Run: 2026-04-24-01KQ05F65T7FADY9TS5BDJ4RA3

Run Details

Duration:
24.7s
Cost:
$0.004400
Provider:
Xiaomi

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air in Silas’ cellar tasted of iron and burnt sugar the moment the shadow-breach yawned open. Rory felt it coat her tongue, thick and unnatural. Nyx stood at the threshold, a silhouette of deeper darkness against the cellar’s gloom, their faintly glowing violet eyes the only points of light. “The sweet tooth’s gateway,” Nyx whispered, the sound like dry leaves skittering across pavement. “Dymas. Prince Belphegor’s larder.” Rory adjusted the strap of her messenger bag, the Fae-Forged Blade secure against her spine, the Heartstone Pendant a cool, faintly pulsing weight beneath her jumper. Isolde, silent as ever, stood slightly behind, her silver hair catching no light from the single bare bulb overhead. She offered no warning, only a slow, deliberate nod toward the rippling distortion that served as a door. Rory stepped through. Not *into* another room, but *through* a membrane that clung to her skin like oil before releasing her. And she was standing on a road made of crushed, glittering amber. It stretched ahead, smooth and gleaming under a sky the colour of aged whiskey, a diffuse, perpetual sunset glow without a sun. The road was bordered not by earth or grass, but by thick, undulating hedgerows of a deep, velvety green, studded with oversized fruit she couldn’t name. Oranges like small pumpkins, grapes the size of her fist, berries that glowed with a faint internal luminescence. The air here was warm, humid, and saturated with a thousand competing scents—honey, roasting meat, spiced wine, overripe peaches—all somehow cloying, too much. Nyx solidified beside her, their form seeming to drink the amber light, becoming denser. Isolde emerged last, her bare feet silent on the crushed gemstones. She left no prints. “It remembers hunger,” Isolde said, her pale lavender eyes sweeping the landscape. “Not the body’s call. The soul’s hollow.” Rory ignored the cryptic comment, focusing instead on the practicalities. The road curved gently ahead. No buildings, no structures of any kind. Just the road, the impossible fruit-hedges, and the pervasive scent of abundance bordering on decay. She started walking, her boots crunching softly on the amber chips. Nyx flowed beside her, a whisper of motion. Isolde drifted behind, an ethereal observer. They walked for what felt like an hour, yet the diffuse light never changed. The road never narrowed. The fruit-hedges offered their bounty, but when Rory reached for a luminous blueberry the size of a plum, her fingers met only cool, yielding mist. It wasn’t real. A mirage built from desire. “Tricky,” she muttered. “Gluttony is the feast denied,” Nyx murmured. “The tongue that waters but never tastes. The essence of this place.” Then Rory heard it. A low, resonant hum, felt more in the bones than the ears. Beneath it, music—not a melody, but a complex rhythm of clinking glass, bubbling liquid, and a deep, rhythmic chewing. It seemed to come from everywhere at once, rising from the amber road itself. The path narrowed ahead, the hedgerows pressing closer, their impossible fruit seeming to lean inward. The air grew thicker, warmer. Rory’s skin prickled with sweat. The Heartstone Pendant against her chest pulsed with a sudden, insistent warmth. “It’s close,” she said, her hand instinctively moving to rest on the hilt of the Fae blade. The moonsilver was still cold, a stark contrast to the pendant’s heat. They rounded a final curve. The hedgerows fell away, opening onto a vast, sunken amphitheatre carved from pale, bone-like stone. And in its centre, sprawled upon the ground like a felled giant, was the source of the hum. A table. Not a table. A *landscape* of food. A sprawling, chaotic mountain range of cuisine Rory could barely comprehend. Whole roasted beasts with skin crackling like glass, glistening with unfamiliar sauces. Towers of pastries weeping cream and honey. Glistening piles of shellfish still steaming, their vapours rising in aromatic clouds. Wines flowed in literal rivers from cracked amphorae, pooling in sapphire and ruby puddles. Plates and platters of every description, piled impossibly high, spilled over, collapsed into one another. It was a banquet for a thousand, abandoned mid-feast. And at the heart of it all, seated at a ridiculously small table relative to the feast, was a creature. It was humanoid, but stretched, its limbs too long, its joints bending at subtle, wrong angles. Its skin was the colour of old parchment, pulled tight over sharp bones. It wore robes of deep crimson silk that pooled around it. It was eating. Slowly, methodically, it lifted a entire roasted bird to a mouth that seemed too small for it, and with a sound like tearing paper, bit it in half. It chewed, its elongated neck working, its eyes—small, dark, and glazed—fixed on nothing. The creature did not look up. Did not acknowledge them. It simply ate, the act of consumption its entire world. Nyx’s form flickered. “A Helbound. A glutton chained here. One of Belphegor’s contractors.” Their whisper was strained. “Tread carefully. The air itself is hungry here.” Rory’s gaze swept the amphitheatre. Beyond the eating creature, carved into the far wall of the bone-stone bowl, were three large archways. They were dark, but from them wafted different scents. One smelled of rich, dark earth and mushrooms. Another of clean, cold iron and ozone. The third… The third