Run: 2026-04-24-01KQ05BEYGENYSZ77Y16THKX64

Run Details

Duration:
40.5s
Cost:
$0.010701
Provider:
Xiaomi

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air tasted of honey and copper. Rory staggered forward, her boots sinking into something that felt like damp moss but shimmered with an oil-slick rainbow. The Heartstone pendant against her sternum pulsed with a steady, warm thrum, like a second heartbeat. Before her, the world opened up. Nyx solidified beside her, a deeper shadow against the amber twilight. The sky here wasn’t a sky; it was a vast, bruised canopy of what looked like layered, translucent skin, lit from within by a sourceless, saffron glow. Below it stretched an impossible landscape. “Welcome,” Nyx’s whisper-wind voice curled around her, “to the pantry.” Orchards of trees with bark like polished mahogany grew in perfect, unnerving rows. Their branches bore fruit that defied botanical sense: clusters of glossy, black cherries next to bulging, violet melons and what looked like crystalline apples refracting the amber light. The air hung thick and sweet, a cloying perfume of overripe stone fruit and baking spices that coated the back of the throat. But beneath it lurked something else. A faint, metallic tang. The copper she’d tasted. “Prince Belphegor’s realm,” Rory said, her voice tight. “Dymas.” “You remembered your reading.” Nyx’s form rippled in what might have been approval. “A place of feasts. And contracts.” They moved along a path of crushed, bone-white gravel that crunched with a sound like grinding teeth. The orchards gave way to vineyards, the vines twisting in patterns that seemed too deliberate, too geometric, to be natural. The leaves were a deep, bruised purple. Between the trellises, she saw structures in the distance. Spires of pale, waxy material that might have been sugar or might have been bone, topped with spirals that twisted into the luminous sky. A low hum vibrated up through the soles of her boots. Not a machine. Something organic. The ground itself seemed to breathe. “Something watches,” Nyx murmured, their form flickering at the edges, testing the space between shadows cast by trees that shouldn’t exist under a sky with no sun. Rory’s hand went to the small of her back, where the hilt of Isolde’s gift rested, cold and reassuring even through her jacket. The Fae-Forged Blade. A weapon for demons. Here, in a slice of Hel, it felt both like a lifeline and an insult. She scanned the nearest orchard row. Nothing moved except the slow, pendulous sway of impossible fruit. Then she saw them. At first, she thought they were statues. Figures spaced evenly among the mahogany trees, each carved from a different material: one of translucent green jade, another of rough, reddish sandstone, a third of what looked like polished jet. They were humanoid, but only in the loosest sense. Their limbs were too long, their proportions wrong, heads tilted at angles that suggested listening to a music she couldn’t hear. “Helbound,” Rory whispered, the word tasting like ash against the honey-sweet air. “Souls contracted from your world,” Nyx corrected, their gaze lingering on the jade figure. “Bakers, chefs, vintners. Bound to their craft for eternity.” They drifted closer, a tendril of shadow reaching out to brush the sandstone statue’s shoulder. No reaction. “They are still aware. Somewhere in there. Their bodies become their work. Their art becomes their cage.” A chill skittered down Rory’s spine, colder than the moon-silver blade. The thought of being trapped, conscious, within your own passion twisted into a prison was a special kind of horror. She turned away, focusing on the path ahead. It led them towards a crescent-shaped pond. The water was still and black, but not dark. It held a faint, internal luminescence, like submerged stars. Floating on its surface were lily pads the size of dining tables, their edges serrated with what looked like crystalline teeth. From the centre of each flower bloomed a blossom that opened and closed in a slow, rhythmic pulse, releasing puffs of sparkling pollen that hung in the air like dust motes in a cathedral. “Don’t touch the water,” Rory said, more to herself than Nyx. “A wise precaution.” Nyx’s form condensed, becoming more solid, their glowing violet eyes fixed on the far side of the pond. “The reflection might not show what you expect.” They skirted the pond’s edge. The hum grew louder here, a sub-audible vibration she felt in her bones and teeth. It came from a vast, low structure beyond the pond, built from the same pale, waxy material as the distant spires. It resembled a mouth. A great, arched opening led into darkness, flanked by what could only be described as taste buds—enormous, fleshy nodules that glistened. “Your pendant is warm,” Nyx observed. Rory looked down. The Heartstone’s glow had intensified, its deep crimson light pulsing faster. It felt fever-hot against her skin. “It’s reacting to something. A portal, maybe? Or a concentration of… this.” She gestured at the landscape, the orchards, the bound souls, the fleshy archway. “The Heartstone is a key of sorts,” Nyx said. “It resonates with places of passage. Places where worlds are thin.” Their voice dropped to a near-silent whisper. “Places where bargains are struck.” The archway loomed. The darkness within it wasn’t empty; it was a solid, velvety black that seemed to swallow the amber light. From it emanated the strongest wave of that cloying, sweet smell, now