Run: 2026-04-24-01KQ024SZGMMW09WXQG29ZRT2V

Run Details

Duration:
6m 47s
Cost:
$0.055607
Provider:
Novita

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone seared her collarbone. Rory stopped at the clearing's heart. Richmond Park had vanished beyond the ring of ancient oak standing stones, each one broader than her outstretched arms and black with rot. She had stepped through the boundary seventeen minutes ago, following the pendant's insistent tug. Now the silver chain thrummed against her throat, and the deep crimson gemstone threw a faint inner glow across her knuckles. The ancient oaks had looked like a scatter of weathered boulders from the main path. Up close they were wrong, too regular, their surfaces veined with patterns that resembled neural pathways rather than grain. Wildflowers crowded her trainers. Their petals hung open in colours she could not name, shades that hovered between violet and bruise. They swayed in a wind she could not feel. She nudged one bloom with her toe. It shut with a wet click. The others shivered in response. She turned a slow circle. Twelve stones. She had counted them on entry. She counted again. Thirteen. She checked her mobile. The screen read 23:47. She slid it into her jeans pocket. She pulled the mobile out again. 23:46. The clock had reversed. The grove was chewing her time and spitting out the bones. The silence here had weight, a pressure against her eardrums that the city's night buses and drunken shouting should have pierced. She lived above Silas' bar. She knew noise. This was its absence, deliberate and hungry. The pendant had arrived three days prior, tucked inside a battered jiffy bag with no return address. Since then it had pulsed, faint and warm, whenever she neared Richmond Park. Tonight the warmth became an itch, then a demand. She wanted answers. The note had said only: Come to the grove. Learn what you carry. A footfall crunched behind her. Rory whipped around. The gap between two western stones showed only darkness, dense and unbroken. She held her breath. Nothing moved among the wildflowers. She scanned the spaces between the stones. The park beyond should have shown paths, distant lampposts, the sodium-orange glow of London. Instead she saw a forest that could not exist inside the M25, trees too tall and too straight, their branches interlaced like clasped fingers. She took a step toward the gap. The flowers rustled. No wind. The sound came from everywhere at once, a thousand dry whispers in a language that scraped at her teeth. She clenched her jaw. To her left, a shadow detached from a stone and slid across the grass. She snapped her head toward it. Only the stone stood there, its bark rippling in the faint glow of her pendant like water disturbed by a thrown rock. She blinked. The surface settled into rough, unmoving grain. She touched the scar on her left wrist, the crescent-shaped mark from a childhood accident in Cardiff. Her mother had wept. Her father had called it a lesson in gravity. Rory called it a reminder that the world bit when you weren't paying attention. She paid attention now. The pendant flared. Heat bloomed through her thin cotton shirt. She reached the gap where she had entered. The path beyond looked wrong. The trees she had passed were taller. The streetlamps of Richmond Park had vanished. Instead, a second ring of stones waited twenty paces ahead, identical to the first. She exhaled through her nose, slow and measured. Panic was a luxury. She treated it like Evan's gifts, something unwanted to set aside and forget. She walked the perimeter, counting paces. Forty steps brought her back to the smaller stone. The grove had no edge, only a loop. "Clever." Her voice died in the air, flat and stolen. She pivoted. The clearing's centre had shifted. The wildflowers there grew thicker, forming a dense mat of white and violet petals around a stone she had not seen before. This one was smaller. Red sap seeped from cracks in its bark. It smelled of iron and honey. Rory backed away. Her heel struck something solid. She spun. A standing stone blocked her exit. It had not stood there seconds ago. She knew it. She held the pendant up. Its crimson light washed across the oak surface, and in the glow she saw the bark had texture. Pores. Freckles. Her own face stared back from the wood, eyes bright blue and wide, mouth open in a silent scream. The mouth in the wood moved. It formed her name without sound. Then it formed another. Laila. She stumbled. The ground beneath her boots softened. The wildflowers gripped. Their stems wound around her laces, not pulling, simply holding. Anchoring. One stem curled around her ankle, its leaves papery and dry. She kicked, and the bloom shrieked, a sharp note that vanished into the suffocating silence. The stones made a sound like a shoulder popping from its socket. Then another. A rhythmic chorus of cracking wood filled the clearing. Rory yanked her foot free, ripping roots from the soil. Black earth sprayed her jeans. She ran for the eastern gap. The stones watched. She felt their attention, heavy and ancient, pressing against her shoulder blades. The gap narrowed as she sprinted. She dove through, rolling onto grass that smelled of her mother's perfume, her father's study, Evan's cheap aftershave, all layered into one suffocating stench. She hit the ground shoulder-first. Pain sang down her arm. She rolled, expecting teeth, expecting Evan's fists. She found only grass, thick and damp. The dew coated her palms like spittle. She retched. Her fingers sank into soil that pulsed. Rory scrambled up. She wiped her hands on her jeans. The dirt smeared in deliberate patterns, runes she did not recognise and did not wish to read. She stood in the same clearing. Thirteen stones. The smaller one bled more sap now, enough to pool around its base. The pool reflected no stars. "You're not real." The words tasted of copper. The reflection in the sap moved. Rory looked down. The liquid showed her own image, but her hair was longer, her eyes darker, her smile sharp enough to cut glass. The reflection raised its left hand. The crescent scar sat on the right wrist. Rory clutched her left wrist. Her pulse hammered against the childhood mark. The Malphora-thing in the sap winked. It raised a finger to its lips. Shh. Then it pointed upward, behind Rory, to where the stars should have been. Rory looked up. The sky was empty, a bruised purple void without moon or constellation. The standing stones reached toward it, their tops sharpening to points that hadn't been there before. They looked like teeth awaiting a bite. Behind her, the air shifted. Not wind. Displacement. Something large stepped into the space she had occupied seconds before. The pendant went cold. The silver chain froze against her neck, stealing her breath with its chill. She did not turn. She knew, with a certainty that locked her spine, that the thing wore her face. She could hear it breathing, each exhale stirring the wildflowers at her heels. The flowers did not sway away. They leaned toward it. "Welcome home, Malphora." The breath that followed smelled of wildflowers and grave soil. A hand settled on her shoulder. Fingers dug in, not painful, familiar, the way Evan used to grip her when he wanted her attention. The silver chain snapped.
