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Run: 2026-04-24-01KQ02MG9P3FT1P06QKDNPDKJZ
Run Details
Model:
Z.AI GLM 4.5 Air
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
1m 56s
Cost:
$0.003278
Provider:
SiliconFlow
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
82.12%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
40.41%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
21.79%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
0.00%
Name drop frequency
(details)
0.00%
Narrator intent-glossing
(details)
0.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
18.63%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
63.98%
Sentence opener variety
(details)
35.09%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
44.21%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
47.62%
Technical jargon density
(details)
86.54%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
68.0128%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The standing stones appeared like
ancient teeth against the twilight sky, marking the threshold to something other.
Rory stopped abruptly, the silver
pendant around her neck warming against her skin. "Feel that?"
she asked, hand unconsciously touching
the Heartstone. Behind her, Nyx coalesced from the lengthening shadows, their violet eyes faintly luminous. "The Veil thins here. Always does."
Silas adjusted the strap of
his satchel. "Bloody hell. You weren't kidding about this being hidden." Rory shot him a look. "Did you expect to find a neon sign saying 'Fae Realm This Way'? Come on."
The entrance to Richmond Park
had been unremarkable, just another path between trees as dusk settled over London. But here, between the six massive oak stones arranged in a rough circle, the air hummed with energy.
The scent of damp earth
mingled with something else—
something like ozone and jasmine
.
Rory stepped forward, her trainers
crushing dry leaves that shouldn't exist in December. The air here remained warm, spring-like, while a proper winter
chill
gripped the rest of the park. "Time moves differently here,"
Nyx murmured, drifting between the
stones. "An hour inside could be minutes or days outside." "Great," Silas muttered. "Just what we need. Another dimension with wonky timekeeping." "Shhh,"
Rory said, holding up a
hand. She listened. "Do you hear that?" Water.
Not a babbling brook but something more melodic, like liquid chimes
.
The sound seemed to come
from everywhere and nowhere all at once. As they passed between the stones, the world shifted.
The familiar park vanished, replaced
by a clearing bathed in perpetual twilight. Ancient oaks, their trunks wider than Rory could span, formed a natural cathedral ceiling. Above them, the sky wasn't black but a deep violet, dotted with stars that didn't move. "By my mother's tea set," Silas breathed. "What is this place?" "The Grove,"
Nyx said, their silhouette seeming
to dissolve at the edges. "Between spaces. Between worlds." Rory touched the nearest oak.
The bark felt warm, almost
alive beneath her fingertips. Small, bioluminescent flowers—impossible blues and purples—dotted the forest floor, their light pulsing rhythmically like a heartbeat. "The standing stones,"
Rory said, thinking aloud
. "They're not just markers. They're doorways." "Doorways that can only be found by those who need them," Nyx corrected. "Or by those who know how to look." Silas knelt, examining the ground. "No footprints. Not even ours." "The ground here doesn't hold," Nyx explained. "Not like Earth. It remembers, but it doesn't mark."
A butterfly with wings like
stained glass
fluttered
past, its trail leaving a shimmering path in the air.
Rory followed it with her
gaze,
noticing that the
trees
seemed to
lean inward, creating a natural path deeper into the grove. "The Seer will be through there," Nyx said, pointing with a shadowy appendage. "But the Grove tests visitors. Rejects some." "Tests how?" Silas asked, hand going to the silver chain at his throat—a protective
charm
from his grandmother. "The Grove sees what you fear," Rory said, remembering something from her childhood folklore lessons. "Shows it to you." Silas paled. "Wonderful. I left my boogeyman repellent at home."
They moved forward, the melodic
water growing louder.
It came from a stream
that shouldn't exist, its waters glowing with a soft silver light. Fish with scales like jewels darted beneath the surface. Rory stopped
suddenly
. "Look." At the water's edge stood a cluster of mushrooms, taller than a man.
