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Run: 2026-04-24-01KQ01Z3GDYJDK0SY8KZSK635B
Run Details
Model:
GPT-OSS 120B
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
1m 50s
Cost:
$0.000746
Provider:
DeepInfra
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
94.83%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
17.27%
AI-ism word frequency
(details)
66.67%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
27.42%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
49.16%
Name drop frequency
(details)
30.95%
Narrator intent-glossing
(details)
95.72%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
70.19%
Paragraph length variance
(details)
98.17%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
0.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
42.37%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
53.57%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
64.8774%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
“Don’t let the crowd see you drop that bone token,”
Quinn hissed, her brown eyes
flicking to the cluster of shadowed figures huddled near the cracked platform wall.
She slipped the token—an ivory
shard
etched
with a single rune—into the rusted slot hidden beneath a graffiti-scarred sign. The heavy iron door shuddered, then sighed open, revealing a cavern of flickering lanterns and tables stacked with jars of blackened glass.
A thin-wrought brass compass lay
half-buried beneath a pile of discarded alchemical reagents.
Its face glimmered with protective
sigils, the needle quivering
as if sensing a pulse in the air
.
Quinn lifted it, feeling the
cold against her palm, and noted the verdigris patina curling like a silent accusation. “Looks like you’ve found the Veil Compass,”
a voice drawled from the
opposite side.
The speaker—a lanky forensic analyst
named Dr.
Ellis—wore a lab coat over
a soot‑stained hoodie, his hands stained with ink. “The needle points to a rift,”
Quinn replied, her voice flat
. “Or it’s a cheap trick. What do you think?”
Ellis smirked, tapping a rubber
glove against his spectacles. “My thoughts? This market sells more than you realise. The compass could be a lure, or a warning. Either way, the victim should've seen it before—”
The chatter died as a
figure staggered out from the shadows, clutching a crimson‑stained coat.
Blood slicked the floor like
spilled ink.
The victim—an unrecognisable man in
an oversized coat—lay crumpled against a rusted pipe, a thin silver shard embedded in his throat.
Quinn crouched, her sharp jaw
tightening. “Who’s the dead man?”
she asked, voice low, as
she examined the wound.
The shard glimmered, not with
ordinary metal but with an oily
iridescence that seemed to shift in the lantern light
. “Victor Hargreaves,”
Ellis said, scrolling through a
battered tablet. “Freelance antiquarian. Supposedly ran a stall at the Market last month, selling cursed relics. Same as the…compass?”
Quinn’s finger traced the scar
across his collarbone, then brushed the flesh torn around the throat. “The shard’s not a weapon. It's a key, or a lock. The sigils on the compass match the
etching
on that shard—both Shade artisan work. Someone wanted him dead the moment he touched it.”
A soft click echoed as
the market’s hidden door slammed shut behind them, sealing the underground chamber. The lanterns sputtered, casting
wavering
shadows that seemed to crawl along the walls
. “Figures,” Ellis muttered, stepping closer. “The market moves every full moon. Tonight’s location is supposed to be a safe house for…transactions. If Hargreaves was there, he wasn’t alone.” Quinn’s mind
raced
, but her expression remained stone‑cold. She lifted the compass again, the needle now quivering wildly, pointing
not to a wall but towards the doorway
that had just closed. She turned,
eyes narrowed
. “Someone’s pulling a fast one,” she said. “The compass is attuned to a rift, but the rift isn’t here. It points outward. Whoever set this up expects us to chase a phantom.” Ellis shrugged, his shoulders slumping. “Or they want us to leave the Market before it vanishes with the next tide. If the market disappears, the evidence disappears.” A low growl rose from the darkness. A figure stepped forward, cloaked in a dark
tapestry
, its face obscured by a mask of hammered brass. The mask bore an
intricate
sigil—a mirrored A—
glinting
in the lantern light. “You’re not supposed to be here, Detective,” the masked
voice rasped, each word a scrape of metal
. Quinn’s hand flew to the leather
watch
on her left wrist, feeling the worn strap press against her skin.