created_at"2026-04-24T15:36:13.577Z" 4/24/2026, 3:36:13 PM
model"moonshotai/kimi-k2.6-20260420"
app_id182717
external_user(null)
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latency2193
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generation_time407032
tokens_prompt4560
tokens_completion14113
native_tokens_prompt4092
native_tokens_completion12930
native_tokens_completion_images(null)
native_tokens_reasoning12241
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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is_byokfalse
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is_byokfalse
latency2193
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences3
tagDensity0.333
leniency0.667
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1225
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
38.78% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1225
totalAiIsms15
found
0
word"silence"
count2
1
word"weight"
count1
2
word"pulsed"
count2
3
word"warmth"
count1
4
word"footfall"
count1
5
word"scanned"
count1
6
word"reminder"
count1
7
word"measured"
count1
8
word"rhythmic"
count1
9
word"pulse"
count1
10
word"chill"
count1
11
word"grave"
count1
12
word"familiar"
count1
highlights
0"silence"
1"weight"
2"pulsed"
3"warmth"
4"footfall"
5"scanned"
6"reminder"
7"measured"
8"rhythmic"
9"pulse"
10"chill"
11"grave"
12"familiar"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"clenched jaw/fists"
count1
highlights
0"clenched her jaw"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences155
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences155
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences158
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen24
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1225
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions25
wordCount1216
uniqueNames9
maxNameDensity0.82
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Heartstone1
Park3
Richmond3
Come1
London1
Cardiff1
Evan4
Malphora-thing1
Rory10
persons
0"Heartstone"
1"Evan"
2"Rory"
places
0"Park"
1"Richmond"
2"London"
3"Cardiff"
globalScore1
windowScore0.833
95.05% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences91
glossingSentenceCount2
matches
0"looked like a scatter of weathered boulde"
1"looked like teeth awaiting a bite"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1225
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences158
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs44
mean27.84
std16.8
cv0.603
sampleLengths
05
164
234
348
417
537
636
755
85
924
1045
1135
1251
1348
1451
1525
1623
171
189
1947
2010
2141
2219
2317
2422
2526
2638
2751
2831
299
3027
3126
323
335
346
3538
3612
3727
3838
3936
4042
413
4234
434
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences155
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs216
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences158
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount231
adjectiveStacks0
stackExamples(empty)
adverbCount5
adverbRatio0.021645021645021644
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences158
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences158
mean7.75
std5.54
cv0.714
sampleLengths
05
16
223
314
421
515
619
74
817
99
107
116
125
135
142
156
163
171
184
194
207
216
221
234
2411
2521
265
273
287
2917
3013
319
323
339
344
355
363
3712
384
395
407
4114
4224
437
443
452
4619
474
4814
496
35.99% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats22
diversityRatio0.28662420382165604
totalSentences157
uniqueOpeners45
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences137
matches
0"Instead she saw a forest"
1"Only the stone stood there,"
2"Instead, a second ring of"
3"Then it formed another."
4"Then it pointed upward, behind"
ratio0.036
62.34% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount54
totalSentences137
matches
0"She had stepped through the"
1"Their petals hung open in"
2"They swayed in a wind"
3"She nudged one bloom with"
4"It shut with a wet"
5"She turned a slow circle."
6"She had counted them on"
7"She counted again."
8"She checked her mobile."
9"She slid it into her"
10"She pulled the mobile out"
11"She lived above"
12"She knew noise."
13"She wanted answers."
14"She held her breath."
15"She scanned the spaces between"
16"She took a step toward"
17"She clenched her jaw."
18"She snapped her head toward"
19"She touched the scar on"
ratio0.394
14.74% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount122
totalSentences137
matches
0"The Heartstone seared her collarbone."
1"Rory stopped at the clearing's"
2"Richmond Park had vanished beyond"
3"She had stepped through the"
4"The ancient oaks had looked"
5"Wildflowers crowded her trainers."
6"Their petals hung open in"
7"They swayed in a wind"
8"She nudged one bloom with"
9"It shut with a wet"
10"The others shivered in response."
11"She turned a slow circle."
12"She had counted them on"
13"She counted again."
14"She checked her mobile."
15"The screen read 23:47."
16"She slid it into her"
17"She pulled the mobile out"
18"The clock had reversed."
19"The grove was chewing her"
ratio0.891
72.99% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences137
matches
0"Now the silver chain thrummed"
1"To her left, a shadow"
ratio0.015
74.83% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount4
matches
0"Up close they were wrong, too regular, their surfaces veined with patterns that resembled neural pathways rather than grain."
1"Instead she saw a forest that could not exist inside the M25, trees too tall and too straight, their branches interlaced like clasped fingers."
2"She dove through, rolling onto grass that smelled of her mother's perfume, her father's study, Evan's cheap aftershave, all layered into one suffocating stench."
3"She knew, with a certainty that locked her spine, that the thing wore her face."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
89.2685%