Run: 2026-04-24-01KQ02F1S7FB95Z8N5SM9GW1X2

Run Details

Duration:
47.4s
Cost:
$0.014376
Provider:
Parasail

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The bone token burned against Quinn's palm. She'd found it in the dead man's fist, clenched so tight the edges had cut into his skin. Now it pulsed with a warmth that had nothing to do with body heat, a sickly throb against her worn leather watch as she turned it over in her fingers. "Odd keepsake." DCI Pemberton crouched beside the body, his suit trousers collecting dust from the platform tiles. "Murder victim clutching a bit of animal bone. Some kind of gang thing?" "Maybe." The abandoned Tube station stretched around them, a cathedral of forgotten commuters. Tiled walls bore the ghosts of advertisements, products long since off the market. The platform edge dropped into darkness where tracks had once carried travellers north from Camden. Now it carried something else. Quinn could feel it, that same wrongness she'd learned to recognise three years ago, the flavour of air before a storm that shouldn't exist. Pemberton stood, knees cracking. "What's the Special Investigations unit doing here anyway? Looks straightforward. Homeless man, territorial dispute, nasty end." "Three puncture wounds." Quinn didn't look up from the body. "Spacing's wrong for a knife." "Ice pick." "The wounds are angled downward, each one. Our victim was six foot two. You're saying someone shorter stabbed him from above?" Pemberton opened his mouth, closed it. His eyes darted to the ceiling, searching for answers in the arched brickwork. "Mezzanine? Could've been reached from the maintenance walkway." "There is no mezzanine. I checked the schematics on the way over." The dead man's face held an expression Quinn had seen before. Not fear. Wonder. Like he'd glimpsed something marvellous in his final moments. DS Morris had worn that same look when they'd found him in that alley off Whitechapel, his body cold, his eyes wide with terrible awe. She pocketed the bone token. Evidence, she told herself. Nothing more. "Got the preliminary from forensics." A uniformed officer descended the stairs two at a time, her radio crackling with static. "No DNA on the wounds. No fibres. No residue. It's like he was stabbed with clean air." "Impossible." Pemberton's moustache twitched. "Contaminated sample. Have them run it again." "Already did, sir. Three times." Quinn circled the body. The victim's clothes were ordinary enough, a tattered overcoat, jeans worn thin at the knees, boots that had seen better decades. But his left hand told a different story. Five small scars dotted his knuckles in a pattern she recognised from case files she wasn't supposed to have access to. A practitioner's mark. Someone who dabbled in things the Met officially didn't acknowledge existed. "Who found him?" "Transit worker. Routine inspection at 0600." The officer checked her notebook. "Said the platform was empty when he did his sweep at midnight. Body appeared between shifts." "Appeared." "His word, ma'am. Seemed rattled. Kept talking about cold spots and hearing whispers." Pemberton snorted. "Bring him in for a proper interview. The witness, not the ghost." Quinn moved toward the platform edge. The darkness below seemed deeper than it should be, a pool of ink that swallowed her torch beam rather than reflecting it back. The air tasted of copper and ozone, the same cocktail that had lingered at Morris's crime scene. The same taste that had haunted her dreams for months after. "Detective?" Pemberton's voice carried an edge. "We're done here. CSU will process the scene." She crouched, angling her torch beneath the platform lip. The beam caught something, a shimmer in the air itself, like heat rising from summer tarmac. Only there was no heat source. Only cold. Only that feeling of standing at the edge of something vast and hungry. "There." She pointed. "Tell me you see that." Pemberton shuffled closer, squinting into the darkness. "See what?" "The way the air folds. Like fabric creasing." "Quinn." His hand landed on her shoulder. She resisted the urge to shrug it off with more force than professional. "You've been staring at crime scenes too long. It's shadows. Pipes. The usual Tube infrastructure." The shimmer intensified. A hairline fracture in reality, she'd heard it called once, by a source who'd died under questionable circumstances before she could follow up. The bone token in her pocket grew warmer. "Get back." "Excuse me?" She rose, positioning herself between Pemberton and the platform edge. "How well did you know the victim?" "Know him? I've never seen him before tonight." "His name was Gerald Fenn. Three arrests for possession of restricted alchemical compounds. Two more for distribution of enchanted goods out of a market that doesn't officially exist." She watched Pemberton's face carefully. "You didn't recognise him because you weren't supposed to. His file is flagged. Same as the last four bodies that turned up near anomalies like this one." Pemberton's colour rose. "What are you implying?" "I'm implying that a man with known connections to the Veil Market was found dead at the exact location the Veil Market occupied last month, clutching an entry token that shouldn't exist outside of folklore, next to a rift that your eyes refuse to see." She stepped closer, her voice dropping. "And I'm implying that someone in this department keeps assigning these cases to detectives who won't ask the right questions." The silence stretched between them. Pemberton's jaw worked, chewing words he couldn't quite spit out. "You're unstable, Quinn. Everyone knows what happened with Morris broke something in you. This delusion that every unexplained death has supernatural origins, it's career suicide." "Morris saw something the night he died. Something he wasn't supposed to see." She pulled out the bone token, holding it up so the station's emergency lighting caught its carved surface. "Same as Fenn. Same as the others. The only difference is I'm still breathing." A sound rose from the darkness below. Not a whisper. Not a cry. Something between, a frequency that bypassed her ears and settled directly into her bones. The rift widened, its edges peeling back like wet paper, and through the gap Quinn glimpsed movement. Shapes that defied geometry. Colours that had no names. The bone token flared hot against her fingers. Pemberton stumbled backward, his scepticism cracking as the temperature plummeted. His breath misted in front of him, each exhale a small cloud of denial. "What the hell is that?" "Proof." Quinn drew her sidearm, though she knew bullets would be about as useful as shouting at the tide. "Now are you going to help me seal this, or do I need to call someone who'll actually believe me?" The shapes pressed closer, hungry and patient, and the rift stretched wider still.