She lifted the watch, the
second hand ticking steadily despite the chaos. “Who are you?”
she demanded, voice cutting through
the stale air. The masked figure chuckled, a hollow sound. “Just a caretaker. The Market’s…guardian. The compass you hold belongs to us. It guides lost souls, not detectives.” Ellis stepped forward, his tablet flashing. “Guardian? We have a dead man and a weapon. Care to explain why the dead man’s throat is pierced with a Shade‑crafted key?” The mask tilted, the brass gleam catching a stray beam. “He tried to steal a rift. The key… it sealed the breach when he forced it open. He paid the price.” Quinn’s brow
furrowed
. “You expect me to believe a market full of cursed trinkets can open a rift? Show me the rift.” The masked figure raised a gloved hand, and the air rippled like heat over stone. A faint, phosphorescent seam slithered along the brick wall, widening into a thin slit that hummed with an indiscernible chant. “Clever,”
Quinn murmured, eyes tracking the seam
. “The rift is here, not the compass.” Ellis leaned in, his tablet recording. “The seam—does it emanate any energy signature we can trace?” The seam
flickered
, releasing a burst of cold that brushed against Quinn’s cheek.
She shivered, the metal of
the compass vibrating against her palm. The needle spun, then steadied, pointing directly at the seam. “Looks like the compass was meant to be a guide, not a trap,” Quinn said. “Someone manipulated the rift to kill Hargreaves, and they left the compass as a breadcrumb.” The masked figure’s
eyes narrowed
behind the brass. “You think you’ve cracked it, Detective, but you’re missing the true cause.” From the shadows emerged a lanky teenager with a shaved head, clutching a satchel that bore a faded crest. The satchel’s strap creaked, revealing a stack of parchments tucked beneath a rusted flask. The teen’s voice
trembled
, yet his words were sharp. “Eva Kowalski—she sent me. She knows about the Veil Market. She thought the compass would help us find a…artifact. She never meant anyone to die.” Ellis stared, his tablet flashing red. “Eva? The occult researcher from the British Museum?” The teenage boy nodded, eyes darting between Quinn and the masked figure. “She gave me the bone token—said it would get us in. She didn’t know the market moved on a full moon. She didn’t know the market had a…guardian.” Quinn’s mind clicked into place.
She recalled the old case
file on DS Morris, the partner lost three years ago. The same sigil—mirrored A—had
been etched
on Morris’s
watch
after his disappearance. The leather
watch
she now wore had been a gift from an old informant, a relic of that unsolved case. A sudden clatter
echoed
as a metal crate toppled, spilling a rusted box onto the floor. Inside, a collection of small bone tokens lay scattered, each bearing a different rune. One token, brightened by a faint glow,
pulsed
in rhythm with Quinn’s own heartbeat. “Everyone’s been chasing shadows,”
Quinn said, voice low and deliberate
. “The market is a conduit, not a destination. The compass points to the rift, the rift points to the market, but the rift itself… it’s a gateway to whatever lies beyond. The real threat isn’t Hargreaves. It’s whoever controls the gateway.” The masked figure laughed, a brittle sound. “Control? You think the Guardian can be controlled? You’re naive, detective. The rift feeds on belief. The market thrives on desperation. It will close only when the last soul leaves.” Ellis tapped his tablet, eyes widening. “The energy reading spikes—this is a feedback loop. If the rift stays open, it will swallow the market, the tunnel, the whole block. It could burst into the city.” A distant rumble
vibrated
through the stone walls, a low hum that grew louder, as if the earth itself
were breathing
. The seam widened, a jagged mouth that spat a faint violet mist. “Enough,” Quinn said, standing.
She placed the compass on
the ground, aligning its needle with the seam.
Her fingers brushed the brass
mask, feeling a faint
pulse
through the metal. “Guardians don’t work alone,”
she whispered, eyes scanning the
crowd. “Someone else is pulling the strings.” The teenage boy swallowed, his cheek flushing. “Eva—she left a note. She said the compass would reveal the……the truth. She never mentioned a guardian. She thought the rift was… a portal to retrieve a lost relic—The Veil Compass itself.” Ellis stared at the note, its ink smeared. “‘The compass will guide the one who seeks the secret of the Veil.’ She didn’t know the market was a trap.” Quinn snapped the note, crumpling it. “The note is a red herring. The real clue is the bone token’s rune. It matches the sigil on Morris’s
watch
. Someone used my partner’s
watch
to bind the rift, to lure us here.” She reached into her satchel, pulling a small mirror from a battered notebook. The mirror reflected the seam, revealing a hidden aperture behind the lanterns—a narrow tunnel that disappeared into darkness. “Someone’s already passed through,” Quinn said. “And they’re bringing something back.” A sudden, high‑pitched screech pierced the air as a figure darted from the tunnel, clutching a small, glowing orb that
pulsed
like a heartbeat. The orb emitted a low hum that
resonated
with the compass. The masked guardian lunged, hand outstretched, but the figure vanished into the market’s crowd, the orb flashing bright before it
was snatched
by a hooded hand. Ellis yelled, “Stop! Hand it over!” The hooded figure turned, revealing a woman with
tightly
curled red hair, her face speckled with freckles.
