Run: 2026-04-24-01KQ02KTDTJT79YZWTENSCGQZC

Run Details

Duration:
1m 19s
Cost:
$0.023141
Provider:
Venice

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body hung six inches off the ground. No ropes. No wires. No visible support of any kind. The man just hung there in the centre of the abandoned platform, suspended by nothing, his dead fingers still clutching a brass compass. "Thirty-two years on the force." DCI Mortimer ran a hand across his sweat-shined forehead. "Never seen anything like it. Magnetic levitation, maybe? Some kind of art installation gone wrong?" Quinn ducked under the police tape. Her worn leather watch caught the flickering light of the emergency lamps the forensics team had set up along the platform edge. The underground air tasted of copper and mildew and something else she couldn't name. Something that prickled at the back of her throat like static. "Art installation." She stopped three feet from the body. "In a Tube station that's been closed since 1938. That the public doesn't know exists. Behind a door that shouldn't open." "Stranger things." "Not many." The man wore a grey wool coat over a navy jumper. Mid-fifties, by the look of him. Well-fed. Expensive shoes. The kind of shoes that announced their owner had never stood on a crowded Northern Line carriage at rush hour. His face was frozen in an expression Quinn had seen before, that particular rictus of surprise that came from death arriving without warning. But his eyes told a different story. They were wide and searching and hungry, the look of a man who'd found what he was looking for and wished he hadn't. "Name?" "Miles Ashworth." Mortimer flipped open his notebook. "Fifty-four. Address in Hampstead. Wife reported him missing two days ago. His car turned up in Camden Lock car park last night. Uniforms found his wallet in the boot, minus the cash. Robbery was the working theory until someone noticed the compass in his hand started glowing." Quinn looked at the object in the dead man's grip. A small brass compass with a face etched in sigils she didn't recognise. The casing had the green patina of great age, and the needle, which should have pointed north, pointed straight down. At the floor. At something beneath it. "Glowing." "Uniform said it lit up like a street lamp when he approached. Faded after. Might be some kind of chemical reaction. Body heat, maybe." Quinn crouched, bringing herself eye-level with the corpse. No ligature marks on the neck, though the man's throat had been crushed from the inside. She could see the bruising pushing out against the skin, purple-black patterns like fingerprints pressed from within the flesh itself. His lips were split. His tongue swollen and dark. "His neck." "What about it?" "Look at the bruising pattern." Mortimer leaned in, squinting. "Strangulation? But there's nothing around his throat. No marks from a cord or hands." "That's because whatever strangled him was already inside him." The words hung in the air between them. Mortimer's mouth worked but nothing came out. Quinn stood, her knees cracking. She approached the body slowly, circling it. The man hung at an impossible angle, his feet dangling over a crack in the platform tiles. No trapdoor. No hidden mechanism. No stagecraft of any kind. "Who found him?" "Transit worker. Checking for structural damage after the tremor last night. Came down here, found him like this, called it in." "Tremor?" "Small one. 2.4 on the Richter scale, according to the BGS. Centred directly beneath Camden. Nothing serious. They happen." Quinn knelt again, this time examining the floor beneath the body. The crack in the tiles wasn't a crack at all. It was a seam. Too regular. Too deliberate. And it formed a shape she recognised from another crime scene, another dead end, another case that kept her awake at three in the morning. A circle. Cut into the stone with something that wasn't a chisel. She pulled out her phone and snapped a photo of the floor, then of the compass, then of the bruising on Ashworth's throat. The flash illuminated something else, a faint residue on the dead man's fingertips. Silver-grey, like powdered pewter. "Get me an evidence bag." "Quinn, forensics already processed—" "Then get me another one." Mortimer signalled to a tech, who brought over a bag and gloves. Quinn snapped on the latex and carefully worked the compass from Ashworth's grip. His fingers resisted, rigor mortis locking them in place, but she pried them open one by one. The compass felt warm in her palm. Wrong. The dead shouldn't hold heat. The needle spun as she lifted it free. Not north, not down anymore. It pointed toward the far end of the platform, toward a door she hadn't noticed before. A door that was outlined in the same silver-grey residue that coated the dead man's fingers. "Someone's been buying." The voice came from behind her, soft and certain. "Something they shouldn't have." Quinn turned. A woman stood at the edge of the police cordon, round glasses reflecting the emergency lights, curly red hair pulled back in a hasty knot. She wore a cardigan that had seen better decades and clutched a worn leather satchel to her chest like armour. Her trainer laces were untied. "This area's restricted." "I know." The woman ducked under the tape before anyone could stop her. "That's