Their caps were a deep
crimson, and from beneath them sprouted
not gills but what looked like tiny, crystalline flowers
. "Those are Death's Cap," Nyx whispered. "But not the ones that kill. These are... different." "Meaning?" Silas prompted. "Meaning they don't belong in any known realm," Nyx replied. "From before the Veil was strong. Before the realms were separate." Rory knelt, examining one. The mushroom
pulsed
faintly, like a heartbeat. When she reached out to touch it, the cap opened
slightly
, revealing
not gills but what looked like stars
. "Beautiful," she breathed. "Dangerous," Nyx countered. "Beautiful things always are." The path wound through groves of trees with silver leaves and flowers that changed color as you watched them.
They passed stones carved with
indecipherable symbols, older than any human writing. The air grew thick with the scent of impossible blossoms and something metallic, like blood rust. Rory's pendant grew warm, then hot.
She pulled it out, surprised
to see the crimson gemstone glowing brightly. "It's reacting to something," she said. "Or someone," Silas suggested. The path opened into a clearing dominated by a single, impossibly ancient oak.
Its trunk was so wide
it would take twenty people to circle it, and its branches stretched high, forming a canopy of silver leaves that caught the twilight light. In the shade of the tree stood a figure.
She seemed to shimmer, as
though seen through heat haze. Silver hair flowed past her waist, and her pale lavender eyes held
depths
that made Rory
feel
dizzy. "The Seer," Nyx whispered. The figure turned.
She didn't walk so much
as
appear to
flow across the ground, leaving no footprints despite the soft earth. "You come seeking answers,"
she said, her voice like
wind chimes. "Questions that bind you like chains." Rory stepped forward. "Isolde Varga? We've been looking for you." "I am many things," the woman replied. "And I am nothing. The Grove has known you were coming. It whispered your names in the riversong." "But we didn't know about the Grove," Silas pointed out. "The Grove knows many things," Isolde said, her gaze fixed on Rory. "It knew you would come when the stars
aligned
and the shadows walked beside you." Rory touched the Fae-forged blade at her hip.
It grew colder at her
touch, its leaf-shaped blade glowing faintly. "The blade remembers," Isolde said, her eyes fixed on the weapon. "It was forged in the Courts before they fell. Before the exile." "Can you help us?" Rory asked. "There's something coming. Something that crosses from Hel to Earth." Isolde smiled, a sad
expression that seemed to age her face and make it young at the same time
. "Help is such a finite word. The future is
not a path to be walked but a web to be woven
. Each choice, each action, adds another thread." "Can you see what's coming?" Silas asked. Isolde's lavender eyes clouded. "I see rivers that run backward. Clocks that move sideways. Stars that fall upward. The Veil thins in places it hasn't thinned in centuries. Things that were sealed begin to wake." "What things?" Rory pressed, taking another step forward. The Seer raised a hand, and the air around them
shimmered
. Images appeared in the space before them—nightmarish creatures with too many limbs, landscapes of fire and ice, cities sinking into the earth. "The Seven Sins stir," Isolde said. "Dymas first, then the others. The Gluttony Prince hungers for more than just food. He hungers for souls." Rory's pendant burned against her skin. "How do we stop it?" "You don't," Isolde said simply. "You can't stop the tide. You can only learn when to swim and when to drown." Nyx shifted beside her, their shadowy form solidifying
slightly
. "The Veil was weakened. Someone or something made it so." "Who?" Silas asked. Isolde's gaze fell on Rory. "The question isn't who. The question is why. And the answer is written in the stars and the blood." Rory
felt a chill
despite the warm air. "What are you saying?" "The Heartstone you wear is no accident," Isolde said. "It chose you. It was given to you." "By who?"