She wore round glasses perched
on a sharp nose, a leather satchel slung across her shoulder, and a
determined
glint
in her green eyes. “Eva,” Quinn muttered, surprised. Eva’s gaze
flicked
to the compass, then to the rift, then to Quinn. “I didn’t mean to—” “—to bring a rogue rift into the city?” Quinn cut in, her voice steady. “You used the market’s guardian as a
pawn
. You thought you could control the Veil Compass, but you invited a breach.” Eva’s hands
trembled
, the satchel sliding open, revealing the glowing orb now dimming. “I thought I could close it. I thought the compass would lead me to the artifact, to seal it. I didn’t know the guardian would…” A sudden crash
reverberated
as the tunnel’s entrance collapsed, sending a cloud of dust through the market. The seam snapped shut, the violet mist evaporating as if never existed. The lanterns
flickered
, then steadied. Silence fell, broken only by the ragged breathing of the few remaining figures. Quinn stood, the compass still in her hand, the needle now pointing at her own wrist where the leather
watch
ticked unfaltering. Ellis crouched, retrieving the bone tokens. “We’ve contained it—for now. But the market will move. The rift could reappear elsewhere.” Eva clutched the satchel, her glasses slipping down her nose. “What now? Who will stop this…?” Quinn’s jaw set. She turned toward the exit, the heavy iron door groaning as it swung open, revealing the dim pale of the abandoned tube platform beyond.
She glanced back at the
collapsed seam, the faint outline of a glyph still smoldering in the stone. “The market will move, the rift will hunt, but the compass will always point the way,”
she said, voice low
. “And I’ll be there, watching the needle, ready to pull it back when it points to danger.” A sudden, blood‑curdling howl
echoed
from the tunnel’s darkness, a
sound that seemed to vibrate the very air
. The market’s shadows shifted, coalescing into a silhouette that slipped past the doorway, vanishing into the night. Quinn felt the
weight
of the compass pull her forward, the needle trembling once more, this time pointing toward the darkness beyond the market’s edge. She stepped into the black, the leather
watch
ticking against her
pulse
, the veil of mystery tightening around her as the hidden market's secrets threatened to spill onto the streets above.
created_at
"2026-04-24T15:33:06.719Z"
4/24/2026, 3:33:06 PM
model
"openai/gpt-oss-120b"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
534
moderation_latency
(null)
generation_time
109868
tokens_prompt
4671
tokens_completion
3619
native_tokens_prompt
4208
native_tokens_completion
3061
native_tokens_completion_images
(null)
native_tokens_reasoning
496
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.000745702
router
(null)
provider_responses
0
endpoint_id
"85835306-dba3-4334-87bc-ab9ffa5c9c62"
id
"chatcmpl-RDdHcQKAGszgIJ0OJCALeL8x"
is_byok
false
latency
91
model_permaslug
"openai/gpt-oss-120b"
provider_name
"DeepInfra"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777044786-3Qrd1FSrpzFT0CXdediN"
session_id
(null)
api_type
"completions"
id
"gen-1777044786-6g7F4RxRrrRkr2MNJn3C"
upstream_id
"chatcmpl-RDdHcQKAGszgIJ0OJCALeL8x"
total_cost
0.000745702
cache_discount
(null)
upstream_inference_cost
0
provider_name
"DeepInfra"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
18
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
51
tagDensity
0.353
leniency
0.706
rawRatio
0
effectiveRatio
0
94.83%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1934
totalAiIsmAdverbs
2
found
0
adverb
"tightly"
count
1
1
adverb
"very"
count
1
highlights
0
"tightly"
1
"very"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
17.27%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1934
totalAiIsms
32
found
0
word
"etched"
count
2
1
word
"pulse"
count
