Run: 2026-04-24-01KQ05CJBX3WQW42WB4N6NPCKF

Run Details

Duration:
45.7s
Cost:
$0.007608
Provider:
Xiaomi

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The thrum against her ribs was the first warning. Aurora pressed her palm against the Heartstone pendant, feeling its unnatural warmth through the fabric of her jacket. It pulsed like a second heartbeat, insistent and alien. Before them, the ancient oaks of Richmond Park seemed to lean inward, their branches knitting together into a lattice of shadow that swallowed the afternoon light. “Something’s changed,” Aurora said, her voice low. The air here tasted of ozone and crushed mint, a scent so potent it scraped her throat. Nyx, a silhouette of deeper darkness against the gloom, tilted their head. “The Veil thins. We stand in the threshold.” Their voice was a rustle of dry leaves, seeming to come from everywhere at once. Isolde Varga glided forward, her silver hair a streak of mercury in the dimness. Her lavender eyes were wide, unfocused, seeing something beyond the bark and soil. “The Grove remembers the steps of those who trespass,” she murmured. “It learns.” Aurora didn’t need the Seer’s riddles to feel it. A pressure built behind her eyes, a low hum vibrating in her molars. She took a step over a gnarled root that looked like a clenched fist, and the world shifted. The temperature dropped. The rich, damp scent of English woodland vanished, replaced by the crisp, metallic tang of high-altitude air and the strange, sweet perfume of flowers that had no name in any Earthly catalogue. The ground beneath her boots, previously soft with leaf litter, became firm and smooth, like polished stone. They stood in the Fae Grove. It wasn’t a clearing so much as a cathedral woven from nature. The trees here were colossal, their bark shimmering with an oily, iridescent sheen like beetle wings. Instead of branches, great, fan-like fronds erupted from their trunks, each one a mosaic of living colour—amethyst veins in jade leaves, gold dust on crimson petals. The sky above was not a sky but a dome of woven twilight, a permanent state of exquisite dusk where constellations of luminescent insects drifted like lazy sparks. A faint, melodic chiming filled the air, not from any visible source, but as if the atmosphere itself was ringing. Aurora turned, taking it all in. Paths of crushed, glowing moss radiated from their position, leading deeper into the impossible grove. Between the trees, pools of liquid silver reflected the strange light, their surfaces perfectly still until a ripple, with no apparent cause, would disturb them. “It’s beautiful,” she breathed, the word feeling inadequate. “Beauty is a lure,” Nyx whispered, their form condensing, becoming more solid. Their violet eyes, usually faint, burned with intensity. “Feel the tug. The wrongness.” Aurora did. Beneath the wonder, a current pulled at her, a gentle but insistent tug in the direction of the largest tree, its trunk so wide it could have swallowed a London double-decker bus. The Heartstone’s warmth intensified, pointing her toward it. “Time shifts,” Isolde stated, picking a flower with seven sapphire petals that grew from a crack in the crystal-like ground. The moment she plucked it, another identical blossom bloomed in its place. “An hour here may be a minute gone. Or a day. It is rude to wear watches in polite company.” They moved along the central path, the glowing moss muffling their footsteps into silence. Aurora reached out to touch the bark of a shimmering tree. It was cool and smooth, like water-worn glass, and a faint vibration hummed up her arm. She snatched her hand back. “Don’t touch what you don’t understand,” Nyx warned, though their tone held curiosity, not alarm. They reached out a tendril of shadow from their sleeve, letting it brush the same surface. The darkness recoiled as if stung. “Interesting. Warded against uninvited essence.” A sound echoed from the path ahead. A splash. Then another. A rhythmic, gentle pattering, like water dripping into a deep well. They rounded a curve of towering, fan-like fungi that pulsed with a soft, internal light. The source of the sound revealed itself. A small creek cut across the path, but it flowed uphill, its water the colour of liquid amber. At its edge, a figure knelt. It was humanoid, but wrong. Its limbs were too long, its skin the pale, veined green of