Run: 2026-04-24-01KQ02ET9SNATV1MQEKJNM6SAQ

Run Details

Duration:
6m 36s
Cost:
$0.052042
Provider:
Moonshot AI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory's boot sank into soil that pulsed like a throat. She jerked her foot free and stumbled, her shoulder grazing a vine thicker than her thigh. The Heartstone Pendant seared against her collarbone, each throb a crimson warning that matched the rhythm rising from the ground. Nyx coalesced from the edge of Rory's shadow. Violet eyes narrowed at the canopy. "Solid ground. A novel concept, though I use the term loosely." Isolde glided past them, her bare feet leaving no mark in the loam. Waist-length silver hair drifted behind her, though no wind stirred the air. "All who feast here must first be devoured. Such is the table of Dymas." "Not comforting." "Truth rarely is." They stood at the margin of an orchard that sprawled into impossible distance. Trees sagged beneath fruit swollen to obscene proportions, each glistening sphere veined with something too dark for sap. The air hung thick, cloying with burnt sugar and copper. Rory tightened her grip on the Fae-Forged Blade. Moonsilver bit into her palm with its perpetual chill. The slender dagger shone with a faint luminescence that seemed to retreat from the amber light pressing down from above. Nyx pressed a hand to the nearest trunk. Shadow wisps licked at the bark. "These roots drink deep. I taste mortal blood in the soil. Old. Fermented." "How old?" "Centuries. The grove remembers every drop." Rory ducked under a low branch. A fruit the size of a human head brushed her hair. It was warm. Feverish. She resisted the urge to look directly at the vein patterns threading its skin. They pushed deeper. The path, if it could be called that, narrowed between hedges trimmed into shapes that suggested screaming mouths. Somewhere ahead, a wet sound echoed, rhythmic and deliberate. Chopping. Or chewing. The distinction mattered less than Rory wanted to admit. Isolde stopped before a patch of wildflowers blooming from a cracked ribcage half-buried in the dirt. She touched a petal. "Beauty requires consumption. The bones make excellent fertiliser." "Please tell me that's a metaphor." Isolde's pale lavender eyes met hers. "I cannot." The Half-Fae's compulsion to truth chilled Rory more than the blade in her hand. The orchard opened into a clearing where a banquet table stretched twenty feet. Silver platters groaned beneath piles of food that steamed despite the open air. A roasted haunch sat centre stage, its surface glazed with apricot jam that dripped into the soil and sizzled. Crystal goblets held liquids that shifted colour when viewed from different angles. Rory's stomach growled. She hadn't eaten since the breakfast shift at Golden Empress. The scent of roasted meat wrapped around her brain and tugged. "Do not." Nyx's whisper sharpened. "The living do not dine in Dymas. They are dined upon." A figure shuffled from between the trees. Human-shaped, but its jaw hung slack, unhinged like a snake's. A helbound soul. It wore a stained white chef's coat and clutched a cleaver made of black glass. Translucent fingers trembled as it arranged cutlery with mechanical precision. It didn't see them. Or if it did, hunger had burned out whatever remained of its sight. The soul turned its head. The movement was wrong, vertebrae clicking like pebbles rattling in a dry gourd. Its eyes were holes stuffed with pomegranate seeds. It pointed the black glass cleaver toward the feast table, then toward Rory. "It thinks we're courses," said Nyx. Rory's crescent-shaped scar itched. She backed away, placing each boot with care. They moved past the table, leaving the feast behind. The vegetation grew denser, more aggressive. Vines coiled into braids resembling intestinal tracts. Flowers snapped at clouds of midges with petals like yellowed teeth. A beetle with a shell like polished mahogany scuttled across Rory's path. It dragged a severed human finger behind it, gripping the bone with mandibles that clicked and chittered. The finger wore a signet ring Rory recognised from a history textbook. Tudor. Possibly Plantagenet. Dymas had been collecting for a long time. The amber light filtering through the leaves made everything look glazed, candied, ready for serving. "Your pendant burns brighter," said Nyx. Rory glanced down. The Heartstone's glow was no longer faint. It blazed, a deep crimson lantern visible through her cotton shirt. "The portal's close. Or something on the other side." "Or something is close to us." The path ended at a vast amphitheatre of living hedges. At its centre squatted a stone well, its rim carved with scores of faces that grimaced and gnawed at their own lips. The faces moved. Not stone at all, Rory realised, but souls compressed into mineral, their mouths working in silent, endless hunger. One face wept tears of clarified butter. The air here tasted of wine turned to vinegar and honey left to rot. Isolde stood motionless at the threshold. Her