Run: 2026-04-24-01KQ04APRKPF5RXTZ2WP557MJV

Run Details

Duration:
42.4s
Cost:
$0.015133
Provider:
SiliconFlow

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The bone token cracked under her boot. Quinn froze, lifting her foot to reveal the fragment, pale as porcelain against the filthy concrete. Carved with symbols she didn't recognise. She pocketed it before the forensic team noticed. "Down here, Detective." DCS Whitmore's voice echoed through the abandoned Tube station, bouncing off curved tiles that hadn't seen passengers since the Blitz. The stairs had been a nightmare of broken glass and pigeon droppings, the air thick with mould and something sharper underneath. Copper, maybe. Or rust. Hard to tell this far below Camden. She found him on the platform, silhouetted against the harsh portable lights the forensics team had rigged. Yellow evidence markers studded the ground like grave markers. Two bodies lay between the tracks, arranged in a way that made her jaw tighten. "Vagrants." Whitmore thrust his chin toward the corpses. "Drug deal gone sideways. SOCO's been through. Open and shut." Quinn crouched beside the first body. Male, mid-thirties, dressed in clothes that cost more than her monthly rent. Italian leather shoes, now scuffed with tunnel grime. A Patek Philippe watch still strapped to his wrist. Vagrants didn't wear Patek Philippes. Vagrants didn't wear shoes that required specialist polishing. "Rich addicts, then." She didn't look up. "Happens." "Exactly." Whitmore sounded relieved. "Happens all the time." The second body told a different story. Female, younger. Her fingers were stained with something dark that wasn't blood, the colour concentrated beneath the nails as if she'd been digging in it. Paint? Ink? Quinn leaned closer. The substance shimmered faintly in the artificial light, iridescent as oil on water. "You see this?" "See what?" She pointed at the woman's hands. "Hard to miss the dirt." Whitmore shrugged. "Artsy type. Probably some paint medium. They find the strangest things at these scenes." Quinn stood, scanning the platform. The walls bore the usual tube station graffiti, crude tags and declarations of love, but someone had added new marks. Fresh chalk symbols drawn between the old tile advertisements, the lines precise and deliberate. Protection sigils, though she wouldn't have known the word for them three years ago. Before Morris. Before the case that rewired her understanding of what hid in London's shadows. "Any cameras?" "Long dead. Wiring's been stripped." "Convenient." "You think someone lured them down here?" Whitmore's tone shifted, defensive. "Possible. Still looks like a deal to me. Look at the positioning." She looked. The bodies faced each other across the tracks, arms extended toward one another. Not defensive. Not fleeing. Reaching. Like they'd been mid-ritual when death took them. "No drugs on site?" "Uniforms are still searching. Found some powders in a pouch, sent them to the lab." "What kind of pouch?" Whitmore waved vaguely toward an evidence bag on the forensic table. "Leather. Old. Smells like a museum." Quinn walked to the table. The pouch sat beside the bagged powders, its leather cracked with age, brass fittings green with verdigris. She recognised the craftsmanship. The same shade of aged brass as the compass she'd found in her partner's desk drawer after Morris disappeared. The one that pointed nowhere useful, whose needle spun like a top near certain places in the city. The one she still kept in her coat pocket, against all logic. She didn't pull it out now. "What about witnesses?" "Night shift at the hardware store above heard nothing. Same with the flat occupants." "No one heard two people screaming their lungs out in a tunnel that carries sound for miles?" Whitmore shifted his weight. "Maybe they didn't scream." That was the right answer, and the wrong one. He meant they'd been silenced quickly. She meant they hadn't needed to scream. Quinn returned to the bodies, circling them in a slow orbit. The male's throat had been cut, clean and deep. Professional. The woman's cause of death was less obvious. No visible wounds, no bruising, no strangulation marks. Just those stained fingers and her face frozen in an expression of profound surprise. "Who found them?" "Urban explorers. Kids looking for Instagram content. They're giving statements upstairs." "I want to talk to them." "Already done. They saw the lights, came down, found the bodies, called it in. Clean." "Then why do they have a police guard?" Whitmore's silence was answer enough. Quinn knelt again, this time examining the space between the bodies. The gravel was disturbed, scuffed in patterns that might have been footsteps or might have been something else entirely. A faint residue clung to the larger stones, the same iridescent substance as on the woman's fingers. It formed a rough circle, broken now by the forensic team's footprints, but discernible. She photographed it with her phone before the scene could be compromised further. "You're seeing things that aren't there." Whitmore appeared at her shoulder. "It's a kill site. Messy. Nothing mystical about it." "I didn't say mystical." "You were thinking it." He crossed his arms. "Word of advice? The super's watching. After what happened with Morris, your judgment's been questioned. Don't go chasing shadows when the answer's standing right in front of you." The answer wasn't standing anywhere. The answer was lying between the tracks, dressed in designer clothes, fingers stained with substances that didn't exist in any database she could access. The answer was carved into old tile walls and hidden in leather pouches crafted by hands that understood things she was only beginning to grasp. "Who were they?" "Working on IDs. No wallets, no phones. Someone wanted them anonymous." "Or they didn't need them where they were going." Whitmore exhaled through his nose. "Quinn." "I'll wrap up here. Just need one more look." He left, his footsteps echoing toward the stairs. Quinn waited until the sound faded before pulling out the compass. The needle spun twice, then pointed directly at the space between the bodies. Directly at the broken circle on the ground. She snapped it shut and returned it to her pocket, her heart hammering against her ribs. The compass had never pointed this strong before. Not at Morris's crime scene. Not at any of the places she'd tested it over the past three years. Whatever had happened here, it had torn a hole in something. And the hole was still open. The overhead lights flickered. Once. Twice. On the platform behind her, a shadow moved where no shadow should have been.