rather the point. You're Detective Quinn." "Who's asking?" "Eva Kowalski. British Museum. I was called by your chief superintendent about an hour ago. Something about unusual symbols at a crime scene." She nodded toward the circle on the floor. "Those qualify." Quinn glanced at Mortimer, who shrugged. "Orders from above. Consultant on occult matters. Don't ask me, I just work here." Eva had already crossed the platform, her attention fixed on the circle. She crouched, her freckled face inches from the stone, and inhaled through her nose like someone sampling wine. "Intentional. Professional work. Whoever cut this knew what they were doing." She traced the air above the seam without touching it. "But incomplete. The central binding mark is missing. Without it, this isn't a doorway. It's a wound." "A wound." "In the membrane between here and elsewhere. When you cut a doorway, you include a binding mark to control what comes through. This one was carved without one, which means whoever did it either didn't know better, or didn't care what answered the call." Quinn held up the compass. "And this?" Eva's green eyes widened. She stood, tucking a curl behind her left ear, and reached for the object before stopping herself. "May I?" Quinn handed it over, watching the other woman's face as she examined it. The compass needle swung back toward the door at the platform's end, insistent. "A Veil Compass. I've read about these. Never seen one outside a museum case." Eva turned it over, her thumb tracing the sigils on the back. "Shade work. They craft instruments that track supernatural energy. This one's pointing toward a rift." "A rift that wasn't here yesterday." Quinn looked at the door. "Which means someone opened it. Last night. During that tremor." "Someone or something." The tech approached with Eva's evidence bag. Quinn handed over the compass, then turned back to the body. The bruising on Ashworth's throat had spread, she realised. The purple-black marks had grown since she'd arrived, creeping up toward his jaw like fingers reaching for his mouth. "We need to document this. Now." "Quinn." Mortimer's voice was tight. "You're seeing this, yeah?" She followed his gaze. Ashworth's eyes had moved. They'd been staring upward, frozen in that hungry, searching expression. Now they pointed toward the door at the platform's end. The door outlined in silver residue. The door the compass insisted on. "Rigor doesn't work like that," Mortimer said. "Does it?" No. It didn't. Quinn pulled out her phone and dialled. The number rang once, twice, three times before connecting. "I need a forensic pathologist at my location. Now. Not tomorrow. Not in an hour. Now." She hung up without waiting for confirmation. "Mortimer, clear the platform. Keep the outer cordon intact. No one in or out without my say-so." "You're kidding. This is my crime scene—" "Look at him." Mortimer looked. Ashworth's mouth had fallen open. His swollen tongue pressed against his split lips, and something silver-grey gathered at the corners like the foam of a rabid dog. The bruising had reached his jaw now. His chin. When they blinked, his eyes reflected light they shouldn't have been able to reflect, not with the pupils blown wide and fixed as death. "Clear the platform," Quinn said again. Eva tucked her compass, no, the evidence bag with the compass, into her satchel. She hadn't been given permission to take it. Quinn let it slide. "Your dead man bought something at the Market," Eva said quietly. "Something that let him see the door that shouldn't be seen. Something that let him open it. But he didn't have the knowledge to close it again." "The Market." "The Veil Market. It moves every full moon. Last night was the full moon. If he bought passage here, if he opened that rift and couldn't close it..." She looked at the door. "Then something came through. Something that's still here." The lights flickered. Once, twice. The temperature dropped six degrees in as many seconds. Ashworth's body lowered an inch toward the floor. Then another. His hands, no longer gripping the compass, moved to his own throat. His dead fingers wrapped around his bruised flesh and squeezed. Quinn's hand went to her sidearm. "What's happening?" "He's not dead." Eva's voice shook for the first time. "Not anymore. Whatever came through that door, it needed a body. It's wearing him like a suit." Ashworth's eyes snapped open. They glowed silver-grey, the same colour as the residue on his fingers, the same colour as the outline on the door. His mouth stretched into a smile that split his cheeks and showed teeth that had begun to sharpen and multiply. "Detective." The voice that came from his throat belonged to no human. "You found my compass. How thoughtful. I dropped it when I was still learning to breathe." Quinn raised her weapon. "Don't move." "But I just arrived." The thing wearing Ashworth's face stepped down onto the platform. Its feet touched the circle cut into the stone, and the silver-grey residue flared to life, racing along the seams like lit gunpowder. "And there's so much to do." The door at the platform's end groaned. The metal buckled inward, then outward, then split down the middle with a shriek that drove the forensics tech to his knees, hands over his ears. Behind it, something moved.
