NC Bench
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Run: 2026-04-24-01KQ06A46221JWDPBH6KT8YDWK
Run Details
Model:
Z.AI GLM 5.1
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
1m 8s
Cost:
$0.014785
Provider:
Novita
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
88.17%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
32.97%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
99.41%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
94.74%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
56.35%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
95.34%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
87.50%
Dialogue tag variety (said vs. fancy)
(details)
91.6158%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The pendant burned against her
chest. Rory stopped walking.
Her fingers found the Heartstone
beneath her shirt, that deep crimson gem pulsing with heat like a second heartbeat.
She hadn't felt it this
warm since the night it arrived in an unmarked envelope at her flat, three months ago. No return address. No note.
Just the pendant on its
silver chain, tucked into cheap tissue paper.
She should have thrown it
away then. The standing stones rose ahead, ancient oaks twisted into shapes that defied the geometry she trusted. The boundary of Isolde's grove.
Wildflowers carpeted the ground between
them, pale petals catching what little light filtered through the canopy. Wrong season for wildflowers. Wrong everything. "You're sure this is the place?"
She pulled out her phone
. No signal. Of course.
The text from the unknown
number had been brief: *Richmond Park. The old stones. Midnight. Come alone if you want answers about the pendant.* She'd spent three days ignoring it. Then the dreams started.
The pendant growing warm at
odd hours.
That sensation of being watched
in her own flat, the one that crawled up her spine when she stood at the sink or stepped out of the shower. Someone knew something. And Rory had never been good at leaving mysteries alone.
She stepped between two of
the standing stones. The air changed. Thickened.
London's damp chill vanished, replaced
by something sweeter, heavier. The smell of wildflowers intensified, but underneath lurked another scent. Copper. Old copper, like pennies left in rain. The grove opened before her, a
perfect
circle of grass surrounded by those twisted oaks. Moonlight poured into the clearing, silver and clean. No street sounds reached her here. No distant traffic, no aeroplane hum, no foxes screaming in the dark.
Just silence, pressing against her
eardrums like cotton wool. "Hello?"
Her voice died the moment
it left her lips. The grove swallowed it whole. Rory walked the perimeter first. Practical. Cautious. Brendan Carter's daughter hadn't survived law school by rushing into things blind. The grass bent beneath her trainers, springing back up the moment her
weight
shifted.
She touched one of the
standing stones. The bark felt wrong. Too smooth. Too warm. Like skin. She pulled her hand away. The wildflowers stirred. No wind. Not a breath of it. But the petals rippled, shifted, as if something moved through them. Something she couldn't see. "Very funny."
She turned in a slow
circle. "If someone's here, show yourself. I'm not playing games." The grov e offered nothing but moonlight and those impossible flowers. Rory checked her phone again. The screen read 00:03. Three minutes past midnight.
She'd entered the park at
quarter to twelve. The walk shouldn't have taken more than fifteen minutes, even at a careful pace. Which meant she'd lost time somewhere. The pendant
pulsed
hotter. "Right."
She pressed her palm flat
against the gem, trying to quiet it. "Someone wanted me here. Fine. I'm here. Now what?" A sound. Soft. Rhythmic. She held her breath. Footsteps. No, not
footsteps
. Something lighter. The
whisper
of fabric against grass. The rustle of movement where nothing should be moving. Rory pivoted toward the sound. Nothing. Just more wildflowers, more stones, more moonlight. Then she saw it. At the grove's far edge, between two standing stones, a shadow that didn't match the moon's angle. Darker than it should be. Longer.
It stretched across the grass
like a stain, and at its thickest point, something gleamed. Two points of pale light, level with her own height. Eyes. They blinked. Rory's hand dropped to her pocket. Empty.
She'd left her keys at
the flat. The pepper spray lived on her keychain. Stupid. Bloody stupid. The eyes didn't move. Didn't blink again. Just watched. "I see you."
Her voice came out steadier
than she felt. "What do you want?" The shadow rippled. The eyes drifted left, slow and deliberate, tracking something behind her. Rory didn't turn. Every instinct screamed at her to keep those eyes in her sight. But the pendant flared against her chest, hot enough now that she smelled her own shirt scorching, and the heat came from behind her. From the centre of the grove. She pivoted. The standing stones were closer than before. All of them. The circle had shrunk while her back
was turned
, the oaks leaning inward like curious giants. And in the centre of the grove, where nothing had stood moments ago, a archway of twisted branches rose from the earth. A doorway. The air within it
shimmered
, dark and thick, like oil suspended in water. A Hel portal. The pendant had warned her. This was what it warned her about. The
footsteps
came again. Closer now. Multiple sets. The wildflowers parted in three separate paths, three unseen things moving toward her in converging lines. Rory backed toward the nearest standing stone. The boundary. The way out. She stopped. The stone behind her hummed. A low vibration she felt through her spine, her skull, her teeth. The bark she'd touched earlier, that smooth warm surface, now pressed against her shoulder blades. And it gave,
slightly
. Yielded. Like muscle beneath skin. The standing stone
was breathing
. The shadow with the eyes stepped into the moonlight. Not walked. Stepped. One moment at the grove's edge, the next ten feet closer.
