Run: 2026-04-24-01KQ038QM4RE9NGD0RCPD66WYN

Run Details

Duration:
48.1s
Cost:
$0.000670
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The stone wall slid aside with a sigh, and Aurora burst forward, clutching the heartstone pendant as it pulsed warm against her wrist. Nyx slipped through the newly‑born aperture, their violet eyes glinting like candle‑lit moths, and Isolde drifted behind, feet silent on the moss‑soft ground. An amber mist curled around their ankles, wrapping the trio in a living shroud. “Stay close,” Aurora muttered, eyes scanning the vaulted chamber. The air tasted of iron and ripe fruit, a strange sweet‑sour that made her throat tighten. A low hum thrummed underfoot, as if the floor itself sang a forgotten lullaby. Ever‑shifting shadows stretched across towering columns of obsidian, each speckled with veins of molten gold. The pillars rose like petrified trees, bark‑like patterns spiralling up to a ceiling that vanished into a veil of swirling light. Somewhere deeper, a distant clang echoed, metallic and rhythmic. “Do you feel it?” Nyx’s voice slipped through the gloom, a whisper carried on a wind that never touched the skin. “The veil thins where the heart beats.” Aurora tightened her grip on the pendant, watching its crimson glow intensify. “It’s drawing us,” she said, voice even. “We follow the pulse, not the path.” Isolde turned, her silver hair catching the faint luminescence, and spoke in riddles that hung in the air like hanging fruit. “When the moon drinks the sun, the river runs backward. Seek the stone that sings without breath.” A faint ripple passed through the mist, and a narrow archway opened to the left, its doorway framed by vines that glowed a soft teal. The trio slipped through, the scent of jasmine‑spiced incense flooding their senses. The floor beneath their boots turned from cold stone to supple bark, each step releasing a soft crackle, like autumn leaves underfoot. Beyond the arch, a cavern stretched, its walls covered in living murals that shifted with each breath. Images of feasting demons twisted with delicate fae dancers, their forms overlapping in a grotesque ballet. In the centre, a pool of liquid amber swirled, its surface rippling without wind. Aurora knelt, the pendant’s glow matching the pool’s pulse. “The Veil sings here,” Aurora whispered, barely audible over the soft chorus of unseen voices. She reached for the pool, hand hovering above the viscous liquid. The heartstone thrummed louder, a steady tick‑tock that seemed to sync with her heartbeat. “Touch not the water of prophecy,” Nyx warned, their form flickering between solid and vapor. “It drinks the mind and returns with hunger.” Isolde’s eyes flashed lavender, and she raised a hand, pointing toward a cluster of crystal spires jutting from the ground. “These are the watch‑towers of the unseen. They remember every step, every whisper. Watch them, and they may watch you back.” The crystal spires sang a high, crystalline note, each tone resonating with a different frequency. Aurora felt the vibrations in her teeth, a subtle hum that set her nerves alight. She slipped the fae‑forged blade from her satchel, its moonsilver edge cold as midnight, and felt its familiar weight settle against her palm. “Ready,” she murmured, sliding the dagger into the sheath. The blade’s faint luminescence flickered in the dim light, a silver promise. A sudden crack split the cavern, and a fissure of blackened fire tore across the amber pool, spilling black water that hissed upon contact with the crystal spires. The fissure widened, exposing a yawning maw of shadows that seemed to swallow light itself. Nyx’s violet eyes widened, and they whispered, “The gate opens. Our world meets theirs.” Isolde stepped forward, her feet leaving no trace. “The river that runs backward will flow forward when the fire coldens.” Aurora lifted the pendant, its crimson pulse now a fierce blaze, and thrust it toward the fissure. The heartstone emitted a wave of heat that collided with the black water, steam rising in ghostly tendrils. The flames danced, turning a shade of deep violet, the colour of Nyx’s gaze. “Hold fast,” Aurora shouted, thrusting the fae‑blade into the edge of the crack. The moon‑silver edge sang, cutting through the demonic aura as if it were parchment. A crackle of energy rippled outward, and the fissure shuddered, then sealed with a snap that echoed like a struck bell. The cavern fell silent, save for the soft whisper of the mist and the lingering hum of the heartstone. Aurora breathed hard, her chest rising and falling in rapid rhythm, the pendant’s glow dimming to a steady pulse. “A chance left unclaimed,” Nyx murmured, their voice a susurrus that seemed to come from everywhere and nowhere. “The veil holds, but not forever.” Isolde turned, her ethereal form barely stirring the air. “When the moon drinks the sun, the river runs backward. Yet you have turned the tide, child of earth.” Aurora chuckled, a low sound that vibrated against the stone. “We’ve bought ourselves a moment. Not a victory, but a reprieve.” A soft rustle rose from the far wall, a subtle shiver that grew into a low, guttural growl. Shadows coalesced near a dark archway, forming