created_at"2026-04-24T15:41:49.24Z" 4/24/2026, 3:41:49 PM
model"z-ai/glm-5.1-20260406"
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generation_time47266
tokens_prompt4671
tokens_completion2314
native_tokens_prompt4222
native_tokens_completion1924
native_tokens_completion_images(null)
native_tokens_reasoning554
native_tokens_cached0
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num_input_audio_prompt(null)
num_media_completion0
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences44
tagDensity0.273
leniency0.545
rawRatio0
effectiveRatio0
95.43% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1095
totalAiIsmAdverbs1
found
0
adverb"carefully"
count1
highlights
0"carefully"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
72.60% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1095
totalAiIsms6
found
0
word"pulsed"
count1
1
word"warmth"
count1
2
word"throb"
count1
3
word"could feel"
count1
4
word"silence"
count1
5
word"whisper"
count1
highlights
0"pulsed"
1"warmth"
2"throb"
3"could feel"
4"silence"
5"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences67
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences67
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences99
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen51
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1095
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions1
matches
0"Evidence, she told herself."
59.64% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions26
wordCount664
uniqueNames7
maxNameDensity1.81
worstName"Pemberton"
maxWindowNameDensity3
worstWindowName"Pemberton"
discoveredNames
Quinn8
Pemberton12
Tube1
Camden1
Morris2
Whitechapel1
Met1
persons
0"Quinn"
1"Pemberton"
2"Morris"
3"Met"
places
0"Camden"
globalScore0.596
windowScore0.667
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences44
glossingSentenceCount3
matches
0"seemed deeper than it should be, a pool of ink that swallowed her torch beam rather than reflecting it back"
1"quite spit out"
2"Something between, a frequency that bypassed he"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1095
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences99
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs45
mean24.33
std20.26
cv0.832
sampleLengths
07
148
230
31
469
520
615
72
821
927
1012
1148
1211
1337
1411
155
1668
173
1827
191
2013
2114
2257
2314
2446
258
269
278
2835
2934
302
312
3217
338
3460
357
3671
3715
3825
3945
4053
418
4229
4339
4413
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences67
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs114
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences99
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount664
adjectiveStacks0
stackExamples(empty)
adverbCount18
adverbRatio0.02710843373493976
lyAdverbCount7
lyAdverbRatio0.010542168674698794
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences99
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences99
mean11.06
std8.51
cv0.769
sampleLengths
07
118
230
317
413
51
612
713
815
95
1024
114
1216
1310
145
152
1621
176
1813
198
2012
2111
222
231
249
2525
265
274
282
2920
3017
314
327
335
344
3521
368
3721
383
3911
403
4111
4216
431
4413
452
4612
476
4823
4917
85.86% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.5454545454545454
totalSentences99
uniqueOpeners54
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences61
matches
0"Only there was no heat"
1"Only that feeling of standing"
ratio0.033
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount11
totalSentences61
matches
0"She'd found it in the"
1"His eyes darted to the"
2"She pocketed the bone token."
3"She crouched, angling her torch"
4"His hand landed on her"
5"She resisted the urge to"
6"She rose, positioning herself between"
7"She watched Pemberton's face carefully"
8"She stepped closer, her voice"
9"She pulled out the bone"
10"His breath misted in front"
ratio0.18
50.16% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount50
totalSentences61
matches
0"The bone token burned against"
1"She'd found it in the"
2"The abandoned Tube station stretched"
3"The platform edge dropped into"
4"Quinn could feel it, that"
5"Pemberton stood, knees cracking."
6"Quinn didn't look up from"
7"Pemberton opened his mouth, closed"
8"His eyes darted to the"
9"The dead man's face held"
10"DS Morris had worn that"
11"She pocketed the bone token."
12"Evidence, she told herself."
13"A uniformed officer descended the"
14"Pemberton's moustache twitched"
15"Quinn circled the body."
16"The victim's clothes were ordinary"
17"A practitioner's mark."
18"Someone who dabbled in things"
19"The officer checked her notebook"
ratio0.82
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences61
matches
0"Now it pulsed with a"
1"Now it carried something else."
ratio0.033
5.49% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences26
technicalSentenceCount5
matches
0"Now it pulsed with a warmth that had nothing to do with body heat, a sickly throb against her worn leather watch as she turned it over in her fingers."
1"Quinn could feel it, that same wrongness she'd learned to recognise three years ago, the flavour of air before a storm that shouldn't exist."
2"The darkness below seemed deeper than it should be, a pool of ink that swallowed her torch beam rather than reflecting it back."
3"A hairline fracture in reality, she'd heard it called once, by a source who'd died under questionable circumstances before she could follow up."
4"Something between, a frequency that bypassed her ears and settled directly into her bones."
41.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount2
matches
0"officer descended, her radio crackling with static"
1"She stepped, her voice dropping"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
87.0286%