NC Bench
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Run: 2026-04-24-01KQ04Y0X6VKWS11EYR317JQVS
Run Details
Model:
Z.AI GLM 5.1
Test:
Bad Writing Habits
Scenario:
Romance: separated couple reunites
Duration:
48.2s
Cost:
$0.014287
Provider:
Parasail
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
95.59%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
51.46%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
92.55%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
74.36%
Sentence opener variety
(details)
83.33%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
35.00%
Subject-first sentence starts
(details)
62.50%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
93.1594%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Romance genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4415" name="Lucien Moreau" aliases="Lucien, Luc, the Frenchman" pronouns="he/him" species="Half-Demon" storyRole="Ally"> <eyeColor>heterochromatic — one amber, one black</eyeColor> <hair>slicked-back platinum blond</hair> <height>5'11"</height> <age>32</age> <cane>ivory-handled cane that conceals a thin blade</cane> <dress>tailored charcoal suits</dress> <description>An impeccably dressed fixer and information broker in London's supernatural underworld. He speaks four languages fluently.</description> <backstory>Born in Marseille to a human mother and a demon father from the realm of Avaros.</backstory> </character> <location id="858" name="Eva's Flat" aliases="Eva's place, the flat on Brick Lane" realm="Earth"> <cat>tabby cat named Ptolemy</cat> <security>three deadbolts on the front door</security> <description>A cramped one-bedroom flat above a curry house on Brick Lane, East London. Every surface is covered with books, scrolls, and research notes.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the romance genre. Two people who parted on complicated terms are forced together again when one shows up unannounced at the other's flat. There's history between them — attraction, hurt, and things left unsaid. Write the scene from the moment the door opens. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The third deadbolt stuck, as
it always did.
I jiggled the key, wrenched
it left, and the door swung open.
Lucien Moreau stood in the
hallway. "Hello, Rory."
I hadn't heard that voice
in four months, but my body remembered it before my brain caught up. Shoulders tensioning. Pulse spiking.
That inconvenient heat crawling up
my neck. "Wrong flat."
I moved to close the
door.
His cane shot out, blocking
the frame.
Ivory handle, polished to a
gleam.
The same one he'd used
to shatter a man's kneecap outside a Soho gambling den last spring.
The same one he'd set
aside when he kissed me in the rain afterwards, both of us pretending the violence hadn't warmed us. "Brick Lane wasn't difficult. Your friend Eva has a distinctive scent." He inhaled. "Sandalwood and desperation. Also, cat." Ptolemy wound between his ankles, the traitor. "She doesn't." "Doesn't what?" "Have a distinctive scent. You're being creepy." "I'm being thorough."
His mismatched eyes swept past
me into the flat. Amber and black. Demon and human.
The duality had fascinated me
once.
Now it just made my
chest ache. "May I come in?" "No." "Rory—" "What part of 'no' needs translating? You speak four languages. Pick one I don't understand, and say it again." His jaw tightened. Good. I wanted him uncomfortable.
I wanted him feeling a
fraction of what I'd felt waking up alone in that Marseille hotel room, my phone blocked, my heart stupid enough to have believed him in the first place. "I wouldn't be here if it weren't important." "Important to you."
I gripped the door's edge
.
The wood bit into my
palm. "That's not the same as important to me." "Your father is dead." The floor tilted.
My hand shot to the
frame for balance. *Don't react. Don't give him that.* "When?" "Three days ago. Cardiac arrest, officially." He paused. "Unofficially, the circumstances suggest otherwise." "You're lying." "I've never lied to you." The audacity of that statement hung between us.
His expression remained neutral, but
something
flickered
in the amber eye. The human one. The one that had looked at me like I was more than a job, more than a debt, more than collateral damage. "I've omitted truths. I've protected you from information that would have endangered you further. But I have never lied." "Same thing." "It isn't."
He removed his cane from
the doorframe. A gesture of respect, or strategy. With Lucien, both occupied the same space. "Your mother contacted Eva yesterday. She's been trying to reach you for weeks." My phone.
I'd burned the SIM card
after Marseille. New number. New flat. New life arranged through channels that owed no debt to half-demon fixers with sharp suits and sharper secrets. "I don't want anything from them." "They're not asking for anything. They're warning you." Ptolemy meowed, rubbing against my calf. The flat behind me
suddenly
felt too quiet. Too empty.
Too many shadows that could
hold things I didn't want to examine. "Brendan Carter made enemies before you were born. Welsh legal circles overlap with older circles. Darker ones." "I know what my father did." The cases I'd overhead through my childhood bedroom wall. The arguments between my parents. The way certain clients arrived at odd hours, speaking languages I didn't recognise. "I left that life behind." "You can't leave blood behind."