Rory demanded, her hand tightening on the pendant
. The Seer shook her head, her silver hair catching the twilight light. "Some questions are better left unanswered. Some doors are better left unopened." "But-" "Listen," Isolde interrupted. "The singsong of the trees. The
whisper
of the wind. They all tell the same story. The story you're already living." As she spoke, the air grew colder. The melodic water grew louder, more urgent. The bioluminescent flowers
pulsed
faster, casting
dancing
shadows that seemed to have lives of their own
. "The Grove senses danger," Nyx warned. Isolde's
eyes widened
slightly
. "They're closer than I thought. The boundaries between worlds are thinning. Even here." Rory looked around,
suddenly
alert. "Show yourself!" The trees
seemed to
lean closer, their branches intertwining above them. The air grew thick with the scent of ozone and something else—something ancient and hungry. From the shadows between the oaks, something moved.
Not a creature, but a distortion in the air, like heat rising from pavement on a
summer day.
It shifted, growing larger, taking
shape. A face formed in the darkness—multiple eyes, too many teeth, a
mouth that seemed to stretch from ear to ear
. "Oh hell," Silas whispered, hand closing around his
charm
. The thing let out a sound that wasn't a scream but a tearing—a
sound that seemed to pull at the very fabric of reality around them
. Rory drew the Fae-forged blade.
Its chill spread up her
arm, a
comforting
cold in the growing heat. "The Veil's not just thinning,"
Nyx said, their voice tight with tension
. "It's bleeding." Isolde raised a hand, and the air around her
shimmered
. "Go! Now! While the path remains!" Rory hesitated. "What about you?" "I'll hold it," the Seer said, her voice firm despite the terror in her eyes. "The Grove will protect me. You need to get back. Now!" The creature lunged, its multiple limbs reaching for them. Rory grabbed Silas's arm, pulling him after her. "This way!" Nyx called, darting toward a narrow path they hadn't noticed before. Rory looked back once, seeing Isolde raise her hands, her silver hair flowing around her like a shield, the creature dissolving into her as shadows swallow light.
Then they were running, the
world blurring around them, the melody of the water turning frantic, the trees seeming to close in behind them. Rory's pendant burned against her skin, a
beacon
in the growing darkness, leading them somewhere, anywhere, away from what they'd just become a part of.
created_at
"2026-04-24T15:44:47.944Z"
4/24/2026, 3:44:47 PM
model
"z-ai/glm-4.5-air"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1927
moderation_latency
(null)
generation_time
115829
tokens_prompt
5338
tokens_completion
3496
native_tokens_prompt
4923
native_tokens_completion
3010
native_tokens_completion_images
(null)
native_tokens_reasoning
692
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.00327782
router
(null)
provider_responses
0
endpoint_id
"f7dc79ca-bbbd-41a1-8eef-616d981ff1cb"
id
"019dc02a4977ee85623acd18d8267b96"
is_byok
false
latency
1924
model_permaslug
"z-ai/glm-4.5-air"
provider_name
"SiliconFlow"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777045487-fXOAt7hDljdKfedBEUmd"
session_id
(null)
api_type
"completions"
id
"gen-1777045487-RSnxv0GaVQuSQxDDZxXa"
upstream_id
"019dc02a4977ee85623acd18d8267b96"
total_cost
0.00327782
cache_discount
(null)
upstream_inference_cost
0
provider_name
"SiliconFlow"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
39
adverbTagCount
1
adverbTags
0
"Isolde said simply [simply]"
dialogueSentences
82
tagDensity
0.476
leniency
0.951
rawRatio
0.026
effectiveRatio
0.024
82.12%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1678
totalAiIsmAdverbs
6
found
0
adverb
"suddenly"
count
2
1
adverb
"slightly"
count
3
2
adverb
"very"
count
1
highlights
0
"suddenly"
1
"slightly"
2
"very"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
40.41%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1678
totalAiIsms
20
found
0
word
"chill"
count
3
1
word