3
2
word
"traced"
count
1
3
word
"etching"
count
1
4
word
"echoed"
count
3
5
word
"wavering"
count
1
6
word
"raced"
count
1
7
word
"tapestry"
count
1
8
word
"intricate"
count
1
9
word
"glinting"
count
1
10
word
"furrowed"
count
1
11
word
"flickered"
count
2
12
word
"trembled"
count
2
13
word
"pulsed"
count
2
14
word
"vibrated"
count
1
15
word
"scanning"
count
1
16
word
"resonated"
count
1
17
word
"determined"
count
1
18
word
"glint"
count
1
19
word
"flicked"
count
1
20
word
"pawn"
count
1
21
word
"reverberated"
count
1
22
word
"silence"
count
1
23
word
"weight"
count
1
highlights
0
"etched"
1
"pulse"
2
"traced"
3
"etching"
4
"echoed"
5
"wavering"
6
"raced"
7
"tapestry"
8
"intricate"
9
"glinting"
10
"furrowed"
11
"flickered"
12
"trembled"
13
"pulsed"
14
"vibrated"
15
"scanning"
16
"resonated"
17
"determined"
18
"glint"
19
"flicked"
20
"pawn"
21
"reverberated"
22
"silence"
23
"weight"
66.67%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
2
maxInWindow
2
found
0
label
"eyes widened/narrowed"
count
2
highlights
0
"eyes narrowed"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
99
matches
(empty)
27.42%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
5
hedgeCount
3
narrationSentences
99
filterMatches
0
"watch"
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
131
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
41
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1918
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
21
unquotedAttributions
0
matches
(empty)
49.16%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
42
wordCount
1190
uniqueNames
5
maxNameDensity
2.02
worstName
"Quinn"
maxWindowNameDensity
3
worstWindowName
"Quinn"
discoveredNames
Dr
1
Ellis
12
Quinn
24
Morris
2
Eva
3
persons
0
"Dr"
1
"Ellis"
2
"Quinn"
3
"Morris"
4
"Eva"
places
(empty)
globalScore
0.492
windowScore
0.667
30.95%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
84
glossingSentenceCount
4
matches
0
"as if sensing a pulse in the air"
1
"iridescence that seemed to shift in the lantern light"
2
"shadows that seemed to crawl along the walls"
3
"sound that seemed to vibrate the very air"
95.72%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
2
per1kWords
1.043
wordCount
1918
matches
0
"not with ordinary metal but with an oily iridescence"
1
"not to a wall but towards the doorway"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
131
matches
(empty)
70.19%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
61
mean
31.44
std
12.44
cv
0.396
sampleLengths
0
69
1
49
2
34
3
20
4
35
5
49
6
33
7
26
8
50
9
30
10
28
11
35
12
32
13
27
14
37
15
17
16
31
17
11
18
25
19
29
20
31
21
22
22
35
23
14
24
16
25
34
26
30
27
20
28
42
29
25
30
14
31
40
32
52
33
44
34
51
35
37
36
35
37
33
38
30
39
16
40
39
41
29
42
40
43
31
44
11
45
35
46
26
47
6
48
41
49
4
98.17%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
99
matches
0
"been etched"
1
"was snatched"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
245
matches
0
"were breathing"
0.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
11
semicolonCount
0
flaggedSentences
7
totalSentences
131
ratio
0.053
matches
0
"She slipped the token—an ivory shard etched with a single rune—into the rusted slot hidden beneath a graffiti-scarred sign."
1
"The speaker—a lanky forensic analyst named Dr."
2
"Ellis—wore a lab coat over a soot‑stained hoodie, his hands stained with ink."
3
"The victim—an unrecognisable man in an oversized coat—lay crumpled against a rusted pipe, a thin silver shard embedded in his throat."
4
"The mask bore an intricate sigil—a mirrored A—glinting in the lantern light."
5
"The same sigil—mirrored A—had been etched on Morris’s watch after his disappearance."
6
"The mirror reflected the seam, revealing a hidden aperture behind the lanterns—a narrow tunnel that disappeared into darkness."