a silhouette that towered above the spires, its form undefined yet undeniably monstrous. Its eyes glowed a sickly amber, matching the pool that now lay still. Nyx flickered, their outline becoming a cascade of living darkness. “The guardian awakens,” they whispered, their breath a cold wind that brushed Aurora’s cheek. “It knows we have meddled.” The creature let out a deafening roar, the sound reverberating through bone and steel, and the floor trembled. The crystal spires shattered, rain of shards scattering like meteors against the walls. Light fractured, casting prismatic fragments that danced around the three intruders. “Run!” Aurora shouted, her voice cutting through the chaos. They sprinted toward the archway that had first opened, the heartstone beating like a hammer in Aurora’s palm. The creature’s massive hand swiped at the air, sending a wave of oppressive darkness that threatened to drown them. Nyx stretched, their shadow limbs reaching, pulling the veil just enough to create a brief corridor of safety. Isolde’s silver hair streamed behind her as she leapt, landing lightly on the moss‑soft floor, her eyes never leaving the beast. “The river will flow,” she intoned, “but only if you cross its stones.” Aurora dove through the arch, the pendant’s light flaring bright, blinding the creature’s eye. The fae‑blade sliced through a hanging vine, freeing a rope of luminous thread that snagged the edge of the opening. She hauled herself forward, pulling Nyx and Isolde behind. The arch slammed shut with a thunderous clang, sealing the monstrous silhouette inside. A final tremor shook the cavern, and a plume of black smoke rose, swirling into the void beyond. The trio collapsed onto the cold stone outside, panting, the heartstone’s glow now a steady ember in Aurora’s wrist, the fae‑blade still humming in her grip. Nyx’s violet eyes flickered in the dim light, a faint smile crossing their shadowed lips. “The veil will mend, but the breach remains.” Isolde’s lavender gaze drifted toward the sealed arch, her voice a soft murmur. “The river runs backward, yet its current never ends.” Aurora stood, dusting off her trousers, the pendant’s crimson pulse syncing with the rhythm of her own heart. “We’ve made a dent,” she said, the words crisp, unadorned. “Now we find the next crack.” A low, resonant thrum rose beneath their feet, a second crack forming in the far wall, its edge glowing with an otherworldly teal light. The sound grew, a deep drumbeat that matched the quickening of Aurora’s pulse. “Not over yet,” Nyx whispered, the whisper carried on a wind that seemed to come from the new fissure. “The gate calls.”
created_at"2026-04-24T15:55:50.805Z" 4/24/2026, 3:55:50 PM
model"openai/gpt-oss-120b"
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external_user(null)
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cancelledfalse
latency252
moderation_latency(null)
generation_time47914
tokens_prompt5338
tokens_completion2964
native_tokens_prompt4905
native_tokens_completion2518
native_tokens_completion_images(null)
native_tokens_reasoning895
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.000669715
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provider_responses
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endpoint_id"85835306-dba3-4334-87bc-ab9ffa5c9c62"
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is_byokfalse
latency95
model_permaslug"openai/gpt-oss-120b"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount0
adverbTags(empty)
dialogueSentences28
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
96.07% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1272
totalAiIsmAdverbs1
found
0
adverb"lightly"
count1
highlights
0"lightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1272
totalAiIsms34
found
0
word"pulsed"
count1
1
word"glinting"
count1
2
word"scanning"
count1
3
word"echoed"
count2
4
word"rhythmic"
count1
5
word"gloom"
count1
6
word"whisper"
count4
7
word"pulse"
count6
8
word"crystal"
count4
9
word"crystalline"
count1
10
word"familiar"
count1
11
word"weight"
count1
12
word"flickered"
count3
13
word"maw"
count1
14
word"vibrated"
count1
15
word"trembled"
count1
16
word"shattered"
count1
17
word"fractured"
count1
18
word"oppressive"
count1
19
word"otherworldly"
count1
highlights
0"pulsed"
1"glinting"
2"scanning"
3"echoed"
4"rhythmic"
5"gloom"
6"whisper"
7"pulse"
8"crystal"
9"crystalline"
10"familiar"
11"weight"
12"flickered"
13"maw"
14"vibrated"
15"trembled"
16"shattered"
17"fractured"
18"oppressive"
19"otherworldly"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"eyes widened/narrowed"
count1
1
label"hung in the air"
count1
highlights
0"eyes widened"
1"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences72
matches(empty)
63.49% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences72
filterMatches(empty)
hedgeMatches
0"seemed to"
95.43% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences86
gibberishSentences1
adjustedGibberishSentences1
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen28
ratio0.012
matches
0"Nyx slipped through the newly‑born aperture, their violet eyes glinting like candle‑lit moths, and Isolde drifted behind, feet silent on the moss‑soft ground."