a new leaf. It was scooping water with hands that had six slender fingers, letting it pour through them in an endless cycle. As they approached, it turned its head. It had no face, just a smooth, polished oval of the same green skin, yet Aurora felt its regard like a physical touch. “Hollow,” Isolde whispered, a rare note of caution in her melodic voice. “Gardeners of the border. Do not engage.” The Hollow regarded them for a long, silent moment. Then, with a motion too fluid to be natural, it stood, bowed its head in a gesture of eerie grace, and melted into the trunk of a nearby tree as if it were made of smoke. Aurora let out a breath she didn’t realise she’d been holding. “A ghost?” “More like a function,” Nyx replied. “A piece of the Grove’s consciousness, wearing a shape.” They pressed on. The environment grew denser, more alien. Structures emerged between the trees, not built, but grown: arches of living wood, spiralling staircases of polished stone that led to platforms suspended in mid-air, cradling nests of spun moonlight. The air grew thicker, humming with a energy that made Aurora’s teeth itch and her skin prickle. Strange, chitinous creatures with wings like stained glass flitted from bloom to bloom, their buzzing harmonising with the ever-present chiming. Aurora’s hand went to her belt, where the moonlight-hilt of the Fae-forged dagger Isolde had given her rested. Its familiar cold weight was a comfort in this sea of beautiful unease. The pendant’s pulse was now a steady, warm beat against her sternum. “The heart of the Grove,” Isolde said, stopping so abruptly Aurora nearly walked into her. “It feels the return of its stolen child.” Before them, the path opened into a perfect circle. At its centre stood not a tree, but a crystalline monolith, twice Aurora’s height, emitting a soft, internal light that cycled through every colour of the visible spectrum. Runes, similar to the ones she’d seen in old manuscripts, crawled across its surface, rearranging themselves in a slow, hypnotic dance. “The Locus Stone,” Isolde murmured, her lavender eyes reflecting its kaleidoscopic light. “Memory of the realm. It sees all who enter.” As if responding to her voice, the light from the stone intensified, focusing into a tight beam that shot directly at Aurora. She flinched, throwing up a hand, but the light didn’t burn. It was a cool, probing sensation, as if something was reading her bones. Images flashed in her mind’s eye: her cramped London flat, the sizzle of wok oil from the Golden Empress, Eva’s worried face, the feel of Evan’s hand gripping her arm. Then, a sharp, jarring image: a vast, warm sky the colour of amber, sprawling vineyards heavy with strange fruit, and a low, guttural chant that vibrated in her chest. The Heartstone against her ribs flared with agonizing heat. She gasped, stumbling back. “Aurora!” Nyx was beside her in a swirl of shadow, a cool, dark presence against the searing light. The beam from the Locus Stone snapped off. The runes on its surface rearranged violently, forming a new pattern—a warning. The chiming in the air changed, becoming a deeper, tolling note, like a distant bell. From the paths radiating out of the circle, shapes began to emerge. More Hollows, dozens of them, their faceless heads tilted in unison. And behind them, gliding with impossible smoothness, came creatures of a different sort—gaunt, elegant beings with skin like polished ebony and eyes that burned like dying stars. Fae nobility, the Seer’s estranged kin. They did not speak. They simply filled the paths, an elegant, silent cordon. Isolde turned to face them, her silver hair lifting on a breeze that touched nothing else. She spread her hands, palms out. “I am Isolde Varga. I walk the old paths. These are my companions. We seek no war.” A single Fae, taller than the rest, stepped forward. Its face was a masterpiece of cruel, geometric beauty. Its lips moved, and the voice that emerged was like the shattering of crystal. “You seek what you lost, half-blood.” Its star-filled eyes fixed on Aurora, on the pulsing heat at her chest. “And you bring a thief back to the scene of the crime.” The Heartstone’s warmth turned to a burn that shot up Aurora’s arm. The amber sky from her vision swam in her mind. The distant guttural chant became a roar in her ears, and the ground beneath the crystalline monolith began to tremble.
