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Run: 2026-04-24-01KQ0696F7W6CVJ4FVJ1M1009F
Run Details
Model:
Z.AI GLM 5.1
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
1m 31s
Cost:
$0.013289
Provider:
Inceptron
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
94.88%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
23.23%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
66.67%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
77.98%
Subject-first sentence starts
(details)
56.18%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
90.6314%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Thestanding stones
loomed
like broken teeth against the Richmond skyline. Aurora counted seven of them, ancient oaks carved into pillars by something older than memory.
The Heartstone pendant burned against
her collarbone, pulsing with that faint
warmth
it only showed near Hel portals.
She'd felt it three streets
back, a tug growing stronger with every step toward the park.
Now the warmth bordered on
heat. She touched the silver chain.
The crimson gemstone flickered beneath
her fingers like a heartbeat struggling to find its rhythm. Whatever had drawn her here, whatever instinct had pushed her out of her flat at two in the morning with nothing but her phone and a can of pepper spray, it had led her to this place. The Fae Grove.
Eva had called it that
once, in that conspiratorial
whisper
she reserved for things she thought Rory wouldn't believe. *There's a clearing in Richmond Park that doesn't exist on any map. The oaks mark the boundary. Don't go in alone.* Eva was in Cardiff. Rory was alone.
She stepped between two of
the standing stones. The air changed. Pressure popped in her ears, like descending in a lift too fast.
The distant hum of London
traffic vanished, replaced by a
silence
so complete it rang.
Wildflowers carpeted the clearing in
colours that shouldn't bloom in October, violet and gold and a deep blue that hurt to look at.
The sky above held no
stars, no clouds, just an endless grey nothing that offered no
sense of
distance or depth. The pendant
pulsed
hotter. "Right then."
Her voice fell flat, absorbed
by something hungry. "Quick look around, then back home. Easy." The grove disagreed. A sound rose from the flowers. Not wind, not insects, something closer to breathing. Slow. Measured. Coming from everywhere and nowhere. Rory turned in a circle, pepper spray raised, and found nothing but those impossible blossoms and the standing stones watching her like judges.
She moved deeper into the
clearing. The grass beneath her trainers felt wrong, too soft, giving way like muscle beneath skin. The wildflowers brushed her ankles with an intimacy that made her
stomach
clench. At the centre of the grove stood a flat stone, roughly waist-height, its surface worn smooth by hands or time or worse. A cairn rose beside it. Small stones stacked with deliberate care, each one positioned just so. Offerings, maybe. Or warnings. The pendant's glow intensified.
She could see it now
without looking down, a crimson stain painting her chin from below. Something moved at the edge of her vision. She snapped her head left. Flowers. Stones. The grey nothing above. Nothing that shouldn't be there. Right. The same. Behind her. The breathing grew louder. "Who's there?" Silence answered. The kind of
silence
that followed a question, not the kind that preceded an answer. Something
was considering
whether to respond. Rory's hand found the cairn. The stones were warm. All of them, warm as living things, and when she jerked her hand back she saw moisture on her fingertips. Clear. Odourless. Not rain. Not rain at all.
She wiped her hand on
her jacket and backed toward the standing stones. The perimeter. The exit. The way back to a world that made sense. Twelve steps.
She'd counted on the way
in. Twelve steps to the boundary. She took one. The wildflowers turned. All of them, every violet and gold and painful blue blossom, rotated on their stems to face her. Not toward the light, not toward the sound, toward her specifically, personally, with the focused attention of a thousand small eyes. Rory froze. The breathing stopped. In its absence she heard something worse, a sound beneath
silence
, the auditory equivalent of a shape glimpsed in peripheral vision. Footsteps. Not walking, existing. The impression of
weight
shifting somewhere just beyond the standing stones. She counted the pillars. One, two, three, four, five, six. Seven. There had
been seven
. A shadow filled the gap where the seventh stone should have stood. Tall. Thin. Wrong in proportions that shifted each time she blinked, as though her eyes couldn't settle on what they
were seeing
. The wildflowers leaned toward it, straining on their stems like dogs on leads. The pendant blazed. Rory ran. Six steps to the boundary. Five. The wildflowers clutched at her ankles, soft petals gripping with impossible strength.