Its form resolved in the
silver glow, and Rory's
stomach
dropped. It wore her face. Not quite right. The features hung wrong, like a mask worn by someone who'd only seen her in photographs. The black hair fell at the wrong angle. The blue eyes sat too far apart. But her scar, that small crescent on the left wrist, the thing
raised that hand
and displayed it like a promise. "Found you," it said. Her voice, but flattened. Drained of
warmth
. The other two shapes emerged from the wildflowers. Smaller. Hunched.
Their faces didn't resolve, just
voids where features should be, but their hands were
perfectly
formed. Human hands. Too many fingers on each. Rory's pendant burned. The Hel portal
pulsed
in her peripheral vision, that oily darkness widening, reaching. "Who are you?"
She kept her back against
the breathing stone. Kept her hands visible. Kept her voice level. "What do you want?" The thing wearing her face tilted its head. A puppet with cut strings, jerking through the motion. "You brought the key." It pointed at her chest. At the pendant. "She said you would. She said you'd come when it burned hot enough." "She who?" The thing smiled. Her smile, wrong on that borrowed face, stretching too far toward the ears. "The one who sent you the stone." It took another step. That impossible distance-closing step. "The one who's been waiting so long for a door to open." Behind it, the two smaller shapes skittered sideways, flanking. Their too-many fingers drummed against each other, tap-tap-tap, a rhythm that matched the standing stone's breathing. The pendant's heat became pain. Rory grabbed the chain, meaning to tear it off, to throw it into the portal or at the thing's feet, anything to make it stop. The moment her fingers closed around the gem, the grove changed. The wildflowers blackened. The moonlight curdled, shifting from silver to sick amber. And the three shapes before her stopped their approach, their void faces and borrowed face alike turning toward the Hel portal as it yawned open. Something
was coming
through. Something large. Rory's fingers locked around the pendant. She couldn't let go. The gem
pulsed
in time with her heartbeat, and her heartbeat
was slowing
, stretching, each beat longer than the last. The standing stone behind her exhaled.
created_at
"2026-04-24T16:49:02.162Z"
4/24/2026, 4:49:02 PM
model
"z-ai/glm-5.1-20260406"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2348
moderation_latency
(null)
generation_time
68342
tokens_prompt
4560
tokens_completion
2397
native_tokens_prompt
4127
native_tokens_completion
2047
native_tokens_completion_images
(null)
native_tokens_reasoning
352
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0147846
router
(null)
provider_responses
0
endpoint_id
"e5835f58-53a4-4bf2-a7b6-0f4c70b56ea5"
id
"c18bccc3b620f37a8e1626b792b93d58"
is_byok
false
latency
2348
model_permaslug
"z-ai/glm-5.1-20260406"
provider_name
"Novita"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777049342-MgkOlHXlhZgJr3l8Bl1b"
session_id
(null)
api_type
"completions"
id
"gen-1777049342-auACQpOLcyhc02bNtzJr"
upstream_id
"c18bccc3b620f37a8e1626b792b93d58"
total_cost
0.0147846
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Novita"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
8
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
16
tagDensity
0.5
leniency
1
rawRatio
0
effectiveRatio
0
88.17%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1268
totalAiIsmAdverbs
3
found
0
adverb
"very"
count
1
1
adverb
"slightly"
count
1
2
adverb
"perfectly"
count
1
highlights
0
"very"
1
"slightly"
2
"perfectly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
32.97%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1268
totalAiIsms
17
found
0
word
"chill"
count
1
1
word
"perfect"
count
1
2
word
"silence"
count
1
3
word
"weight"
count
1
4
word
"pulsed"
count
3
5
word
"rhythmic"
count
1
6
word
"footsteps"
count
3
7
word
"whisper"
count
1
8
word
"shimmered"
count
1
9
word
"resolved"
count
1
10
word
"stomach"
count
1
11
word
"warmth"
count
1
12
word
"resolve"
count
1
highlights
0
"chill"
1
"perfect"
2
"silence"
3
"weight"
4
"pulsed"
5
"rhythmic"
6
"footsteps"
7
"whisper"
8
"shimmered"
9
"resolved"
10
"stomach"
11
"warmth"
12
"resolve"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"stomach dropped/sank"
count
1
highlights
0
"stomach dropped"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
173
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
173
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
181
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
28