created_at"2026-04-24T16:32:53.645Z" 4/24/2026, 4:32:53 PM
model"xiaomi/mimo-v2.5-pro-20260422"
app_id182717
external_user(null)
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cancelledfalse
latency1224
moderation_latency(null)
generation_time45502
tokens_prompt5338
tokens_completion2575
native_tokens_prompt4947
native_tokens_completion2201
native_tokens_completion_images(null)
native_tokens_reasoning235
native_tokens_cached4928
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0076076
router(null)
provider_responses
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endpoint_id"5c24ecc9-5ba1-4af0-8877-3402889e7d0a"
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is_byokfalse
latency1193
model_permaslug"xiaomi/mimo-v2.5-pro-20260422"
provider_name"Xiaomi"
status200
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total_cost0.0076076
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences24
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
96.58% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1460
totalAiIsmAdverbs1
found
0
adverb"perfectly"
count1
highlights
0"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
21.23% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1460
totalAiIsms23
found
0
word"warmth"
count3
1
word"pulsed"
count2
2
word"gloom"
count1
3
word"mosaic"
count1
4
word"intensity"
count1
5
word"crystal"
count2
6
word"footsteps"
count1
7
word"silence"
count1
8
word"echoed"
count1
9
word"rhythmic"
count1
10
word"familiar"
count1
11
word"weight"
count1
12
word"pulse"
count1
13
word"perfect"
count1
14
word"crystalline"
count2
15
word"dance"
count1
16
word"vibrated"
count1
17
word"searing"
count1
highlights
0"warmth"
1"pulsed"
2"gloom"
3"mosaic"
4"intensity"
5"crystal"
6"footsteps"
7"silence"
8"echoed"
9"rhythmic"
10"familiar"
11"weight"
12"pulse"
13"perfect"
14"crystalline"
15"dance"
16"vibrated"
17"searing"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"let out a breath"
count1
1
label"clenched jaw/fists"
count1
highlights
0"let out a breath"
1"clenched fist"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences98
matches(empty)
99.13% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences98
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences109
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1457
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions54
wordCount1308
uniqueNames22
maxNameDensity1.15
worstName"Aurora"
maxWindowNameDensity2.5
worstWindowName"Aurora"
discoveredNames
Heartstone4
Richmond1
Park1
Isolde7
Varga1
Aurora15
Seer2
English1
Earthly1
Fae4
Grove1
Nyx5
London2
Hollow1
Fae-forged1
Golden1
Empress1
Eva1
Evan1
Locus1
Stone1
Hollows1
persons
0"Heartstone"
1"Isolde"
2"Varga"
3"Aurora"
4"Seer"
5"Nyx"
6"Eva"
7"Evan"
8"Stone"
places
0"Richmond"
1"Park"
2"Fae"
3"Grove"
4"London"
5"Hollow"
6"Golden"
7"Locus"
globalScore0.927
windowScore0.833
91.86% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences86
glossingSentenceCount2
matches
0"looked like a clenched fist, and the worl"
1"As if responding to her voice, the light from the stone intensified, focusing into a tight beam that shot directly at Aurora"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches4
per1kWords2.745
wordCount1457
matches
0"not a sky but a dome of woven twilight, a permanent state of exquisite dus"
1"not from any visible source, but as if the atmosphere itself was ringing"
2"not built, but grown: arches of living wood, spiralling staircases of polis"
3"not a tree, but a crystalline monolith, twice Aurora’s height, emitting a so"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences109
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs39
mean37.36
std19.25
cv0.515
sampleLengths
09
153
224
335
440
540
652
76
882
966
108
1125
1242
1352
1446
1542
1622
1746
1870
1919
2045
2113
2215
2376
2443
2523
2658
2721
2846
2959
3013
3118
3235
3356
3413
3539
3632
3731
3842
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences98
matches
0"were made"
96.37% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs193
matches
0"was ringing"
1"was scooping"
2"was reading"
64.22% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount0
flaggedSentences3
totalSentences109
ratio0.028
matches
0"Instead of branches, great, fan-like fronds erupted from their trunks, each one a mosaic of living colour—amethyst veins in jade leaves, gold dust on crimson petals."
1"The runes on its surface rearranged violently, forming a new pattern—a warning."