gaze fixed on the well. "He drinks from the cup that never empties. Yet his throat remains dust. His belly swells. His hunger swells faster." "Riddles later." Rory approached the well. The Fae-Forged Blade trembled in her hand. Not from fear. From hatred. The weapon of the Fae Courts despised this demon-touched place. She peered over the rim. Liquid gold swirled below. Not water. Too viscous. It smelled of every comfort she'd ever known, every Sunday dinner her mother had cooked, every takeaway container from Yu-Fei's kitchen, every slice of birthday cake. Her mouth flooded with saliva. Her stomach cramped with sudden, painful need. Nyx seized her collar and yanked her back. "Do not breathe the steam. Do not meet your reflection. Gluttony is not merely excess here. It is invitation." Rory wiped her mouth. Her hand came away wet. Disgust curdled in her gut, but the hunger remained, a second pulse beneath her skin. A bell tolled. Deep. Sonorous. It shook the crystal vault overhead, that amber sky which was no sky at all but a ceiling of fossilised resin miles above. No sun warmed Dymas. No stars watched. Only the suffocating glow of a realm that digested its occupants. The second bell brought silence. The wet chewing sounds throughout the orchard stopped. The third bell made the trees scream. Vines whipped from the soil. Roots tore free, showering clods of dirt. The trunks split with reports like gunshots, revealing rows of wooden teeth. Fruits burst against the ground, spraying nectar that smoked where it struck stone. "Run." Nyx was already dissolving into shadow. But the shadows in Dymas were too full. Too hungry. Nyx struck an invisible wall between realms and snapped back into solid form, sprawling into the loam. "The Veil is too thick here. I cannot slip." Rory grabbed Nyx's arm and hauled them upright. Isolde stood unmoved, her silver hair lashing as the orchard uprooted itself. The Half-Fae drew a sharp breath that carried the weight of prophecy. "The gluttonous earth reclaims its due." The hedges of the amphitheatre surged inward, knitting into a wall of black thorns. The well belched golden steam that smelled of cooked meat. And from the soil around it, pale hands pushed upward, dozens of them, helbound souls clawing for the living warmth of Rory's ankles. Rory raised the Fae-Forged Blade. It shone with cold, furious light. "Get back." She slashed downward. The moonsilver edge sheared through a root as thick as her wrist, spilling black sap that hissed against the dirt. The grasping hands flinched. But more rose. Always more. The amber vault above flickered. A shape moved across it, vast and many-jointed, casting a shadow that swallowed the entire orchard. Nyx pressed against Rory's side. "Prince Belphegor's kitchen sends for fresh ingredients." The hands seized Rory's boots. Thorns parted, and through the gap, something belly-crawled on too many legs, its mouth open wide enough to swallow the well whole. Rory didn't think. She jumped. Not back. Down. She plunged into the well, into the liquid gold, pulling Nyx with her. Isolde followed, silent as a falling leaf. The last thing Rory saw above the surface was the mouth closing over the stone rim, and the amber ceiling shattering like burnt sugar.
created_at"2026-04-24T15:41:41.582Z" 4/24/2026, 3:41:41 PM
model"moonshotai/kimi-k2.6-20260420"
app_id182717
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cancelledfalse
latency1770
moderation_latency(null)
generation_time396073
tokens_prompt5338
tokens_completion12866
native_tokens_prompt4882
native_tokens_completion11851
native_tokens_completion_images(null)
native_tokens_reasoning10736
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0520419
router(null)
provider_responses
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endpoint_id"85421399-264f-405d-9ad9-67835b01a3e0"
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latency52
model_permaslug"moonshotai/kimi-k2.6-20260420"
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model_permaslug"moonshotai/kimi-k2.6-20260420"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences24
tagDensity0.042
leniency0.083
rawRatio0
effectiveRatio0
96.28% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1343
totalAiIsmAdverbs1
found
0
adverb"loosely"
count1
highlights
0"loosely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
18.09% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1343
totalAiIsms22
found
0
word"pulsed"
count1
1
word"throb"
count1
2
word"comforting"
count1
3
word"glistening"
count1
4
word"chill"
count1
5
word"echoed"
count1
6
word"rhythmic"
count1
7
word"chilled"
count1
8
word"crystal"
count2
9
word"stomach"
count2
10
word"whisper"
count1
11
word"trembled"
count2
12
word"mechanical"
count1
13
word"pulse"
count1
14
word"silence"
count1
15
word"carried the weight"
count1
16
word"warmth"
count1
17
word"flickered"
count1
18
word"the last thing"
count1
highlights
0"pulsed"
1"throb"
2"comforting"
3"glistening"
4"chill"
5"echoed"
6"rhythmic"
7"chilled"
8"crystal"