"familiar"
count
1
2
word
"almost alive"
count
1
3
word
"fluttered"
count
1
4
word
"charm"
count
2
5
word
"crystalline"
count
1
6
word
"pulsed"
count
2
7
word
"depths"
count
1
8
word
"aligned"
count
1
9
word
"shimmered"
count
2
10
word
"whisper"
count
1
11
word
"dancing"
count
1
12
word
"comforting"
count
1
13
word
"tension"
count
1
14
word
"beacon"
count
1
highlights
0
"chill"
1
"familiar"
2
"almost alive"
3
"fluttered"
4
"charm"
5
"crystalline"
6
"pulsed"
7
"depths"
8
"aligned"
9
"shimmered"
10
"whisper"
11
"dancing"
12
"comforting"
13
"tension"
14
"beacon"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"eyes widened/narrowed"
count
1
highlights
0
"eyes widened"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
118
matches
0
"felt a chill"
21.79%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
9
narrationSentences
118
filterMatches
0
"feel"
hedgeMatches
0
"seemed to"
1
"appear to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
161
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
31
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1670
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
28
unquotedAttributions
0
matches
(empty)
0.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
77
wordCount
1122
uniqueNames
11
maxNameDensity
2.5
worstName
"Rory"
maxWindowNameDensity
5
worstWindowName
"Rory"
discoveredNames
Heartstone
1
Nyx
14
Richmond
1
Park
1
London
1
December
1
Silas
13
Rory
28
Isolde
12
Fae-forged
2
Seer
3
persons
0
"Nyx"
1
"Silas"
2
"Rory"
3
"Isolde"
4
"Seer"
places
0
"Richmond"
1
"Park"
2
"London"
3
"December"
globalScore
0.252
windowScore
0
0.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
79
glossingSentenceCount
7
matches
0
"something like ozone and jasmine"
1
"looked like tiny, crystalline flowers"
2
"looked like stars"
3
"expression that seemed to age her face and make it young at the same time"
4
"shadows that seemed to have lives of their own"
5
"mouth that seemed to stretch from ear to ear"
6
"sound that seemed to pull at the very fabric of reality around them"
0.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
5
per1kWords
2.994
wordCount
1670
matches
0
"Not a babbling brook but something more melodic, like liquid chimes"
1
"not gills but what looked like tiny, crystalline flowers"
2
"not gills but what looked like stars"
3
"not a path to be walked but a web to be woven"
4
"Not a creature, but a distortion in the air, like heat rising from pavement on a"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
161
matches
0
"noticing that the"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
84
mean
19.88
std
11.76
cv
0.591
sampleLengths
0
30
1
9
2
19
3
16
4
20
5
49
6
30
7
19
8
12
9
13
10
24
11
51
12
11
13
16
14
30
15
13
16
21
17
10
18
16
19
40
20
20
21
18
22
19
23
10
24
33
25
4
26
33
27
15
28
3
29
21
30
30
31
3
32
7
33
47
34
18
35
6
36
4
37
42
38
37
39
4
40
22
41
17
42
10
43
25
44
10
45
27
46
19
47
23
48
16
49
47
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
118
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
222
matches
0
"were running"
18.63%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
8
semicolonCount
0
flaggedSentences
7
totalSentences
161
ratio
0.043
matches
0
"The scent of damp earth mingled with something else—something like ozone and jasmine."
1
"Small, bioluminescent flowers—impossible blues and purples—dotted the forest floor, their light pulsing rhythmically like a heartbeat."
2
"\"Tests how?\" Silas asked, hand going to the silver chain at his throat—a protective charm from his grandmother."
3
"Images appeared in the space before them—nightmarish creatures with too many limbs, landscapes of fire and ice, cities sinking into the earth."
4
"The air grew thick with the scent of ozone and something else—something ancient and hungry."
5
"A face formed in the darkness—multiple eyes, too many teeth, a mouth that seemed to stretch from ear to ear."
6
"The thing let out a sound that wasn't a scream but a tearing—a sound that seemed to pull at the very fabric of reality around them."