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1272
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions0
matches(empty)
71.15% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions36
wordCount1078
uniqueNames3
maxNameDensity1.58
worstName"Aurora"
maxWindowNameDensity2.5
worstWindowName"Aurora"
discoveredNames
Aurora17
Isolde8
Nyx11
persons
0"Aurora"
1"Isolde"
2"Nyx"
places(empty)
globalScore0.712
windowScore0.833
7.14% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences70
glossingSentenceCount4
matches
0"tick‑tock that seemed to sync with her heartbeat"
1"shadows that seemed to swallow light itself"
2"susurrus that seemed to come from everywhere and nowhere"
3"wind that seemed to come from the new fissure"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.786
wordCount1272
matches
0"Not a victory, but a reprieve"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences86
matches(empty)
61.17% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs36
mean35.33
std12.86
cv0.364
sampleLengths
046
153
245
328
426
538
659
756
840
923
1041
1153
1221
1343
1414
1520
1649
1748
1838
1924
2028
2121
2251
2329
2442
259
2655
2734
2843
2931
3026
3123
3222
3334
3437
3522
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences72
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs192
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences86
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1078
adjectiveStacks0
stackExamples(empty)
adverbCount21
adverbRatio0.01948051948051948
lyAdverbCount7
lyAdverbRatio0.006493506493506494
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences86
echoCount0
echoWords(empty)
82.69% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences86
mean14.79
std5.28
cv0.357
sampleLengths
023
123
214
39
416
514
615
721
89
921
107
1112
127
137
1421
1517
1625
1712
1822
1917
2016
2114
229
2315
2411
2514
2615
278
2820
2921
3015
3115
3223
339
3412
3528
3615
3714
388
3912
4017
4118
4214
4313
4414
4521
4619
4719
4818
496
50.78% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.32558139534883723
totalSentences86
uniqueOpeners28
46.95% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences71
matches
0"Somewhere deeper, a distant clang"
ratio0.014
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount9
totalSentences71
matches
0"she said, voice even"
1"She reached for the pool,"
2"She slipped the fae‑forged blade"
3"she murmured, sliding the dagger"
4"Its eyes glowed a sickly"
5"they whispered, their breath a"
6"They sprinted toward the archway"
7"She hauled herself forward, pulling"
8"she said, the words crisp,"
ratio0.127
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount66
totalSentences71
matches
0"The stone wall slid aside"
1"Nyx slipped through the newly‑born"
2"An amber mist curled around"
3"Aurora muttered, eyes scanning the"
4"The air tasted of iron"
5"A low hum thrummed underfoot,"
6"The pillars rose like petrified"
7"Nyx’s voice slipped through the"
8"Aurora tightened her grip on"
9"she said, voice even"
10"Isolde turned, her silver hair"
11"A faint ripple passed through"
12"The trio slipped through, the"
13"The floor beneath their boots"
14"Images of feasting demons twisted"
15"Aurora knelt, the pendant’s glow"
16"Aurora whispered, barely audible over"
17"She reached for the pool,"
18"The heartstone thrummed louder, a"
19"Nyx warned, their form flickering"
ratio0.93
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences71
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences53
technicalSentenceCount16
matches
0"A low hum thrummed underfoot, as if the floor itself sang a forgotten lullaby."
1"The pillars rose like petrified trees, bark‑like patterns spiralling up to a ceiling that vanished into a veil of swirling light."
2"Isolde turned, her silver hair catching the faint luminescence, and spoke in riddles that hung in the air like hanging fruit."
3"A faint ripple passed through the mist, and a narrow archway opened to the left, its doorway framed by vines that glowed a soft teal."
4"Images of feasting demons twisted with delicate fae dancers, their forms overlapping in a grotesque ballet."
5"The heartstone thrummed louder, a steady tick‑tock that seemed to sync with her heartbeat."
6"Aurora felt the vibrations in her teeth, a subtle hum that set her nerves alight."
7"A sudden crack split the cavern, and a fissure of blackened fire tore across the amber pool, spilling black water that hissed upon contact with the crystal spir…"
8"The heartstone emitted a wave of heat that collided with the black water, steam rising in ghostly tendrils."
9"The moon‑silver edge sang, cutting through the demonic aura as if it were parchment."
10"Aurora breathed hard, her chest rising and falling in rapid rhythm, the pendant’s glow dimming to a steady pulse."
11"A soft rustle rose from the far wall, a subtle shiver that grew into a low, guttural growl."
12"Shadows coalesced near a dark archway, forming a silhouette that towered above the spires, its form undefined yet undeniably monstrous."
13"The creature’s massive hand swiped at the air, sending a wave of oppressive darkness that threatened to drown them."
14"The fae‑blade sliced through a hanging vine, freeing a rope of luminous thread that snagged the edge of the opening."
15"A low, resonant thrum rose beneath their feet, a second crack forming in the far wall, its edge glowing with an otherworldly teal light."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount4
matches
0"Aurora muttered, eyes scanning the vaulted chamber"
1"Nyx warned, their form flickering between solid and vapor"
2"they whispered, their breath a cold wind that brushed Aurora’s cheek"
3"Aurora shouted, her voice cutting through the chaos"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount9
fancyTags
0"Aurora muttered (mutter)"
1"Aurora whispered (whisper)"
2"Nyx warned (warn)"
3"she murmured (murmur)"
4"Aurora shouted (shout)"
5"Nyx murmured (murmur)"
6"they whispered (whisper)"
7"Aurora shouted (shout)"
8"Nyx whispered (whisper)"
dialogueSentences28
tagDensity0.393
leniency0.786
rawRatio0.818
effectiveRatio0.643
68.0512%