created_at"2026-04-24T15:44:25.546Z" 4/24/2026, 3:44:25 PM
model"z-ai/glm-5.1-20260406"
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tokens_prompt4671
tokens_completion3335
native_tokens_prompt4222
native_tokens_completion2864
native_tokens_completion_images(null)
native_tokens_reasoning577
native_tokens_cached0
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num_input_audio_prompt(null)
num_media_completion0
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount2
adverbTags
0"Quinn said again [again]"
1"Eva said quietly [quietly]"
dialogueSentences66
tagDensity0.258
leniency0.515
rawRatio0.118
effectiveRatio0.061
94.33% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1763
totalAiIsmAdverbs2
found
0
adverb"slowly"
count1
1
adverb"carefully"
count1
highlights
0"slowly"
1"carefully"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
77.31% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1763
totalAiIsms8
found
0
word"magnetic"
count1
1
word"etched"
count1
2
word"processed"
count1
3
word"traced"
count1
4
word"tracing"
count1
5
word"blown wide"
count1
6
word"flickered"
count1
7
word"racing"
count1
highlights
0"magnetic"
1"etched"
2"processed"
3"traced"
4"tracing"
5"blown wide"
6"flickered"
7"racing"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"eyes widened/narrowed"
count1
1
label"hung in the air"
count1
highlights
0"eyes widened"
1"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences126
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences126
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences174
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen48
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1763
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions16
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions44
wordCount1176
uniqueNames6
maxNameDensity1.53
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Mortimer9
Quinn18
Northern1
Line1
Ashworth8
Eva7
persons
0"Mortimer"
1"Quinn"
2"Ashworth"
3"Eva"
places(empty)
globalScore0.735
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences80
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1763
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences174
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs77
mean22.9
std19.53
cv0.853
sampleLengths
08
133
229
353
430
52
62
793
81
954
1050
111
1224
1353
142
153
165
1718
189
1915
2039
213
2221
231
2419
2554
2612
2740
285
294
305
3155
3245
3316
3452
353
3620
372
3833
3920
4030
4138
422
4344
447
4521
462
4726
4841
4921
91.34% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences126
matches
0"was frozen"
1"been crushed"
2"was outlined"
3"were untied"
4"been given"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs196
matches
0"was looking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences174
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1187
adjectiveStacks1
stackExamples
0"same silver-grey residue"
adverbCount27
adverbRatio0.02274641954507161
lyAdverbCount5
lyAdverbRatio0.004212299915754001
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences174
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences174
mean10.13
std8.28
cv0.817
sampleLengths
08
12
22
36
423
514
615
76
822
914
1011
119
1221
132
142
1511
166
171
182
1920
2023
217
2223
231
247
2547
2610
2713
2820
293
304
311
3224
338
3416
3520
364
375
382
393
405
414
4214
439
448
457
465
477
4817
492
56.13% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.3850574712643678
totalSentences174
uniqueOpeners67
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences109
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount29
totalSentences109
matches
0"Her worn leather watch caught"
1"She stopped three feet from"
2"His face was frozen in"
3"They were wide and searching"
4"She could see the bruising"
5"His lips were split."
6"His tongue swollen and dark."
7"She approached the body slowly,"
8"It was a seam."
9"She pulled out her phone"
10"His fingers resisted, rigor mortis"
11"It pointed toward the far"
12"She wore a cardigan that"
13"Her trainer laces were untied."
14"She nodded toward the circle"
15"She crouched, her freckled face"
16"She traced the air above"
17"She stood, tucking a curl"
18"She followed his gaze."
19"They'd been staring upward, frozen"
ratio0.266
33.39% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount93
totalSentences109
matches
0"The body hung six inches"
1"The man just hung there"
2"Quinn ducked under the police"
3"Her worn leather watch caught"
4"The underground air tasted of"
5"Something that prickled at the"
6"She stopped three feet from"
7"The man wore a grey"
8"The kind of shoes that"
9"His face was frozen in"
10"They were wide and searching"
11"Mortimer flipped open his notebook"
12"Quinn looked at the object"
13"A small brass compass with"
14"The casing had the green"
15"Quinn crouched, bringing herself eye-level"
16"She could see the bruising"
17"His lips were split."
18"His tongue swollen and dark."
19"Mortimer leaned in, squinting."
ratio0.853
45.87% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences109
matches
0"Now they pointed toward the"
ratio0.009
31.75% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount7
matches
0"Something that prickled at the back of her throat like static."
1"The kind of shoes that announced their owner had never stood on a crowded Northern Line carriage at rush hour."
2"His face was frozen in an expression Quinn had seen before, that particular rictus of surprise that came from death arriving without warning."
3"They were wide and searching and hungry, the look of a man who'd found what he was looking for and wished he hadn't."
4"The casing had the green patina of great age, and the needle, which should have pointed north, pointed straight down."
5"A door that was outlined in the same silver-grey residue that coated the dead man's fingers."
6"The metal buckled inward, then outward, then split down the middle with a shriek that drove the forensics tech to his knees, hands over his ears."
95.59% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount1
matches
0"Eva turned, her thumb tracing the sigils on the back"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount0
fancyTags(empty)
dialogueSentences66
tagDensity0.045
leniency0.091
rawRatio0
effectiveRatio0
85.1014%