9"stomach"
10"whisper"
11"trembled"
12"mechanical"
13"pulse"
14"silence"
15"carried the weight"
16"warmth"
17"flickered"
18"the last thing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences134
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences134
filterMatches
0"look"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences154
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1343
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
56.30% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions65
wordCount1174
uniqueNames16
maxNameDensity1.87
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Heartstone2
Pendant1
Rory22
Fae-Forged3
Blade3
Half-Fae2
Golden1
Empress1
Nyx11
Plantagenet1
Fae6
Courts1
Sunday1
Yu-Fei1
Dymas3
Isolde6
persons
0"Heartstone"
1"Pendant"
2"Rory"
3"Blade"
4"Half-Fae"
5"Nyx"
6"Fae"
7"Courts"
8"Isolde"
places
0"Golden"
1"Yu-Fei"
globalScore0.563
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences86
glossingSentenceCount1
matches
0"luminescence that seemed to retreat from the amber light pressing down from above"
51.08% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.489
wordCount1343
matches
0"Not stone at all, Rory realised, but souls compressed into mineral, their mouths working in silen"
1"no sky at all but"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences154
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs56
mean23.98
std18.97
cv0.791
sampleLengths
046
125
239
32
43
541
637
727
82
96
1035
1142
1228
136
148
1514
1657
1724
1816
1962
2039
216
2212
2385
2415
256
2630
276
2874
2932
302
3126
325
3346
3427
3524
3646
3713
387
3937
407
4136
4232
436
4447
4511
462
4727
485
4921
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences134
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs212
matches
0"was already dissolving"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences154
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1187
adjectiveStacks0
stackExamples(empty)
adverbCount30
adverbRatio0.02527379949452401
lyAdverbCount4
lyAdverbRatio0.003369839932603201
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences154
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences154
mean8.72
std5.71
cv0.655
sampleLengths
010
116
220
38
46
511
613
712
814
92
103
1113
1218
1310
148
159
1620
178
186
1913
202
216
226
2311
243
251
2614
273
2818
299
301
312
329
3316
344
358
366
376
382
3914
4013
4113
4219
4312
443
4510
4611
475
4811
497
59.96% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.4025974025974026
totalSentences154
uniqueOpeners62
56.98% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences117
matches
0"Somewhere ahead, a wet sound"
1"Only the suffocating glow of"
ratio0.017
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount25
totalSentences117
matches
0"She jerked her foot free"
1"They stood at the margin"
2"It was warm."
3"She resisted the urge to"
4"They pushed deeper."
5"She touched a petal."
6"She hadn't eaten since the"
7"It wore a stained white"
8"It didn't see them."
9"Its eyes were holes stuffed"
10"It pointed the black glass"
11"She backed away, placing each"
12"They moved past the table,"
13"It dragged a severed human"
14"It blazed, a deep crimson"
15"Her gaze fixed on the"
16"She peered over the rim."
17"It smelled of every comfort"
18"Her mouth flooded with saliva."
19"Her stomach cramped with sudden,"
ratio0.214
28.38% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount101
totalSentences117
matches
0"Rory's boot sank into soil"
1"She jerked her foot free"
2"The Heartstone Pendant seared against"
3"Nyx coalesced from the edge"
4"Violet eyes narrowed at the"
5"Isolde glided past them, her"
6"Waist-length silver hair drifted behind"
7"They stood at the margin"
8"Trees sagged beneath fruit swollen"
9"The air hung thick, cloying"
10"Rory tightened her grip on"
11"Moonsilver bit into her palm"
12"The slender dagger shone with"
13"Nyx pressed a hand to"
14"Shadow wisps licked at the"
15"Rory ducked under a low"
16"A fruit the size of"
17"It was warm."
18"She resisted the urge to"
19"They pushed deeper."
ratio0.863
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences117
matches(empty)
ratio0
63.49% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences54
technicalSentenceCount6
matches
0"The slender dagger shone with a faint luminescence that seemed to retreat from the amber light pressing down from above."
1"A roasted haunch sat centre stage, its surface glazed with apricot jam that dripped into the soil and sizzled."
2"It dragged a severed human finger behind it, gripping the bone with mandibles that clicked and chittered."
3"It shook the crystal vault overhead, that amber sky which was no sky at all but a ceiling of fossilised resin miles above."
4"The moonsilver edge sheared through a root as thick as her wrist, spilling black sap that hissed against the dirt."
5"A shape moved across it, vast and many-jointed, casting a shadow that swallowed the entire orchard."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
84.3520%