She kicked free, felt something
tear, didn't look down. Four steps. Three. The shadow moved at the edge of her vision, not pursuing, simply present, occupying space that hadn't existed a moment before. Two steps. The air pressure reversed.
Her ears popped again, and
suddenly
she could hear the distant hum of traffic, a siren wailing somewhere toward Kingston, the ordinary sounds of a London night.
She threw herself between the
standing stones and rolled onto wet grass that
felt like actual grass, solid and cold
and blessedly real. The pendant cooled against her chest. She lay on her back, breathing hard, and stared up at stars. Actual stars. Clouds scudding across a moon that hung where a moon should hang. The silhouette of the seventh standing stone cut across the sky. It had returned. Or it had always been there. Or there had never been a gap at all. Her phone buzzed.
She pulled it from her
pocket with shaking hands. A text from an unknown number, timestamped three minutes ago, though her phone claimed she'd been in the park for over an hour. *You shouldn't have come alone, Laila.* The name wasn't hers.
She'd never told anyone about
the grove. She'd never mentioned the pendant to anyone except Eva, and Eva was in Cardiff, and Eva had never called her Laila. Rory looked back at the standing stones. Between two of them, just for a moment, something that might have been flowers and might have been faces watched her from the grey.
created_at
"2026-04-24T16:48:31.755Z"
4/24/2026, 4:48:31 PM
model
"z-ai/glm-5.1-20260406"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
6615
moderation_latency
(null)
generation_time
90777
tokens_prompt
4560
tokens_completion
2080
native_tokens_prompt
4127
native_tokens_completion
1707
native_tokens_completion_images
(null)
native_tokens_reasoning
550
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0132886
router
(null)
provider_responses
0
endpoint_id
"44ec20ab-56ae-41fb-a3c8-b374281b31e7"
id
"chatcmpl-7c53aeb5d26906a2e311b98ef62e006d"
is_byok
false
latency
157
model_permaslug
"z-ai/glm-5.1-20260406"
provider_name
"Inceptron"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777049311-O79S0UEpbtTH7QMSHuUO"
session_id
(null)
api_type
"completions"
id
"gen-1777049311-4QOMEgILoU0vArx05Rhl"
upstream_id
"chatcmpl-7c53aeb5d26906a2e311b98ef62e006d"
total_cost
0.0132886
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Inceptron"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
3
tagDensity
0.333
leniency
0.667
rawRatio
0
effectiveRatio
0
94.88%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
977
totalAiIsmAdverbs
1
found
0
adverb
"suddenly"
count
1
highlights
0
"suddenly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
23.23%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
977
totalAiIsms
15
found
0
word
"loomed"
count
1
1
word
"warmth"
count
2
2
word
"flickered"
count
1
3
word
"whisper"
count
1
4
word
"silence"
count
4
5
word
"sense of"
count
1
6
word
"pulsed"
count
1
7
word
"measured"
count
1
8
word
"stomach"
count
1
9
word
"footsteps"
count
1
10
word
"weight"
count
1
highlights
0
"loomed"
1
"warmth"
2
"flickered"
3
"whisper"
4
"silence"
5
"sense of"
6
"pulsed"
7
"measured"
8
"stomach"
9
"footsteps"
10
"weight"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
116
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
116
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
118
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
37
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
2
markdownWords
27
totalWords
977
ratio
0.028
matches
0
"There's a clearing in Richmond Park that doesn't exist on any map. The oaks mark the boundary. Don't go in alone."