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1202
adjectiveStacks
0
stackExamples
(empty)
adverbCount
22
adverbRatio
0.018302828618968387
lyAdverbCount
6
lyAdverbRatio
0.004991680532445923
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
131
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
131
mean
14.64
std
7.69
cv
0.525
sampleLengths
0
28
1
19
2
22
3
13
4
17
5
19
6
14
7
7
8
13
9
11
10
9
11
9
12
26
13
15
14
7
15
21
16
6
17
13
18
20
19
9
20
17
21
16
22
34
23
17
24
13
25
5
26
23
27
8
28
23
29
4
30
7
31
25
32
5
33
22
34
7
35
18
36
12
37
17
38
19
39
12
40
11
41
7
42
18
43
6
44
23
45
10
46
21
47
3
48
19
49
15
42.37%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
10
diversityRatio
0.2748091603053435
totalSentences
131
uniqueOpeners
36
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
95
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
18
totalSentences
95
matches
0
"She slipped the token—an ivory"
1
"Its face glimmered with protective"
2
"she asked, voice low, as"
3
"She lifted the compass again,"
4
"She turned, eyes narrowed."
5
"She lifted the watch, the"
6
"she demanded, voice cutting through"
7
"She shivered, the metal of"
8
"She recalled the old case"
9
"She placed the compass on"
10
"Her fingers brushed the brass"
11
"she whispered, eyes scanning the"
12
"She reached into her satchel,"
13
"She wore round glasses perched"
14
"She turned toward the exit,"
15
"She glanced back at the"
16
"she said, voice low"
17
"She stepped into the black,"
ratio
0.189
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
92
totalSentences
95
matches
0
"Quinn hissed, her brown eyes"
1
"She slipped the token—an ivory"
2
"The heavy iron door shuddered,"
3
"A thin-wrought brass compass lay"
4
"Its face glimmered with protective"
5
"Quinn lifted it, feeling the"
6
"a voice drawled from the"
7
"The speaker—a lanky forensic analyst"
8
"Ellis—wore a lab coat over"
9
"Quinn replied, her voice flat"
10
"Ellis smirked, tapping a rubber"
11
"The chatter died as a"
12
"Blood slicked the floor like"
13
"The victim—an unrecognisable man in"
14
"Quinn crouched, her sharp jaw"
15
"she asked, voice low, as"
16
"The shard glimmered, not with"
17
"Ellis said, scrolling through a"
18
"Quinn’s finger traced the scar"
19
"A soft click echoed as"
ratio
0.968
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
95
matches
(empty)
ratio
0
53.57%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
56
technicalSentenceCount
7
matches
0
"Its face glimmered with protective sigils, the needle quivering as if sensing a pulse in the air."
1
"The shard glimmered, not with ordinary metal but with an oily iridescence that seemed to shift in the lantern light."
2
"A faint, phosphorescent seam slithered along the brick wall, widening into a thin slit that hummed with an indiscernible chant."
3
"From the shadows emerged a lanky teenager with a shaved head, clutching a satchel that bore a faded crest."
4
"A distant rumble vibrated through the stone walls, a low hum that grew louder, as if the earth itself were breathing."
5
"The mirror reflected the seam, revealing a hidden aperture behind the lanterns—a narrow tunnel that disappeared into darkness."
6
"The market’s shadows shifted, coalescing into a silhouette that slipped past the doorway, vanishing into the night."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
18
uselessAdditionCount
8
matches
0
"Quinn replied, her voice flat"
1
"she asked, voice low, as she examined the wound"
2
"voice rasped, each word a scrape of metal"
3
"she demanded, voice cutting through the stale air"
4
"Quinn murmured, eyes tracking the seam"
5
"Quinn said, voice low and deliberate"
6
"she whispered, eyes scanning the crowd"
7
"she said, voice low"
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
17
fancyCount
8
fancyTags
0
"Quinn hissed (hiss)"
1
"a voice drawled (drawl)"
2
"Ellis muttered (mutter)"
3
"she demanded (demand)"
4
"Quinn murmured (murmur)"
5
"she whispered (whisper)"
6
"Ellis yelled (yell)"
7
"Quinn muttered (mutter)"
dialogueSentences
51
tagDensity
0.333
leniency
0.667
rawRatio
0.471
effectiveRatio
0.314
64.8774%