His voice dropped
. Lower. Softer. The register he'd used in the dark, when he'd told me about Marseille, about his mother, about the realm of Avaros where his father's kind crawled and schemed. "It follows." "Sounds like a you problem." "Rory."
He said my name like
a wound he kept touching. "Someone killed your father. The same someone will come for you. The inheritable kind of debt doesn't vanish when you change addresses." The curry house below vented spice through the floorboards. Cumin. Cardamom. The flat always
smelled like Eva's research materials and
whatever the kitchen cooked, and right now I
needed that normalcy
more than I needed answers. "Even if I believed you—" "Check your mother's messages. Eva kept them."
My eyes flicked to the
desk. Eva's laptop, closed but present. She'd mentioned something yesterday.
I'd dismissed it, too caught
up in my own
determined
ignorance. "You read them already." "I inferred."
He straightened his cuffs
. Charcoal suit, immaculate as always. Not a single crease from the flight, the travel, the hunt to find me when I'd made it clear I wanted to stay lost. "Your mother references a contract. Something your father signed when you were seven. A covenant with a collector from Avaros." My scar
throbbed
. The crescent on my left wrist, from a childhood accident, according to my parents. The story had never quite fit. The edges too clean, the shape too deliberate. "I don't know what you're talking about." "Liar." The word landed soft. Almost tender. He stepped closer, and I smelled him then. Sandalwood and gunmetal. The scent I'd pressed my face into while falling asleep, foolish enough to think I could have this, keep this, survive this. "Let me help." "You helped enough in Marseille." "Rory—" "You left." The words tore out before I could cage them. "I woke up and you were gone, and your number was dead, and every contact you gave me led to empty flats and switched-off phones. So don't stand there acting like you're doing me a favour. You don't get to disappear and then show up on my doorstep with warnings about my dead father." Silence pressed between us. Ptolemy's purr
vibrated
against my ankle. "I had no choice." Lucien's voice scraped raw. First crack in the mask. "The collectors
traced
you through me. Staying would have led them directly to you." "So you decided for me. Made the choice alone." "Yes." "And that's supposed to make it better?" "No." His hand found the cane's handle. Knuckles pale against ivory. "It's supposed to make you alive. Which you are. Which you wouldn't be, if I'd stayed." The hallway light
flickered
. A bulb dying, or something else. In my peripheral vision, the shadows at the stairwell's end
seemed to
thicken. Lucien noticed too. His posture shifted. Subtle, but I'd watched him long enough to read the signals. Weight redistributing to the balls of his feet. Fingers loosening on the cane, ready to draw the blade concealed within. "We should continue this inside." "I told you, you're not—" "They've found you." The shadows moved again. Definitely not the bulb. A shape detached from the darkness at the corridor's end. Then another. Tall figures in long coats, their faces wrong somehow. Too smooth. Too still. Eyes like polished obsidian, reflecting nothing. Lucien stepped through the doorway, and I stumbled back as he pulled the blade free from his cane in one fluid motion. "Deadbolts," he said. "Now."
created_at
"2026-04-24T16:24:57.017Z"
4/24/2026, 4:24:57 PM
model
"z-ai/glm-5.1-20260406"
app_id
182717
external_user
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streamed
true
cancelled
false
latency
787
moderation_latency
(null)
generation_time
48050
tokens_prompt
4556
tokens_completion
2209
native_tokens_prompt
4139
native_tokens_completion
1930
native_tokens_completion_images
(null)
native_tokens_reasoning
413
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0142866
router
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provider_responses
0
endpoint_id
"9b3b28f6-5691-483e-946a-c99728f61737"
id
"b5901c65f82045249b3c65b45e9e24d8"
is_byok
false
latency
787
model_permaslug
"z-ai/glm-5.1-20260406"
provider_name
"Parasail"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
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request_id
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session_id
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api_type
"completions"
id
"gen-1777047897-tFf2ttiLMPydzSDF5zEM"
upstream_id
"b5901c65f82045249b3c65b45e9e24d8"
total_cost
0.0142866
cache_discount
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upstream_inference_cost
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provider_name
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response_cache_source_id
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
15
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
59
tagDensity
0.254
leniency
0.508
rawRatio
0
effectiveRatio
0
95.59%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1133
totalAiIsmAdverbs
1
found
0
adverb
"suddenly"
count
1
highlights
0