smelled of the Thames at low tide, mixed with the sharp scent of city smog and wet concrete. Home. “That one,” Rory pointed. “The back door,” Nyx confirmed, their violet eyes fixed on the third archway. “Less guarded. More… neglected.” As if summoned by her attention, the eating creature paused. It set down the skeletal remains of the bird with deliberate care. Its head, unnaturally flexible, rotated with a soft series of cracks, until those glazed, dark eyes fixed directly on Rory. It did not speak. It did not threaten. It simply looked at her, and its mouth opened. Not in a roar, but in a silent, hungry gape. A void. And from that void, a scent rolled out—not of food, but of rot. Of potential energy turning toxic. Of appetite without end. Isolde placed a hand on Rory’s shoulder, her touch cool as moonlight. “It sees only the morsel,” she said softly. “Not the blade that carved it.” The creature rose from its small table. Its movements were jerky, puppet-like, but fast. It took one step towards them, the bone-stone floor groaning under its weight, and the amphitheatre seemed to darken at the edges. The rivers of wine bubbled thicker, the piled food began to slump, as if melting towards the centre, towards *it*. Towards Rory. The creature opened its mouth wider, and a sound finally emerged—a deep, wet, grinding noise, like millstones crushing bone. It was coming.
created_at"2026-04-24T16:34:19.528Z" 4/24/2026, 4:34:19 PM
model"xiaomi/mimo-v2.5-20260422"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency733
moderation_latency(null)
generation_time24548
tokens_prompt5338
tokens_completion2323
native_tokens_prompt4947
native_tokens_completion1999
native_tokens_completion_images(null)
native_tokens_reasoning441
native_tokens_cached4928
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00439984
router(null)
provider_responses
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endpoint_id"2af4bf94-26fa-42b9-bce0-8b11071e105a"
id"3593a7be34fe4543a73f3e9fd2c11c0a"
is_byokfalse
latency684
model_permaslug"xiaomi/mimo-v2.5-20260422"
provider_name"Xiaomi"
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total_cost0.00439984
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Evaluation details

Result Evaluator Details Meta Data
75.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount1
adverbTags
0"she said softly [softly]"
dialogueSentences15
tagDensity0.533
leniency1
rawRatio0.125
effectiveRatio0.125
73.26% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1122
totalAiIsmAdverbs6
found
0
adverb"slightly"
count1
1
adverb"gently"
count1
2
adverb"softly"
count2
3
adverb"slowly"
count1
4
adverb"carefully"
count1
highlights
0"slightly"
1"gently"
2"softly"
3"slowly"
4"carefully"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
19.79% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1122
totalAiIsms18
found
0
word"gloom"
count1
1
word"weight"
count2
2
word"gleaming"
count1
3
word"whisper"
count2
4
word"desire"
count1
5
word"complex"
count1
6
word"rhythmic"
count1
7
word"pulsed"
count1
8
word"warmth"
count1
9
word"stark"
count1
10
word"chaotic"
count1
11
word"glistening"
count2
12
word"silk"
count1
13
word"flickered"
count1
14
word"potential"
count1
highlights
0"gloom"
1"weight"
2"gleaming"
3"whisper"
4"desire"
5"complex"
6"rhythmic"
7"pulsed"
8"warmth"
9"stark"
10"chaotic"
11"glistening"
12"silk"
13"flickered"
14"potential"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences97
matches(empty)
83.95% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences97
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences103
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans4
markdownWords4
totalWords1116
ratio0.004
matches
0"into"
1"through"
2"landscape"
3"it"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
86.65% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions34
wordCount1026
uniqueNames9
maxNameDensity1.27
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Rory13
Fae-Forged1
Blade1
Heartstone2
Pendant2
Nyx7
Fae2
Thames1
Isolde5
persons
0"Rory"
1"Nyx"
2"Isolde"
places
0"Pendant"
1"Thames"
globalScore0.866
windowScore1
73.08% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences65
glossingSentenceCount2
matches
0"felt like an hour, yet the diffuse ligh"
1"as if melting towards the centre, towards *it"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches5
per1kWords4.48
wordCount1116
matches
0"Not *into* another room, but *through* a membrane"
1"not by earth or grass, but by thick, undulating hedgerows of a deep, velvety green, stu"
2"not a melody, but a complex rhythm of clinking glass, bubbling liquid"
3"Not in a roar, but in a silent, hungry gape"
4"not of food, but of rot"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences103
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs32
mean34.88
std23.79
cv0.682
sampleLengths
050
118
263
321
412
589
629
719
862
951
103
1119
1249
1337
1429
155
1633
172
1887
1920
2084
2120
2225
2348
2421
254
2617
2742
2851
2926
3058
3122
98.03% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences97
matches
0"was bordered"
1"was strained"
75.78% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs161
matches
0"was standing"
1"was eating"
2"was coming"
4.16% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount7
semicolonCount0
flaggedSentences5
totalSentences103
ratio0.049
matches
0"The air here was warm, humid, and saturated with a thousand competing scents—honey, roasting meat, spiced wine, overripe peaches—all somehow cloying, too much."