underscored by the rich, savoury scent of roasting meat and baking bread. It was the smell of a feast, of excess, and it made Rory’s stomach clench in a mix of hunger and revulsion. She took a step towards it, the gravel crunching under her boot. Nyx’s shadowy form shot in front of her, not blocking, but a warning ripple in the air. “Consider, Rory Carter. What does a place of Gluttony serve? And what does it demand in return?” The humming spiked. From the corner of her eye, she saw one of the distant statues—the jet-black one—turn its head a fraction of an inch towards them. The movement was glacially slow, but undeniable. The Heartstone pulsed, once, hard, a jolt of heat that made her gasp. The air inside the archway shifted, the velvet blackness swirling, not like smoke, but like thick, dark oil disturbed by an unseen hand. A whisper slithered out, not Nyx’s wind-voice, but something deeper, richer, with the resonance of a cavern. “Guests,” it sighed. “Hungry, little guests.” The crystalline apples on the nearest tree rattled on their branches, though there was no breeze. The jade statue’s head tilted another degree, its blank face now angled squarely at the archway. Rory’s hand tightened on the hidden blade. The air tasted of honey, copper, and something else now. Something like a long, slow exhale from the mouth of the world. And then, from the pulsing darkness of the archway, something began to uncoil.
created_at"2026-04-24T16:32:17.383Z" 4/24/2026, 4:32:17 PM
model"xiaomi/mimo-v2.5-pro-20260422"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency981
moderation_latency(null)
generation_time40437
tokens_prompt5338
tokens_completion2281
native_tokens_prompt4947
native_tokens_completion1918
native_tokens_completion_images(null)
native_tokens_reasoning354
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.010701
router(null)
provider_responses
0
endpoint_id"5c24ecc9-5ba1-4af0-8877-3402889e7d0a"
id"37c4b8a945f44b7581d8951fcd4c9074"
is_byokfalse
latency897
model_permaslug"xiaomi/mimo-v2.5-pro-20260422"
provider_name"Xiaomi"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1777048337-hZ0xasgyBKiH2eNQgeEi"
session_id(null)
api_type"completions"
id"gen-1777048337-556QT5lxCWa6bpES5KQh"
upstream_id"37c4b8a945f44b7581d8951fcd4c9074"
total_cost0.010701
cache_discount(null)
upstream_inference_cost0
provider_name"Xiaomi"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount1
adverbTags
0"Nyx’s whisper-wind voice curled around [around]"
dialogueSentences21
tagDensity0.667
leniency1
rawRatio0.071
effectiveRatio0.071
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1128
totalAiIsmAdverbs0
found(empty)
highlights(empty)
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Lily"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
11.35% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1128
totalAiIsms20
found
0
word"shimmered"
count1
1
word"pulsed"
count2
2
word"whisper"
count3
3
word"perfect"
count1
4
word"crystalline"
count3
5
word"vibrated"
count1
6
word"scanned"
count1
7
word"chill"
count1
8
word"rhythmic"
count1
9
word"pulse"
count1
10
word"structure"
count1
11
word"loomed"
count1
12
word"stomach"
count1
13
word"velvet"
count1
14
word"resonance"
count1
highlights
0"shimmered"
1"pulsed"
2"whisper"
3"perfect"
4"crystalline"
5"vibrated"
6"scanned"
7"chill"
8"rhythmic"
9"pulse"
10"structure"
11"loomed"
12"stomach"
13"velvet"
14"resonance"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"hung in the air"
count1
highlights
0"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences82
matches(empty)
73.17% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences82
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences89
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1125
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
94.89% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions28
wordCount998
uniqueNames8
maxNameDensity1.1
worstName"Nyx"
maxWindowNameDensity2
worstWindowName"Nyx"
discoveredNames
Heartstone3
Orchards1
Nyx11
Rory9
Isolde1
Fae-Forged1
Blade1
Hel1
persons
0"Heartstone"
1"Orchards"
2"Nyx"
3"Rory"
4"Isolde"
places(empty)
globalScore0.949
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences65
glossingSentenceCount6
matches
0"felt like damp moss but shimmered with"
1"looked like layered, translucent skin, li"
2"looked like crystalline apples refracting"
3"looked like polished jet"
4"looked like crystalline teeth"
5"Something like a long, slow exhale from the"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords2.667
wordCount1125
matches
0"not blocking, but a warning ripple in the air"
1"not like smoke, but like thick, dark oil disturbed by an unseen hand"
2"not Nyx’s wind-voice, but something deeper, richer, with the resonance of a cavern"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences89
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs32
mean35.16
std23.66
cv0.673
sampleLengths
07
141
244
310
478
59
619
777
822
927
1061
114
1268
1312
1457
1539
1680
1711
1829
1966
206
2145
2232
2368
2412
2534
2634
2753
286
2932
3029
3113
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences82
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs151
matches(empty)
14.45% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount2
flaggedSentences4
totalSentences89
ratio0.045
matches
0"The sky here wasn’t a sky; it was a vast, bruised canopy of what looked like layered, translucent skin, lit from within by a sourceless, saffron glow."
