a wet crack, limbs splaying at angles that defied anatomy. The glow died. The symbols faded to dark stains. The compass needle resumed its aimless spinning. Quann released Eva's arm and approached the crumpled figure. No pulse. Cold. The man had been dead for hours, at least, the rigor in his joints confirmed that much. But the body had been animated, speaking, counting down to something. To what? She pulled on gloves and reached into the man's jacket. Inner pocket. Fingers closed around something small and hard. She withdrew it. A bone token. Pale and smooth and carved with symbols that matched the wall. "That's a Veil Market entry token," Eva said. "But that design... I've never seen that variant. It's not for admission." "Then what's it for?" Eva opened her mouth to answer, but a new sound cut her off. Footsteps. Coming from the tunnels. Not from the stairs where the others had fled, but from the depths of the tube station, from the tracks that hadn't carried a train in eighty years. Heavy. Deliberate. Getting closer. Quinn straightened, one hand moving to her belt. The footsteps stopped at the edge of the platform's light. A silhouette stood there, tall and thin and utterly still. "Detective Quinn." The voice was dry as old paper. "You've found our missing colleague. How unfortunate for everyone." The figure stepped forward into the torch beam.
created_at"2026-04-24T15:32:56.245Z" 4/24/2026, 3:32:56 PM
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native_tokens_reasoning476
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount0
adverbTags(empty)
dialogueSentences50
tagDensity0.32
leniency0.64
rawRatio0
effectiveRatio0
84.69% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1306
totalAiIsmAdverbs4
found
0
adverb"quickly"
count1
1
adverb"completely"
count1
2
adverb"really"
count1
3
adverb"utterly"
count1
highlights
0"quickly"
1"completely"
2"really"
3"utterly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
46.40% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1306
totalAiIsms14
found
0
word"etched"
count2
1
word"structure"
count1
2
word"furrowed"
count1
3
word"whisper"
count1
4
word"flickered"
count1
5
word"flicker"
count1
6
word"quivered"
count1
7
word"vibrated"
count1
8
word"pulsed"
count1
9
word"pulse"
count1
10
word"footsteps"
count2
11
word"depths"
count1
highlights
0"etched"
1"structure"
2"furrowed"
3"whisper"
4"flickered"
5"flicker"
6"quivered"
7"vibrated"
8"pulsed"
9"pulse"
10"footsteps"
11"depths"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences117
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences117
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences149
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords2
totalWords1306
ratio0.002
matches
0"trying"
1"actually"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions47
wordCount922
uniqueNames11
maxNameDensity1.74
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Eva"
discoveredNames
Farlowe4
Harlow1
Quinn16
Blitz1
Oxfords1
Empty1
Eva14
Crane4
Veil1
Market1
Tap3
persons
0"Farlowe"
1"Harlow"
2"Quinn"
3"Eva"
4"Crane"
places(empty)
globalScore0.632
windowScore0.333
66.67% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences60
glossingSentenceCount2
matches
0"as though listening to music only he could hear"
1"looked like he'd aged a decade in the pas"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.766
wordCount1306
matches
0"Not from the stairs where the others had fled, but from the depths of the tube station, from the tracks"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences149
matches
0"confirmed that much"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs63
mean20.73
std16.05
cv0.774
sampleLengths
011
129
259
346
43
529
622
71
815
953
103
1122
129
1332
1434
153
1655
1740
1832
194
2042
213
2245
2311
246
259
2613
2718
2822
2911
304
3123
3240
334
3429
3521
3617
372
3811
3934
4014
412
421
4338
4421
4539
469
4711
4810
4954
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences117
matches
0"been animated"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs158
matches
0"was already moving"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences149
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount928
adjectiveStacks1
stackExamples
0"open beneath half-lidded lids,"
adverbCount23
adverbRatio0.02478448275862069
lyAdverbCount8
lyAdverbRatio0.008620689655172414
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences149
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences149
mean8.77
std7.07
cv0.807
sampleLengths
011
122
27
322
421
55
611
720
81
91
103
113
1218
131
141
151
1619
171
182
192
205
2110
2212
231
245
2510
262
2721
2816
294
3010
313
3212
3310
349
3510
3622
3716
3818
393
404
4135
4216
435
4423
4512
461
479
485
4917
78.30% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.5100671140939598
totalSentences149
uniqueOpeners76
37.88% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences88
matches
0"Somewhere deeper in the tunnel,"
ratio0.011
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences88
matches
0"His voice cracked on the"
1"His shoes were polished oxblood"
2"She produced a laminated badge"
3"She approached until she stood"
4"She stood at Quinn's shoulder,"
5"Her pencil froze."
6"She slapped the pattern against"
7"She shoved the constable towards"
8"Its casing bore a patina"
9"It hit the platform with"
10"She pulled on gloves and"
11"She withdrew it."
ratio0.136
50.91% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount72
totalSentences88
matches
0"The body hung six feet"
1"PC Farlowe stood at the"
2"His voice cracked on the"
3"Detective Harlow Quinn stepped past"
4"The platform stretched before her,"
5"Water pooled along the tracks."
6"The victim floated cross-legged, arms"
7"His shoes were polished oxblood"
8"Quinn crouched beneath the body,"
9"A throat cleared behind her."
10"A small woman in round"
11"Freckles across her nose."
12"She produced a laminated badge"
13"Eva tucked the hair behind"
14"Quinn found Crane near the"
15"Crane opened one eye."
16"Quinn returned to the platform."
17"The symbols Crane mentioned covered"
18"She approached until she stood"
19"The smell was unmistakable now"
ratio0.818
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences88
matches(empty)
ratio0
63.49% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount4
matches
0"The platform stretched before her, tiled in cream and blood-red, remnants of a station that hadn't seen passengers since the Blitz."
1"The victim floated cross-legged, arms draped over invisible armrests, head tilted as though listening to music only he could hear."
2"The underground black market that moved beneath the city, dealing in enchanted goods and banned alchemical substances."
3"The body's mouth moved faster, the silent recitation building towards something, and the symbols on the wall began to glow with a sickly amber light that pulsed…"
62.50% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount2
matches
0"PC Farlowe stood, his torch beam stuttering across the impossible sight"
1"Eva flipped, pages crackling"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount0
fancyTags(empty)
dialogueSentences50
tagDensity0.06
leniency0.12
rawRatio0
effectiveRatio0
83.9389%