1"Beneath it, music—not a melody, but a complex rhythm of clinking glass, bubbling liquid, and a deep, rhythmic chewing."
2"It chewed, its elongated neck working, its eyes—small, dark, and glazed—fixed on nothing."
3"And from that void, a scent rolled out—not of food, but of rot."
4"The creature opened its mouth wider, and a sound finally emerged—a deep, wet, grinding noise, like millstones crushing bone."
83.33% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount50
adjectiveStacks0
stackExamples(empty)
adverbCount2
adverbRatio0.04
lyAdverbCount2
lyAdverbRatio0.04
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences103
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences103
mean10.83
std6.52
cv0.602
sampleLengths
017
19
224
314
44
526
619
718
83
918
1012
1122
1226
1318
1423
1514
1611
174
1812
197
2010
215
227
2315
2411
258
266
2714
284
2925
303
315
323
337
3412
354
3612
3719
3814
3915
405
415
4212
4317
4412
455
4615
4718
482
493
50.49% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.34951456310679613
totalSentences103
uniqueOpeners36
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences89
matches
0"Just the road, the impossible"
1"Then Rory heard it."
2"Slowly, methodically, it lifted a"
ratio0.034
98.65% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences89
matches
0"She offered no warning, only"
1"It stretched ahead, smooth and"
2"She left no prints."
3"She started walking, her boots"
4"They walked for what felt"
5"It wasn’t real."
6"It seemed to come from"
7"she said, her hand instinctively"
8"They rounded a final curve."
9"It was a banquet for"
10"It was humanoid, but stretched,"
11"Its skin was the colour"
12"It wore robes of deep"
13"It was eating."
14"It chewed, its elongated neck"
15"It simply ate, the act"
16"Their whisper was strained"
17"They were dark, but from"
18"It set down the skeletal"
19"Its head, unnaturally flexible, rotated"
ratio0.303
72.36% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount69
totalSentences89
matches
0"The air in"
1"Rory felt it coat her"
2"Nyx stood at the threshold,"
3"Nyx whispered, the sound like"
4"Rory adjusted the strap of"
5"Isolde, silent as ever, stood"
6"She offered no warning, only"
7"Rory stepped through."
8"It stretched ahead, smooth and"
9"The road was bordered not"
10"Oranges like small pumpkins, grapes"
11"The air here was warm,"
12"Nyx solidified beside her, their"
13"Isolde emerged last, her bare"
14"She left no prints."
15"Isolde said, her pale lavender"
16"Rory ignored the cryptic comment,"
17"The road curved gently ahead."
18"She started walking, her boots"
19"Nyx flowed beside her, a"
ratio0.775
56.18% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences89
matches
0"As if summoned by her"
ratio0.011
40.82% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences49
technicalSentenceCount7
matches
0"She offered no warning, only a slow, deliberate nod toward the rippling distortion that served as a door."
1"Oranges like small pumpkins, grapes the size of her fist, berries that glowed with a faint internal luminescence."
2"Nyx solidified beside her, their form seeming to drink the amber light, becoming denser."
3"She started walking, her boots crunching softly on the amber chips."
4"Glistening piles of shellfish still steaming, their vapours rising in aromatic clouds."
5"It wore robes of deep crimson silk that pooled around it."
6"Slowly, methodically, it lifted a entire roasted bird to a mouth that seemed too small for it, and with a sound like tearing paper, bit it in half."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount2
matches
0"Nyx whispered, the sound like dry leaves skittering across pavement"
1"Nyx confirmed, their violet eyes fixed on the third archway"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount4
fancyTags
0"Nyx whispered (whisper)"
1"she muttered (mutter)"
2"Nyx murmured (murmur)"
3"Nyx confirmed (confirm)"
dialogueSentences15
tagDensity0.467
leniency0.933
rawRatio0.571
effectiveRatio0.533
73.0504%