created_at"2026-04-24T16:14:24.04Z" 4/24/2026, 4:14:24 PM
model"z-ai/glm-5.1-20260406"
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latency937
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generation_time42294
tokens_prompt4671
tokens_completion2578
native_tokens_prompt4222
native_tokens_completion2096
native_tokens_completion_images(null)
native_tokens_reasoning680
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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latency937
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences39
tagDensity0.179
leniency0.359
rawRatio0
effectiveRatio0
95.26% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1054
totalAiIsmAdverbs1
found
0
adverb"quickly"
count1
highlights
0"quickly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
38.33% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1054
totalAiIsms13
found
0
word"porcelain"
count1
1
word"echoed"
count1
2
word"grave"
count1
3
word"shimmered"
count1
4
word"scanning"
count1
5
word"weight"
count1
6
word"profound"
count1
7
word"silence"
count1
8
word"footsteps"
count2
9
word"database"
count1
10
word"echoing"
count1
11
word"flickered"
count1
highlights
0"porcelain"
1"echoed"
2"grave"
3"shimmered"
4"scanning"
5"weight"
6"profound"
7"silence"
8"footsteps"
9"database"
10"echoing"
11"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences87
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences87
filterMatches
0"watch"
hedgeMatches
0"tended to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences119
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1054
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
86.39% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions29
wordCount786
uniqueNames10
maxNameDensity1.27
worstName"Whitmore"
maxWindowNameDensity2
worstWindowName"Whitmore"
discoveredNames
Whitmore10
Tube1
Blitz1
Camden1
Quinn8
Patek2
Philippe1
Philippes1
Morris3
London1
persons
0"Whitmore"
1"Quinn"
2"Patek"
3"Philippe"
4"Morris"
places
0"London"
globalScore0.864
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences57
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1054
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences119
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs55
mean19.16
std18.69
cv0.975
sampleLengths
07
130
23
352
441
518
648
78
88
950
103
112
126
1321
1468
152
165
171
1823
1928
204
2115
224
2317
2475
256
263
2714
2817
298
3022
3151
323
3311
346
3515
368
375
3861
3913
4020
414
4236
4354
443
4511
469
476
489
4919
97.20% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences87
matches
0"been silenced"
1"was carved"
47.33% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs131
matches
0"wasn't standing"
1"was lying"
2"was only beginning"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences119
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount788
adjectiveStacks0
stackExamples(empty)
adverbCount23
adverbRatio0.02918781725888325
lyAdverbCount8
lyAdverbRatio0.01015228426395939
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences119
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences119
mean8.86
std5.94
cv0.671
sampleLengths
07
116
26
38
43
520
621
72
82
97
1017
119
1215
138
1410
156
1612
178
189
195
208
217
221
234
244
257
262
2723
281
291
303
3113
323
332
346
357
3614
375
3820
3914
4014
412
4213
432
445
451
4611
4712
482
4913
78.71% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.5126050420168067
totalSentences119
uniqueOpeners61
91.32% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences73
matches
0"Just those stained fingers and"
1"Directly at the broken circle"
ratio0.027
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences73
matches
0"She pocketed it before the"
1"She found him on the"
2"She didn't look up"
3"Her fingers were stained with"
4"She pointed at the woman's"
5"She recognised the craftsmanship."
6"She didn't pull it out"
7"He meant they'd been silenced"
8"She meant they hadn't needed"
9"It formed a rough circle,"
10"She photographed it with her"
11"He crossed his arms"
12"He left, his footsteps echoing"
13"She snapped it shut and"
ratio0.192
62.74% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount58
totalSentences73
matches
0"The bone token cracked under"
1"Quinn froze, lifting her foot"
2"She pocketed it before the"
3"DCS Whitmore's voice echoed through"
4"The stairs had been a"
5"She found him on the"
6"Whitmore thrust his chin toward"
7"Quinn crouched beside the first"
8"Italian leather shoes, now scuffed"
9"A Patek Philippe watch still"
10"Vagrants didn't wear Patek Philippes."
11"Vagrants didn't wear shoes that"
12"She didn't look up"
13"Whitmore sounded relieved"
14"The second body told a"
15"Her fingers were stained with"
16"Quinn leaned closer."
17"The substance shimmered faintly in"
18"She pointed at the woman's"
19"Quinn stood, scanning the platform."
ratio0.795
68.49% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences73
matches
0"Before the case that rewired"
ratio0.014
56.28% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences33
technicalSentenceCount4
matches
0"DCS Whitmore's voice echoed through the abandoned Tube station, bouncing off curved tiles that hadn't seen passengers since the Blitz."
1"Male, mid-thirties, dressed in clothes that cost more than her monthly rent."
2"Her fingers were stained with something dark that wasn't blood, the colour concentrated beneath the nails as if she'd been digging in it."
3"The gravel was disturbed, scuffed in patterns that might have been footsteps or might have been something else entirely."
53.57% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount1
matches
0"Whitmore's tone shifted, defensive"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
89.1872%