2"And behind them, gliding with impossible smoothness, came creatures of a different sort—gaunt, elegant beings with skin like polished ebony and eyes that burned like dying stars."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1319
adjectiveStacks0
stackExamples(empty)
adverbCount33
adverbRatio0.025018953752843062
lyAdverbCount10
lyAdverbRatio0.0075815011372251705
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences109
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences109
mean13.37
std7.58
cv0.567
sampleLengths
09
118
29
326
47
517
612
723
814
913
1011
112
129
1313
1418
153
1632
1717
186
1912
2016
2126
2228
2320
246
2515
2625
278
2812
298
305
312
3232
338
3420
3512
3620
3714
3811
3916
405
4115
4216
436
445
457
462
472
4811
4915
50.46% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.3577981651376147
totalSentences109
uniqueOpeners39
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences93
matches
0"Instead of branches, great, fan-like"
1"Then, with a motion too"
2"Then, a sharp, jarring image:"
ratio0.032
99.57% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount28
totalSentences93
matches
0"It pulsed like a second"
1"Their voice was a rustle"
2"Her lavender eyes were wide,"
3"She took a step over"
4"They stood in the Fae"
5"It wasn’t a clearing so"
6"she breathed, the word feeling"
7"Their violet eyes, usually faint,"
8"They moved along the central"
9"It was cool and smooth,"
10"She snatched her hand back."
11"They reached out a tendril"
12"They rounded a curve of"
13"It was humanoid, but wrong."
14"Its limbs were too long,"
15"It was scooping water with"
16"It had no face, just"
17"They pressed on."
18"Its familiar cold weight was"
19"She flinched, throwing up a"
ratio0.301
46.02% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount77
totalSentences93
matches
0"The thrum against her ribs"
1"Aurora pressed her palm against"
2"It pulsed like a second"
3"Aurora said, her voice low"
4"The air here tasted of"
5"Nyx, a silhouette of deeper"
6"Their voice was a rustle"
7"Isolde Varga glided forward, her"
8"Her lavender eyes were wide,"
9"Aurora didn’t need the Seer’s"
10"A pressure built behind her"
11"She took a step over"
12"The temperature dropped."
13"The rich, damp scent of"
14"The ground beneath her boots,"
15"They stood in the Fae"
16"It wasn’t a clearing so"
17"The trees here were colossal,"
18"The sky above was not"
19"A faint, melodic chiming filled"
ratio0.828
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount3
totalSentences93
matches
0"Before them, the ancient oaks"
1"Before them, the path opened"
2"As if responding to her"
ratio0.032
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences54
technicalSentenceCount11
matches
0"Before them, the ancient oaks of Richmond Park seemed to lean inward, their branches knitting together into a lattice of shadow that swallowed the afternoon lig…"
1"The rich, damp scent of English woodland vanished, replaced by the crisp, metallic tang of high-altitude air and the strange, sweet perfume of flowers that had …"
2"A faint, melodic chiming filled the air, not from any visible source, but as if the atmosphere itself was ringing."
3"It was scooping water with hands that had six slender fingers, letting it pour through them in an endless cycle."
4"Then, with a motion too fluid to be natural, it stood, bowed its head in a gesture of eerie grace, and melted into the trunk of a nearby tree as if it were made…"
5"Structures emerged between the trees, not built, but grown: arches of living wood, spiralling staircases of polished stone that led to platforms suspended in mi…"
6"The air grew thicker, humming with a energy that made Aurora’s teeth itch and her skin prickle."
7"At its centre stood not a tree, but a crystalline monolith, twice Aurora’s height, emitting a soft, internal light that cycled through every colour of the visib…"
8"As if responding to her voice, the light from the stone intensified, focusing into a tight beam that shot directly at Aurora."
9"It was a cool, probing sensation, as if something was reading her bones."
10"Then, a sharp, jarring image: a vast, warm sky the colour of amber, sprawling vineyards heavy with strange fruit, and a low, guttural chant that vibrated in her…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount5
matches
0"Aurora said, her voice low"
1"she breathed, the word feeling inadequate"
2"Nyx whispered, their form condensing, becoming more solid"
3"Nyx warned, though their tone held curiosity, not alarm"
4"Isolde murmured, her lavender eyes reflecting its kaleidoscopic light"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount7
fancyTags
0"she murmured (murmur)"
1"she breathed (breathe)"
2"Nyx whispered (whisper)"
3"Isolde stated (state)"
4"Nyx warned (warn)"
5"Isolde whispered (whisper)"
6"Isolde murmured (murmur)"
dialogueSentences24
tagDensity0.417
leniency0.833
rawRatio0.7
effectiveRatio0.583
77.1812%