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
1
markdownWords
15
totalWords
1268
ratio
0.012
matches
0
"Richmond Park. The old stones. Midnight. Come alone if you want answers about the pendant."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
6
unquotedAttributions
0
matches
(empty)
99.41%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
21
wordCount
1186
uniqueNames
7
maxNameDensity
1.01
worstName
"Rory"
maxWindowNameDensity
1.5
worstWindowName
"Rory"
discoveredNames
Heartstone
1
Isolde
1
Park
1
Rory
12
Carter
1
Hel
3
Kept
2
persons
0
"Isolde"
1
"Rory"
2
"Carter"
places
0
"Park"
1
"Hel"
globalScore
0.994
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
78
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1268
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
181
matches
0
"raised that hand"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
63
mean
20.13
std
17.47
cv
0.868
sampleLengths
0
6
1
60
2
7
3
43
4
15
5
69
6
13
7
8
8
31
9
50
10
1
11
14
12
50
13
5
14
3
15
22
16
17
17
2
18
9
19
41
20
4
21
22
22
4
23
4
24
21
25
13
26
4
27
48
28
1
29
2
30
24
31
9
32
15
33
14
34
45
35
2
36
63
37
15
38
24
39
12
40
2
41
41
42
5
43
34
44
4
45
55
46
11
47
33
48
16
49
23
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
173
matches
0
"being watched"
1
"was turned"
94.74%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
3
totalVerbs
190
matches
0
"was breathing"
1
"was coming"
2
"was slowing"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
181
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1190
adjectiveStacks
1
stackExamples
0
"impossible distance-closing step."
adverbCount
34
adverbRatio
0.02857142857142857
lyAdverbCount
4
lyAdverbRatio
0.0033613445378151263
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
181
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
181
mean
7.01
std
5.62
cv
0.802
sampleLengths
0
6
1
3
2
19
3
21
4
3
5
2
6
12
7
7
8
16
9
5
10
16
11
4
12
2
13
11
14
2
15
2
16
11
17
3
18
1
19
15
20
4
21
7
22
28
23
3
24
10
25
8
26
3
27
1
28
9
29
10
30
1
31
7
32
15
33
8
34
6
35
12
36
9
37
1
38
9
39
5
40
5
41
1
42
1
43
12
44
14
45
7
46
4
47
2
48
2
49
2
56.35%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
18
diversityRatio
0.39779005524861877
totalSentences
181
uniqueOpeners
72
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
6
totalSentences
133
matches
0
"Just the pendant on its"
1
"Then the dreams started."
2
"Just silence, pressing against her"
3
"Just more wildflowers, more stones,"
4
"Then she saw it."
5
"Too many fingers on each."
ratio
0.045
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
25
totalSentences
133
matches
0
"Her fingers found the Heartstone"
1
"She hadn't felt it this"
2
"She should have thrown it"
3
"She pulled out her phone"
4
"She stepped between two of"
5
"Her voice died the moment"
6
"She touched one of the"
7
"She pulled her hand away."
8
"She turned in a slow"
9
"She'd entered the park at"
10
"She pressed her palm flat"
11
"She held her breath."
12
"It stretched across the grass"
13
"She'd left her keys at"
14
"Her voice came out steadier"
15
"Its form resolved in the"
16
"It wore her face."
17
"Her voice, but flattened."
18
"Their faces didn't resolve, just"
19
"She kept her back against"
ratio
0.188
95.34%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
97
totalSentences
133
matches
0
"The pendant burned against her"
1
"Rory stopped walking."
2
"Her fingers found the Heartstone"
3
"She hadn't felt it this"
4
"She should have thrown it"
5
"The standing stones rose ahead,"
6
"The boundary of Isolde's grove."
7
"Wildflowers carpeted the ground between"
8
"She pulled out her phone"
9
"The text from the unknown"
10
"The old stones."
11
"The pendant growing warm at"
12
"That sensation of being watched"
13
"Someone knew something."
14
"She stepped between two of"
15
"The air changed."
16
"London's damp chill vanished, replaced"
17
"The smell of wildflowers intensified,"
18
"The grove opened before her,"
19
"Moonlight poured into the clearing,"
ratio
0.729
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
133
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
41
technicalSentenceCount
1
matches
0
"Their too-many fingers drummed against each other, tap-tap-tap, a rhythm that matched the standing stone's breathing."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
8
uselessAdditionCount
0
matches
(empty)
87.50%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
2
fancyCount
1
fancyTags
0
"She pressed (press)"
dialogueSentences
16
tagDensity
0.125
leniency
0.25
rawRatio
0.5
effectiveRatio
0.125
91.6158%