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1134
adjectiveStacks
0
stackExamples
(empty)
adverbCount
41
adverbRatio
0.036155202821869487
lyAdverbCount
15
lyAdverbRatio
0.013227513227513227
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
161
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
161
mean
10.37
std
6.22
cv
0.599
sampleLengths
0
17
1
13
2
9
3
13
4
6
5
7
6
9
7
5
8
15
9
18
10
18
11
13
12
13
13
17
14
10
15
9
16
3
17
9
18
7
19
2
20
4
21
1
22
11
23
12
24
9
25
12
26
14
27
16
28
7
29
4
30
12
31
4
32
5
33
9
34
16
35
7
36
6
37
13
38
8
39
5
40
5
41
7
42
9
43
18
44
22
45
13
46
7
47
18
48
15
49
4
63.98%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
7
diversityRatio
0.40993788819875776
totalSentences
161
uniqueOpeners
66
35.09%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
95
matches
0
"Then they were running, the"
ratio
0.011
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
13
totalSentences
95
matches
0
"she asked, hand unconsciously touching"
1
"They moved forward, the melodic"
2
"It came from a stream"
3
"Their caps were a deep"
4
"They passed stones carved with"
5
"She pulled it out, surprised"
6
"Its trunk was so wide"
7
"She seemed to shimmer, as"
8
"She didn't walk so much"
9
"she said, her voice like"
10
"It grew colder at her"
11
"It shifted, growing larger, taking"
12
"Its chill spread up her"
ratio
0.137
44.21%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
79
totalSentences
95
matches
0
"The standing stones appeared like"
1
"Rory stopped abruptly, the silver"
2
"she asked, hand unconsciously touching"
3
"Silas adjusted the strap of"
4
"Rory shot him a look."
5
"The entrance to Richmond Park"
6
"The scent of damp earth"
7
"Rory stepped forward, her trainers"
8
"The air here remained warm,"
9
"Nyx murmured, drifting between the"
10
"Rory said, holding up a"
11
"The sound seemed to come"
12
"The familiar park vanished, replaced"
13
"Nyx said, their silhouette seeming"
14
"Rory touched the nearest oak."
15
"The bark felt warm, almost"
16
"Rory said, thinking aloud"
17
"Silas knelt, examining the ground."
18
"A butterfly with wings like"
19
"Rory followed it with her"
ratio
0.832
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
95
matches
(empty)
ratio
0
47.62%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
45
technicalSentenceCount
6
matches
0
"Rory stepped forward, her trainers crushing dry leaves that shouldn't exist in December."
1
"Rory followed it with her gaze, noticing that the trees seemed to lean inward, creating a natural path deeper into the grove."
2
"It came from a stream that shouldn't exist, its waters glowing with a soft silver light."
3
"Silver hair flowed past her waist, and her pale lavender eyes held depths that made Rory feel dizzy."
4
"Isolde smiled, a sad expression that seemed to age her face and make it young at the same time."
5
"The bioluminescent flowers pulsed faster, casting dancing shadows that seemed to have lives of their own."
86.54%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
39
uselessAdditionCount
3
matches
0
"Nyx said, their silhouette seeming to dissolve at the edges"
1
"Rory demanded, her hand tightening on the pendant"
2
"Nyx said, their voice tight with tension"
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
36
fancyCount
14
fancyTags
0
"Nyx murmured (murmur)"
1
"Silas muttered (mutter)"
2
"Silas breathed (breathe)"
3
"Nyx corrected (correct)"
4
"Nyx explained (explain)"
5
"Nyx whispered (whisper)"
6
"she breathed (breathe)"
7
"Silas suggested (suggest)"
8
"Nyx whispered (whisper)"
9
"Rory pressed (press)"
10
"Rory demanded (demand)"
11
"Isolde interrupted (interrupt)"
12
"Nyx warned (warn)"
13
"Silas whispered (whisper)"
dialogueSentences
82
tagDensity
0.439
leniency
0.878
rawRatio
0.389
effectiveRatio
0.341
68.0128%