1"A great, arched opening led into darkness, flanked by what could only be described as taste buds—enormous, fleshy nodules that glistened."
2"The darkness within it wasn’t empty; it was a solid, velvety black that seemed to swallow the amber light."
3"From the corner of her eye, she saw one of the distant statues—the jet-black one—turn its head a fraction of an inch towards them."
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1012
adjectiveStacks2
stackExamples
0"crushed, bone-white gravel"
1"fever-hot against her"
adverbCount21
adverbRatio0.020750988142292492
lyAdverbCount6
lyAdverbRatio0.005928853754940711
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences89
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences89
mean12.64
std7.82
cv0.619
sampleLengths
07
119
216
36
411
527
66
710
813
928
1023
116
124
134
148
151
1613
176
1817
1920
207
219
2224
2311
243
252
266
2727
2823
293
304
3115
326
3310
344
357
3631
379
3821
3912
4014
4124
422
4317
4411
4520
468
477
489
499
63.30% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.42696629213483145
totalSentences89
uniqueOpeners38
43.29% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences77
matches
0"Then she saw them."
ratio0.013
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences77
matches
0"Their branches bore fruit that"
1"They moved along a path"
2"She scanned the nearest orchard"
3"They were humanoid, but only"
4"Their limbs were too long,"
5"They drifted closer, a tendril"
6"She turned away, focusing on"
7"It led them towards a"
8"It held a faint, internal"
9"They skirted the pond’s edge."
10"It came from a vast,"
11"It resembled a mouth."
12"It felt fever-hot against her"
13"She gestured at the landscape,"
14"Their voice dropped to a"
15"It was the smell of"
16"She took a step towards"
ratio0.221
37.92% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount65
totalSentences77
matches
0"The air tasted of honey"
1"Rory staggered forward, her boots"
2"The Heartstone pendant against her"
3"Nyx solidified beside her, a"
4"The sky here wasn’t a"
5"Nyx’s whisper-wind voice curled around"
6"Orchards of trees with bark"
7"Their branches bore fruit that"
8"The air hung thick and"
9"A faint, metallic tang."
10"The copper she’d tasted."
11"Rory said, her voice tight"
12"Nyx’s form rippled in what"
13"They moved along a path"
14"The orchards gave way to"
15"The leaves were a deep,"
16"Spires of pale, waxy material"
17"A low hum vibrated up"
18"The ground itself seemed to"
19"Nyx murmured, their form flickering"
ratio0.844
64.94% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences77
matches
0"Before her, the world opened"
ratio0.013
11.28% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences38
technicalSentenceCount7
matches
0"Rory staggered forward, her boots sinking into something that felt like damp moss but shimmered with an oil-slick rainbow."
1"Their branches bore fruit that defied botanical sense: clusters of glossy, black cherries next to bulging, violet melons and what looked like crystalline apples…"
2"They moved along a path of crushed, bone-white gravel that crunched with a sound like grinding teeth."
3"The orchards gave way to vineyards, the vines twisting in patterns that seemed too deliberate, too geometric, to be natural."
4"From the centre of each flower bloomed a blossom that opened and closed in a slow, rhythmic pulse, releasing puffs of sparkling pollen that hung in the air like…"
5"A great, arched opening led into darkness, flanked by what could only be described as taste buds—enormous, fleshy nodules that glistened."
6"The Heartstone pulsed, once, hard, a jolt of heat that made her gasp."
17.86% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount3
matches
0"Rory said, her voice tight"
1"Nyx corrected, their gaze lingering on the jade figure"
2"Rory said, more to herself than Nyx"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount5
fancyTags
0"Nyx murmured (murmur)"
1"Rory whispered (whisper)"
2"Nyx corrected (correct)"
3"Nyx observed (observe)"
4"it sighed (sigh)"
dialogueSentences21
tagDensity0.381
leniency0.762
rawRatio0.625
effectiveRatio0.476
70.0144%