"suddenly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
51.46%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1133
totalAiIsms
11
found
0
word
"pulse"
count
1
1
word
"flickered"
count
2
2
word
"normalcy"
count
1
3
word
"flicked"
count
1
4
word
"determined"
count
1
5
word
"throbbed"
count
1
6
word
"silence"
count
1
7
word
"vibrated"
count
1
8
word
"traced"
count
1
9
word
"weight"
count
1
highlights
0
"pulse"
1
"flickered"
2
"normalcy"
3
"flicked"
4
"determined"
5
"throbbed"
6
"silence"
7
"vibrated"
8
"traced"
9
"weight"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
99
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
99
filterMatches
(empty)
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
143
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
55
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
1
markdownWords
6
totalWords
1133
ratio
0.005
matches
0
"Don't react. Don't give him that."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
14
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
25
wordCount
741
uniqueNames
14
maxNameDensity
0.67
worstName
"Lucien"
maxWindowNameDensity
1.5
worstWindowName
"Lucien"
discoveredNames
Moreau
1
Soho
1
Ptolemy
3
Amber
1
Marseille
3
Lucien
5
Lower
1
Avaros
1
Eva
2
Charcoal
1
Silence
1
First
1
Knuckles
1
New
3
persons
0
"Moreau"
1
"Ptolemy"
2
"Amber"
3
"Lucien"
4
"Eva"
5
"Silence"
places
0
"Soho"
1
"Marseille"
2
"First"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
54
glossingSentenceCount
1
matches
0
"smelled like Eva's research materials and"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1133
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
2
totalSentences
143
matches
0
"heard that voice"
1
"needed that normalcy"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
65
mean
17.43
std
16.73
cv
0.96
sampleLengths
0
20
1
6
2
2
3
29
4
8
5
53
6
18
7
7
8
2
9
2
10
7
11
35
12
1
13
1
14
19
15
41
16
8
17
22
18
4
19
11
20
6
21
1
22
13
23
2
24
68
25
2
26
35
27
31
28
6
29
8
30
28
31
17
32
38
33
40
34
5
35
33
36
36
37
5
38
7
39
26
40
4
41
55
42
31
43
7
44
1
45
39
46
3
47
5
48
1
49
65
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
99
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
128
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
143
ratio
0
matches
(empty)
92.55%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
742
adjectiveStacks
0
stackExamples
(empty)
adverbCount
36
adverbRatio
0.04851752021563342
lyAdverbCount
2
lyAdverbRatio
0.0026954177897574125
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
143
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
143
mean
7.92
std
7.35
cv
0.928
sampleLengths
0
8
1
12
2
6
3
2
4
18
5
2
6
2
7
7
8
8
9
7
10
6
11
17
12
23
13
13
14
5
15
7
16
2
17
2
18
7
19
12
20
3
21
3
22
6
23
7
24
4
25
1
26
1
27
19
28
3
29
1
30
4
31
33
32
8
33
8
34
6
35
8
36
4
37
3
38
8
39
2
40
4
41
1
42
8
43
5
44
2
45
13
46
11
47
3
48
22
49
19
74.36%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
12
diversityRatio
0.4965034965034965
totalSentences
143
uniqueOpeners
71
83.33%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
80
matches
0
"Too many shadows that could"
1
"Definitely not the bulb."
ratio
0.025
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
23
totalSentences
80
matches
0
"I jiggled the key, wrenched"
1
"I hadn't heard that voice"
2
"I moved to close the"
3
"His cane shot out, blocking"
4
"His mismatched eyes swept past"
5
"His jaw tightened."
6
"I wanted him uncomfortable."
7
"I wanted him feeling a"
8
"I gripped the door's edge"
9
"My hand shot to the"
10
"His expression remained neutral, but"
11
"He removed his cane from"
12
"I'd burned the SIM card"
13
"His voice dropped"
14
"He said my name like"
15
"My eyes flicked to the"
16
"She'd mentioned something yesterday."
17
"I'd dismissed it, too caught"
18
"He straightened his cuffs"
19
"My scar throbbed."
ratio
0.288
35.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
68
totalSentences
80
matches
0
"The third deadbolt stuck, as"
1
"I jiggled the key, wrenched"
2
"Lucien Moreau stood in the"
3
"I hadn't heard that voice"
4
"That inconvenient heat crawling up"
5
"I moved to close the"
6
"His cane shot out, blocking"
7
"Ivory handle, polished to a"
8
"The same one he'd used"
9
"The same one he'd set"
10
"Ptolemy wound between his ankles,"
11
"His mismatched eyes swept past"
12
"Amber and black."
13
"Demon and human."
14
"The duality had fascinated me"
15
"His jaw tightened."
16
"I wanted him uncomfortable."
17
"I wanted him feeling a"
18
"I gripped the door's edge"
19
"The wood bit into my"
ratio
0.85
62.50%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
80
matches
0
"Now it just made my"
ratio
0.013
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
21
technicalSentenceCount
1
matches
0
"New life arranged through channels that owed no debt to half-demon fixers with sharp suits and sharper secrets."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
15
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
2
fancyCount
0
fancyTags
(empty)
dialogueSentences
59
tagDensity
0.034
leniency
0.068
rawRatio
0
effectiveRatio
0
93.1594%