1
"You shouldn't have come alone, Laila."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
4
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
27
wordCount
966
uniqueNames
13
maxNameDensity
0.72
worstName
"Rory"
maxWindowNameDensity
1.5
worstWindowName
"Rory"
discoveredNames
Richmond
2
Heartstone
1
Hel
1
Fae
1
Grove
1
Rory
7
Park
1
Eva
5
Cardiff
2
London
2
October
1
Kingston
1
Laila
2
persons
0
"Rory"
1
"Eva"
2
"Laila"
places
0
"Richmond"
1
"Hel"
2
"Fae"
3
"Grove"
4
"Park"
5
"Cardiff"
6
"London"
7
"October"
8
"Kingston"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
57
glossingSentenceCount
1
matches
0
"felt like actual grass, solid and cold"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
977
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
118
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
50
mean
19.54
std
18.93
cv
0.969
sampleLengths
0
10
1
49
2
6
3
57
4
43
5
7
6
8
7
74
8
4
9
17
10
3
11
44
12
56
13
20
14
20
15
8
16
16
17
3
18
2
19
4
20
2
21
23
22
33
23
4
24
26
25
13
26
3
27
3
28
39
29
2
30
3
31
36
32
10
33
1
34
4
35
47
36
3
37
2
38
51
39
2
40
54
41
6
42
26
43
11
44
18
45
35
46
6
47
32
48
7
49
24
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
116
matches
0
"been seven"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
2
totalVerbs
153
matches
0
"was considering"
1
"were seeing"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
118
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
967
adjectiveStacks
0
stackExamples
(empty)
adverbCount
26
adverbRatio
0.02688728024819028
lyAdverbCount
7
lyAdverbRatio
0.007238883143743537
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
118
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
118
mean
8.28
std
7.33
cv
0.886
sampleLengths
0
10
1
15
2
18
3
16
4
6
5
5
6
15
7
37
8
3
9
19
10
12
11
5
12
4
13
4
14
3
15
8
16
3
17
12
18
15
19
23
20
21
21
4
22
10
23
7
24
3
25
6
26
8
27
1
28
1
29
5
30
23
31
6
32
15
33
13
34
22
35
5
36
11
37
2
38
2
39
4
40
16
41
8
42
5
43
1
44
1
45
4
46
5
47
1
48
2
49
2
66.67%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
8
diversityRatio
0.4406779661016949
totalSentences
118
uniqueOpeners
52
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
89
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
21
totalSentences
89
matches
0
"She'd felt it three streets"
1
"She touched the silver chain."
2
"She stepped between two of"
3
"Her voice fell flat, absorbed"
4
"She moved deeper into the"
5
"She could see it now"
6
"She snapped her head left."
7
"She wiped her hand on"
8
"She'd counted on the way"
9
"She took one."
10
"She counted the pillars."
11
"She kicked free, felt something"
12
"Her ears popped again, and"
13
"She threw herself between the"
14
"She lay on her back,"
15
"It had returned."
16
"Her phone buzzed."
17
"She pulled it from her"
18
"*You shouldn't have come alone,"
19
"She'd never told anyone about"
ratio
0.236
77.98%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
68
totalSentences
89
matches
0
"Aurora counted seven of them,"
1
"The Heartstone pendant burned against"
2
"She'd felt it three streets"
3
"She touched the silver chain."
4
"The crimson gemstone flickered beneath"
5
"Whatever had drawn her here,"
6
"The Fae Grove."
7
"Eva had called it that"
8
"The oaks mark the boundary."
9
"Eva was in Cardiff."
10
"Rory was alone."
11
"She stepped between two of"
12
"The air changed."
13
"Pressure popped in her ears,"
14
"The distant hum of London"
15
"Wildflowers carpeted the clearing in"
16
"The sky above held no"
17
"The pendant pulsed hotter."
18
"Her voice fell flat, absorbed"
19
"The grove disagreed."
ratio
0.764
56.18%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
89
matches
0
"Now the warmth bordered on"
ratio
0.011
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
38
technicalSentenceCount
2
matches
0
"The wildflowers brushed her ankles with an intimacy that made her stomach clench."
1
"She threw herself between the standing stones and rolled onto wet grass that felt like actual grass, solid and cold and blessedly real."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
1
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
90.6314%